<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> the royal crown of Aravne [superior] (magic) [88%]
<worn on eyes> eyes of the zombie lord
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> the earring of Sound Advice of wisdom
<worn on face> mask of battles past of agility
<worn around neck> the medallion of kossuth (magic)
<worn around neck> the medallion of kossuth (magic) [84%]
<worn about body> a long shadowy mane [superior]
<worn as quiver> an embroidered illithid-hide backsheath of regeneration (magic)
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>a brutal hammer of nightmares (magic)
<worn on arms> a pair of crystal armplates (magic) (illuminating)
<worn around wrist> the divine bracer of greater defense of agility (magic) (glowing) (humming)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) [58%]
<worn on hands> a pair of spectral gauntlets of damage (magic) [80%]
<worn on finger> a jagged ring of Shanatar rock (magic)
<worn on finger> ring of the past [poor] (magic) (glowing)
<held> Utgard-Loki's crystal ball (magic)[49h 12m 32s]
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> ankheg-scale leggings (magic)
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
Score information for Grahk
Level: 52 Race: Grey Elf Class: Shaman / Spiritualist Sex: Male
Hit points: 498(498) Moves: 279(279)
Coins carried: 4 platinum 16 gold 14 silver 10 copper
Coins in bank: 9356 platinum 0 gold 0 silver 0 copper
Playing time: 13 days / 13 hours/ 53 minutes
Received data: 0.1799 MB this session.
Send data: 0.0077 MB this session.
Compression ratio: 78%
Title: Legionary of The Empire
Status: Standing.
Epic points(total): 6168(13748)
Epic Bonus: Epic Points Bonus (1.19%)
Frags: +2.30 Deaths: 57
Detecting: Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Spirit Ward
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Stat Pool timeout: 47:46:23
Bartender Quests Remaining: 5
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 869
Active Spells:
--------------
pantherspeed (33 minutes)
ravenflight (32 minutes)
greater spirit sight (35 minutes)
spirit armor (32 minutes)
guardian spirits (less than a minute remaining)
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
You are not using it.
< 498h/498H 279v/279V Pos: standing >
Ok.
You put 4 platinum, 16 gold, 14 silver, and 10 copper coins into a bottomless bag of the illithids.
< 498h/498H 279v/279V Pos: standing >
You can't use a bottomless bag of the illithids.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A town fool who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
A magic mouth tells your guild 'Alert! Sevi has trespassed into Burnt Plains of a Fallen Realm!'
A magic mouth tells your guild 'Alert! Sevi has trespassed into Burnt Plains of a Fallen Realm!'
< 498h/498H 279v/279V Pos: standing >
You start chanting...
< 498h/498H 279v/279V Pos: standing >
A street cleaner leaves north.
Casting: spirit jump *
< 498h/498H 279v/279V Pos: standing >
Casting: spirit jump
< 498h/498H 279v/279V Pos: standing >
You complete your spell...
You failed.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A street cleaner who is not far off to your north.
A town fool who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
But you aren't fighting anything!
< 498h/498H 279v/279V Pos: standing >
You sit down and relax.
< 498h/498H 279v/279V Pos: sitting >
You have memorized the following spells:
(11th circle) 1 - greater spirit sight
1 - guardian spirits
(10th circle) 3 - restoration
1 - etherportal
( 9th circle) 5 - arieks shattering iceball
( 8th circle) 1 - scathing wind
2 - spirit jump
1 - tormenting spirits
( 7th circle) 5 - greater soul disturbance
1 - ravenflight
( 6th circle) 7 - greater mending
( 5th circle) 1 - sense spirit
1 - malison
6 - molten spray
( 4th circle) 1 - pantherspeed
1 - mousestrength
1 - summon beast
1 - hawkvision
5 - mending
( 3rd circle) 2 - scalding blast
1 - snailspeed
1 - molevision
4 - purify spirit
1 - cold ward
1 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle) 3 - ice missile
4 - spirit armor
5 - transfer wellness
And you are currently memorizing the following spells:
1 seconds: ( 8th) spirit jump
You can memorize no more spells.
You continue your study.
< 498h/498H 279v/279V Pos: sitting >
You start meditating...
< 498h/498H 279v/279V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.
< 498h/498H 279v/279V Pos: sitting >
Maybe you should get on your feet first?
< 498h/498H 279v/279V Pos: sitting >
You clamber to your feet.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A street cleaner who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
A magic mouth tells your guild 'Alert! an undead behemoth has trespassed into Burnt Plains of a Fallen Realm!'
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A brown bear who is not far off to your north.
A street cleaner who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
A magic mouth tells your guild 'Alert! an undead behemoth has trespassed into Burnt Plains of a Fallen Realm!'
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You are carrying: (4/11)
a well-polished mithril body shield [superior] (illuminating)
a bottomless bag of the illithids (magic)
the wand of banishing [poor]
a drop of liquified illithite (magic) (glowing)
< 498h/498H 279v/279V Pos: standing >
High Street of Meopham
Obvious exits: -N -S
A town fool hops about here drawing attention.(Red Aura)
< 498h/498H 279v/279V Pos: standing >
You are using:
<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> the royal crown of Aravne [superior] (magic) [88%]
<worn on eyes> eyes of the zombie lord
<worn in ear> a shimmering crystal dragon scale (magic) (glowing)
<worn in ear> the earring of Sound Advice of wisdom
<worn on face> mask of battles past of agility
<worn around neck> the medallion of kossuth (magic)
<worn around neck> the medallion of kossuth (magic) [84%]
<worn on body> the platemail of life [poor] (magic)
<worn about body> a long shadowy mane [superior]
<worn as quiver> an embroidered illithid-hide backsheath of regeneration (magic)
<worn about waist> a waistband of rock and stone (magic)
<worn on belt buckle>a brutal hammer of nightmares (magic)
<worn on arms> a pair of crystal armplates (magic) (illuminating)
<worn around wrist> the divine bracer of greater defense of agility (magic) (glowing) (humming)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) [58%]
<worn on hands> a pair of spectral gauntlets of damage (magic) [80%]
<worn on finger> a jagged ring of Shanatar rock (magic)
<worn on finger> ring of the past [poor] (magic) (glowing)
<held> Utgard-Loki's crystal ball (magic)[49h 14m 18s]
<held> a fire-imbued totem of Kossuth (magic)
<worn on legs> ankheg-scale leggings (magic)
<worn on feet> some gnomish rocket boots (magic) (humming)
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
The spirits of your forefathers are no longer watching over you.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You are carrying: (4/11)
a well-polished mithril body shield [superior] (illuminating)
a bottomless bag of the illithids (magic)
the wand of banishing [poor]
a drop of liquified illithite (magic) (glowing)
< 498h/498H 279v/279V Pos: standing >
High Street of Meopham
Obvious exits: -N -S
A town fool hops about here drawing attention.(Red Aura)
< 498h/498H 279v/279V Pos: standing >
Autosaving...
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A street cleaner who is not far off to your north.
A brown bear who is not far off to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You start chanting...
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *************
< 498h/498H 279v/279V Pos: standing >
A street cleaner enters from the north.
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ************
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ***********
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits **********
< 498h/498H 279v/279V Pos: standing >
A street cleaner enters from the north.
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *********
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ********
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *******
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ******
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *****
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ****
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ***
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits **
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *
< 498h/498H 279v/279V Pos: standing >
A town fool enters from the north.
< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits
< 498h/498H 279v/279V Pos: standing >
You complete your spell...
Your spell summons forth the spirits of your forefathers who will now try to protect you from harm.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
A town fool leaves north.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
A town fool leaves north.
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
A street cleaner leaves north.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
A town fool enters from the north.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
The sun starts to set in the south.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A shadow monster who is a brief walk away to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A shadow monster who is a brief walk away to your north.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
A shadow monster enters from the north.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
A street cleaner leaves north.
< 498h/498H 279v/279V Pos: standing >
A shadow monster leaves south.
< 498h/498H 279v/279V Pos: standing >
A town fool leaves north.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A shadow monster who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
A street cleaner enters from the north.
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A brown bear who is not far off to your north.
A furry white rabbit who is not far off to your north.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A brown bear who is not far off to your north.
A furry white rabbit who is not far off to your north.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A shadow monster who is close by to your south.
A Kobold who is not far off to your south.
A Kobold who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
A shadow monster enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.
< 498h/498H 279v/279V Pos: standing >
A town fool enters from the north.
< 498h/498H 279v/279V Pos: standing >
< 498h/498H 279v/279V Pos: standing >
A shadow monster starts casting an offensive spell.
< 498h/498H 279v/279V Pos: standing >
A shadow monster completes her spell...
A shadow monster utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You snap into visibility.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
< 470h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: insects sta EP: excellent >
A shadow monster looks at you.
Sorry, you aren't allowed to do that in combat.
< 470h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: insects sta EP: excellent >
A shadow monster starts casting an offensive spell.
< 470h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: insects sta EP: excellent >
A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
< 426h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 380h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: insects sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
Your platemail of life [poor] was damaged from the massive blow!
< 340h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [1 hits]
< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
You attack a swarm of insects. [0 hits]
< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
A shadow monster starts casting an offensive spell.
< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
You snap into visibility.
A swarm of insects attacks you. [1 hits]
A swarm of insects attacks you. [0 hits]
A swarm of insects attacks you. [2 hits]
Sorry, you aren't allowed to do that in combat.
< 286h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
A shadow monster completes her spell...
A shadow monster utters the word 'pawwzf'
A shadow monster creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
A shadow monster sits down in a comfortable spot.
< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
A shadow monster opens a midnight blue tome with silver bindings and begins studying it intently.
< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
A swarm of insects bites you!
< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
You snap into visibility.
[Damage: 2 ] You attack a swarm of insects. [1 hits]
< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: few scratches >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
You snap into visibility.
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [2 hits]
< 179h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: few scratches >
You snap into visibility.
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [3 hits]
Sorry, you aren't allowed to do that in combat.
< 143h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
You attack a swarm of insects. [0 hits]
< 143h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
You snap into visibility.
A swarm of insects attacks you. [1 hits]
A swarm of insects attacks you. [0 hits]
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
A shadow monster closes her book and grins malevolently.
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
A shadow monster clambers to her feet.
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
A shadow monster starts casting an offensive spell.
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
You snap into visibility.
A swarm of insects attacks you. [2 hits]
Sorry, you aren't allowed to do that in combat.
< 123h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You attack a swarm of insects. [0 hits]
< 82h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 34h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
You resist the effects of a shadow monster's spell!
< 34h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
A shadow monster starts casting an offensive spell.
< 34h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects attacks you. [1 hits]
< 26h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your platemail of life [poor] was completely destroyed by the massive blow!
Your some gnomish rocket boots was completely destroyed by the massive blow!