<worn as a badge> a badge of holy patronage (illuminating) [79%]
<worn on head> the crown of Lords [poor] (magic)
<worn on eyes> a halfling captain eyepatch (magic) (glowing)
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> a steel hoop earring [70%]
<worn on face> a mask of hades [superior] (magic) (glowing)
<worn around neck> a necklace of vampiric power (magic)
<worn around neck> an angelic dragonscale choker
<worn on body> a robe of the Titan magi (magic)
<worn about body> a cloak of protection [superior] (magic)
<worn on back> a roper-skin quiver (magic) (glowing)
<worn as quiver> a quiver smeared with blood [47%]
<worn about waist> a darkmail belt (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [63%]
<attached to belt> a fine dragonscale belt buckle from Domain of Lost Souls
<attached to belt> a satchel of snatching [poor] (magic)
<worn on arms> some mithril-plated gnomish arm enhancers of endurance (humming) [83%]
<held as shield> an angel wyrm scale [superior] (magic)
<worn around wrist> some polished endurium bracers (magic)
<worn around wrist> some platinum-plated mithril bracers of Kimordril (magic) [77%]
<worn on hands> a pair of spectral gauntlets (magic)
<worn on finger> a bone band (magic) (humming)
<worn on finger> a diorite ring set with an opal (magic) (glowing)
<held> a beautiful griffon feather [superior] (magic)
<worn on legs> a pair of flayed illithid hide leggings (glowing) [73%]
<worn on feet> a pair of boots emitting dust (magic) (glowing)
..^*^@.....
^^^* *****
^^** ****
^^^* ***
Along a Small Path in the Smokeveil Forest
Obvious exits: -N -E -S -W
< 601h/601H 104v/184V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A humming bird is here flying from flower to flower.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
< 601h/601H 103v/184V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[118] A tiny green plant is on the ground here.
A robin circles here looking for her lost child.(Gold Aura)
A swallow flys here looking for food.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
< 601h/601H 102v/184V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A charred plant lays on the ground here.
A small sparrow flaps his wings frantically.(Gold Aura)
A dew faerie flys around here.(Gold Aura)
A hostile woodchuck roams the forest here.
A humming bird is here flying from flower to flower.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
< 601h/601H 100v/184V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
[118] A tiny green plant is on the ground here.
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
< 601h/601H 101v/184V Pos: standing >
A mother deer enters from the south.
< 601h/601H 104v/184V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S -W
A humming bird is here flying from flower to flower.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A green hydralisk roars as it stomps through the area.(Red Aura)
< 601h/601H 102v/184V Pos: standing >
Autosaving...
< 601h/601H 103v/184V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A doe moves about here looking for her mother.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
< 601h/601H 103v/184V Pos: standing >
A green hydralisk enters from the north.
< 601h/601H 104v/184V Pos: standing >
A green hydralisk suddenly attacks YOU!
You snap into visibility.
< 601h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: green sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 601h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: green sta EP: excellent >
You begin to focus your will...
< 601h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: green sta EP: excellent >
Casting: psychic crush *
< 601h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: green sta EP: excellent >
Your mental manipulations become a reality...
A green hydralisk suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 221 ] A green hydralisk's eyes briefly cloud over as its entire psyche is wracked with wonderfully intense pain.
A green hydralisk attacks you. [1 hits]
< 600h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: green sta EP: nasty wounds >
[Damage: 2 ] You attack a green hydralisk. [1 hits]
< 600h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: green sta EP: nasty wounds >
You begin to focus your will...
< 600h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: green sta EP: nasty wounds >
Casting: psychic crush *
< 600h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: green sta EP: nasty wounds >
A female leucrotta enters from the east.
< 600h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: green sta EP: nasty wounds >
A female leucrotta suddenly attacks YOU!
< 600h/601H 105v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: green sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 199 ] A green hydralisk crumples to the ground, blood seeping from its ears as your psychic crush tears its mind to pieces.
A green hydralisk is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a green hydralisk's gurgling and choking signals its demise.
< 600h/601H 105v/184V Pos: standing >
A swift enters from the north.
Who should the spell be cast upon? You must specify a target!
< 600h/601H 105v/184V Pos: standing >
the corpse of a green hydralisk does not contain the coins.
< 600h/601H 105v/184V Pos: standing >
You begin to focus your will...
< 600h/601H 107v/184V Pos: standing >
Casting: psychic crush *
< 600h/601H 110v/184V Pos: standing >
A female leucrotta attacks you. [0 hits]
< 600h/601H 112v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: female sta EP: excellent >
A swift enters from the east.
< 600h/601H 112v/184V Pos: standing >
< T: Thiel TP: sta TC:few scratches E: female sta EP: excellent >
Your mental manipulations become a reality...
A female leucrotta suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 111 ] A female leucrotta crumples to the ground, blood seeping from her ears as your psychic crush tears her mind to pieces.
A female leucrotta is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a female leucrotta's gurgling and choking signals her demise.
< 600h/601H 112v/184V Pos: standing >
the corpse of a female leucrotta does not contain the coins.
< 600h/601H 112v/184V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A doe moves about here looking for her mother.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
< 600h/601H 110v/184V Pos: standing >
You begin to focus your will...
< 600h/601H 113v/184V Pos: standing >
A swift enters from the east.
Casting: ectoplasmic form
< 600h/601H 117v/184V Pos: standing >
Your mental manipulations become a reality...
You shimmer, then fade from sight.
< 600h/601H 118v/184V Pos: standing >
A doe leaves east.
< 601h/601H 124v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 601h/601H 123v/184V Pos: standing >
You don't know that spell!
< 601h/601H 127v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
Some long, thick feathers are bundled here.
A young villager wanders here, singing songs of joy.(Gold Aura)
< 601h/601H 126v/184V Pos: standing >
You quickly scan the area.
A swift who is not far off to your north.
A majestic bluejay who is not far off to your north.
A mother deer who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A small villager who is close by to your south.
A village commoner who is not far off to your south.
< 601h/601H 127v/184V Pos: standing >
You quickly scan the area.
A swift who is not far off to your north.
A swift who is a brief walk away to your north.
A peasant commoner who is close by to your south.
A small villager who is close by to your south.
< 601h/601H 131v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small piece of silver lies here in the dirt.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A bent piece of bronze scrap has been left here.
A small piece of electrum has been left here.
[3] Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 601h/601H 132v/184V Pos: standing >
You quickly scan the area.
A swift who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A mother deer who is rather far off to your north.
A village commoner who is close by to your south.
< 601h/601H 132v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
< 601h/601H 135v/184V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A young villager who is not far off to your north.
A swift who is rather far off to your north.
A majestic bluejay who is rather far off to your north.
A mother deer who is in the distance to your north.
A swift who is in the distance to your north.
A muscular villager who is close by to your west.
A young villager who is close by to your west.
< 601h/601H 135v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a pudgy commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
A small chunk of marble has been left here.
[2] A spiked suit of splint mail is on the ground here.
[4] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 601h/601H 138v/184V Pos: standing >
You quickly scan the area.
A village commoner who is close by to your east.
< 601h/601H 139v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A large piece of granite sits here.
A stout cudgel carved from oak wood lies here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
< 601h/601H 139v/184V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A young villager who is close by to your east.
< 601h/601H 139v/184V Pos: standing >
< 601h/601H 141v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 601h/601H 142v/184V Pos: standing >
You quickly scan the area.
A small villager who is close by to your north.
A muscular villager who is close by to your east.
A young villager who is close by to your east.
< 601h/601H 142v/184V Pos: standing >
< 601h/601H 144v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
A thick bushel of leafy hemp has been left here.
Some vein-covered organs lay here in a bloody heap.
A small villager wanders here looking for something to do.(Gold Aura)
< 601h/601H 144v/184V Pos: standing >
You quickly scan the area.
A tiny infant who is close by above you.
< 601h/601H 145v/184V Pos: standing >
Rushdie Inn
Obvious exits: -S# -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 601h/601H 148v/184V Pos: standing >
You quickly scan the area.
A small villager who is close by below you.
< 601h/601H 148v/184V Pos: standing >
The door is closed.
A Room of Peace
The closed door blocks your farsight.
< 601h/601H 156v/184V Pos: standing >
Ok.
< 601h/601H 161v/184V Pos: standing >
The door is open.
A Room of Peace
You extend your sights southward.
It's too difficult to see anything in that direction.
< 601h/601H 162v/184V Pos: standing >
A Room of Peace
Obvious exits: -N
< 601h/601H 164v/184V Pos: standing >
Rushdie Inn
Obvious exits: -S -D
A tiny infant has been abandoned here, left to die.(Gold Aura)
< 601h/601H 165v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -S -U
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
A thick bushel of leafy hemp has been left here.
Some vein-covered organs lay here in a bloody heap.
A small villager wanders here looking for something to do.(Gold Aura)
< 601h/601H 165v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A large piece of granite sits here.
A stout cudgel carved from oak wood lies here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
< 601h/601H 167v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 601h/601H 168v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
The corpse of a pudgy commoner is lying here.
The corpse of a muscular villager is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
[2] The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
A small chunk of marble has been left here.
[2] A spiked suit of splint mail is on the ground here.
[4] A pair of simple looking boots is on the ground here.
[2] A buckler is on the ground here gathering dust and dirt.
[3] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 601h/601H 167v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a traveling adventurer is lying here.
The corpse of a wandering adventurer is lying here.
A village commoner wanders here in search of something to do.(Gold Aura)
< 601h/601H 166v/184V Pos: standing >
Alas, you cannot go that way. . . .
< 601h/601H 166v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small piece of silver lies here in the dirt.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A bent piece of bronze scrap has been left here.
A small piece of electrum has been left here.
[3] Some padded leather armor is on the ground here gathering dust.
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 601h/601H 167v/184V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A swift who is a brief walk away to your north.
A majestic bluejay who is a brief walk away to your north.
A mistgrave hare who is rather far off to your north.
A mother deer who is rather far off to your north.
A village commoner who is close by to your south.
< 601h/601H 168v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
Some long, thick feathers are bundled here.
A young villager wanders here, singing songs of joy.(Gold Aura)
< 601h/601H 169v/184V Pos: standing >
You quickly scan the area.
A doe who is not far off to your north.
A swift who is not far off to your north.
A small sparrow who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A mother deer who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A peasant commoner who is close by to your south.
< 601h/601H 169v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W
< 601h/601H 170v/184V Pos: standing >
You quickly scan the area.
A swift who is close by to your north.
A majestic bluejay who is close by to your north.
A mother deer who is not far off to your north.
A mother deer who is not far off to your north.
A village commoner who is not far off to your south.
A small villager who is not far off to your south.
A Goblin who is not far off to your west.
A Duergar who is not far off to your west.
A village champion who is not far off to your west.
A peasant commoner who is not far off to your west.
A muscular villager who is not far off to your west.
A young villager who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A small villager who is rather far off to your west.
A traveling adventurer who is rather far off to your west.
A pudgy commoner who is rather far off to your west.
< 601h/601H 170v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a village champion is lying here.
< 601h/601H 171v/184V Pos: standing >
You quickly scan the area.
A Goblin who is close by to your west.
A Duergar who is close by to your west.
A village champion who is close by to your west.
A small child who is close by to your west.
A small villager who is close by to your west.
A pudgy commoner who is not far off to your west.
A small villager who is a brief walk away to your west.
< 601h/601H 171v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A Goblin (small) stands, floating here, fighting a village champion.(Red Aura)
A Duergar (medium) Nameless stands, floating here.(Red Aura)
A village champion stands here, fighting a Goblin.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
< 601h/601H 172v/184V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your west.
A village warrior who is not far off to your west.
A small child who is not far off to your west.
A traveling adventurer who is not far off to your west.
A pudgy commoner who is not far off to your west.
< 601h/601H 173v/184V Pos: standing >
A Duergar starts casting an offensive spell.
< 601h/601H 176v/184V Pos: standing >
A Goblin attacks a village champion. [0 hits]
a Well Traveled Path
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of a muscular villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a village champion is lying here.
< 601h/601H 177v/184V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A Goblin (small) stands, floating here, fighting a village champion.(Red Aura)
A Duergar (medium) Nameless stands, floating here. (casting) (Red Aura)
A village champion stands here, fighting a Goblin.(Gold Aura)
A small child wanders here in search of his mother.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
< 601h/601H 182v/184V Pos: standing >
You begin to focus your will...
< 601h/601H 182v/184V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'efaui iahjcandus'
A Duergar sucks the life out of the surroundings, healing a Goblin.
< 601h/601H 182v/184V Pos: standing >
A Goblin attacks a village champion. [0 hits]
< 601h/601H 182v/184V Pos: standing >
You snap into visibility.
Casting: psychic crush *
< 601h/601H 182v/184V Pos: standing >
A village champion shivers as he hits a Goblin.
A village champion kicks a Goblin in the stomach, rendering him breathless.
A village champion shivers as he hits a Goblin.
A village champion attacks a Goblin. [1 hits]
< 601h/601H 183v/184V Pos: standing >
Your mental manipulations become a reality...
A Duergar suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 108 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 601h/601H 184v/184V Pos: standing >
A Duergar starts casting an offensive spell.
< 601h/601H 184v/184V Pos: standing >
You begin to focus your will...
< 601h/601H 184v/184V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'aque bragh'
A Duergar blasts a village champion with acid, you cringe.
< 601h/601H 184v/184V Pos: standing >
A Goblin attacks a village champion. [2 hits]
< 601h/601H 184v/184V Pos: standing >
Casting: psychic crush *
A Duergar attacks you. [0 hits]
< 601h/601H 184v/184V Pos: standing >
A Duergar starts casting a spell.
< 601h/601H 184v/184V Pos: standing >
Your mental manipulations become a reality...
[Damage: 105 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 601h/601H 184v/184V Pos: standing >
A Duergar completes his spell...
A Duergar utters the words 'aque bragh'
A Duergar blasts a village champion with acid, you cringe.
< 601h/601H 184v/184V Pos: standing >
A village champion shivers as he hits a Goblin.
A village champion attacks a Goblin. [1 hits]
You begin to focus your will...
< 601h/601H 184v/184V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves west.
< 601h/601H 184v/184V Pos: standing >
You abort your mental image before it has become reality!
A Goblin attacks a village champion. [0 hits]
< 601h/601H 184v/184V Pos: standing >
You failed.
< 601h/601H 184v/184V Pos: standing >
You failed.
< 601h/601H 184v/184V Pos: standing >
You failed.
< 601h/601H 184v/184V Pos: standing >
A Goblin attempts to flee.
A Goblin leaves east.
< 601h/601H 184v/184V Pos: standing >
A pudgy commoner enters from the west.
< 601h/601H 184v/184V Pos: standing >
A traveling adventurer enters from the west.
< 601h/601H 184v/184V Pos: standing >
A village champion leaves east.
< 601h/601H 184v/184V Pos: standing >
A small villager leaves east.
a Well Traveled Path
Obvious exits: -E -S# -W
A small child wanders here in search of his mother.(Gold Aura)
A Duergar (medium) Nameless stands, floating here.(Red Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
< 601h/601H 182v/184V Pos: standing >
[Damage: 1 ]
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: few wounds >
A Duergar starts casting a spell.
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: few wounds >
A Duergar completes his spell...
A Duergar utters the words 'efaui iahjcandus'
A Duergar sucks the life out of the surroundings, healing a Duergar.
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: few wounds >
A young villager leaves east.
You begin to focus your will...
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: small wounds >
A Duergar attacks you. [0 hits]
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: small wounds >
A village champion enters from the west.
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: small wounds >
Casting: psychic crush *
A Duergar starts casting a spell.
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: few scratches >
A Duergar stops chanting abruptly!
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: few scratches >
Your mental manipulations become a reality...
[Damage: 206 ] A Duergar's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
You begin to focus your will...
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
Casting: psychic crush *
< 601h/601H 182v/184V Pos: standing >
< T: Thiel TP: sta TC:excellent E: A Duergar sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 185 ] A Duergar crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Duergar's some tattered leggings [poor] shattered in bits as the tortured body spasms and quivers!
A Duergar's magical obsidian earring from the Valoisian Castle shattered in bits as the tortured body spasms and quivers!
A Duergar is dead! R.I.P.
You receive your share of experience.