The death of [52 Spiritualist] Grahk The Empire (Grey Elf)

in High Street of Meopham

from the perspective of [52 Spiritualist] Grahk The Empire (Grey Elf)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       the royal crown of Aravne [superior] (magic) [88%]
<worn on eyes>       eyes of the zombie lord
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        the earring of Sound Advice of wisdom
<worn on face>       mask of battles past of agility
<worn around neck>   the medallion of kossuth (magic)
<worn around neck>   the medallion of kossuth (magic) [84%]
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     an embroidered illithid-hide backsheath of regeneration (magic)
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a brutal hammer of nightmares (magic)
<worn on arms>       a pair of crystal armplates (magic) (illuminating)
<worn around wrist>  the divine bracer of greater defense of agility (magic) (glowing) (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [58%]
<worn on hands>      a pair of spectral gauntlets of damage (magic) [80%]
<worn on finger>     a jagged ring of Shanatar rock (magic)
<worn on finger>     ring of the past [poor] (magic) (glowing)
<held>               Utgard-Loki's crystal ball (magic)[49h 12m 32s]
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       ankheg-scale leggings (magic)

A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >

		Score information for Grahk

Level: 52   Race: Grey Elf   Class: Shaman / Spiritualist Sex: Male
Hit points: 498(498)  Moves: 279(279)
Coins carried:    4 platinum    16 gold    14 silver    10 copper
Coins in bank: 9356 platinum     0 gold     0 silver     0 copper
Playing time: 13 days / 13 hours/ 53 minutes
Received data: 0.1799 MB this session.
Send data:     0.0077 MB this session.
Compression ratio: 78%
Title: Legionary of The Empire
Status:  Standing.
Epic points(total): 6168(13748)
Epic Bonus: Epic Points Bonus (1.19%)
Frags:   +2.30   Deaths:   57
Detecting:       Invisible Evil Good Magic Life Heat
Protected from:  Evil Good Fire Cold Lightning Gas Acid
Protected by:    Spirit Ward
Enchantments:    Ultravision Farsee Fly Armor Aware Haste Invisibility Sneaking
Stat Pool timeout: 47:46:23
Bartender Quests Remaining: 5
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  869 

Active Spells:
--------------
pantherspeed (33 minutes)
ravenflight (32 minutes)
greater spirit sight (35 minutes)
spirit armor (32 minutes)
guardian spirits (less than a minute remaining)


< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
You are not using it.

< 498h/498H 279v/279V Pos: standing >
Ok.
You put 4 platinum, 16 gold, 14 silver, and 10 copper coins into a bottomless bag of the illithids.

< 498h/498H 279v/279V Pos: standing >
You can't use a bottomless bag of the illithids.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A town fool who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
A magic mouth tells your guild 'Alert! Sevi has trespassed into Burnt Plains of a Fallen Realm!'
A magic mouth tells your guild 'Alert! Sevi has trespassed into Burnt Plains of a Fallen Realm!'

< 498h/498H 279v/279V Pos: standing >
You start chanting...

< 498h/498H 279v/279V Pos: standing >
A street cleaner leaves north.
Casting: spirit jump *

< 498h/498H 279v/279V Pos: standing >
Casting: spirit jump 

< 498h/498H 279v/279V Pos: standing >
You complete your spell...
You failed.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A street cleaner who is not far off to your north.
A town fool who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
But you aren't fighting anything!

< 498h/498H 279v/279V Pos: standing >
You sit down and relax.

< 498h/498H 279v/279V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - greater spirit sight
               1 - guardian spirits
(10th circle)  3 - restoration
               1 - etherportal
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  1 - scathing wind
               2 - spirit jump
               1 - tormenting spirits
( 7th circle)  5 - greater soul disturbance
               1 - ravenflight
( 6th circle)  7 - greater mending
( 5th circle)  1 - sense spirit
               1 - malison
               6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - mousestrength
               1 - summon beast
               1 - hawkvision
               5 - mending
( 3rd circle)  2 - scalding blast
               1 - snailspeed
               1 - molevision
               4 - purify spirit
               1 - cold ward
               1 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  3 - ice missile
               4 - spirit armor
               5 - transfer wellness

And you are currently memorizing the following spells:
    1 seconds:  ( 8th) spirit jump

You can memorize no more spells.
You continue your study.

< 498h/498H 279v/279V Pos: sitting >
You start meditating...

< 498h/498H 279v/279V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 498h/498H 279v/279V Pos: sitting >
Maybe you should get on your feet first?

< 498h/498H 279v/279V Pos: sitting >
You clamber to your feet.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A street cleaner who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
A magic mouth tells your guild 'Alert! an undead behemoth has trespassed into Burnt Plains of a Fallen Realm!'

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A brown bear who is not far off to your north.
A street cleaner who is not far off to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
A magic mouth tells your guild 'Alert! an undead behemoth has trespassed into Burnt Plains of a Fallen Realm!'

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You are carrying: (4/11)
a well-polished mithril body shield [superior] (illuminating)
a bottomless bag of the illithids (magic)
the wand of banishing [poor]
a drop of liquified illithite (magic) (glowing)

< 498h/498H 279v/279V Pos: standing >
High Street of Meopham
Obvious exits: -N -S
A town fool hops about here drawing attention.(Red Aura)

< 498h/498H 279v/279V Pos: standing >
You are using:
<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       the royal crown of Aravne [superior] (magic) [88%]
<worn on eyes>       eyes of the zombie lord
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn in ear>        the earring of Sound Advice of wisdom
<worn on face>       mask of battles past of agility
<worn around neck>   the medallion of kossuth (magic)
<worn around neck>   the medallion of kossuth (magic) [84%]
<worn on body>       the platemail of life [poor] (magic)
<worn about body>    a long shadowy mane [superior]
<worn as quiver>     an embroidered illithid-hide backsheath of regeneration (magic)
<worn about waist>   a waistband of rock and stone (magic)
<worn on belt buckle>a brutal hammer of nightmares (magic)
<worn on arms>       a pair of crystal armplates (magic) (illuminating)
<worn around wrist>  the divine bracer of greater defense of agility (magic) (glowing) (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) [58%]
<worn on hands>      a pair of spectral gauntlets of damage (magic) [80%]
<worn on finger>     a jagged ring of Shanatar rock (magic)
<worn on finger>     ring of the past [poor] (magic) (glowing)
<held>               Utgard-Loki's crystal ball (magic)[49h 14m 18s]
<held>               a fire-imbued totem of Kossuth (magic)
<worn on legs>       ankheg-scale leggings (magic)
<worn on feet>       some gnomish rocket boots (magic) (humming)

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
The spirits of your forefathers are no longer watching over you.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A brown bear who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You are carrying: (4/11)
a well-polished mithril body shield [superior] (illuminating)
a bottomless bag of the illithids (magic)
the wand of banishing [poor]
a drop of liquified illithite (magic) (glowing)

< 498h/498H 279v/279V Pos: standing >
High Street of Meopham
Obvious exits: -N -S
A town fool hops about here drawing attention.(Red Aura)

< 498h/498H 279v/279V Pos: standing >
Autosaving...

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A small dog who is close by to your north.
A street cleaner who is not far off to your north.
A brown bear who is not far off to your north.
A furry white rabbit who is not far off to your north.
A squirrel who is not far off to your south.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You start chanting...

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *************

< 498h/498H 279v/279V Pos: standing >
A street cleaner enters from the north.

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ************

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ***********

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits **********

< 498h/498H 279v/279V Pos: standing >
A street cleaner enters from the north.

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *********

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ********

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *******

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ******

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *****

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ****

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits ***

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits **

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits *

< 498h/498H 279v/279V Pos: standing >
A town fool enters from the north.

< 498h/498H 279v/279V Pos: standing >
Casting: guardian spirits 

< 498h/498H 279v/279V Pos: standing >
You complete your spell...
Your spell summons forth the spirits of your forefathers who will now try to protect you from harm.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
A town fool leaves north.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
A town fool leaves north.
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
A street cleaner leaves north.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
A town fool enters from the north.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
The sun starts to set in the south.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A shadow monster who is a brief walk away to your north.
A town fool who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A shadow monster who is a brief walk away to your north.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
A shadow monster enters from the north.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
A street cleaner leaves north.

< 498h/498H 279v/279V Pos: standing >
A shadow monster leaves south.

< 498h/498H 279v/279V Pos: standing >
A town fool leaves north.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A furry white rabbit who is not far off to your north.
A shadow monster who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >
A street cleaner enters from the north.

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A brown bear who is not far off to your north.
A furry white rabbit who is not far off to your north.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
You quickly scan the area.
A town fool who is close by to your north.
A street cleaner who is close by to your north.
A town fool who is close by to your north.
A small dog who is close by to your north.
A brown bear who is not far off to your north.
A furry white rabbit who is not far off to your north.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A shadow monster who is close by to your south.
A Kobold who is not far off to your south.
A Kobold who is not far off to your south.
A city guard who is not far off to your south.
A city guard who is not far off to your south.
A town fool who is a brief walk away to your south.
A squirrel who is a brief walk away to your south.
A furry white rabbit who is rather far off to your south.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
A shadow monster enters from the south.
A Kobold enters from the south.
A Kobold enters from the south.

< 498h/498H 279v/279V Pos: standing >
A town fool enters from the north.

< 498h/498H 279v/279V Pos: standing >

< 498h/498H 279v/279V Pos: standing >
A shadow monster starts casting an offensive spell.

< 498h/498H 279v/279V Pos: standing >
A shadow monster completes her spell...
A shadow monster utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You snap into visibility.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!

< 470h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: insects sta EP: excellent >
 A shadow monster looks at you.
Sorry, you aren't allowed to do that in combat.

< 470h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: insects sta EP: excellent >
 A shadow monster starts casting an offensive spell.

< 470h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:few scratches E: insects sta EP: excellent >
 A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 426h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: insects sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 380h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: small wounds E: insects sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
Your platemail of life [poor] was damaged from the massive blow!

< 340h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
 A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [1 hits]

< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
 You attack a swarm of insects. [0 hits]

< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
 A shadow monster starts casting an offensive spell.

< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
 
< 306h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
 You snap into visibility.
A swarm of insects attacks you. [1 hits]
A swarm of insects attacks you. [0 hits]
A swarm of insects attacks you. [2 hits]
Sorry, you aren't allowed to do that in combat.

< 286h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: few wounds E: insects sta EP: excellent >
 A shadow monster completes her spell...
A shadow monster utters the word 'pawwzf'
A shadow monster creates a hammer out of thin air that smashes into you!
OUCH!  That really did HURT!

< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A shadow monster sits down in a comfortable spot.

< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A shadow monster opens a midnight blue tome with silver bindings and begins studying it intently.

< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A swarm of insects bites you!

< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You snap into visibility.
[Damage:  2 ] You attack a swarm of insects. [1 hits]

< 206h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: few scratches >
 A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!
You snap into visibility.
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [2 hits]

< 179h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: nasty wounds E: insects sta EP: few scratches >
 You snap into visibility.
A swarm of insects attacks you. [2 hits]
A swarm of insects attacks you. [3 hits]
Sorry, you aren't allowed to do that in combat.

< 143h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 You attack a swarm of insects. [0 hits]

< 143h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 You snap into visibility.
A swarm of insects attacks you. [1 hits]
A swarm of insects attacks you. [0 hits]

< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 A swarm of insects quickly fades into the thin air!
A swarm of insects disappears as quickly as it came!

< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 A shadow monster closes her book and grins malevolently.

< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 A shadow monster clambers to her feet.

< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 A shadow monster starts casting an offensive spell.

< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 
< 137h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 You snap into visibility.
A swarm of insects attacks you. [2 hits]
Sorry, you aren't allowed to do that in combat.

< 123h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
You attack a swarm of insects. [0 hits]

< 82h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC:pretty hurt E: insects sta EP: few scratches >
 You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 34h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
 You resist the effects of a shadow monster's spell!

< 34h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
 A shadow monster starts casting an offensive spell.

< 34h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
 You snap into visibility.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects attacks you. [1 hits]

< 26h/498H 279v/279V Pos: standing >
< T: Grahk TP: sta TC: awful E: insects sta EP: few scratches >
 A shadow monster completes her spell...
A shadow monster utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You snap into visibility.
Everything suddenly goes black as a pair of ghostly hands choke the life out of you...
Your platemail of life [poor] was completely destroyed by the massive blow!
Your some gnomish rocket boots was completely destroyed by the massive blow!