<worn on head> halo of the maelstrom
<worn on eyes> a well-crafted dragonscale visor from Bahamut's Palace
<worn in ear> a small nightshade splinter (magic)
<worn in ear> a glowing jade earring (glowing) [89%]
<worn on face> mask of battles past [superior]
<worn around neck> the amulet of the triad of witches [superior] (magic)
<worn around neck> the amulet of the triad of witches [superior] (magic)
<worn on body> a robe of glittering icicles [poor] (magic)
<worn about body> the cloak of dragonkind (magic)
<worn on back> a black rucksack with a gale crest
<worn as quiver> a well-crafted pouch of spidersilk
<worn about waist> a thick belt of trollhide (magic)
<worn on belt buckle>an old tome entitled 'Advanced Magic Missile Techniques' [superior] (magic)
<worn on arms> some cracked bone arm bracers
<worn around wrist> a bracelet exclusive to the Llewyrr (magic) (illuminating)
<worn around wrist> a bracelet exclusive to the Llewyrr (magic) (illuminating)
<worn on hands> the talons of the raven [superior] (magic)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<worn on finger> a yellow ring of chrysoberyl [poor] (magic)
<held> the flaming orb of revenge (magic)
<held> a large beautifully polished sphere (humming)
<worn on legs> the leggings of insanity (magic)
<worn on feet> some boots of enchantment (glowing)
An elven peddler who is close by to your south.
< 462h/462H 93v/130V Pos: standing >
MMM M^M+M
MM M++MM
MM M@+M^M
M M+MMMM
MMM M+
Commerce District
Obvious exits: -E -S
< 462h/462H 92v/130V Pos: standing >
MM M++MM
MM M++M^M
M M@MMMM
MMM M+
M++MMM+
Commerce District
Obvious exits: -N -E -S
< 462h/462H 92v/130V Pos: standing >
MM M++M^M
M M+MMMM
M@M M+
M++MMM+
MM+++MM^+
A Grand Arch
Obvious exits: -N -S
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
< 462h/462H 91v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 91v/130V Pos: standing >
M M+MMMM
MMM M+
M+@MMM+
MM+++MM^+
+M+++MMM+
The Commons
Obvious exits: -N -S -W
< 462h/462H 90v/130V Pos: standing >
You start chanting...
< 462h/462H 92v/130V Pos: standing >
Casting: conjure elemental **
< 462h/462H 94v/130V Pos: standing >
Casting: conjure elemental *
< 462h/462H 95v/130V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 462h/462H 96v/130V Pos: standing >
You quickly scan the area.
A tough Alatorin sentry who is close by to your north.
A tough Alatorin sentry who is close by to your north.
A young child who is a brief walk away to your south.
A young child who is a brief walk away to your south.
A shield dwarf mother who is a brief walk away to your south.
'Uncle' Istban who is in the distance to your south.
< 462h/462H 99v/130V Pos: standing >
You start chanting...
< 462h/462H 99v/130V Pos: standing >
Casting: conjure elemental **
< 462h/462H 101v/130V Pos: standing >
Casting: conjure elemental *
< 462h/462H 102v/130V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental sulkily says 'Your wish is my command, master!'
An air elemental starts following you.
< 462h/462H 103v/130V Pos: standing >
MMM M+
M+MMMM+
MM++@MM^+
+MM++MMM+
MMM+M +
The Commons
Obvious exits: -N -S -W
An air elemental enters from the north.
An air elemental enters from the north.
< 462h/462H 105v/130V Pos: standing >
M++MMM+
MM++MMM^+
+MM+@MMM+
MMM+M +
MM+++++++
The Commons
Obvious exits: -N -S -W
An air elemental enters from the north.
An air elemental enters from the north.
< 462h/462H 104v/130V Pos: standing >
MM+++MM^+
+MM+MMMM+
MMM+@ +
MM+++++++
M^M+M++++
The Commons
Obvious exits: -N -S -W
A young child follows his mother through the city.
A young child follows his mother through the city.
A young, but able shield dwarf mother guides her children through the market.
An air elemental enters from the north.
An air elemental enters from the north.
< 462h/462H 103v/130V Pos: standing >
You quickly scan the area.
A tough Alatorin sentry who is rather far off to your north.
A tough Alatorin sentry who is rather far off to your north.
'Uncle' Istban who is not far off to your south.
An Alatorin noble who is in the distance to your south.
A halfling traveler who is not far off to your west.
< 462h/462H 104v/130V Pos: standing >
You quickly scan the area.
A tough Alatorin sentry who is rather far off to your north.
A tough Alatorin sentry who is rather far off to your north.
'Uncle' Istban who is not far off to your south.
An Alatorin noble who is in the distance to your south.
A halfling traveler who is not far off to your west.
< 462h/462H 104v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 104v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 105v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 105v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 105v/130V Pos: standing >
+MM++MMMM
MMM+M +
MM++@++++
M^M+M++++
MM+++M+++
The Commons
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.
< 462h/462H 105v/130V Pos: standing >
MMM+M +
MM++M++++
M^M+@++++
MM+++M+++
MM+M+ +
The Promenade
Obvious exits: -N -E -S -W
(Q)'Uncle' Istban the mountain dwarf town crier stands at the promenade center speaking of the mystics of the lands.
An air elemental enters from the north.
An air elemental enters from the north.
< 462h/462H 104v/130V Pos: standing >
MM+M ++
M++++++++
^M+M@++++
M+++M++++
M+M+ ++
A Massive Bridge
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
< 462h/462H 104v/130V Pos: standing >
M+M ++
++++++++
M+MM@+++
+++M++++
+M+ ++
A Massive Bridge
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
< 462h/462H 103v/130V Pos: standing >
You quickly scan the area.
'Uncle' Istban who is not far off to your west.
A wandering shield dwarf common man who is rather far off to your west.
A greedy merchant who is in the distance to your west.
A greedy merchant who is in the distance to your west.
A young commoner who is in the distance to your west.
A young commoner who is in the distance to your west.
Glab'grol the goblin auctioneer who is in the distance to your west.
< 462h/462H 103v/130V Pos: standing >
M++MMMMM
M+M ++
M+++@+++
M+M+M+++
+++M++++
A Massive Bridge
Obvious exits: -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 103v/130V Pos: standing >
++MMMMM
+M ++
+++M@++
+M+++++
++M++++
A Massive Bridge
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
< 462h/462H 102v/130V Pos: standing >
+MMMMM
M ++
+++M@+
M+++++
+M++++
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
< 462h/462H 101v/130V Pos: standing >
+MM^+M
+MMMMM
M @+
++++M+
M+++++
A Torch-Lined Rampart
Obvious exits: -N -E -S
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 101v/130V Pos: standing >
+MMM++
+MM^+M
+MMM@M
M M+
++++++
A Torch-Lined Rampart
Obvious exits: -N -E -S
A finely-dressed shield dwarf noble of Alatorin walks through here, smiling prosperously.
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 100v/130V Pos: standing >
MM M++M
+MMM++
+MM^@M
+MMMMM
M ++
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 99v/130V Pos: standing >
+MMMM+++
MM M++M
+MMM@+
+MM^MM
+MMMMM
A Torch-Lined Rampart
Obvious exits: -N -E -S
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 99v/130V Pos: standing >
++MMMM+M+
+MMMM+++
MM M@+M
+MMMM+
+MM^+M
A Torch-Lined Rampart
Obvious exits: -E -S
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 98v/130V Pos: standing >
+MMMM+M++
MMMM+++
M MM@M
MMM++
MM^+M
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
< 462h/462H 98v/130V Pos: standing >
+++MMMP+M
+MMMM+M++
MMMM@++
M M+MM
MMM++
A Torch-Lined Rampart
Obvious exits: -E -S
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 97v/130V Pos: standing >
++MMMP+M+
MMMM+M+++
MMMM@+
M++M
MM++
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.
< 462h/462H 97v/130V Pos: standing >
You quickly scan the area.
An Ambassador from the High Moor Forest who is close by to your south.
< 462h/462H 97v/130V Pos: standing >
MMMMMMMMM
+MMMMP+M+
MMMM@M+++
MMM+M+
M++M
A Torch-Lined Rampart
Obvious exits: -E -S
An air elemental enters from the south.
An air elemental enters from the south.
< 462h/462H 97v/130V Pos: standing >
MMMMMMMMM
MMMMP+M++
MMMM@++++
MM+++
M++M
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
A small hairless osquip scurries across the city floor.
A duergar dwarf walks through here, cautiously eyeing those he walks close to.
An air elemental enters from the west.
An air elemental enters from the west.
< 462h/462H 97v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
M++^M M
MMMMMMMMM
MMMMP+M++
MMM+@++++
MM+++
A Torch-Lined Rampart
Obvious exits: -E -S
An elite Alatorin peacekeeper sits here, fighting a Troll.
A Troll (large) Nameless stands in mid-air here, fighting an elite Alatorin peacekeeper.
A globe of darkness floats near a Troll's head.
< 462h/462H 98v/130V Pos: standing >
An osquip leaves west.
< 462h/462H 99v/130V Pos: standing >
A duergar dwarf sneaks west.
< 462h/462H 100v/130V Pos: standing >
You quickly scan the area.
An elite Alatorin peacekeeper who is close by to your north.
A Troll who is close by to your north.
A duergar dwarf who is close by to your west.
An osquip who is close by to your west.
< 462h/462H 101v/130V Pos: standing >
MMMMP+M++
^MMMM++++
MM+M@
M+++
M++
A Torch-Lined Rampart
Obvious exits: -N -W
An air elemental enters from the north.
An air elemental enters from the north.
< 462h/462H 101v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 102v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 102v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 102v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 102v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 103v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 103v/130V Pos: standing >
+MMMMP+M+
M^MMM++++
MMM+@M
M+++
MM++
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
(Q)An Ambassador from The High Moor Forest wanders the streets in search of assistance.
An air elemental enters from the east.
An air elemental enters from the east.
< 462h/462H 102v/130V Pos: standing >
M^MMM++++
MMM+M+
M++@
MM++
M^+M
A Torch-Lined Rampart
Obvious exits: -N -W
An air elemental enters from the north.
An air elemental enters from the north.
< 462h/462H 102v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 102v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 102v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 462h/462H 102v/130V Pos: standing >
You start chanting...
< 462h/462H 103v/130V Pos: standing >
Casting: wall of stone **
< 462h/462H 104v/130V Pos: standing >
Casting: wall of stone *
< 462h/462H 105v/130V Pos: standing >
Casting: wall of stone
< 462h/462H 106v/130V Pos: standing >
You complete your spell...
You see no exit in that direction!
< 462h/462H 107v/130V Pos: standing >
An Ambassador from The High Moor Forest enters from the north.
< 462h/462H 107v/130V Pos: standing >
< 462h/462H 109v/130V Pos: standing >
You start chanting...
< 462h/462H 111v/130V Pos: standing >
Casting: wall of stone **
< 462h/462H 112v/130V Pos: standing >
A Troll enters from the north.
< 462h/462H 113v/130V Pos: standing >
Casting: wall of stone *
< 462h/462H 113v/130V Pos: standing >
Casting: wall of stone
< 462h/462H 114v/130V Pos: standing >
You are knocked to the ground by a Troll's skillful bash!
< 456h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC:few scratches E: A Troll sta EP: small wounds >
You can't do this sitting!
You abort your spell before it's done!
< 456h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC:few scratches E: A Troll sta EP: small wounds >
A Troll attacks you. [4 hits]
< 359h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: small wounds E: A Troll sta EP: small wounds >
You attack a Troll. [0 hits]
< 359h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: small wounds E: A Troll sta EP: small wounds >
A Troll looks at you.
< 359h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: small wounds E: A Troll sta EP: few scratches >
You attack a Troll. [0 hits]
< 359h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: small wounds E: A Troll sta EP: few scratches >
A Troll attacks you. [4 hits]
< 294h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 294h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
< 294h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 294h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
< 294h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
+^MMM++++
MMM+++
M++@
MM++
M^M+
A Torch-Lined Rampart
Obvious exits: -N -W
A Troll (large) Nameless stands in mid-air here, fighting YOU!
A globe of darkness floats near a Troll's head.
(Q)An Ambassador from The High Moor Forest wanders the streets in search of assistance.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
< 294h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 294h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
You clamber to your feet.
< 294h/462H 115v/130V Pos: standing >
< T: Moxo TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You start chanting...
< 294h/462H 115v/130V Pos: standing >
< T: Moxo TP: sta TC: few wounds E: A Troll sta EP: few scratches >
You are knocked to the ground by a Troll's skillful bash!
< 287h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
You can't do this sitting!
You abort your spell before it's done!
< 287h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
You attack a Troll. [0 hits]
< 287h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: few wounds E: A Troll sta EP: few scratches >
A Troll attacks you. [3 hits]
< 223h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll's skin seems to turn to stone.
< 223h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
You attack a Troll. [0 hits]
< 223h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll attacks you. [4 hits]
< 158h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
< 158h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
You attack a Troll. [0 hits]
< 158h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
< 158h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.
< 158h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
< 158h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
You can't do this sitting!
< 158h/462H 115v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
You clamber to your feet.
< 158h/462H 115v/130V Pos: standing >
< T: Moxo TP: sta TC: nasty wounds E: A Troll sta EP: few scratches >
You attempt to flee...
MMMMMM+M+
M^MMM++++
MMM+@+
M++P
MM++
A Torch-Lined Rampart
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.
You flee northward!
< 158h/462H 94v/130V Pos: standing >
You quickly scan the area.
A duergar dwarf who is close by to your north.
A Troll who is close by to your south.
An Ambassador from the High Moor Forest who is close by to your south.
< 158h/462H 94v/130V Pos: standing >
You are already standing.
< 158h/462H 94v/130V Pos: standing >
You quickly scan the area.
A duergar dwarf who is close by to your north.
A Troll who is close by to your south.
< 158h/462H 94v/130V Pos: standing >
You are already standing.
< 158h/462H 94v/130V Pos: standing >
You attempt to flee...
MMMMM+M++
^MMM+++++
MM+M@
M+MP
M++
A Torch-Lined Rampart
Obvious exits: -N -W
An air elemental enters from the west.
An air elemental enters from the west.
You flee eastward!
< 158h/462H 67v/130V Pos: standing >
You start chanting...
< 158h/462H 67v/130V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.
< 158h/462H 68v/130V Pos: standing >
A Troll enters from the west.
< 158h/462H 68v/130V Pos: standing >
You are knocked to the ground by a Troll's skillful bash!
< 152h/462H 68v/130V Pos: sitting >
< T: Moxo TP: sit TC: nasty wounds E: A Troll sta EP: few scratches >
A Troll attacks you. [4 hits]
< 73h/462H 69v/130V Pos: sitting >
< T: Moxo TP: sit TC:pretty hurt E: A Troll sta EP: few scratches >
An osquip enters from the north.
< 73h/462H 69v/130V Pos: sitting >
< T: Moxo TP: sit TC:pretty hurt E: A Troll sta EP: few scratches >
< 73h/462H 69v/130V Pos: sitting >
< T: Moxo TP: sit TC:pretty hurt E: A Troll sta EP: few scratches >
< 73h/462H 69v/130V Pos: sitting >
< T: Moxo TP: sit TC:pretty hurt E: A Troll sta EP: few scratches >
You attack a Troll. [0 hits]
< 73h/462H 69v/130V Pos: sitting >
< T: Moxo TP: sit TC:pretty hurt E: A Troll sta EP: few scratches >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Troll attacks you. [4 hits]
< 9h/462H 69v/130V Pos: sitting >
< T: Moxo TP: sit TC: awful E: A Troll sta EP: few scratches >
A Troll deflects your blow and strikes back at YOU!
You feel your pulse begin to slow and you realize you are mortally wounded...