The death of [ 2 Conjurer] Helty (Orc)

in The Inn of the Shady Grove

from the perspective of [53 Thief] Caji The Empire (Halfling)

<worn as a badge>    an ever-watching eye [superior] (glowing) (humming)
<worn on head>       the diamond crown of Winduin (glowing) [52%]
<worn on eyes>       a collapsable platinum prospector's monocle [37%]
<worn in ear>        a wyrmskin scale [poor]
<worn in ear>        a large golden ring [68%]
<worn on face>       the demonic mask of torture (glowing)
<worn around neck>   an amulet of scratched silver
<worn around neck>   a gorget of bronze dragonscale
<worn on body>       some platemail of colorless salamander scales[142h 50m 40s]
<worn about body>    a cloak of swirling mist [poor] (invis)
<worn on back>       a large leather backpack
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (glowing) [84%]
<worn about waist>   a thin black belt of accuracy [superior] [86%]
<worn on belt buckle>lucky alchemist sack [66%]
<attached to belt>   a pantherhide quiver (glowing) (illuminating)
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       some studded xorn-hide sleeves [superior] (illuminating) [89%]
<worn around wrist>  a dracolich-bone bracelet [superior] (humming)
<worn around wrist>  the writhing serpent of miracles [superior]
<worn on hands>      the sacred stone claws of Aan [superior] [88%]
<worn on finger>     the ring of the masters [superior] (glowing)
<worn on finger>     a ring made from faerie-skin (glowing) [81%]
<primary weapon>     a silvery cutlass named 'Luck' [superior] [77%]
<secondary weapon>   the infamous crystal dagger named 'Venom' (humming)
<worn on legs>       a pair of spiked dragonscale leggings [superior] [46%]

   ****+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 14v/110V Pos: standing >
 
   ..M.+^...    
  .....M^....   
 ......+......  
 ............*  
 ......@.....^  
 ......+.....^  
 *****.+.^....  
  ****.+.^^..   
   ****+..M.    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 571h/571H 14v/110V Pos: standing >
 
   ..^^+*...    
  ...M.+^...^   
 ......M^....^  
 ......+......  
 ......@.....*  
 ............^  
 ......+.....^  
  ****.+.^...   
   ***.+.^^.    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 571h/571H 13v/110V Pos: standing >
 
   **^*+**.M    
  ...^^+*....   
 ....M.+^...^^  
 ......M^....^  
 ......@......  
 ............*  
 ............^  
  .....+.....   
   ***.+.^..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 11v/110V Pos: standing >
 
   ++.++**..    
  .**^*+**.M.   
 ....^^+*.....  
 ....M.+^...^^  
 ......@^....^  
 ......+......  
 ............*  
  ...........   
   ....+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 
A large humanoid creature at least twelve feet in height is roaming about here.

< 571h/571H 12v/110V Pos: standing >
 
   *^*+^^*..    
  M++.++**...   
 ..**^*+**.M..  
 ....^^+*.....  
 ....M.@^...^^  
 ......M^....^  
 ......+......  
  ...........   
   .........    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 12v/110V Pos: standing >
 
   ^^*+*^^.^    
  **^*+^^*..^   
 +M++.++**...^  
 ..**^*+**.M..  
 ....^^@*.....  
 ....M.+^...^^  
 ......M^....^  
  .....+.....   
   .........    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 12v/110V Pos: standing >
 
   ***+*....    
  *^^*+*^^.^.   
 .**^*+^^*..^.  
 +M++.++**...^  
 ..**^*@**.M..  
 ....^^+*.....  
 ....M.+^...^^  
  .....M^....   
   ....+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 11v/110V Pos: standing >
 
   **.+.....    
  ****+*.....   
 **^^*+*^^.^..  
 .**^*+^^*..^.  
 +M++.+@**...^  
 ..**^*+**.M..  
 ....^^+*.....  
  ...M.+^...^   
   ....+M...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 12v/110V Pos: standing >
 
   ^**.+....    
  .****+*....   
 .**^^*+*^^.^.  
 ..**^*+^^*..^  
 M+M++.@+**...  
 ...**^*+**.M.  
 ^....^^+*....  
  ....M.+^...   
   .....+M..    
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East  -South -West 
An old sign is posted here in the grass.

< 571h/571H 12v/110V Pos: standing >

< 571h/571H 15v/110V Pos: standing >
 
   ^*..+....    
  ^^**.+.....   
 ^.****+*.....  
 .**^^*+*^^.^.  
 ..**^*@^^*..^  
 M+M++.++**...  
 ...**^*+**.M.  
  ....^^+*...   
   ...M.+^..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 15v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 15v/110V Pos: standing >
 
   .^..+.M..    
  .^*..+.....   
 .^^**.+......  
 ^.****+*.....  
 .**^^*@*^^.^.  
 ..**^*+^^*..^  
 M+M++.++**...  
  ..**^*+**.M   
   ...^^+*..    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 15v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 16v/110V Pos: standing >
 
   ....+...*    
  ..^..+.M..*   
 ..^*..+......  
 .^^**.+......  
 ^.****@*.....  
 .**^^*+*^^.^.  
 ..**^*+^^*..^  
  +M++.++**..   
   .**^*+**.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 15v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 16v/110V Pos: standing >
 
   ^...+..^*    
  .....+...**   
 ...^..+.M..**  
 ..^*..+......  
 .^^**.@......  
 ^.****+*.....  
 .**^^*+*^^.^.  
  .**^*+^^*..   
   M++.++**.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 15v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 16v/110V Pos: standing >
 
   ^.^^+..**    
  .^...+..^**   
 ......+...***  
 ...^..+.M..**  
 ..^*..@......  
 .^^**.+......  
 ^.****+*.....  
  **^^*+*^^.^   
   **^*+^^*.    
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 571h/571H 16v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 16v/110V Pos: standing >
 
   *^*^^^^**    
  *^.^^+..***   
 *.^...+..^***  
 ......+...***  
 ...^..@.M..**  
 ..^*..+......  
 .^^**.+......  
  .****+*....   
   *^^*+*^^.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 16v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 17v/110V Pos: standing >
 
   ***^^^*^M    
  **^*^^^^**M   
 **^.^^+..***M  
 *.^...+..^***  
 ......@...***  
 ...^..+.M..**  
 ..^*..+......  
  ^^**.+.....   
   ****+*...    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 16v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 17v/110V Pos: standing >
 
   *******MM    
  ****^^^*^MM   
 ***^*^^^^**MM  
 **^.^^+..***M  
 *.^...@..^***  
 ......+...***  
 ...^..+.M..**  
  .^*..+.....   
   ^**.+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 17v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 17v/110V Pos: standing >
 
   MM^^*^MMM    
  M*******MMM   
 *****^^^*^MMM  
 ***^*^^^^**MM  
 **^.^^@..***M  
 *.^...+..^***  
 ......+...***  
  ..^..+.M..*   
   ^*..+....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 571h/571H 17v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 17v/110V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A rusty steel dagger lies here.
A steel dagger has been tossed aside here.
A pair of well crafted leather sleeves lies here.
A dull black steel dagger lies here.
A leather cloak lies here.
A large rock lies here.
[2] A huge rock lies here.
A raw leather skirt lies here.
A steel war hammer is resting here.
[4] A small bandage rests upon the ground here.
[3] A rock lies here.
[2] A large slab of meat is left here.
[2] A pair of well crafted leather pants lies here.
[2] A well crafted leather jacket lies here.
An eight of clubs is hidden here.
A fine studded leather shield lies here.
A pair of bronze sleeves is lying on the ground.
[2] A pair of well crafted leather gloves lies here.
[2] A pair of fine leather pants lies here.
[3] A studded leather collar lies here.
[3] A fine leather jacket lies here.
[7] A slab of orc meat is left here.
[2] A light red potion lies here.
A large wooden torch has been discarded here.
[3] A studded leather skirt lies here.
A small leather backpack has been discarded here.
[2] A studded leather shield lies here.
[2] A pair of raw leather boots lies here.
[2] A pair of raw leather pants lies here.
A studded leather jacket lies here.
A spiked leather collar lies here, seemingly lost by some dog.

< 571h/571H 17v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 18v/110V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
4 coins are scattered about here.

< 571h/571H 18v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 19v/110V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   #

< 571h/571H 21v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 22v/110V Pos: standing >
Ok.

< 571h/571H 26v/110V Pos: standing >
The black is open.
You extend your sights upward.
It's much too dark there for you to see!

< 571h/571H 28v/110V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
A pair of unwanted leggings collects in the rubble here.
An orcish shaman is here practicing a new spell.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.
*A large warhorse stands here with its head high.

< 571h/571H 30v/110V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 571h/571H 30v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 31v/110V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
It's much too dark there for you to see!

< 571h/571H 40v/110V Pos: standing >
In the Southern Branch of the Bank of Shady
   Provided as a special service to those of the southern keep, the southern
branch of the Bank of Shady is staffed with a master banker. The floor and
walls of the bank are constructed from wooden planks. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a large
ledge equipped with a few fountain pens. The teller window is located just
opposite this ledge. A small sign is located at this window. The only exit
lies west back to the Path of the Damned.
Obvious exits: -West 
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.
An orcish elite bank guard stands here protecting the Lord's assets.

< 571h/571H 42v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 43v/110V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 

< 571h/571H 45v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 46v/110V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
An unwanted sword sits here.
An unwanted platemail sits on the ground here.
An old sword sits on the ground here.
An unwanted golden ring has been disposed of here.

< 571h/571H 47v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 48v/110V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
An unwanted platemail sits on the ground here.
An old sword sits on the ground here.
An unwanted dagger collects among the rubble here.

< 571h/571H 47v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 48v/110V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
A small collar collects among the rubble on the ground.
A cowardly orcish girl tries to hide herself in protection.

< 571h/571H 47v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 48v/110V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
An orcish merchant is standing here completing his next transaction.

< 571h/571H 48v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 48v/110V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
An orc guard of the Black Order is here watching your every action.
An orc guard of the Black Order is here watching your every action.
Ghizyon, the dark anti-paladin, is here watching his students.
A jet black stag regally walks down the trail.
An orcish guard suddenly attacks YOU!
An orcish guard's punch grazes you.

< 570h/571H 50v/110V Pos: standing >
< T: Caji TP: sta TC:few scratches E: orc sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 570h/571H 51v/110V Pos: standing >
< T: Caji TP: sta TC:few scratches E: orc sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 570h/571H 51v/110V Pos: standing >
< T: Caji TP: sta TC:few scratches E: orc sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 570h/571H 51v/110V Pos: standing >
< T: Caji TP: sta TC:few scratches E: orc sta EP: excellent >
 An orcish guard suddenly attacks YOU!
An orcish guard's punch grazes you.

< 569h/571H 51v/110V Pos: standing >
< T: Caji TP: sta TC:few scratches E: orc sta EP: excellent >
 PooF! You perform an evasive maneouver, quickling darting into the shadows!

< 569h/571H 51v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 569h/571H 51v/110V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
[5] A small bandage rests upon the ground here.
A stout cudgel carved from oak wood lies here.
A warhammer with a sturdy-looking steel head lies here.
A two-handed sword, nearly six feet in length, lies here.
A steel short sword lies discarded here.
A steel long sword has been left here.
The grinning bobcat hungrily peers through the area.

< 571h/571H 54v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 55v/110V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
It's much too dark there for you to see!

< 571h/571H 59v/110V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 571h/571H 61v/110V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 61v/110V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
It's much too dark there for you to see!

< 571h/571H 64v/110V Pos: standing >

< 571h/571H 64v/110V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A pair of bronze sleeves is lying on the ground.
An Orc (medium) stands in mid-air here (Newbie).
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 571h/571H 66v/110V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 571h/571H 66v/110V Pos: standing >
The grinning bobcat enters from below.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 571h/571H 66v/110V Pos: standing >
You grin as the shadows slowly coalesce around you.

< 571h/571H 72v/110V Pos: standing >

< 571h/571H 73v/110V Pos: standing >

< 571h/571H 77v/110V Pos: standing >

< 571h/571H 82v/110V Pos: standing >
Ixie starts casting a spell.
A dancing elven girl starts casting a spell.

< 571h/571H 86v/110V Pos: standing >
Ixie completes her spell...
Ixie utters the words 'ofzahzf gsufuh xabrae'
Ixie points at the grinning bobcat.
The grinning bobcat glows visibly as a faint white halo surrounds him.
A dancing elven girl completes her spell...
A dancing elven girl utters the words 'gsufuh abrazak'
A dancing elven girl points at the grinning bobcat.
The grinning bobcat is briefly surrounded by a purple aura.
The Bar of Dancing Flame
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
The grinning bobcat hungrily peers through the area.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 571h/571H 91v/110V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A pair of bronze sleeves is lying on the ground.
An Orc (medium) stands in mid-air here (Newbie).
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 571h/571H 97v/110V Pos: standing >
The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
A pair of bronze sleeves is lying on the ground.
An Orc (medium) stands in mid-air here (Newbie).
An Orc (medium) stands in mid-air here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 571h/571H 109v/110V Pos: standing >
You stealthily position yourself behind an Orc, circling him.

< 571h/571H 109v/110V Pos: standing >
< T: Caji TP: sta TC:excellent E: An Orc sta EP: excellent >
 You use the momentum of an orc anti-paladin's powerful bash to leap back up onto your feet!
An orc anti-paladin suddenly attacks YOU!
You are briefly surrounded by a red aura!
An orc anti-paladin's punch grazes you.
You parry an Orc's lunge at you.

< 570h/571H 109v/110V Pos: standing >
< T: Caji TP: sta TC:few scratches E: An Orc sta EP: excellent >
 An orcish guard suddenly attacks YOU!
An orcish guard's weak punch grazes you.

< 567h/571H 109v/110V Pos: standing >
< T: Caji TP: sta TC:few scratches E: An Orc sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 26 ] An Orc screams in pain as your slash tears into his flesh
[Damage: 19 ] You successfully stab an Orc in the heart, killing him instantly.
An Orc is dead! R.I.P.