The death of [37 Frost Magus] Zel Nameless (Drow Elf)

in Travol's Fine Stones

from the perspective of [37 Frost Magus] Zel Nameless (Drow Elf)

<worn as a badge>    a symbol of Malch'hor Ganl
<worn on head>       a mighty crown of thunder
<worn on eyes>       a troll-skin eyepatch
<worn in ear>        an earring of Cerberus
<worn on face>       a mask of leaves and bark
<worn around neck>   a soldier's dragonscale torque
<worn around neck>   a token of allegiance to Thrym [poor]
<worn on body>       a goblin-made leather shirt
<worn about body>    a scarlet cavalier's cloak
<worn on back>       a meat pack
<worn about waist>   a shimmering diamond girth from Sarmiz'Duul
<held as shield>     the shield of the Clavikord of wisdom
<worn around wrist>  a hardened ivory bracelet
<worn around wrist>  a blood-stained leather wristguard
<primary weapon>     a slender sword of vapor (glowing)
<worn on feet>       a pair of leather shoes

You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  0 of  4   (  23 seconds)
  8th circle:  1 of  2   (   6 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 296h/328H 143v/143V Pos: sitting >
You start meditating...

< 296h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 297h/328H 143v/143V Pos: sitting >

< 297h/328H 143v/143V Pos: sitting >
You are almost ready to attain your next level!

< 297h/328H 143v/143V Pos: sitting >

< 298h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 298h/328H 143v/143V Pos: sitting >

< 298h/328H 143v/143V Pos: sitting >

< 299h/328H 143v/143V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  1 of  4   (  17 seconds)
  8th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 299h/328H 143v/143V Pos: sitting >
You are almost ready to attain your next level!

< 300h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 300h/328H 143v/143V Pos: sitting >

< 300h/328H 143v/143V Pos: sitting >

< 300h/328H 143v/143V Pos: sitting >

< 301h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 301h/328H 143v/143V Pos: sitting >

< 302h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 303h/328H 143v/143V Pos: sitting >
You are already awake...

< 303h/328H 143v/143V Pos: sitting >
You sit up straight and start to pay attention.

< 303h/328H 143v/143V Pos: sitting >
You clamber to your feet.

< 303h/328H 143v/143V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W

< 303h/328H 142v/143V Pos: standing >
You quickly scan the area.
An orcish adventurer who is not far off to your south.

< 303h/328H 142v/143V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 304h/328H 141v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your north.
A commoner who is rather far off to your north.
A commoner who is in the distance to your east.
A retired soldier who is in the distance to your east.
A half-orc mercenary who is rather far off to your south.

< 304h/328H 141v/143V Pos: standing >
Hint: If you are an ethermancer, your purge spell is very effective against the summoned creatures.

< 304h/328H 141v/143V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 304h/328H 141v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is rather far off to your north.
A commoner who is in the distance to your north.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
A dirty beggar who is not far off to your east.
The beggar leader who is not far off to your east.
A half-orc mercenary who is a brief walk away to your south.

< 304h/328H 142v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 304h/328H 141v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
A dirty beggar who is close by to your east.
A dirty beggar who is close by to your east.
A dirty beggar who is close by to your east.
The beggar leader who is close by to your east.
A sergeant of the regular guard who is close by to your south.

< 304h/328H 141v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A dirty little beggar plays in the mud.
A beggar leader stands here, sneering at everyone.

< 305h/328H 142v/143V Pos: standing >
This beggar seems hardly older than the children who follow him, although he
stands a good foot taller than the next tallest one.  There seems to be a
bit more Orc in him than Human.
The beggar leader appears to be Half Orc and is in excellent condition.
He's medium in size.

<primary weapon>     a stout dagger [superior]
<held>               a small piece of obsidian

< 305h/328H 142v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 305h/328H 141v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A sergeant of the city's regular guard stands here.

< 305h/328H 140v/143V Pos: standing >
Fairly easy.

< 305h/328H 141v/143V Pos: standing >
This half-orc is wearing the livery of the Sarmiz'Duul Regulars, the cities
soldier compliment.  He has spent most of his life protecting Sarmiz'Duul
from all external invaders.
A sergeant of the regular guard appears to be Half Orc and is in excellent condition.
He's medium in size.

<worn on head>       an obsidian and steel barrel helm [poor]

< 306h/328H 143v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your north.
An orcish adventurer who is in the distance to your east.
A commoner who is in the distance to your east.
An orcish adventurer who is close by to your west.
A half-orc warrior who is rather far off to your west.
Learett who is in the distance to your west.

< 306h/328H 143v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W

< 306h/328H 142v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W
A male commoner stands here.

< 306h/328H 141v/143V Pos: standing >
You quickly scan the area.
A dirty beggar who is not far off to your north.
A dirty beggar who is not far off to your north.
A dirty beggar who is not far off to your north.
The beggar leader who is not far off to your north.
A half-orc mercenary who is rather far off to your east.
A half-orc mercenary who is not far off to your west.
A commoner who is a brief walk away to your west.

< 306h/328H 141v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 306h/328H 140v/143V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A half-orc mercenary who is a brief walk away to your east.
A palace servant who is rather far off to your south.
A commoner who is rather far off to your south.
A commoner who is close by to your west.
A half-orc mercenary who is a brief walk away to your west.
A commoner who is rather far off to your west.

< 306h/328H 140v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W

< 306h/328H 139v/143V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is not far off to your east.
A sleeping commoner who is in the distance to your east.
A sleeping commoner who is in the distance to your east.
A commoner who is not far off to your west.
A half-orc mercenary who is rather far off to your west.
A commoner who is in the distance to your west.

< 306h/328H 140v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W

< 306h/328H 140v/143V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A retired soldier who is a brief walk away to your north.
A half-orc mercenary who is close by to your east.
A sleeping commoner who is rather far off to your east.
A sleeping commoner who is rather far off to your east.
A commoner who is a brief walk away to your west.
A half-orc mercenary who is in the distance to your west.

< 307h/328H 140v/143V Pos: standing >
An Open Air Market
Obvious exits: -N -E -W
A half-orc mercenary stands here.

< 307h/328H 140v/143V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A commoner who is close by to your north.
A sleeping commoner who is a brief walk away to your east.
A sleeping commoner who is a brief walk away to your east.
A commoner who is rather far off to your west.

< 307h/328H 140v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S -W

< 307h/328H 140v/143V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your north.
A sleeping commoner who is not far off to your east.
A sleeping commoner who is not far off to your east.
A half-orc mercenary who is close by to your west.
A commoner who is in the distance to your west.

< 307h/328H 140v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 307h/328H 140v/143V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A sleeping commoner who is close by to your east.
A half-orc mercenary who is not far off to your west.

< 307h/328H 140v/143V Pos: standing >
A Commoners Dwelling
Obvious exits: -W
A sleeping commoner is stretched out, sound asleep.
A sleeping commoner is stretched out, sound asleep.

< 307h/328H 140v/143V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your west.

< 307h/328H 140v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -S -W

< 307h/328H 141v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E

< 308h/328H 140v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/328H 140v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.

< 308h/328H 141v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -S -W
An aging but brawny half-orc stands here enjoying life.

< 308h/328H 140v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/328H 141v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S
An aging but brawny half-orc stands here enjoying life.

< 308h/328H 140v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.

< 308h/328H 140v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E

< 308h/328H 141v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 308h/328H 141v/143V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your north.
A retired soldier who is not far off to your north.
A dirty beggar who is a brief walk away to your east.

< 308h/328H 141v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -W

< 309h/328H 141v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 309h/328H 141v/143V Pos: standing >
You quickly scan the area.
A dirty beggar who is not far off to your east.

< 309h/328H 142v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -E -W

< 309h/328H 141v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 309h/328H 142v/143V Pos: standing >
You quickly scan the area.
A dirty beggar who is close by to your east.

< 309h/328H 142v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -W
A dirty little beggar plays in the mud.

< 309h/328H 142v/143V Pos: standing >
Alas, you cannot go that way. . . .

< 309h/328H 142v/143V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
The Incarnate of Stone who is a brief walk away to your north.

< 309h/328H 142v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S

< 309h/328H 141v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W

< 309h/328H 140v/143V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
The Incarnate of Stone who is close by to your north.
A dirty beggar who is not far off to your south.
Travol who is close by to your west.

< 310h/328H 140v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S
A male commoner stands here.
A large pile of rocks moves around the room.

< 310h/328H 140v/143V Pos: standing >
You quickly scan the area.
A sergeant of the regular guard who is in the distance to your north.
An officer of the regular guard who is in the distance to your north.
A dirty beggar who is a brief walk away to your south.

< 310h/328H 140v/143V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -S -W

< 310h/328H 140v/143V Pos: standing >
Travol's Fine Stones
Obvious exits: -E
A thin half-orc sits here, eyeing a gemstone.

< 310h/328H 139v/143V Pos: standing >
Why don't you just lie down and pretend you're dead instead?

< 310h/328H 140v/143V Pos: standing >
You start chanting...
You snap into visibility.

< 310h/328H 142v/143V Pos: standing >
Casting: ice spikes 

< 311h/328H 143v/143V Pos: standing >
You complete your spell...
[Damage: 24 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 24 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 23 ] You hurl a spike of razor sharp ice at Travol.
You dodge Travol's vicious attack.
Travol's fine punch strikes you.
[Damage: 11 ] Travol shivers from the unnatural cold as he hits you!
You dodge Travol's vicious attack.

< 294h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: small wounds E: travol sta EP: few scratches >
 You start chanting...

< 294h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: small wounds E: travol sta EP: few scratches >
 Casting: ice spikes 

< 294h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: small wounds E: travol sta EP: few scratches >
 You complete your spell...
[Damage: 20 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 20 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 20 ] You hurl a spike of razor sharp ice at Travol.

< 294h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: small wounds E: travol sta EP:  small wounds >
 You start chanting...

< 294h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: small wounds E: travol sta EP:  small wounds >
 Travol's punch strikes you.
[Damage: 12 ] Travol shivers from the unnatural cold as he hits you!
Travol's punch strikes you.
[Damage: 12 ] Travol shivers from the unnatural cold as he hits you!
Travol's fine punch strikes you.
[Damage:  9 ] Travol shivers from the unnatural cold as he hits you!

< 243h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  small wounds >
 Casting: ice spikes **

< 243h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  small wounds >
 You complete your spell...
[Damage: 23 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 23 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 23 ] You hurl a spike of razor sharp ice at Travol.

< 243h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  small wounds >
 You start chanting...

< 243h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  small wounds >
 Travol's punch strikes you.
[Damage:  8 ] Travol shivers from the unnatural cold as he hits you!
Travol's fine punch strikes you.
[Damage: 10 ] Travol shivers from the unnatural cold as he hits you!
Travol's fine punch strikes you.
[Damage: 11 ] Travol shivers from the unnatural cold as he hits you!

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 Casting: ice spikes **

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 Casting: ice spikes *

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 You complete your spell...
[Damage: 18 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 18 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 19 ] You hurl a spike of razor sharp ice at Travol.

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 You start chanting...

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 Casting: ethereal recharge *

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 Travol's fine punch strikes you hard.
Your soldier's dragonscale torque was damaged from the massive blow!
[Damage: 13 ] Travol shivers from the unnatural cold as he hits you!
Travol's fine punch strikes you hard.
[Damage: 11 ] Travol shivers from the unnatural cold as he hits you!
Travol's impressive punch seriously wounds you.
[Damage: 23 ] Travol shivers from the unnatural cold as he hits you!

< 131h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  few wounds >
 You complete your spell...
You feel ethereal power recharge you!

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 Sorry, you aren't allowed to do that in combat.

< 199h/328H 143v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 You attempt to flee...
A Paved Obsidian Road
Obvious exits: -N -S -W
You flee eastward!

< 199h/328H 112v/143V Pos: standing >
Saving Zel.

< 199h/328H 112v/143V Pos: standing >
You are almost ready to attain your next level!

< 199h/328H 112v/143V Pos: standing >
You sit down and relax.

< 199h/328H 113v/143V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  0 of  4   (  23 seconds)
  8th circle:  1 of  2   (   6 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 199h/328H 113v/143V Pos: sitting >
You start meditating...

< 199h/328H 114v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 200h/328H 123v/143V Pos: sitting >

< 200h/328H 127v/143V Pos: sitting >

< 201h/328H 135v/143V Pos: sitting >

< 201h/328H 136v/143V Pos: sitting >
You feel your skill in meditate improving.
Ethereal essences flow into you, restoring your 7th circle powers!

< 201h/328H 140v/143V Pos: sitting >
You are almost ready to attain your next level!

< 202h/328H 143v/143V Pos: sitting >

< 202h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 203h/328H 143v/143V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  2 of  4   (  11 seconds)
  8th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 203h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 204h/328H 143v/143V Pos: sitting >
Hint: Fireshield makes you less vulnerable to fire attacks but you will suffer more from cold. Coldshield works in an opposite way.

< 205h/328H 143v/143V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  3 of  4   (   5 seconds)
  8th circle:  2 of  2

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 205h/328H 143v/143V Pos: sitting >

< 206h/328H 143v/143V Pos: sitting >
You are almost ready to attain your next level!

< 206h/328H 143v/143V Pos: sitting >
You stop meditating.
A Paved Obsidian Road
Obvious exits: -N -S -W

< 206h/328H 143v/143V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 206h/328H 143v/143V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 10
  2nd circle:  9 of  9
  3rd circle:  8 of  8
  4th circle:  7 of  7
  5th circle:  7 of  7
  6th circle:  6 of  6
  7th circle:  4 of  4
  8th circle:  2 of  2

< 207h/328H 143v/143V Pos: sitting >
You are already awake...

< 207h/328H 143v/143V Pos: sitting >
You sit up straight and start to pay attention.

< 207h/328H 143v/143V Pos: sitting >
You clamber to your feet.

< 207h/328H 143v/143V Pos: standing >
Pardon?

< 207h/328H 143v/143V Pos: standing >

< 207h/328H 143v/143V Pos: standing >
Travol's Fine Stones
Obvious exits: -E
A thin half-orc sits here, eyeing a gemstone.

< 207h/328H 142v/143V Pos: standing >
You start chanting...

< 207h/328H 142v/143V Pos: standing >
Travol suddenly attacks YOU!
You snap into visibility.
Travol's impressive punch strikes you very hard.
[Damage: 19 ] Travol shivers from the unnatural cold as he hits you!

< 180h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 You complete your spell...
You feel ethereal power recharge you!

< 221h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 You start chanting...

< 221h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 Casting: ice spikes **

< 221h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  few wounds >
 Travol's impressive punch strikes you very hard.
[Damage: 22 ] Travol shivers from the unnatural cold as he hits you!
Travol's fine punch strikes you.
[Damage:  9 ] Travol shivers from the unnatural cold as he hits you!
Travol's punch strikes you.
[Damage: 10 ] Travol shivers from the unnatural cold as he hits you!

< 161h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  few wounds >
 You complete your spell...
[Damage: 24 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 24 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 25 ] You hurl a spike of razor sharp ice at Travol.

< 161h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  few wounds >
 You start chanting...

< 161h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  few wounds >
 Casting: ice spikes **

< 161h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  few wounds >
 Casting: ice spikes *

< 161h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  few wounds >
 You complete your spell...
[Damage: 20 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 20 ] You hurl a spike of razor sharp ice at Travol.
[Damage: 19 ] You hurl a spike of razor sharp ice at Travol.

< 161h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  nasty wounds >
 You dodge Travol's vicious attack.
Travol's fine punch strikes you hard.
[Damage: 11 ] Travol shivers from the unnatural cold as he hits you!
You dodge Travol's vicious attack.

< 144h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  nasty wounds >
 You start chanting...

< 144h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: nasty wounds E: travol sta EP:  nasty wounds >
 You complete your spell...
You feel ethereal power recharge you!

< 233h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  nasty wounds >
 You miss Travol.
[Damage:  2 ] Your crude slash grazes Travol.
You miss Travol.

< 233h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  nasty wounds >
 A Gnome starts casting an offensive spell.

< 233h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  nasty wounds >
 You start chanting...
You snap into visibility.

< 233h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: few wounds E: travol sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A horrible pain wracks your brain!
OUCH!  That really did HURT!
A Gnome's force missile slams into you.
OUCH!  That really did HURT!
You resist the effects of a Gnome's spell!
You resist the effects of a Gnome's spell!
A Gnome's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.
YIKES!  Another hit like that, and you've had it!!

< 59h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC:pretty hurt E: travol sta EP:  nasty wounds >
 You snap into visibility.
Casting: ice spikes **

< 59h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC:pretty hurt E: travol sta EP:  nasty wounds >
 Sparkling magic surrounds a Gnome as he begins his chant.
A Gnome starts casting an offensive spell.

< 59h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC:pretty hurt E: travol sta EP:  nasty wounds >
 You snap into visibility.
Travol's punch seriously wounds you.
[Damage: 11 ] Travol shivers from the unnatural cold as he hits you!
Travol's fine punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage: 11 ] Travol shivers from the unnatural cold as he hits you!
You dodge Travol's vicious attack.

< 26h/328H 142v/143V Pos: standing >
< T: Zel TP: sta TC: awful E: travol sta EP:  nasty wounds >
 A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
Your body turns to ice as a Gnome fires a blast of cold at you, AARRGHGHHGH!!
Your pair of obsidian and steel gauntlets [superior] freezes and shatters into million pieces from the intense cold!
Your sleeves of woven leaves [poor] freezes and shatters into million pieces from the intense cold!
Your transparent ring freezes and shatters into million pieces from the intense cold!
Your some jeweled sapphire greaves from the Lost Realms of Shadowfall freezes and shatters into million pieces from the intense cold!
Your steel earring hanging from an obsidian post freezes and shatters into million pieces from the intense cold!