The death of [51 Necrolyte] Rethan Nameless (Drow Elf)

in The Challenging Post

from the perspective of [52 Swordsman] Om The Empire (Firbolg)

<worn as a badge>    the atlantan badge of strength [superior]
<worn on head>       a magnificent horned dwarven warhelm of damage
<worn on eyes>       a pair of protective eyelets [superior] [87%]
<worn in ear>        a mithril stud carved like a fist [superior]
<worn in ear>        a mithril stud carved like a fist [superior]
<worn on face>       a black mask [53%]
<worn around neck>   a spiked torque of dwarven kind of constitution [48%]
<worn around neck>   a necklace of giant strength (glowing) [16%]
<worn on body>       a ghostly suit of armor of endurance (glowing) [79%]
<worn about body>    a long, flowing cape of hellfire of damage (glowing)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing)
<worn about waist>   a strip of studded black pudding [poor] [89%]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [83%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming) [28%]
<worn around wrist>  the bracer of the whirlwinds (glowing) (humming)
<worn on hands>      a pair of gauntlets formed of dust of greater strength
<worn on finger>     a glowing faerie ring
<worn on finger>     the red ring of perfection
<primary weapon>     the holy flamberge of the efreeti (glowing) (illuminating)[98h 10m 29s]
<secondary weapon>   a huge flaming greatsword [superior] (glowing) (humming) (flaming)
<worn on feet>       the winged boots of angelic movement [87%]


Obvious exits: -N -S
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.

< 1750h/1750H 297v/300V Pos: standing >
The Hall of Adventurers
Obvious exits: -N -E -S -W
An Alatorin peacekeeper stands here, watching the area with a stern eye.
A shield dwarf explorer paces here, preparing for his next expedition.
A strong explorer walks through the Hall of Adventurers.
A shield dwarf explorer paces here, preparing for his next expedition.
A strong explorer walks through the Hall of Adventurers.

< 1750h/1750H 295v/300V Pos: standing >

< 1750h/1750H 297v/300V Pos: standing >
The Hall of Adventurers
Obvious exits: -N -W
A strong explorer walks through the Hall of Adventurers.

< 1750h/1750H 297v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 298v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 299v/300V Pos: standing >
The Hall of Adventurers
Obvious exits: -N -E -S -W

< 1750h/1750H 298v/300V Pos: standing >
Eastern Gates of the Hall of Adventurers
Obvious exits: -E -W
An elite guard of Alatorin stands here, proudly watching the area.
An elite guard of Alatorin stands here, proudly watching the area.

< 1750h/1750H 296v/300V Pos: standing >
 
  MM      
 MMMMM    
 MM^@+M   
 MMMM++M  
  MMMM+   
The Eastern Rampart of the Alatorin Guilds
Obvious exits: -E -W
A small hairless osquip scurries across the city floor.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.
A tough Alatorin sentry stands here, guarding the area with a stern gaze.

< 1750h/1750H 294v/300V Pos: standing >
 
  M       
 MMMM     
 M^M@M    
 MMM++M   
  MMM++   
The Military District
Obvious exits: -S -W

< 1750h/1750H 293v/300V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti you are carrying.
Alas, you cannot go that way. . . .

< 1750h/1750H 294v/300V Pos: standing >
 
  MMM     
 M^M+M    
 MMM@+M   
 MMMM++M  
  M MMM   
The Military District
Obvious exits: -N -E -S

< 1750h/1750H 296v/300V Pos: standing >
 
  ^M+M    
 MMM++M   
 MMM@++M  
 MM MMMM  
    M^M   
A Merchant Stall in the Military District
Obvious exits: -N -E -S
A wooden merchant stall sits here, displaying merchandise.
A dwarven blade merchant stands here, displaying his wares.

< 1750h/1750H 296v/300V Pos: standing >
 
  M+M     
 MM++M    
 MMM@+MM  
 M MMMM+  
   M^M+   
The Military District
Obvious exits: -N -E -W

< 1750h/1750H 296v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 297v/300V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 298v/300V Pos: standing >
 
  +M      
 M++M     
 MM+@MMM  
  MMMM+^  
  M^M+M   
The Military District
Obvious exits: -S -W

< 1750h/1750H 298v/300V Pos: standing >
 
  ++M     
 MM++MMM  
  MM@M+^  
  M^M+MM  
  MMM+M   
The Military District
Obvious exits: -N -E -S
A holyman in brilliant white robes blesses you as he walks through.

< 1750h/1750H 298v/300V Pos: standing >
You feel less like a panther and more like your normal self.
 
  M++MM   
  MMMM+^  
  M^@+MM  
 MMMM+M+  
  MMMM+   
The Military District
Obvious exits: -N -E -W
Posted before the western arch, a wooden sign reads 'The Hammer and Shield Tavern'
An elite Alatorin ramrider sits atop a huge, furry saddled ram.

< 1750h/1750H 230v/232V Pos: standing >
The Arched-Stone Entry to the Hammer and Shield Tavern
Obvious exits: -E -W

< 1750h/1750H 231v/232V Pos: standing >
Inside the Hammer and Shield Tavern
Obvious exits: -N -E -W
Several stone tables with benches are scattered about the room.

< 1750h/1750H 229v/232V Pos: standing >
The Fire Pit
Obvious exits: -N -E -S -W
A beautiful electrum tiara lies here on the ground.
A warm fire pit sits in the center of the room.
A dwarven warrior sits around the fire pit, eager to eat.
A dwarven warrior sits around the fire pit, eager to eat.
A dwarven warrior sits around the fire pit, eager to eat.
A dwarven warrior sits around the fire pit, eager to eat.
A large, fat dwarf sits here eating a hearty meal.
(Q)The dwarven cook of the Hammer and Shield Tavern stands over the fire pit, eyeing the meat.

< 1750h/1750H 227v/232V Pos: standing >
You quickly scan the area.
A relaxing peacekeeper who is close by to your north.
A huge, furry saddled ram who is a brief walk away to your east.
A brawny barbarian who is in the distance to your east.
A private of the Hammerhelm militia who is close by to your south.
A patron who is close by to your south.
A patron who is close by to your south.
Bariic the Mighty who is close by to your south.
The Hammer and Shield bartender who is close by to your south.

< 1750h/1750H 227v/232V Pos: standing >
You quickly scan the area.
A relaxing peacekeeper who is close by to your north.
A huge, furry saddled ram who is a brief walk away to your east.
An elite Alatorin ramrider who is a brief walk away to your east.
A brawny barbarian who is in the distance to your east.
A private of the Hammerhelm militia who is close by to your south.
A patron who is close by to your south.
A patron who is close by to your south.
Bariic the Mighty who is close by to your south.
The Hammer and Shield bartender who is close by to your south.

< 1750h/1750H 228v/232V Pos: standing >
Inside the Hammer and Shield Tavern
Obvious exits: -E -S -W
Several stone tables with benches are scattered about the room.
A relaxing peacekeper sits here, relaxing in his favorite tavern.

< 1750h/1750H 229v/232V Pos: standing >
Inside the Hammer and Shield Tavern
Obvious exits: -E -S -W
Several stone tables with benches are scattered about the room.
An extremely-brawny, massive siege dwarf sits here enjoying the tavern.

< 1750h/1750H 228v/232V Pos: standing >
Bottom of a Tavern Staircase
Obvious exits: -E -U

< 1750h/1750H 227v/232V Pos: standing >
Top of a Tavern Staircase
Obvious exits: -E -D

< 1750h/1750H 230v/232V Pos: standing >
A Small Lounge
Obvious exits: -S -W
A small table is here in the center of the room.
A red-eyed dire wolf lurks loyally near its master.
(Q)A dark dwarf named Taigorus relaxes here, inviting strangers closer with his green eyes.

< 1750h/1750H 228v/232V Pos: standing >
You quickly scan the area.
A private of the Hammerhelm militia who is close by to your south.
A raucous goblin drunk who is close by to your south.
A raucous goblin drunk who is not far off to your south.
A cute gnomish receptionist who is not far off to your south.

< 1750h/1750H 228v/232V Pos: standing >
A Second Floor Hallway
Obvious exits: -N -S
A private of the Hammerhelm militia walks warily through the tavern.
A raucous goblin stumbles through here, being regarded poorly by the natives.

< 1750h/1750H 230v/232V Pos: standing >
The Hammer and Shield Reception Room
Obvious exits: -N -E# -W#
A raucous goblin stumbles through here, being regarded poorly by the natives.
A cute gnomish receptionist is here, smiling and showing her bright teeth.

< 1750h/1750H 228v/232V Pos: standing >
You quickly scan the area.
A private of the Hammerhelm militia who is close by to your north.
A dark dwarf named Taigorus who is not far off to your north.

< 1750h/1750H 229v/232V Pos: standing >
Ok.

< 1750h/1750H 232v/232V Pos: standing >
A Turn in the Hallway
Obvious exits: -S -W

< 1750h/1750H 230v/232V Pos: standing >
A Second Floor Hallway
Obvious exits: -N -E# -S

< 1750h/1750H 228v/232V Pos: standing >
You quickly scan the area.
You see nothing.

< 1750h/1750H 228v/232V Pos: standing >
A Turn in the Hallway
Obvious exits: -S -W

< 1750h/1750H 229v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 230v/232V Pos: standing >
The Hammer and Shield Reception Room
Obvious exits: -N -E -W#
A raucous goblin stumbles through here, being regarded poorly by the natives.
A cute gnomish receptionist is here, smiling and showing her bright teeth.

< 1750h/1750H 229v/232V Pos: standing >
A Second Floor Hallway
Obvious exits: -N -S
A private of the Hammerhelm militia walks warily through the tavern.

< 1750h/1750H 229v/232V Pos: standing >
A Small Lounge
Obvious exits: -S -W
A small table is here in the center of the room.
A raucous goblin stumbles through here, being regarded poorly by the natives.
A red-eyed dire wolf lurks loyally near its master.
(Q)A dark dwarf named Taigorus relaxes here, inviting strangers closer with his green eyes.

< 1750h/1750H 228v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 229v/232V Pos: standing >
Top of a Tavern Staircase
Obvious exits: -E -D

< 1750h/1750H 228v/232V Pos: standing >
Bottom of a Tavern Staircase
Obvious exits: -E -U

< 1750h/1750H 227v/232V Pos: standing >
A massive siege dwarf enters from the east.
Inside the Hammer and Shield Tavern
Obvious exits: -E -S -W
Several stone tables with benches are scattered about the room.

< 1750h/1750H 229v/232V Pos: standing >
Inside the Hammer and Shield Tavern
Obvious exits: -N -E
Several stone tables with benches are scattered about the room.
A slot machine stands here making noises.

< 1750h/1750H 228v/232V Pos: standing >
The Fire Pit
Obvious exits: -N -E -S -W
A beautiful electrum tiara lies here on the ground.
A warm fire pit sits in the center of the room.
A dwarven warrior sits around the fire pit, eager to eat.
A dwarven warrior sits around the fire pit, eager to eat.
A dwarven warrior sits around the fire pit, eager to eat.
A dwarven warrior sits around the fire pit, eager to eat.
A large, fat dwarf sits here eating a hearty meal.
(Q)The dwarven cook of the Hammer and Shield Tavern stands over the fire pit, eyeing the meat.

< 1750h/1750H 228v/232V Pos: standing >
Inside the Hammer and Shield Tavern
Obvious exits: -N -E -W
Several stone tables with benches are scattered about the room.

< 1750h/1750H 227v/232V Pos: standing >
The Arched-Stone Entry to the Hammer and Shield Tavern
Obvious exits: -E -W

< 1750h/1750H 226v/232V Pos: standing >
 
  M++MM   
  MMMM+^  
  M^@+MM  
 MMMMM++  
  MMMM+   
The Military District
Obvious exits: -N -E -W
Posted before the western arch, a wooden sign reads 'The Hammer and Shield Tavern'
An elite Alatorin ramrider sits atop a huge, furry saddled ram.

< 1750h/1750H 228v/232V Pos: standing >
 
  ++MMM   
 MMMM+^M  
 M^M@MMM  
 MMMM++M  
  MMM++   
A Grand Statue Courtyard
Obvious exits: -N -E -S -W
A huge, multi-figured statue of a great dwarven battle scene resides in this courtyard. (glowing)

< 1750h/1750H 227v/232V Pos: standing >
 
  +MMMM   
 MMM+^M   
 ^M+@MM   
 MMM++M   
  MM+++   
The Military District
Obvious exits: -N -S -W
A brawny barbarian walks through the ward with an appreciative eye.

< 1750h/1750H 227v/232V Pos: standing >
 
  MM+^M   
 ^M+MMM   
 MMM@+M   
 MMM+++M  
  MM^M+   
The Military District
Obvious exits: -N -E -S -W

< 1750h/1750H 229v/232V Pos: standing >
 
  M+MMM   
 MMM++M   
 MMM@++M  
 MMM^M+M  
  +MMMM   
The Military District
Obvious exits: -N -E -S

< 1750h/1750H 229v/232V Pos: standing >
Entrance to the Hammerhelm Barracks
Obvious exits: -N -S
[6] A potion of greater living stone lies here.
[16] A very thick, dangerous looking bottle rests here.
[7] A potion of slooowness lies here.
[4] A potion of dispel magic lies here.
[31] A vial of strong acid lies here.
A shield dwarf Hammerhelm soldier stands here, preparing for combat.

< 1750h/1750H 229v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 230v/232V Pos: standing >
The Hammerhelm Barracks
Obvious exits: -N -S -W

< 1750h/1750H 229v/232V Pos: standing >
You quickly scan the area.
A Hammerhelm soldier who is close by to your north.
A brawny barbarian who is rather far off to your north.
An osquip who is in the distance to your north.
An elite Hammerhelm soldier who is close by to your south.
An elite Hammerhelm soldier who is close by to your south.
An elite Hammerhelm soldier who is close by to your south.
The Hammerhelm weaponsmaster who is close by to your south.

< 1750h/1750H 232v/232V Pos: standing >
A Corner in the Hammerhelm Barracks
Obvious exits: -E -S

< 1750h/1750H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 230v/232V Pos: standing >
You quickly scan the area.
An exhausted soldier who is a brief walk away to your south.
A tired soldier who is a brief walk away to your south.

< 1750h/1750H 230v/232V Pos: standing >
A Reflecting Pool in the Hammerhelm Barracks
Obvious exits: -N -E -S
Shimmering in a shallow stone well, a pool reflects dancing light sparkles onto the barracks walls.
A holyman stands here, blessing the pool for Hammerhelm.

< 1750h/1750H 228v/232V Pos: standing >
You quickly scan the area.
An elite Hammerhelm soldier who is close by to your east.
An elite Hammerhelm soldier who is close by to your east.
The Hammerhelm weaponsmaster who is close by to your east.
A tired soldier who is not far off to your south.

< 1750h/1750H 228v/232V Pos: standing >
The Hammerhelm Barracks
Obvious exits: -N -W
An elite Hammerhelm soldier stands here with his arms crossed.
An elite Hammerhelm soldier stands here with his arms crossed.
An elite Hammerhelm soldier stands here with his arms crossed.
The weaponsmaster of Hammerhelm sits in front of a small closet, dispensing weapons.

< 1750h/1750H 230v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 230v/232V Pos: standing >
You quickly scan the area.
A Hammerhelm soldier who is not far off to your north.
A brawny barbarian who is in the distance to your north.
A holyman who is close by to your west.

< 1750h/1750H 230v/232V Pos: standing >
A Reflecting Pool in the Hammerhelm Barracks
Obvious exits: -N -E -S
Shimmering in a shallow stone well, a pool reflects dancing light sparkles onto the barracks walls.
A holyman stands here, blessing the pool for Hammerhelm.

< 1750h/1750H 228v/232V Pos: standing >
A Statue Hall
Obvious exits: -N -E -S -W
A glorious statue of Breuldin, gift of the Mountain Dwarves stands high in the Hammerhelm. (glowing)

< 1750h/1750H 226v/232V Pos: standing >
You quickly scan the area.
A holyman who is close by to your north.
A tired soldier who is close by to your east.
A tired soldier who is not far off to your east.
An exhausted soldier who is not far off to your east.
A hungry Hammerhelm soldier who is a brief walk away to your east.
An exhausted soldier who is close by to your south.
A tired soldier who is close by to your south.

< 1750h/1750H 226v/232V Pos: standing >
A Corner in the Hammerhelm Barracks
Obvious exits: -N -E
An exhausted soldier sprawls out across his bunk.
A tired soldier of the Hammerhelm army tries to get some rest.

< 1750h/1750H 229v/232V Pos: standing >
You quickly scan the area.
A holyman who is not far off to your north.
A tired soldier who is close by to your east.
An exhausted soldier who is close by to your east.
An exhausted soldier who is not far off to your east.
A tired soldier who is not far off to your east.

< 1750h/1750H 230v/232V Pos: standing >
The Hammerhelm Barracks
Obvious exits: -N -E -S# -W
A tired soldier of the Hammerhelm army tries to get some rest.
An exhausted soldier sprawls out across his bunk.

< 1750h/1750H 230v/232V Pos: standing >
The door seems to be closed.

< 1750h/1750H 230v/232V Pos: standing >
You quickly scan the area.
An exhausted soldier who is close by to your north.
A tired soldier who is close by to your north.
An exhausted soldier who is close by to your east.
A tired soldier who is close by to your east.
An exhausted soldier who is close by to your west.
A tired soldier who is close by to your west.

< 1750h/1750H 230v/232V Pos: standing >
A Corner in the Hammerhelm Barracks
Obvious exits: -N -W
An exhausted soldier sprawls out across his bunk.
A tired soldier of the Hammerhelm army tries to get some rest.

< 1750h/1750H 230v/232V Pos: standing >
You quickly scan the area.
A tired soldier who is close by to your north.
An exhausted soldier who is close by to your north.
A tired soldier who is close by to your west.
An exhausted soldier who is close by to your west.
A tired soldier who is not far off to your west.

< 1750h/1750H 230v/232V Pos: standing >
The Hammerhelm Barracks
Obvious exits: -N -E -S# -W
A tired soldier of the Hammerhelm army tries to get some rest.
An exhausted soldier sprawls out across his bunk.

< 1750h/1750H 228v/232V Pos: standing >
A Corner in the Hammerhelm Barracks
Obvious exits: -N -E
An exhausted soldier sprawls out across his bunk.
A tired soldier of the Hammerhelm army tries to get some rest.

< 1750h/1750H 226v/232V Pos: standing >
Alas, you cannot go that way. . . .

< 1750h/1750H 226v/232V Pos: standing >
A Statue Hall
Obvious exits: -N -E -S -W
A glorious statue of Breuldin, gift of the Mountain Dwarves stands high in the Hammerhelm. (glowing)

< 1750h/1750H 230v/232V Pos: standing >
A Mithril-Railed Bridge
Obvious exits: -E -W

< 1750h/1750H 228v/232V Pos: standing >
Atop Some Long, Steady Stairs
Obvious exits: -E -D

< 1750h/1750H 228v/232V Pos: standing >
Bottom of a Staircase
Obvious exits: -E -U
A small wooden blood-red sign is posted before the Hammerhelm Dojo entry.

< 1750h/1750H 228v/232V Pos: standing >
You quickly scan the area.
A young soldier in training who is close by to your east.
A young soldier in training who is close by to your east.
A young soldier in training who is not far off to your east.
A young soldier in training who is not far off to your east.
A burly shield dwarf who is not far off to your east.
K'tharz the githzerai elaphidist who is not far off to your east.

< 1750h/1750H 229v/232V Pos: standing >
The Hammerhelm Dojo
Obvious exits: -E -S -W
A young soldier in training practices here in the Dojo.
A young soldier in training practices here in the Dojo.
A burly shield dwarf practices combat techniques.

< 1750h/1750H 230v/232V Pos: standing >
The Hammerhelm Dojo
Obvious exits: -N -E -S
A small round shield has been dropped here.
A young soldier in training practices here in the Dojo.
A young soldier in training practices here in the Dojo.
A burly shield dwarf practices combat techniques.
Brother Manedius, the Red Dragon master stands here, displaying perfect martial arts.

< 1750h/1750H 228v/232V Pos: standing >
You quickly scan the area.
A young soldier in training who is close by to your north.
A young soldier in training who is close by to your north.
A burly shield dwarf who is close by to your north.
An Ogre who is close by to your east.
A Drow Elf who is close by to your east.
A chained troll slave who is close by to your east.

< 1750h/1750H 228v/232V Pos: standing >
The Challenging Post
Obvious exits: -N -W
Shattered bits of ice are scattered about the area.
A dueling flag blows on a slender post, marking the Challenging Post.
An Ogre (huge)  Nameless stands in mid-air here.
An impenetrable globe of darkness floats near an Ogre's head.
A Drow Elf (medium)  Nameless stands in mid-air here, fighting a chained troll slave.
A chained troll slave stands here, fighting a Drow Elf.

< 1750h/1750H 229v/232V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 1750h/1750H 231v/232V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'ruyz rzzqp'
A Drow Elf seems to suck the life right out of a chained troll slave!
You mindlessly slam him with your mass!


< 1750h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP: few scratches >
 You score a DEVASTATING HIT!!!!!
Your mighty slash knocks a Drow Elf's weapon from his grasp!
You attack a Drow Elf. [5 hits]

< 1816h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  small wounds >
 A chained troll slave attacks a Drow Elf. [3 hits]

< 1816h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  few wounds >
 A Drow Elf attacks a chained troll slave. [0 hits]

< 1816h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  few wounds >
 An Ogre starts casting a spell.

< 1816h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  few wounds >
 You attack a Drow Elf. [5 hits]

< 1880h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  nasty wounds >
 An Ogre completes his spell...
An Ogre utters the words 'ofzahzf wunsoeuio'
An Ogre points at a Drow Elf.
A Drow Elf shudders as an immense rush of life flows into his body!

< 1880h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  small wounds >
 A chained troll slave almost sweeps a Drow Elf off of his feet with a well placed leg sweep.
A chained troll slave attacks a Drow Elf. [4 hits]

< 1880h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  nasty wounds >
 A Drow Elf attacks a chained troll slave. [0 hits]

< 1880h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  nasty wounds >
 An Ogre starts casting a spell.

< 1879h/1750H 202v/232V Pos: standing >
< T: chained TP: sta TC: few wounds E: A Drow Elf ass EP:  nasty wounds >
 You score a DEVASTATING HIT!!!!!
You follow up your slash with a surprise attack!
A Drow Elf is mortally wounded, and will die soon, if not aided.
A Drow Elf is mortally wounded, and will die soon, if not aided.
You beautifully slash a Drow Elf into two parts - both dead.
A Drow Elf's some Alatorin apprentice robes [superior] was completely destroyed by the massive blow!
A Drow Elf's hunters quiver [poor] was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.