The death of [50 Guardian] Sonka Nameless (Troll)

in A Large Staircase Landing

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head>       a golden crown set with diamonds (magic) [66%]
<worn on eyes>       the eyepatch of immortality of endurance (magic) (glowing)
<worn in ear>        an emerald disc fashioned from bone (magic) [67%]
<worn in ear>        an emerald disc fashioned from bone (magic)
<worn on face>       the mask of stone form of regeneration (humming)
<worn around neck>   a cloak of dragons of health (magic) (glowing) [51%]
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing) [75%]
<worn on body>       the Living Necroplasm (magic)[228h 48m 54s]
<worn about body>    a thin dragonskin cloak coated with brass of health (magic)
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of constitution (magic) (glowing) [85%]
<worn on belt buckle>a large tome engulfed in blue flames (humming) [48%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing) [76%]
<worn on arms>       some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield>     the shield of the battle dragon of constitution (magic) [44%]
<worn around wrist>  a bracelet of influence (magic) [43%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [74%]
<worn on hands>      a pair of stone gauntlets of endurance (glowing) [85%]
<worn on finger>     a gleaming platinum ring [poor] (magic)
<worn on finger>     an ancient ring of liquid rock [81%]
<primary weapon>     the shadowy staff of damnation (magic) (glowing)
<worn on legs>       some bright blue leg plates [84%]
<worn on feet>       a pair of clawed demon-hide moccasins


< 1172h/1115H 177v/177V Pos: standing >
Along a Cobblestone Path
Obvious exits: -N -E -S -W

< 1172h/1115H 176v/177V Pos: standing >
Along a Cobblestone Path
Obvious exits: -N -E -S -W
(Q)An aging half-elf tends to the garden.

< 1172h/1115H 174v/177V Pos: standing >
A Gate Before a Large Mansion
Obvious exits: -N -W

< 1172h/1115H 172v/177V Pos: standing >
Along a Cobblestone Path
Obvious exits: -N -E -S -W
(Q)An aging half-elf tends to the garden.

< 1172h/1115H 175v/177V Pos: standing >
Amidst a Beautiful Garden
Obvious exits: -N -W

< 1172h/1115H 173v/177V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
  *Court of the Muse                             (pure good)
   The Battlefield                               (evil)
  *The Swamp Laboratory of Khul'Lor              (pure evil)
   Clan Stoutdorf Settlement                     (slightly evil)
  *Kobold Settlement                             (slightly evil)
   The High Moor Forest                          (slightly evil)
  *The Stone Tomb of Kelek                       (very evil)
   Orrak                                         (very evil)
  *Pits of Cerberus                              (very evil)
   Myrloch Vale                                  (slightly good)
  *Pharr Valley Swamp                            (slightly good)
   Village of Werrun                             (very good)
  *Nizari                                        (very evil)
   The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (good)
   Bloodstone Keep                               (very evil)
   The Temple of the Sun                         (slightly good)
   The Elemental Groves                          (good)
  *Temple of Flames                              (good)
   Drustl's Yerdonia Enslaved                    (very evil)
   The Obsidian Citadel                          (slightly good)
  *The Ruins of Undermountain                    (evil)
  *The Mountain of the Banished                  (evil)
  *Nakral's Crypt                                (slightly good)
  *The Outcasts Tower                            (evil)
   Fort Boyard                                   (very evil)
  *Crystalspyre Mountains                        (good)
   The Prisons of Carthapia                      (good)
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (evil)
   The Githyanki Fortress                        (slightly evil)
  *Labyrinth of No Return                        (good)
   The Desert City of Venan'Trut                 (evil)
  *Rogue Plains                                  (evil)
   City of Torrhan                               (slightly good)
   The Lair of the Swamp Troll King              (slightly good)
  *Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 
   Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
   The Citadel                                   (slightly good)
   The Twin Keeps of Devastated Tharnadia        (evil)
  *IceCrag Castle                                (good)
   Prison of Fort Boyard                         (slightly good)
  *The Ancient Halls of Ironstar                 (good)
  *The Jade Empire                               (slightly evil)
   Mazzolin                                      (slightly good)
   Forest of Mir                                 (slightly evil)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (slightly good)
   Lair of the Gibberling King                   (slightly evil)
   Plane of Air                                  (slightly evil)
   The Kingdom of Torg                           (slightly evil)
  *Tribal Oasis                                  (good)
  *The Para-Elemental Plane of Smoke             (evil)
   Plane of Water                                (slightly evil)
  *Shadamehr Keep                                (slightly evil)
   The Temple to Skrentherlog                    (slightly evil)
   Alatorin - the Forge City                     (slightly evil)
  *The Trakkia Mountains                         (evil)
   The Ethereal Plane                            (slightly good)
  *The Caverns of Armageddon                     (evil)
   The Forest City of Aravne                     (good)
   Plane of Fire                                 (slightly evil)
  *Ruined Temple of Tezcatlipoca                 (evil)
   The Astral Plane                              (slightly good)
  *Jotunheim                                     (slightly good)
   The Transparent Tower                         (good)
  *Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (slightly good)
  *Sea Kingdom                                   (good)
  *Plane of Earth                                (good)
  *Sevenoaks                                     (slightly evil)
   The Keep of Evil                              (slightly good)
   The Forgotten Mansion                         (slightly good)
  *Domain of Lost Souls                          (good)
   The Hall of Knighthood                        (slightly good)
   The Depths of Duris                           (slightly evil)
   Arachdrathos Guilds                           (slightly evil)
  *Valley of the Snow Ogres                      (slightly good)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             (slightly good)
  *Pit of Dragons                                (slightly good)
  *Ny'Neth                                       (very good)
   Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (very good)
   The Royal Mausoleum of Castle IceCrag         (good)
   Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly good)
   Ceothia                                       (slightly good)
   Tiamat                                        (good)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (slightly good)
  *The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly evil)
   Ny'Neth's Stronghold                          (good)
   Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (good)
   The Hall of the Ancients                      (good)
   The Bronze Citadel                            (slightly evil)
   Ny'Neth's Stronghold Continued                (very good)
   Negative Material Plane                       (very good)
   Celestial Plane                               (slightly good)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (very good)

* = already completed this boot.

< 1172h/1115H 177v/177V Pos: standing >
Amidst a Beautiful Garden
Obvious exits: -S -W -D#

< 1172h/1115H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 1172h/1115H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 1172h/1115H 175v/177V Pos: standing >
Alas, you cannot go that way. . . .

< 1172h/1115H 175v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 1171h/1115H 175v/177V Pos: standing >
You quickly scan the area.
You see nothing.

< 1171h/1115H 175v/177V Pos: standing >
Along a Cobblestone Path
Obvious exits: -N -E -S -W

< 1171h/1115H 173v/177V Pos: standing >
Looks like an exit.
You extend your sights northward.
Before the Abandoned Mansion
Obvious exits: -N -S
A hardened ruby belt lies here on the ground.

< 1171h/1115H 173v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N -S
A hardened ruby belt lies here on the ground.

< 1171h/1115H 175v/177V Pos: standing >
You quickly scan the area.
An elderly gardener who is a brief walk away to your south.

< 1171h/1115H 175v/177V Pos: standing >
You quickly scan the area.
An elderly gardener who is a brief walk away to your south.

< 1171h/1115H 175v/177V Pos: standing >
You do not see that here.

< 1171h/1115H 175v/177V Pos: standing >
The door is open.
You extend your sights northward.
A Large Marble covered Foyer
Obvious exits: -E -S -W -U -NW -NE

< 1171h/1115H 175v/177V Pos: standing >
A Large Marble covered Foyer
Obvious exits: -E -S -W -U -NW -NE

< 1171h/1115H 174v/177V Pos: standing >
You quickly scan the area.
A tormented ghost who is not far off to your east.
An elderly gardener who is rather far off to your south.
A tormented ghost who is close by to your west.
A tormented ghost who is close by to your west.
A zombie servant who is not far off to your west.
A tormented ghost who is a brief walk away to your west.
A tormented ghost who is rather far off to your west.
A tormented ghost who is close by above you.
A tormented ghost who is close by above you.
A tormented ghost who is close by above you.
A Troll who is close by above you.
A zombie servant who is close by above you.

< 1171h/1115H 174v/177V Pos: standing >
You quickly scan the area.
A tormented ghost who is not far off to your east.
An elderly gardener who is rather far off to your south.
A tormented ghost who is close by to your west.
A tormented ghost who is close by to your west.
A zombie servant who is not far off to your west.
A tormented ghost who is a brief walk away to your west.
A tormented ghost who is a brief walk away to your west.
A tormented ghost who is rather far off to your west.
A tormented ghost who is close by above you.
A tormented ghost who is close by above you.
A tormented ghost who is close by above you.
A Troll who is close by above you.
A zombie servant who is close by above you.

< 1171h/1115H 176v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N -S
A hardened ruby belt lies here on the ground.

< 1171h/1115H 176v/177V Pos: standing >
A Large Marble covered Foyer
Obvious exits: -E -S -W -U -NW -NE

< 1171h/1115H 175v/177V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Dusty Hallway adorned with Paintings
Obvious exits: -E -W

< 1171h/1115H 175v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N -S
A hardened ruby belt lies here on the ground.

< 1171h/1115H 176v/177V Pos: standing >
A Large Marble covered Foyer
Obvious exits: -E -S -W -U -NW -NE

< 1171h/1115H 175v/177V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Large Staircase Landing
Obvious exits: -E -W -D
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A Troll (large) Wall of Death Nameless stands in mid-air here, fighting a zombie servant.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A zombie servant stands here, fighting a Troll.(Red Aura)

< 1171h/1115H 175v/177V Pos: standing >
Ok.

< 1171h/1115H 177v/177V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Large Staircase Landing
Obvious exits: -E -W -D
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A Troll (large) Wall of Death Nameless stands in mid-air here, fighting a zombie servant.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A zombie servant stands here, fighting a Troll.(Red Aura)

< 1171h/1115H 177v/177V Pos: standing >
Ok.

< 1171h/1115H 177v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N -S
A hardened ruby belt lies here on the ground.

< 1171h/1115H 176v/177V Pos: standing >
Ok.

< 1171h/1115H 176v/177V Pos: standing >

< 1170h/1115H 176v/177V Pos: standing >

< 1170h/1115H 176v/177V Pos: standing >

< 1170h/1115H 176v/177V Pos: standing >

< 1170h/1115H 176v/177V Pos: standing >

< 1170h/1115H 176v/177V Pos: standing >

< 1170h/1115H 176v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N# -S
A hardened ruby belt lies here on the ground.

< 1170h/1115H 176v/177V Pos: standing >

< 1169h/1115H 176v/177V Pos: standing >

< 1169h/1115H 176v/177V Pos: standing >

< 1169h/1115H 176v/177V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1149h/1115H 176v/177V Pos: standing >

< 1149h/1115H 176v/177V Pos: standing >
Vorador has just given you his consent.

< 1149h/1115H 176v/177V Pos: standing >
No one here by that name.

< 1149h/1115H 176v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N# -S
A hardened ruby belt lies here on the ground.

< 1149h/1115H 176v/177V Pos: standing >
Vorador starts following you.
You quickly scan the area.
An elderly gardener who is not far off to your south.
Kiria who is a brief walk away to your south.

< 1149h/1115H 176v/177V Pos: standing >
You quickly scan the area.
An elderly gardener who is not far off to your south.
Kiria who is a brief walk away to your south.

< 1149h/1115H 176v/177V Pos: standing >
Vorador has just given you his consent.

< 1149h/1115H 176v/177V Pos: standing >
You quickly scan the area.
An elderly gardener who is not far off to your south.
Kiria who is a brief walk away to your south.

< 1149h/1115H 176v/177V Pos: standing >
Vorador is now a member of your group.

< 1149h/1115H 176v/177V Pos: standing >
A faint hum can be heard from the mace of light and darkness carried by Vorador.
You quickly scan the area.
Kiria who is close by to your south.
An elderly gardener who is not far off to your south.

< 1149h/1115H 176v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N# -S
A hardened ruby belt lies here on the ground.
*Kiria Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Vorador Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1149h/1115H 176v/177V Pos: standing >
Kiria starts following you.

< 1149h/1115H 176v/177V Pos: standing >
Kiria has just given you her consent.

< 1149h/1115H 176v/177V Pos: standing >
Kiria is now a member of your group.

< 1149h/1115H 176v/177V Pos: standing >
Before the Abandoned Mansion
Obvious exits: -N# -S
A hardened ruby belt lies here on the ground.
*Kiria Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Vorador Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1149h/1115H 176v/177V Pos: standing >
Pardon?

< 1148h/1115H 176v/177V Pos: standing >
Ok.

< 1148h/1115H 176v/177V Pos: standing >
A Large Marble covered Foyer
Obvious exits: -E -S -W -U -NW -NE
Kiria sneaks in from the south.

< 1148h/1115H 175v/177V Pos: standing >
Ok.

< 1148h/1115H 175v/177V Pos: standing >
Looks like an exit.
You extend your sights upward.
A Large Staircase Landing
Obvious exits: -E -W -D
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A Troll (large) Wall of Death Nameless stands in mid-air here, fighting a zombie servant.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A zombie servant stands here, fighting a Troll.(Red Aura)

< 1148h/1115H 177v/177V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 1148h/1115H 177v/177V Pos: standing >
A Large Staircase Landing
Obvious exits: -E -W -D
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A Troll (large) Wall of Death Nameless stands in mid-air here, fighting a zombie servant.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A zombie servant stands here, fighting a Troll.(Red Aura)
Kiria sneaks in from below.

< 1148h/1115H 176v/177V Pos: standing >
Kiria snaps into visibility.
A Troll withstands a bash from Kiria, who bounces back and falls.
A halo of white light settles over Kiria as she charges into battle.

< 1148h/1115H 176v/177V Pos: standing >
A Troll blocks Kiria's lunge at her.
Kiria snaps into visibility.
A tormented ghost misses a Troll.
A tormented ghost's decent punch wounds a Troll.
A tormented ghost misses a Troll.
A tormented ghost's crude punch wounds a Troll.

< 1148h/1115H 176v/177V Pos: standing >
You start chanting...
You snap into visibility.

< 1148h/1115H 176v/177V Pos: standing >
Vorador snaps into visibility.
Vorador's decent pierce wounds a Troll.

< 1148h/1115H 176v/177V Pos: standing >
A zombie servant suddenly appears a bit confused!
A zombie servant's punch wounds a Troll.
A zombie servant is burned severely as it hits a Troll!
A Troll attempts to flee.
A Troll leaves down.

< 1148h/1115H 176v/177V Pos: standing >
You abort your spell before it's done!

< 1148h/1115H 176v/177V Pos: standing >
You failed.
A tormented ghost suddenly attacks YOU!
-=[A tormented ghost's weak punch grazes you.]=-
The globe around a tormented ghost's body flares as it bears the brunt of your assault!

< 1144h/1115H 176v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP:  few wounds >
 A tormented ghost suddenly attacks Vorador!
Vorador snaps into visibility.
A tormented ghost's punch grazes Vorador.
Sorry, you aren't allowed to do that in combat.

< 1144h/1115H 176v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP:  few wounds >
 You attempt to flee...
A Carpeted Hallway
Obvious exits: -E -W
A ghost hovers here moaning in torment.(Red Aura)
You flee eastward!

< 1144h/1115H 146v/177V Pos: standing >
Vorador enters from the west.
Saving Yans.

< 1144h/1115H 146v/177V Pos: standing >
A tormented ghost suddenly attacks YOU!
You snap into visibility.
-=[A tormented ghost's feeble punch grazes you.]=-

< 1143h/1115H 148v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 1143h/1115H 148v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: excellent >
 Vorador sneaks west.

< 1143h/1115H 148v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: excellent >
 You attempt to flee...
A Large Staircase Landing
Obvious exits: -E -W -D
*Kiria Magister Militum of The Empire (Grey Elf)(medium) crouches in mid-air here.(Gold Aura)
A ghost hovers here moaning in torment.(Red Aura)
A ghost hovers here moaning in torment.(Red Aura)
The rotting remains of a servant stumble about the room aimlessly.(Red Aura)
You flee westward!

< 1143h/1115H 121v/177V Pos: standing >
A Large Marble covered Foyer
Obvious exits: -E -S# -W -U -NW -NE
*Vorador Magister Militum of The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A Troll (large) Wall of Death Nameless stands in mid-air here, fighting a tormented ghost.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
A Troll attempts to flee.
A Troll leaves up.

< 1143h/1115H 120v/177V Pos: standing >
The door seems to be closed.
A tormented ghost suddenly attacks YOU!
A tormented ghost misses you.
You snap into visibility.

< 1143h/1115H 122v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: few scratches >
 A tormented ghost enters from above.
A tormented ghost suddenly attacks YOU!
-=[A tormented ghost's feeble punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: few scratches >
 A zombie servant enters from above.
A zombie servant leaves up.

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: few scratches >
 A zombie servant enters from above.
A zombie servant leaves up.

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: few scratches >
 A zombie servant enters from above.
A zombie servant leaves up.

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: few scratches >
 Vorador yawns. Sleepy head!

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: few scratches >
 You failed.

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP: few scratches >
 You dodge a tormented ghost's vicious attack.
You dodge a tormented ghost's vicious attack.
A tormented ghost misses you.
[Damage:  6 ] -=[Your bludgeon wounds a tormented ghost.]=-
[Damage:  5 ] -=[Your fine bludgeon wounds a tormented ghost.]=-
A tormented ghost dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive bludgeon strikes a tormented ghost.]=-
A tormented ghost misses you.
-=[A tormented ghost's crude punch grazes you.]=-
The globe around a tormented ghost's body flares as it bears the brunt of your assault!
You dodge a tormented ghost's vicious attack.
-=[A tormented ghost's feeble punch grazes you.]=-

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP:  small wounds >
 Looks like an exit.
You extend your sights upward.
A Large Staircase Landing
Obvious exits: -E -W -D
A tormented ghost stands here, fighting Kiria.(Red Aura)
A zombie servant stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A Troll (large) Wall of Death Nameless stands in mid-air here, fighting a tormented ghost.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
*Kiria Magister Militum of The Empire (Grey Elf)(medium) crouches in mid-air here, fighting a Troll.(Gold Aura)

< 1142h/1115H 124v/177V Pos: standing >
< T: Yans TP: sta TC:excellent E: ghost sta EP:  small wounds >
 You attempt to flee...
A Large Staircase Landing
Obvious exits: -E -W -D
A tormented ghost stands here, fighting Kiria.(Red Aura)
A zombie servant stands here, fighting a Troll.(Red Aura)
A tormented ghost stands here, fighting a Troll.(Red Aura)
A Troll (large) Wall of Death Nameless stands in mid-air here, fighting a tormented ghost.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
*Kiria Magister Militum of The Empire (Grey Elf)(medium) crouches in mid-air here, fighting a Troll.(Gold Aura)
Vorador sneaks in from below.
You flee upward!

< 1142h/1115H 96v/177V Pos: standing >
Saving Yans.

< 1142h/1115H 96v/177V Pos: standing >
A Troll's fine whip strikes a tormented ghost.
A Troll's impressive whip strikes a tormented ghost.
A Troll's fine whip wounds a tormented ghost.
A Troll's whip wounds a tormented ghost.
A Troll turns to focus her attack on Vorador!

< 1142h/1115H 98v/177V Pos: standing >
A tormented ghost suddenly appears a bit confused!
Kiria snaps into visibility.
A tormented ghost's feeble punch grazes Kiria.
A tormented ghost's feeble punch grazes Kiria.
A zombie servant's fine punch strikes a Troll.
A zombie servant is burned severely as it hits a Troll!
A zombie servant misses a Troll.
A Troll recoils from a zombie servant!
A Troll withstands a bash from a zombie servant, who bounces back and falls.

< 1142h/1115H 102v/177V Pos: standing >
Vorador snaps into visibility.
A Troll's face turns pale as Vorador slams his head into her face.

< 1142h/1115H 104v/177V Pos: standing >
You start chanting...
You snap into visibility.

< 1142h/1115H 108v/177V Pos: standing >
Kiria snaps into visibility.
Kiria's slash hits a Troll on the torso making her grimace in pain.

< 1142h/1115H 110v/177V Pos: standing >
A tormented ghost enters from below.

< 1142h/1115H 112v/177V Pos: standing >
A tormented ghost suddenly attacks a Troll!
A tormented ghost suddenly appears a bit confused!
A tormented ghost's decent punch wounds a Troll.

< 1142h/1115H 114v/177V Pos: standing >
You complete your spell...
[Damage: 137 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Troll.
[Damage: 48 ] Twin bolts of writhing power slam into a Troll's chest.
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 64 ] BOOOOOOOOOM!
a Troll explodes in flames as a GIGANTIC fireball engulfs him.
Clutching her head a Troll tries to escape the
maddening images circling her.
A Troll is stunned!

< 1224h/1115H 118v/177V Pos: standing >
A tormented ghost's crude punch strikes a Troll.
A tormented ghost misses a Troll.

< 1224h/1115H 121v/177V Pos: standing >
Vorador snaps into visibility.
Vorador's fine bludgeon strikes a Troll very hard.
Vorador's decent bludgeon strikes a Troll.
Vorador's decent pierce strikes a Troll.
Vorador's fine pierce strikes a Troll very hard.

< 1224h/1115H 123v/177V Pos: standing >
A tormented ghost enters from below.

< 1224h/1115H 125v/177V Pos: standing >
A tormented ghost suddenly attacks a Troll!
A tormented ghost misses a Troll.
You start chanting...
You snap into visibility.

< 1224h/1115H 127v/177V Pos: standing >
Kiria snaps into visibility.
A tormented ghost's punch grazes Kiria.
A tormented ghost's punch grazes Kiria.
A tormented ghost turns to focus its attack on Vorador!

< 1224h/1115H 135v/177V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 35 ] Your missile of force hits a Troll soundly.
[Damage: 40 ] Your force missile slams into a Troll, leaving nothing but a bloody mess.
A Troll's pendant of fire was completely destroyed by the massive blow!
A Troll's red earthstone ring was completely destroyed by the massive blow!
A Troll's glowing blue crystal was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.