<worn on head> a blackened tiara [poor] (glowing)
<worn on eyes> a boreal bronze eyepatch
<worn in ear> a greenstone earring
<worn around neck> a necklace of flowing mist [58%]
<worn around neck> a diamond necklace [85%]
<worn on body> the robes of equality of regeneration (glowing) (humming) [83%]
<worn on back> a large leather backpack [86%]
<worn about waist> a belt of desert sands
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<worn on arms> some elven chainmail sleeves [89%]
<held as shield> a ghastly emerald shield [78%]
<worn around wrist> a bracelet of flesh hooks
<worn on hands> gloves spun of magical spider web (humming)
<worn on finger> a bluestone ring
<worn on finger> a ring of sorcerous power [poor] (glowing)
<primary weapon> a mining pick [66%]
<worn on feet> boots of brain golem skin
A Walled Sparring Field
This is land east of the massive courtyard that has been cleared of all its
foliage, leaving only a bear field for sparring in. The walls are higher here
giving even more privacy for those working out or practicing their skills
within the field. The Oakencest family is known as one of the leaders of the
Valoisian Rangers, an orginization geared towards providing protection and
information to the royal family. There is nothing that one of these Rangers
wouldn't do, including taking an arrow for those under their protection.
Because of this, the Oakencrest family spends much of its time preparing for
combat.
Obvious exits: -West
A small snow fox trots here, foraging the tundra.
< 337h/417H 145v/145V Pos: standing >
< 337h/417H 145v/145V Pos: standing >
< 341h/417H 145v/145V Pos: standing >
Pardon?
< 345h/417H 145v/145V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.
< 346h/417H 145v/145V Pos: standing >
< 353h/417H 145v/145V Pos: standing >
A Walled Sparring Field
Obvious exits: -West
A small snow fox trots here, foraging the tundra.
< 353h/417H 145v/145V Pos: standing >
You have memorized the following spells:
(10th circle) 4 - bigbys crushing hand
( 9th circle) 2 - relocate
1 - mass invisibility
1 - prismatic ray
1 - electrical execution
( 8th circle) 1 - fly
1 - immolate
3 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
4 - bigbys clenched fist
( 6th circle) 2 - teleport
3 - fireball
2 - blink
( 5th circle) 5 - cone of cold
3 - dimension door
( 4th circle) 5 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 3 - concealment
5 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
1 - detect magic
You can memorize no more spells.
< 367h/417H 145v/145V Pos: standing >
You have memorized the following spells:
(10th circle) 4 - bigbys crushing hand
( 9th circle) 2 - relocate
1 - mass invisibility
1 - prismatic ray
1 - electrical execution
( 8th circle) 1 - fly
1 - immolate
3 - shadow shield
( 7th circle) 1 - detect invisibility
1 - haste
4 - bigbys clenched fist
( 6th circle) 2 - teleport
3 - fireball
2 - blink
( 5th circle) 5 - cone of cold
3 - dimension door
( 4th circle) 5 - lightning bolt
1 - farsee
1 - levitate
2 - dispel magic
( 3rd circle) 3 - concealment
5 - shocking grasp
1 - agility
( 2nd circle) 7 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
1 - detect magic
You can memorize no more spells.
< 370h/417H 145v/145V Pos: standing >
Score information for Elund
Level: 50 Race: Grey Elf Class: Sorcerer / Shadowmage Sex: Male
Hit points: 375(417) Moves: 145(145)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 10422 platinum 418 gold 3 silver 2 copper
Playing time: 13 days / 18 hours/ 57 minutes
Received data: 0.0038 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 67%
Title: Legionary of The Empire
Status: Standing.
Epic points(total): 9059(10644) Current task: find runestone of Drustl's Yerdonia Enslaved
Epic Bonus: Epic Points Bonus (11.37%)
Frags: -1.83 Deaths: 73
Detecting: Invisible Life Heat
Enchantments: Farsee Fly Haste
Bartender Quests Remaining: 6
Combat Pulse: 17 Spell Pulse: 0.82
Leaderboard Points: 348
Active Spells:
--------------
accelerated healing (42 minutes)
fly (93 minutes)
farsee (50 minutes)
detect invisibility (43 minutes)
haste (5 minutes)
strength (36 minutes)
agility (36 minutes)
shadow shield (1 minute)
< 375h/417H 145v/145V Pos: standing >
< 382h/417H 145v/145V Pos: standing >
< 391h/417H 145v/145V Pos: standing >
< 392h/417H 145v/145V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.
< 403h/417H 144v/145V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
< 404h/417H 143v/145V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
A wandering bard walks toward the castle.
< 404h/417H 142v/145V Pos: standing >
A wandering bard sings a song to make your heart swell with pride.
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 405h/417H 141v/145V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
< 405h/417H 140v/145V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
< 406h/417H 139v/145V Pos: standing >
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
< 406h/417H 139v/145V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
< 407h/417H 138v/145V Pos: standing >
A Plain of Grass
The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East -West
< 407h/417H 137v/145V Pos: standing >
The Rolling Foothills
The rolling foothills continue westward. They never seem to end. Trees and
tall grass cover the countryside. The settlers here have no fear of wandering
beasts of unruly nomads, for they are both kept in check by the power of the
kings armies. The nomads of the plains are not a vigilant people, but they
are fierce. It is said that an understanding between the king and the
wandering nomadic tribes of the plains has been reached, they refuse to be
ruled and in turn the king will not try to subdue them. This is an accord
that has been kept for years and works quite well. The nomads of the plains
have no problem with the settlers and they have even traded amongst one
another. The farmers here develop the land and in turn sell their crops to
the nomads to feed their families. The king also buys from the farmers for
his armies and for his own trading purposes. The elves and dwarves are said
to pay a handsome prices for an ear of corn or a bag of barley.
Obvious exits: -East -West
< 407h/417H 136v/145V Pos: standing >
A Small Settlement
The settlers who live here develop the land for food and sell their surplus
to the king and the nomads. The king pays handsomely for the goods and the
nomads usually barter what they can. The settlers enjoy this arrangement
since they end up having both money and useful tools and clothing. The nomads
are a mysterious people who are neither to be trifled with or underestimated.
They are highly intelligent and fierce warriors. They wander the plains in
tribes or fierce bands to hunt for food and clothing. Often times they only
remain in one spot for a few days or maybe a couple of weeks. They are often
feared among the people of the kingdom but not by the settlers here. These
settlers are a hardy bunch of people used to rigorous choirs and duties, much
like the nomadic lifestyle. Perhaps this is why they became accustomed to
the countryside and all of its surrounding beasts and warrior tribes.
Obvious exits: -East
A small bandage rests upon the ground here.
< 408h/417H 135v/145V Pos: standing >
< 410h/417H 136v/145V Pos: standing >
< 411h/417H 136v/145V Pos: standing >
< 417h/417H 140v/145V Pos: standing >
< 417h/417H 141v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
A Small Settlement
Obvious exits: -East
A small bandage rests upon the ground here.
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
The Rolling Foothills
The rolling foothills continue westward. They never seem to end. Trees and
tall grass cover the countryside. The settlers here have no fear of wandering
beasts of unruly nomads, for they are both kept in check by the power of the
kings armies. The nomads of the plains are not a vigilant people, but they
are fierce. It is said that an understanding between the king and the
wandering nomadic tribes of the plains has been reached, they refuse to be
ruled and in turn the king will not try to subdue them. This is an accord
that has been kept for years and works quite well. The nomads of the plains
have no problem with the settlers and they have even traded amongst one
another. The farmers here develop the land and in turn sell their crops to
the nomads to feed their families. The king also buys from the farmers for
his armies and for his own trading purposes. The elves and dwarves are said
to pay a handsome prices for an ear of corn or a bag of barley.
Obvious exits: -East -West
< 417h/417H 143v/145V Pos: standing >
A Plain of Grass
The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East -West
< 417h/417H 141v/145V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East -South -West
< 417h/417H 140v/145V Pos: standing >
< 417h/417H 140v/145V Pos: standing >
Ok.
< 417h/417H 144v/145V Pos: standing >
A Kobold enters from the north.
< 417h/417H 145v/145V Pos: standing >
A Kobold starts casting a spell called 'wall of bones'.
< 417h/417H 145v/145V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'xarr ay baizg'
< 417h/417H 145v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 417h/417H 145v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 417h/417H 145v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 417h/417H 145v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 417h/417H 145v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 417h/417H 145v/145V Pos: standing >
A Kobold suddenly attacks YOU!
Sorry, you aren't allowed to do that in combat.
< 417h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:excellent E: A Kobold sta EP: excellent >
You start chanting...
< 417h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:excellent E: A Kobold sta EP: excellent >
A Kobold attacks you. [1 hits]
< 416h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:few scratches E: A Kobold sta EP: excellent >
You complete your spell...
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.
< 416h/417H 145v/145V Pos: standing >
You start chanting...
< 417h/417H 145v/145V Pos: standing >
You complete your spell...
You scatter your atoms to the wind only to reassemble nearby.
< 417h/417H 145v/145V Pos: standing >
You start chanting...
< 417h/417H 145v/145V Pos: standing >
You complete your spell...
You vanish.
< 417h/417H 145v/145V Pos: standing >
A Kobold enters from the west.
< 417h/417H 145v/145V Pos: standing >
A Kobold leaves west.
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
You feel the swirling shadows around your body dissipate.
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
A Kobold enters from the west.
< 417h/417H 145v/145V Pos: standing >
A Kobold leaves west.
< 417h/417H 145v/145V Pos: standing >
A Kobold enters from the west.
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
A Kobold leaves west.
< 417h/417H 145v/145V Pos: standing >
A Kobold enters from the west.
< 417h/417H 145v/145V Pos: standing >
A Kobold leaves west.
< 417h/417H 145v/145V Pos: standing >
A Kobold enters from the west.
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
< 417h/417H 145v/145V Pos: standing >
A Kobold starts casting an offensive spell called 'energy drain'.
< 417h/417H 145v/145V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You snap into visibility.
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 327h/417H 145v/145V Pos: standing >
< 328h/417H 145v/145V Pos: standing >
A Kobold starts casting an offensive spell called 'energy drain'.
< 328h/417H 145v/145V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
< 329h/417H 144v/145V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
< 329h/417H 143v/145V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 330h/417H 142v/145V Pos: standing >
A wandering bard sings a song to make your heart swell with pride.
< 331h/417H 142v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 331h/417H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/417H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 332h/417H 143v/145V Pos: standing >
< 333h/417H 144v/145V Pos: standing >
< 334h/417H 144v/145V Pos: standing >
A Kobold enters from the east.
< 334h/417H 144v/145V Pos: standing >
A Kobold leaves west.
< 334h/417H 144v/145V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
< 335h/417H 144v/145V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A wandering bard walks toward the castle.
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 335h/417H 143v/145V Pos: standing >
< 336h/417H 143v/145V Pos: standing >
< 337h/417H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 337h/417H 143v/145V Pos: standing >
A Kobold enters from the west.
< 338h/417H 144v/145V Pos: standing >
A Kobold starts casting an offensive spell called 'negative concussion blast'.
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
< 338h/417H 143v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 339h/417H 143v/145V Pos: standing >
A Kobold enters from the east.
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard stands proudly in uniform.
< 342h/417H 144v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 342h/417H 144v/145V Pos: standing >
A Kobold enters from the north.
< 343h/417H 144v/145V Pos: standing >
A Kobold leaves west.
< 343h/417H 144v/145V Pos: standing >
A Kobold enters from the west.
Alas, you cannot go that way. . . .
< 345h/417H 144v/145V Pos: standing >
A Kobold avoids being bashed by a dusty guard, who loses his balance and falls.
< 345h/417H 144v/145V Pos: standing >
A Kobold starts casting an offensive spell called 'negative concussion blast'.
< 346h/417H 144v/145V Pos: standing >
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
< 346h/417H 143v/145V Pos: standing >
Before an Old Tavern
This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East -South -West
A large wall of bones is here to the south.
< 347h/417H 142v/145V Pos: standing >
< 348h/417H 142v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 349h/417H 143v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 349h/417H 143v/145V Pos: standing >
Oof! You bump into a wall of bones...
< 350h/417H 143v/145V Pos: standing >
A Kobold enters from the east.
Oof! You bump into a wall of bones...
< 350h/417H 143v/145V Pos: standing >
A Kobold starts casting an offensive spell called 'negative concussion blast'.
< 350h/417H 144v/145V Pos: standing >
A Winding Cobblestone Road
This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East -West
< 352h/417H 143v/145V Pos: standing >
A Guard Station
This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West
Hugo, the war cleric, prepares the guard for combat.
A dusty guard stands proudly in uniform.
A dusty guard crouches here.
< 352h/417H 143v/145V Pos: standing >
< 353h/417H 143v/145V Pos: standing >
A Cobblestone Road
This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East -South
< 353h/417H 142v/145V Pos: standing >
The door seems to be closed.
< 354h/417H 143v/145V Pos: standing >
Before the Du'kel Mansion
There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East -West
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.
< 356h/417H 143v/145V Pos: standing >
A Red-Hued Brick Road
The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East -West
A wandering bard walks toward the castle.
< 356h/417H 142v/145V Pos: standing >
A Kobold enters from the west.
< 358h/417H 143v/145V Pos: standing >
I really don't see how you can close anything there.
< 358h/417H 143v/145V Pos: standing >
A Kobold starts casting an offensive spell.
Alas, you cannot go that way. . . .
< 359h/417H 144v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 359h/417H 144v/145V Pos: standing >
Before a Large Courtyard
The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East -West
< 360h/417H 143v/145V Pos: standing >
A Circular Fountain in a Lush Courtyard
The courtyard of the Oakencrest Mansion contains some of the most exotic
plants found anywhere in Valois. Massive bushes line the low wall which
encircles the courtyard, their thick branches adding an extra layer of
defense against spying eyes. Several different trees have been planted here,
adding their lush green color and scent to the other growths. Few flowers
can be seen, but those that are visible appear to have been chosen for their
unusual and sturdy appearance. A path leads northwards, towards the mansion.
Half way there it separates, as it traces its way around a circular fountain
in the courtyard's center. An endless spray of water erupts from a stone
eagle located in the fountain.
Obvious exits: -North# -East -West
A circular fountain erupts with water.
A former soldier relaxes in a chair and talks about old times.
A noble lord listens to a retired soldier.
< 360h/417H 143v/145V Pos: standing >
A Kobold enters from the west.
< 364h/417H 145v/145V Pos: standing >
A Kobold suddenly attacks YOU!
< 359h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
That's tough to do in battle, but still you try...
< 360h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
You are already standing.
< 360h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
You failed.
< 360h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
A Kobold attacks you. [1 hits]
< 355h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
You attack a Kobold. [0 hits]
< 355h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell called 'energy drain'.
< 355h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
< 355h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: small wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
You feel less energetic as a Kobold drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
A Kobold attacks you. [1 hits]
You are already standing.
< 261h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: few wounds E: A Kobold sta EP: excellent >
You start chanting...
< 261h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell called 'negative concussion blast'.
< 261h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: few wounds E: A Kobold sta EP: excellent >
You complete your spell...
You feel a strange shadowy mist cover your body.
You attack a Kobold. [0 hits]
< 261h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: few wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into you, shattering your soul!
OUCH! That really did HURT!
< 168h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
You are already standing.
< 168h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
You start chanting...
< 168h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold starts casting an offensive spell.
< 168h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
Casting: bigbys crushing hand
< 168h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC: nasty wounds E: A Kobold sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
A Kobold's concussion blast rips into you, shattering your soul!
YIKES! Another hit like that, and you've had it!!
< 81h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: excellent >
You complete your spell...
[Damage: 152 ] A Kobold is grabbed by your giant fist, which begins crushing him.
< 81h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
A Kobold starts casting an offensive spell called 'negative concussion blast'.
< 81h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
You attack a Kobold. [0 hits]
You are already standing.
< 81h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
You start chanting...
< 81h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
A Kobold completes his spell...
A Kobold utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Kobold's spell!
< 81h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
Casting: bigbys crushing hand
A Kobold attacks you. [2 hits]
< 79h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few scratches >
You complete your spell...
[Damage: 152 ] A Kobold is grabbed by your giant fist, which begins crushing him.
< 79h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
A Kobold starts casting an offensive spell called 'energy drain'.
< 79h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
A Drow Elf enters from the west.
< 79h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
You are already standing.
< 79h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
You start chanting...
< 79h/417H 145v/145V Pos: standing >
< T: Elund TP: sta TC:pretty hurt E: A Kobold sta EP: few wounds >
A Kobold completes his spell...
A Kobold utters the words 'unsozfol efaui'
As a Kobold drains your last bit of energy, you look forward to the peace of the graveyard.
Your cloak of dragonkind was disintegrated by the negative energy!
Your pair of greasy trousers was disintegrated by the negative energy!
Your glowing jade earring was disintegrated by the negative energy!