The death of [31 Huntsman] Mina (Grey Elf)

in Deck of a Large Treehouse

from the perspective of [51 Shadowmage] Xod Nameless (Kobold)

<worn as a badge>    a badge of promise [poor] (glowing)
<worn on head>       the turban of power (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        a green and black oval earring (magic)
<worn in ear>        a tiny diorite ear stud (magic) [84%]
<worn on face>       mask of the bean si
<worn around neck>   a priest's holy collar
<worn around neck>   a necklace of the Emissary [superior] (magic)
<worn on body>       some flowing silk embroidered robes [poor] [82%]
<worn about body>    a large sand covered apron
<worn on tail>       some mithril ringlets [poor] (magic)
<worn as quiver>     an elven quiver
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a cracked insect scale [poor]
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry
<worn on arms>       the sleeves of thieves
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a band of black accuracy
<worn around wrist>  a bracelet of finger bones [poor]
<worn on hands>      some unearthly dragonscale mitts
<worn on finger>     a ring of sorcerous power (magic) (glowing)
<worn on finger>     a ring of sorcerous power (magic) (glowing)
<held>               a shriveled and rotting human head [superior]
<worn on feet>       a pair of red suede boots [superior] (magic)

  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (slightly good)
  *Zalkapfaan, City of the Headless Horde        (good)
   New Cave city                                 (slightly evil)
   Ice Tower                                     (slightly good)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (slightly good)
  *IceCrag Castle                                (good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (slightly good)
  *The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly evil)
  *Forest of Mir                                 (slightly good)
  *Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly evil)
   Lair of the Gibberling King                   (slightly evil)
  *Plane of Air                                  (good)
  *The Kingdom of Torg                           (slightly evil)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (slightly good)
   The Temple to Skrentherlog                    (slightly evil)
  *Alatorin - the Forge City                     (slightly good)
  *The Trakkia Mountains                         (extremely evil)
  *The Ethereal Plane                            (slightly evil)
  *The Caverns of Armageddon                     (slightly evil)
   The Forest City of Aravne                     (slightly evil)
   Plane of Fire                                 (slightly evil)
  *Ruined Temple of Tezcatlipoca                 (evil)
  *The Astral Plane                              (slightly good)
  *Jotunheim                                     (slightly evil)
   The Transparent Tower                         (slightly evil)
  *Krethik Keep                                  (evil)
   Temple of the Earth                           (slightly evil)
  *Sea Kingdom                                   (slightly good)
  *Plane of Earth                                (slightly good)
   Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (evil)
   The Hall of Knighthood                        (slightly good)
  *The Depths of Duris                           (slightly good)
  *Arachdrathos Guilds                           (slightly good)
   Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (good)
   The Tempest Court                             (slightly evil)
  *Pit of Dragons                                (very good)
  *Ny'Neth                                       (slightly good)
  *Lost Temple of Tikitzopl                      (extremely good)
  *The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (good)
   The Royal Mausoleum of Castle IceCrag         (extremely good)
   Plane of Fire, Brass                          (slightly evil)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (very good)
   Tiamat                                        (very good)
   The Fortress of Dreams                        (slightly evil)
  *Bahamut's Palace                              (good)
   Dragonnia                                     (very good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (good)
  *Ny'Neth's Stronghold                          (slightly good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
   The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (good)
   Ny'Neth's Stronghold Continued                (slightly good)
  *Negative Material Plane                       (slightly good)
   Celestial Plane                               (good)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (good)

* = already completed this boot.

< 459h/459H 160v/163V Pos: standing >

< 459h/459H 161v/163V Pos: standing >

< 459h/459H 162v/163V Pos: standing >
You start chanting...

< 459h/459H 163v/163V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 459h/459H 163v/163V Pos: standing >

< 459h/459H 163v/163V Pos: standing >
The Cheshire Inn
Obvious exits: -S
An aging but brawny half-orc stands here enjoying life.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.
A commoner stands here having a good time.

< 459h/459H 163v/163V Pos: standing >
Pardon?

< 459h/459H 163v/163V Pos: standing >

< 459h/459H 163v/163V Pos: standing >
You sit down and relax.

< 459h/459H 163v/163V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  2 - chain lightning
               2 - bigbys crushing hand
( 9th circle)  1 - relocate
               1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - fly
               3 - immolate
( 7th circle)  1 - detect invisibility
               1 - haste
               3 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  4 - teleport
               3 - blink
( 5th circle)  5 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               8 - dispel magic
( 3rd circle)  4 - concealment
               6 - agility
( 2nd circle)  5 - sleep
               5 - strength
( 1st circle)  6 - minor creation
               4 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) dimension door
    4 seconds:  ( 5th) dimension door
    6 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 459h/459H 163v/163V Pos: sitting >
You start meditating...

< 459h/459H 163v/163V Pos: sitting >
You have finished memorizing dimension door.

< 459h/459H 163v/163V Pos: sitting >
You have finished memorizing dimension door.

< 459h/459H 163v/163V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 459h/459H 163v/163V Pos: sitting >
You clamber to your feet.

< 459h/459H 163v/163V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 459h/459H 162v/163V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -W

< 459h/459H 161v/163V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -E -W

< 459h/459H 160v/163V Pos: standing >

<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S

< 459h/459H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 160v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 459h/459H 160v/163V Pos: standing >

< 459h/459H 163v/163V Pos: standing >

< 459h/459H 163v/163V Pos: standing >
A commoner enters from the south.

< 459h/459H 163v/163V Pos: standing >
You start chanting...

< 459h/459H 163v/163V Pos: standing >
A commoner leaves south.

< 459h/459H 163v/163V Pos: standing >
You complete your spell...

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -N -S -W
A refugee from Longhollow meanders through the trail here.
A forlorn and solemn refugee leads his group here.

< 459h/459H 163v/163V Pos: standing >

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -N -S

< 459h/459H 159v/163V Pos: standing >

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E

< 459h/459H 155v/163V Pos: standing >

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -S -W
A stout Dwarf stands here, eyeing the rock.

< 459h/459H 151v/163V Pos: standing >

<map>
Zone: The Mountain Valley of Dawndale.
Room: A Winding, Rocky, Mountain Trail
</map>
A Winding, Rocky, Mountain Trail
Obvious exits: -N -E -S

< 459h/459H 147v/163V Pos: standing >
   ^^^^^MMMM    
  M^MMMMMMMMM   
 MMMMMMMMMMMMM  
 MMMMMMMMMMMMM  
 ^^^MM^@MMMMM   
 ^^^^^^^^^^^^.  
 ^..^.^^......  
  ^..********   
   *********    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W

< 459h/459H 143v/163V Pos: standing >
   ^MMMMMMMM    
  MMMMMMMMMMM   
 MMMMMMMMMMMMM  
 ^^^MM^^MMMMM   
 ^^^^^^@^^^^^.  
 ^..^.^^......  
 .^..*********  
  ^**********   
   *********    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W

< 459h/459H 141v/163V Pos: standing >
   MMMMMMMMM    
  MMMMMMMMMMM   
 ^^^MM^^MMMMM   
 ^^^^^^^^^^^^.  
 ^..^.^@......  
 .^..*********  
 .^***********  
  ***********   
   *********    
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W

< 459h/459H 141v/163V Pos: standing >
 .^^..  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 139v/163V Pos: standing >
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 138v/163V Pos: standing >
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 136v/163V Pos: standing >
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 134v/163V Pos: standing >
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 133v/163V Pos: standing >
 *****  
 **@**  
 ****.  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 131v/163V Pos: standing >
 *****  
 **@*.  
 ***..  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 129v/163V Pos: standing >
 ****.  
 **@..  
 ***..  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 128v/163V Pos: standing >
 ***..  
 **@..  
 **.^^  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 126v/163V Pos: standing >
   *******..    
  *******...^   
 *******..^.MM  
 ******.....MM  
 ^*****@...MMM  
 ^****.^^^MMMM  
 ****....MMMM   
  ***^.^MMMMM   
   *.^.^M^MM    
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 125v/163V Pos: standing >
   ******...    
  ******..^.M   
 ******.....MM  
 ^*****....MMM  
 ^****.@^^MMMM  
 ****....MMMM   
 ****^.^MMMMM   
  **.^.^M^MM    
   ...^^^^M     
A Gradual Incline Covered with Grass and Shrubs
Obvious exits: -N -E -S -W

< 459h/459H 125v/163V Pos: standing >
   *******..    
  *******..^.   
 *******.....M  
 *^*****....MM  
 ^^****@^^^MMM  
 ^****....MMMM  
 ^****^.^MMMMM  
  ***.^.^M^MM   
   *...^^^^M    
The Tropical Grasslands of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 123v/163V Pos: standing >
 ****.  
 **@.^  
 **...  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 121v/163V Pos: standing >
 *****  
 **@*.  
 ***..  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 119v/163V Pos: standing >
 ^****  
 ^*@**  
 ****.  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 118v/163V Pos: standing >
 *****  
 ^*@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 116v/163V Pos: standing >
 *****  
 **@**  
 ^****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 114v/163V Pos: standing >
 *****  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 113v/163V Pos: standing >
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 112v/163V Pos: standing >
 *****  
 *^@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S

< 459h/459H 110v/163V Pos: standing >
 *^***  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 109v/163V Pos: standing >
 **^**  
 **@**  
 *****  
The Great Forest of Aravne
Obvious exits: -N -E -S -W

< 459h/459H 107v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: Beginning of Aravne Forest
</map>
Beginning of Aravne Forest
Obvious exits: -N -S
A human hunter wanders the forest here looking for game.
A satyr trots through the area making music.

< 459h/459H 106v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>

<map>
Zone: The Forest City of Aravne.
Room: Path Along the Forest Floor
</map>
Path Along the Forest Floor
Obvious exits: -N -S
A human herbalist seeks out rare roots and leaves here.

< 459h/459H 104v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Path Approaching a Small Clearing
</map>
Path Approaching a Small Clearing
Obvious exits: -N -S

< 459h/459H 102v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Clearing in the Forest
</map>
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 459h/459H 101v/163V Pos: standing >
You quickly scan the area.
A foraging herbalist who is not far off to your south.
A bandit archer who is not far off above you.
A bandit archer who is not far off above you.

< 459h/459H 102v/163V Pos: standing >
You get a slab of beef from a messenger bag embroidered with mystical sigils.

< 459h/459H 103v/163V Pos: standing >
You eat the slab of beef.

< 459h/459H 103v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Hidden Ladder on a Giant Tree
</map>
Hidden Ladder on a Giant Tree
Obvious exits: -U -D

< 463h/463H 101v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>

<map>
Zone: The Forest City of Aravne.
Room: A Hidden Loft
</map>
A Hidden Loft
Obvious exits: -W -D
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.
A bandit archer is prepared to deal death below.

< 463h/463H 100v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 463h/463H 100v/163V Pos: standing >
Alas, you cannot go that way. . . .

< 463h/463H 101v/163V Pos: standing >
You quickly scan the area.
A forest Tor who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A bandit swashbuckler who is not far off to your west.
A young ape who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A bandit swashbuckler who is a brief walk away to your west.
A rotund merchant who is not far off below you.
A caravan guard who is not far off below you.
A caravan guard who is not far off below you.

< 463h/463H 101v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Rope Bridge over the Clearing
</map>
Rope Bridge over the Clearing
Obvious exits: -E -W
The corpse of an elite swashbuckler is lying here.

< 463h/463H 101v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[5] The corpse of a bandit swashbuckler is lying here.
A forest Tor saunters along the forest floor.
A Grey Elf (medium) stands, floating here, fighting a bandit swashbuckler.
A bandit swashbuckler stands here, fighting a Grey Elf.
A bandit swashbuckler fingers the hilt of his rapier.

< 463h/463H 100v/163V Pos: standing >
A Grey Elf attacks a bandit swashbuckler. [1 hits]

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W#
The corpse of an elite swashbuckler is lying here.
A young ape swings through the jungle and leaps across the rocks.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.

< 463h/463H 98v/163V Pos: standing >

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>

<map>
Zone: The Forest City of Aravne.
Room: Deck of a Large Treehouse
</map>
Deck of a Large Treehouse
Obvious exits: -E -W
Fresh blood covers everything in the area.
[5] The corpse of a bandit swashbuckler is lying here.
A forest Tor saunters along the forest floor.
A Grey Elf (medium) stands, floating here, fighting a bandit swashbuckler.
A bandit swashbuckler stands here, fighting a Grey Elf.
A bandit swashbuckler fingers the hilt of his rapier.

< 463h/463H 99v/163V Pos: standing >
The winds of time have reclaimed the corpse of a bandit swashbuckler.
The corpse of a bandit swashbuckler crumbles to dust and blows away.
You start chanting...
You snap into visibility.

< 463h/463H 104v/163V Pos: standing >
A bandit swashbuckler deflects a Grey Elf's blow and strikes back at her!
A Grey Elf attacks a bandit swashbuckler. [1 hits]

< 463h/463H 105v/163V Pos: standing >
You complete your spell...
[Damage: 55 ] A huge shower of arcing electricity engulfs a Grey Elf.
A Grey Elf's some glittering ivory sleeves from Jindon the Deathwood Forest is filled with electrical energy!
You attack a Grey Elf. [0 hits]

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 A bandit swashbuckler attacks a Grey Elf. [0 hits]

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 You start chanting...

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP:  few wounds >
 [Damage: 23 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP:  nasty wounds >
 You complete your spell...
[Damage: 53 ] A huge shower of arcing electricity engulfs a Grey Elf.

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf attacks a bandit swashbuckler. [2 hits]

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 You start chanting...

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 [Damage: 13 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 [Damage: 20 ] Electrical arcs continue to blacken and pincushion a Grey Elf.

< 463h/463H 106v/163V Pos: standing >
< T: bandit TP: sta TC:pretty hurt E: A Grey Elf sta EP: pretty hurt >
 You complete your spell...
[Damage: 50 ] The shower of arcing electricity was more than a Grey Elf could handle.
A Grey Elf's drow longsword of damage exploded spreading charges of electrical energy!
A Grey Elf's battle scarred helmet [superior] exploded spreading charges of electrical energy!
A Grey Elf's some glittering ivory sleeves from Jindon the Deathwood Forest exploded spreading charges of electrical energy!
A Grey Elf's torn batskin mask [poor] exploded spreading charges of electrical energy!
A Grey Elf's jeweled bone quiver from Cloud Giant Kingdom exploded spreading charges of electrical energy!
A Grey Elf is dead! R.I.P.
You receive your share of experience.