<worn on head> a pitted dragonscale coif
<worn in ear> a flaming hemp earring from Arachdrathos - Drow City
<worn about body> some blue platemail [superior]
<worn about waist> a pitch black dragonscale belt [poor]
<worn on hands> a pair of large claws
<worn on finger> a magical gem ring from Zalkapfaan, City of the Headless Horde
<primary weapon> a thin steel spike [superior]
<held> a metal flute
<worn on legs> a pair of black marble leg plates
<worn on feet> a pair of strange boots
You are currently receiving 0% bonus experience on kills.
You have 5:42 left before this bonus runs out.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 60%
You have 5:42 left.
< 56h/116H 124v/140V Pos: standing >
Pardon?
< 56h/116H 126v/140V Pos: standing >
You get a spellbook from a rugged adventurers satchel.
< 57h/116H 127v/140V Pos: standing >
You sit down and relax.
< 57h/116H 127v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
14 seconds: ( 3rd) magic missile
28 seconds: ( 3rd) magic missile
42 seconds: ( 3rd) magic missile
57 seconds: ( 3rd) magic missile
71 seconds: ( 3rd) magic missile
85 seconds: ( 3rd) magic missile
You can memorize 8 1st circle spell(s).
You continue your study.
< 57h/116H 128v/140V Pos: sitting >
You start meditating...
< 57h/116H 128v/140V Pos: sitting >
You should level anytime now!
< 59h/116H 140v/140V Pos: sitting >
You stop meditating.
You get some iron rations from a rugged adventurers satchel.
< 59h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
You feel sated already.
< 59h/116H 140v/140V Pos: sitting >
Ok.
< 59h/116H 140v/140V Pos: sitting >
You start meditating...
< 59h/116H 140v/140V Pos: sitting >
< 61h/116H 140v/140V Pos: sitting >
< 62h/116H 140v/140V Pos: sitting >
< 62h/116H 140v/140V Pos: sitting >
< 62h/116H 140v/140V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 63h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 63h/116H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 1 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
13 seconds: ( 3rd) magic missile
28 seconds: ( 3rd) magic missile
42 seconds: ( 3rd) magic missile
56 seconds: ( 3rd) magic missile
70 seconds: ( 3rd) magic missile
You can memorize 8 1st circle spell(s).
< 64h/116H 140v/140V Pos: sitting >
You are already meditating.
< 65h/116H 140v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 1 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 3rd) magic missile
23 seconds: ( 3rd) magic missile
38 seconds: ( 3rd) magic missile
52 seconds: ( 3rd) magic missile
66 seconds: ( 3rd) magic missile
You can memorize 8 1st circle spell(s).
< 66h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 67h/116H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 70h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 71h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 76h/116H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 77h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 80h/116H 140v/140V Pos: sitting >
You feel less righteous.
You feel less righteous.
< 81h/116H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 83h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 84h/116H 140v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 4 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
8 seconds: ( 3rd) magic missile
23 seconds: ( 3rd) magic missile
You can memorize 8 1st circle spell(s).
< 85h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 88h/116H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
< 90h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
You finish your song.
< 92h/116H 140v/140V Pos: sitting >
You stop meditating.
You start playing your metal flute and singing aloud.
< 92h/116H 140v/140V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 96h/116H 140v/140V Pos: sitting >
You sing a _VERY_ boring song, droning on endlessly..
< 96h/116H 140v/140V Pos: sitting >
You clamber to your feet.
< 96h/116H 140v/140V Pos: standing >
You put 1 book(s) into a rugged adventurers satchel.
< 97h/116H 140v/140V Pos: standing >
A Lavish Hallway
Obvious exits: -North -East
The corpse of a Mazzolin Warrior is lying here.
< 97h/116H 140v/140V Pos: standing >
A Lavish Hallway
Obvious exits: -North -East
The corpse of a Mazzolin Warrior is lying here.
< 99h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 100h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 103h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 107h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 110h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 113h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 115h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 116h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 116h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 116h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 116h/116H 140v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 116h/116H 140v/140V Pos: standing >
A Lavish Hallway
Obvious exits: -North -East
The corpse of a Mazzolin Warrior is lying here.
< 116h/116H 140v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 116h/116H 139v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 116h/116H 139v/140V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
An evil aura fills the area.
Obvious exits: -East
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior stands here.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
A Mazzolin Warrior is stretched out, sound asleep.(Red Aura)
You are knocked to the ground by a Mazzolin Warrior's mighty bash!
< 114h/116H 138v/140V Pos: sitting >
< T: Mazin TP: sit TC:few scratches E: warrior sta EP: excellent >
A Mazzolin Warrior dodges your futile attack.
-=[A Mazzolin Warrior's punch strikes you very hard.]=-
OUCH! That really did HURT!
-=[A Mazzolin Warrior's fine punch strikes you very hard.]=-
OUCH! That really did HURT!
< 82h/116H 138v/140V Pos: sitting >
< T: Mazin TP: sit TC: few wounds E: warrior sta EP: excellent >
A Mazzolin Warrior dodges your futile attack.
< 82h/116H 138v/140V Pos: sitting >
< T: Mazin TP: sit TC: few wounds E: warrior sta EP: excellent >
-=[A Mazzolin Warrior's fine punch seriously wounds you.]=-
OUCH! That really did HURT!
< 65h/116H 138v/140V Pos: sitting >
< T: Mazin TP: sit TC: few wounds E: warrior sta EP: excellent >
Autosaving...
< 65h/116H 138v/140V Pos: sitting >
< T: Mazin TP: sit TC: few wounds E: warrior sta EP: excellent >
You miss a Mazzolin Warrior.
< 65h/116H 138v/140V Pos: sitting >
< T: Mazin TP: sit TC: few wounds E: warrior sta EP: excellent >
-=[A Mazzolin Warrior's impressive punch causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You clamber to your feet.
< 31h/116H 138v/140V Pos: standing >
< T: Mazin TP: sta TC:pretty hurt E: warrior sta EP: excellent >
You sing a _VERY_ boring song, droning on endlessly..
You attempt to flee...
PANIC! You couldn't escape!
< 31h/116H 138v/140V Pos: standing >
< T: Mazin TP: sta TC:pretty hurt E: warrior sta EP: excellent >
You attempt to flee...
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
You flee eastward!
< 31h/116H 114v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
The corpse of a Mazzolin Warrior is lying here.
< 31h/116H 114v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
< 31h/116H 113v/140V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
< 31h/116H 112v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
< 31h/116H 112v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West
< 31h/116H 111v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/116H 111v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/116H 111v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/116H 112v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West -Down #
A drow walks here with a blue longsword and armor.(Red Aura)
< 31h/116H 111v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 31h/116H 110v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
[2] The corpse of a patrolling Mazzolin guard is lying here.
< 31h/116H 110v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 31h/116H 109v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West
[3] The corpse of a patrolling Mazzolin guard is lying here.
< 31h/116H 108v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 31h/116H 108v/140V Pos: standing >
You get some iron rations from a rugged adventurers satchel.
< 31h/116H 109v/140V Pos: standing >
You eat the some iron rations.
< 32h/116H 109v/140V Pos: standing >
You don't have the rations.
< 32h/116H 109v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 33h/116H 113v/140V Pos: standing >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
You can memorize 8 1st circle spell(s).
< 33h/116H 113v/140V Pos: standing >
< 34h/116H 116v/140V Pos: standing >
< 34h/116H 116v/140V Pos: standing >
< 34h/116H 117v/140V Pos: standing >
< 35h/116H 118v/140V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is rather far off to your south.
A Mazzolin Warrior who is in the distance to your south.
< 35h/116H 119v/140V Pos: standing >
You quickly scan the area.
A Mazzolin Warrior who is rather far off to your south.
A patrolling Mazzolin guard who is rather far off to your south.
< 35h/116H 119v/140V Pos: standing >
You quickly scan the area.
A Mazzolin Warrior who is rather far off to your south.
A patrolling Mazzolin guard who is rather far off to your south.
< 35h/116H 121v/140V Pos: standing >
A Communal Privy
This room reeks, as it should. There are eight holes cut in a bench on
the far side of the room and thinly sliced mushroom stalks next to each hole.
Modesty is not a concern for the warriors of Mazzolin. Pirging their hearty
meals is however.
An evil aura fills the area.
Obvious exits: -East
< 36h/116H 120v/140V Pos: standing >
You sing a _VERY_ boring song, droning on endlessly..
< 36h/116H 122v/140V Pos: standing >
A Mazzolin Warrior enters from the east.
< 36h/116H 127v/140V Pos: standing >
A Mazzolin Warrior suddenly attacks YOU!
A Mazzolin Warrior misses you.
< 36h/116H 128v/140V Pos: standing >
< T: Mazin TP: sta TC: nasty wounds E: warrior sta EP: excellent >
You start chanting...
< 36h/116H 128v/140V Pos: standing >
< T: Mazin TP: sta TC: nasty wounds E: warrior sta EP: excellent >
You sing a _VERY_ boring song, droning on endlessly..
-=[A Mazzolin Warrior's punch enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
You dodge a Mazzolin Warrior's vicious attack.
A Mazzolin Warrior's kick hits you in your side.
< 14h/116H 128v/140V Pos: standing >
< T: Mazin TP: sta TC: awful E: warrior sta EP: excellent >
Casting: magic missile
< 14h/116H 128v/140V Pos: standing >
< T: Mazin TP: sta TC: awful E: warrior sta EP: excellent >
You complete your spell...
Your spell flows around a Mazzolin Warrior, leaving him unharmed!
[Damage: 9 ] You watch with self-pride as the magic missile hits a Mazzolin Warrior.
[Damage: 9 ] You watch with self-pride as the magic missile hits a Mazzolin Warrior.
[Damage: 9 ] You watch with self-pride as the magic missile hits a Mazzolin Warrior.
Your spell flows around a Mazzolin Warrior, leaving him unharmed!
< 14h/116H 128v/140V Pos: standing >
< T: Mazin TP: sta TC: awful E: warrior sta EP: small wounds >
You attempt to flee...
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -South -West
[3] The corpse of a patrolling Mazzolin guard is lying here.
You flee eastward!
< 14h/116H 104v/140V Pos: standing >
You stop your song.
< 14h/116H 105v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 14h/116H 104v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South -West
[2] The corpse of a patrolling Mazzolin guard is lying here.
< 14h/116H 103v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -South
< 14h/116H 103v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground. A small grate has been cut in
the floor.
Obvious exits: -North -South -West -Down #
Fresh blood covers everything in the area.
A drow walks here with a blue longsword and armor.(Red Aura)
< 14h/116H 102v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -West
< 14h/116H 101v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/116H 101v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 14h/116H 102v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
< 14h/116H 101v/140V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
< 14h/116H 100v/140V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 15h/116H 100v/140V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 15h/116H 99v/140V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
< 15h/116H 98v/140V Pos: standing >
A Hall of Golems
This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
A drow walks here with a blue longsword and armor.(Red Aura)
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
< 15h/116H 98v/140V Pos: standing >
A Basalt Cave
The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
< 15h/116H 96v/140V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A drow walks here with a blue longsword and armor.(Red Aura)
< 15h/116H 95v/140V Pos: standing >
M.,
..M.MM
ooo..^M
oooMo@MMM
.oo.MM.MM
M..M ..,MMM
.MM M,,,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 16h/116H 93v/140V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A drow walks here with a blue longsword and armor.(Red Aura)
< 16h/116H 92v/140V Pos: standing >
,M,,M
.MM.,
o..M.MM
oooo.@^M
MoooMooMMM
..oo.MM.MM
M..M ..,M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 17h/116H 91v/140V Pos: standing >
,,M,,M
..MM.,
.o..M.MM
.oooo@.^M
.MoooMooMMM
..oo.MM.MM
MM..M ..,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 17h/116H 89v/140V Pos: standing >
M,,M,,M
...MM.,
M.o..M.MM
M.ooo@..^M
M.MoooMooMM
..oo.MM.M
MM..M ..
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 17h/116H 86v/140V Pos: standing >
.M,,M,,M
M...MM.,
.M.o..M.MM
MM.oo@o..^M
MM.MoooMooM
M ..oo.MM.
MM..M .
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 17h/116H 84v/140V Pos: standing >
...MM.,
.M.o..M.MM
MM.oooo..^M
MM.Mo@oMooM
M ..oo.MM.
MM..M ..
M.MM M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 17h/116H 82v/140V Pos: standing >
M.o..M.MM
MM.oooo..^M
MM.MoooMooM
M ..@o.MM.
MM..M ..
M.MM M,
^M M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 17h/116H 79v/140V Pos: standing >
M.oooo..^
MM.MoooMooM
M ..oo.MM.
MM@.M ..
M.MM M,
^M MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 17h/116H 76v/140V Pos: standing >
M.MoooMoo
M ..oo.MM.
MM..M ..
M@MM M,
^M MM
A Narrowing Cavern
Obvious exits: -North -East -South -West
< 17h/116H 74v/140V Pos: standing >
A Side Passage in the Underdark
This cavern leads off from the greater underdark caverns
which lie to the north, slowly narrowing to the south where it
appears the cavern walls transform from natural rock into the
more smooth walls indicative of the work of sentient beings. A
strange purple moss adorns the cavern walls here, giving
off a subtle and eerie light. The floor appears slightly wet,
with blotches of mud in various forms of dryness scattered
throughout the cavern.
Obvious exits: -North -South
< 18h/116H 74v/140V Pos: standing >
You get a spellbook from a rugged adventurers satchel.
< 18h/116H 76v/140V Pos: standing >
You sit down and relax.
< 18h/116H 76v/140V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 5 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
14 seconds: ( 3rd) magic missile
You can memorize 8 1st circle spell(s).
You continue your study.
< 19h/116H 77v/140V Pos: sitting >
You start meditating...
< 19h/116H 77v/140V Pos: sitting >
You should level anytime now!
< 21h/116H 91v/140V Pos: sitting >
You stop meditating.
You get some iron rations from a rugged adventurers satchel.
< 21h/116H 92v/140V Pos: sitting >
You feel sated already.
< 21h/116H 93v/140V Pos: sitting >
Ok.
< 21h/116H 94v/140V Pos: sitting >
You start meditating...
< 21h/116H 96v/140V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
< 25h/116H 123v/140V Pos: sitting >
You clamber to your feet.
< 25h/116H 124v/140V Pos: standing >
You put 1 book(s) into a rugged adventurers satchel.
< 26h/116H 125v/140V Pos: standing >
A Side Passage in the Underdark
Obvious exits: -North -South
< 47h/116H 140v/140V Pos: standing >
< 48h/116H 140v/140V Pos: standing >
A Side Passage in the Underdark
Obvious exits: -North -South
< 61h/116H 140v/140V Pos: standing >
You have memorized the following spells:
( 4th circle) 2 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
You can memorize 8 1st circle spell(s).
< 61h/116H 140v/140V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine whip strikes you hard.]=-
< 67h/116H 140v/140V Pos: standing >
< T: Mazin TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf blocks your futile lunge at her.
< 67h/116H 140v/140V Pos: standing >
< T: Mazin TP: sta TC: few wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine whip strikes you very hard.]=-
-=[A Grey Elf's fine whip strikes you very hard.]=-
You dodge a Grey Elf's vicious attack.
You dodge a Grey Elf's vicious attack.
-=[A Grey Elf's impressive whip seriously wounds you.]=-
< 39h/116H 140v/140V Pos: standing >
< T: Mazin TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
< 39h/116H 140v/140V Pos: standing >
< T: Mazin TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
A Grey Elf completes her spell...
A Grey Elf utters the words 'yrawz ghfutz'
OUCH! That really did HURT!
A Grey Elf calls down a roaring flamestrike which hits you dead on!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 9h/116H 140v/140V Pos: standing >
< T: Mazin TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
Someone blocks your futile lunge at her.
A Grey Elf snaps into visibility.
< 9h/116H 140v/140V Pos: standing >
< T: Mazin TP: sta TC: awful E: A Grey Elf sta EP: few scratches >
A Grey Elf snaps into visibility.
-=[A Grey Elf's whip hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...