<worn on eyes> a bloody platinum visor
<worn in ear> the earring of Sound Advice
<worn in ear> a humming dragonscale stud from Temple of the Earth
<worn on face> a magenta mask [superior]
<worn around neck> a diabolical diamond collar from The Keep of Evil
<worn around neck> an unholy necklace of Baal
<worn about waist> a frozen dragonscale girth from Lost Temple of Tikitzopl
<worn around wrist> a polished bone bracelet
<worn around wrist> a small bracelet made of roots [poor]
<worn on hands> a pair of spectral gauntlets
<worn on finger> a bone band (humming)
<worn on finger> a ring of shimmering faerie fire [poor] (glowing)
<held> a warm light [superior] (illuminating)
<held> a swirling wand of light
<worn on legs> some mantis leggings
<worn on feet> a pair of indigo-plated boots [superior]
.^^^MMM^^
...^^MMMM^.
*^^..^^MMMM..
***..^^MMMM^.
***...@^MMM^^
****..^^.MMM^
******.^^^MMM
*****..^^MM
****..^^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 159v/182V Pos: standing >
.^.MMMM^.
*.^^^MMM^^*
*...^^MMMM^.*
*^^..^^MMMM..
***..^@MMMM^.
***...^^MMM^^
****..^^.MMM^
*****.^^^MM
****..^^M
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 158v/182V Pos: standing >
^^^MMM^..
*.^.MMMM^.*
**.^^^MMM^^**
*...^^MMMM^.*
*^^..^@MMMM..
***..^^MMMM^.
***...^^MMM^^
***..^^.MMM
****.^^^M
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 156v/182V Pos: standing >
.^^^MMM^.
**.^.MMMM^.
***.^^^MMM^^*
**...^^MMMM^.
**^^..@^MMMM.
****..^^MMMM^
.***...^^MMM^
****..^^.MM
*****.^^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 154v/182V Pos: standing >
.^^MMMM^.
*.^^^MMM^..
***.^.MMMM^.*
***.^^^MMM^^*
**...^@MMMM^.
**^^..^^MMMM.
****..^^MMMM^
***...^^MMM
***..^^.M
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 152v/182V Pos: standing >
..^MMMM^.
..^^MMMM^.*
**.^^^MMM^..*
***.^.MMMM^.*
***.^^@MMM^^*
**...^^MMMM^.
**^^..^^MMMM.
***..^^MMMM
**...^^MM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 151v/182V Pos: standing >
^..^MMMM^
*..^^MMMM^.
***.^^^MMM^..
****.^.MMMM^.
.***.^@^MMM^^
.**...^^MMMM^
^**^^..^^MMMM
****..^^MMM
***...^^M
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 149v/182V Pos: standing >
*^..^MMMM
**..^^MMMM^
****.^^^MMM^.
*****.^.MMMM^
*.***.@^^MMM^
*.**...^^MMMM
.^**^^..^^MMM
*****..^^MM
.***...^^
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 147v/182V Pos: standing >
*..^^MMM^
**^..^MMMM^
***..^^MMMM^.
****.^^^MMM^.
*****.@.MMMM^
*.***.^^^MMM^
*.**...^^MMMM
^**^^..^^MM
****..^^M
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 145v/182V Pos: standing >
*..^^MMM^
**..^^MMM^^
***^..^MMMM^.
***..^^MMMM^.
****.^@^MMM^.
*****.^.MMMM^
*.***.^^^MMM^
.**...^^MMM
**^^..^^M
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 144v/182V Pos: standing >
**.^^MMM^
**..^^MMM^.
***..^^MMM^^.
***^..^MMMM^.
***..^@MMMM^.
****.^^^MMM^.
*****.^.MMMM^
.***.^^^MMM
**...^^MM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 142v/182V Pos: standing >
.*..^MMM^
***.^^MMM^.
***..^^MMM^..
***..^^MMM^^.
***^..@MMMM^.
***..^^MMMM^.
****.^^^MMM^.
****.^.MMMM
***.^^^MM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 140v/182V Pos: standing >
.*.^^MMM^
*.*..^MMM^.
****.^mMMM^..
***..^^MMM^..
***..^@MMM^^.
***^..^MMMM^.
***..^^MMMM^.
***.^^^MMM^
***.^.MMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 138v/182V Pos: standing >
*...^^MM^
*.*.^^MMM^^
**.*..^MMM^..
****.^mMMM^..
***..^@MMM^..
***..^^MMM^^.
***^..^MMMM^.
**..^^MMMM^
**.^^^MMM
Rolling Fertile Foothills Covered With Grass
Obvious exits: -North -East -South -West
< 512h/512H 137v/182V Pos: standing >
You start chanting...
< 512h/512H 139v/182V Pos: standing >
You complete your spell...
The Resting Room of the Travelling Hound Dog
This room is used by the travellers for resting, while the bottom
floor is for those patrons wishing to eat and drink. Though the noise
from below is extremely loud and doesn't diminish much by walking up
the short flight of stairs, it is still possible to get some sleep for
the weary here on the group of cots that have been set up here. A
desk and couple chairs have also been set up here for those wishing to
study.
Obvious exits: -Down
Flagar, the sly grey elf Hunter rests here.
< 512h/512H 140v/182V Pos: standing >
The Travelling Hound Dog Tavern
This small tavern is used by both the citizens of the city as
well as travellers on the road from elsewhere. The tavern itself isn't
very large but still is quite cozy and comfortable enough be enjoyable
for those tired from travelling. It is also alot less hetic than
the famous Rising Sun Inn, that is one of the most popular locations
within Myrabolus. There is a short flight of stairs that leads up
to the second floor, where the patrons can sleep.
Obvious exits: -North# -Up
A young Half-Elf wanders the road here.
A shapely waitress tends to the patrons here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
< 512h/512H 149v/182V Pos: standing >
Your body vibrates as you fan out your molecules.
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
< 512h/512H 149v/182V Pos: standing >
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
< 512h/512H 148v/182V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 512h/512H 146v/182V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 512h/512H 145v/182V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 512h/512H 144v/182V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 512h/512H 143v/182V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 512h/512H 143v/182V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A common resident of the city wanders the streets.
< 512h/512H 142v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 142v/182V Pos: standing >
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
A Grey Elf from Charing, wanders the city.
< 512h/512H 142v/182V Pos: standing >
Myrabolan Money Lenders
Probably one of the better known buildings in Myrabolus. Dutch
is sort of a town celebrity. The bank is comfortable for those waiting to
check their accounts and the banker himself promises to handle all business
as quickly and painlessly as possible. He sits behind a large counter
leafing through someone's insurance papers.
Obvious exits: -North
A large wooden counter is here, with a sign posted on it.
Dutch, the Myrabolan banker, reviews your account.
< 512h/512H 142v/182V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 3783 platinum coins, 5 gold coins, 9 silver coins, 9 copper coins.
< 512h/512H 144v/182V Pos: standing >
Your account contains:
25831 platinum, 3501 gold, 9 silver, 9 copper coins.
< 512h/512H 145v/182V Pos: standing >
Your account contains:
25731 platinum, 3501 gold, 9 silver, 9 copper coins.
< 512h/512H 148v/182V Pos: standing >
Market Road West
Running east to west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -East -South -West
A Grey Elf from Charing, wanders the city.
< 512h/512H 147v/182V Pos: standing >
Market Road West
Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East -West
A common resident of the city wanders the streets.
< 512h/512H 147v/182V Pos: standing >
Myrabolus Highway - Market Road Intersection
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -East -South -West
< 512h/512H 146v/182V Pos: standing >
Myrabolus Highway
This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds. Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
< 512h/512H 147v/182V Pos: standing >
Myrabolus Highway - Gate Road Intersection
This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions. The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East -South -West
< 512h/512H 146v/182V Pos: standing >
The Gates of Myrabolus
Rumors have said that even the immortals themselves have not been able
to penetrate the walls of this amazing city. The gates are made of four
feet of solid oak, the walls, six feet of stone. To physically break in
would be next to impossible, but intruders must also be warned of not
the archers watching carefully in the twin parapets above, but the immense
arcane energies that have been fused with both these walls and gates,
protecting from any sort of magical entry.
Obvious exits: -North -South
A common resident of the city wanders the streets.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
A veteran pikeman stands on watch at the gates here.
An elite Myrabolan warrior stands here on high alert.
< 512h/512H 145v/182V Pos: standing >
A Well Worn Path
This path appears to be constantly used. Even now it is being used by both
trade caravans and military transports. Not far north is the city of
Myrabolus, capital of the defending armies. Directly south is No Man's Land.
A wide area where hundreds of thousands have died both attacking and
defending the city. Row after row of crosses systematically flank this road,
proving this could just possibly be the most sought after strategic location
on the continent.
Obvious exits: -North -East -South -West
< 512h/512H 144v/182V Pos: standing >
A Newly Built Road
This road has been built recently to compensate for the heavy
traffic the capital city of Myrabolus has been experiencing over the
last several years. As a secondary route from and to the city, this
road leads easternly towards the sea.
Obvious exits: -East -West
< 512h/512H 142v/182V Pos: standing >
A Wagon Stop
The path leading east, the newest road out of Myrabolus, indeed
only constructed over the last year, truly begins here, with a large
wagon stop. Caravans and wagon trains use this area to refill supplies
and equipment for the journey ahead, as well as a rest area for those
coming in. Just off to the south a small bar has been built for those
seeking rest from travelling. The road continues on to the north.
Obvious exits: -North -East -South# -West
< 512h/512H 141v/182V Pos: standing >
The Myrabolan Dock Road
The road continues north here, towards the ocean and through the
forested country side. The great city of Myrabolus can be seen just
to the west, with the tall palace and the city walls rising up beyond
the tree line. Not far off to the south is a small tavern that is
used by weary travellers nearing the end of the road.
Obvious exits: -North -South
A common resident of the city travels down the road.
< 512h/512H 139v/182V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -North -South
< 512h/512H 137v/182V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -South
< 512h/512H 135v/182V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The citizens and commoners that wander the road are
quite polite and wave hello to others when they cross paths.
Obvious exits: -East -West
< 512h/512H 134v/182V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -North -East -West
< 512h/512H 132v/182V Pos: standing >
The Myrabolan Dock Road
The road continues to wind around the foliage and tall trees that
make up much of the terrain in this area. The road is quite busy,
and usually many different people of all races and cultures can be
seen wandering towards Myrabolus or to the docks that lie on the north
eastern edge. The path forks to the north here, but the trail is
much less traveled than the main road. The great ocean can clearly
be seen with just a glance north now.
Obvious exits: -South -West
A small doe stands on the road here, wary of travellers.
A playful squirrel hops down the road here.
< 512h/512H 130v/182V Pos: standing >
Alas, you cannot go that way. . . .
< 512h/512H 131v/182V Pos: standing >
The Myrabolan Dock Road
The road continues here, but turns to avoid a heavy forest that
must have been to difficult to clear. The Myrabolan Docks are now
quite close, just off to the east a short distance, while the popular
ziggurat palace of the city can be seen rising up a distance in the
west. To the south here a faint trail opens up into the forest,
most likely used more for the animals that inhabit the forest than
travellers along the road.
Obvious exits: -North -East
An elite hunter guard looks to the south intently.
< 512h/512H 129v/182V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
< 512h/512H 128v/182V Pos: standing >
The Myrabolan Dock Road
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation.
Obvious exits: -East -West
< 512h/512H 126v/182V Pos: standing >
Before the Myrabolan Docks
The road continues to wind through the forest here, while the
ocean spreads up open to the north. The docks of Myrabolus are close
by here, and open up to the north with a large gate. The further
one travels east, the more the foliage thickens and the field out-
side of the city comes to life with vegetation. The road forks to
the north here, where the gates of the docks lie.
Obvious exits: -North -East -West
< 512h/512H 125v/182V Pos: standing >
The Gates of the Myrabolan Docks
The small docks of Myrabolus are straight north of here, with
only a single pier. The guards stationed here protect the guards from
the unwelcome from entering the road to the south. In case of an
emergency they would sealed the gates here to lock intruders on
the pier. The gate itself is held up by two large white stone pillars.
Obvious exits: -North# -South
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
A standard Myrabolan soldier guards the gates.
< 512h/512H 123v/182V Pos: standing >
Your body vibrates as you fan out your molecules.
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
*A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Grey Elf's head.
< 512h/512H 122v/182V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.
< 512h/512H 121v/182V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
The Galleon *--[DYNAMITE] floats here.
The Sloop Xanadu floats here.
The Sloop Grateful Deadlift floats here.
The Clipper dolmol floats here.
The Sloop shippy floats here.
The Ketch Myrkweed Rapier floats here.
The Caravel Yep floats here.
The Caravel Weasel floats here.
The Sloop MAN HORSE! floats here.
The Sloop under construction floats here.
The Ketch Queen's Revenge floats here.
The Sloop yup floats here.
The Sloop DeMoN floats here.
The Sloop Chicken Ship floats here.
A common resident of the city travels down the road.
The dock master of Myrabolus stands here gazing out at sea.
< 512h/512H 121v/182V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
*A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Grey Elf's head.
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.
< 512h/512H 122v/182V Pos: standing >
Before the Pier
The long pier of the Myrabolan Docks begins just north of here,
while the large gates, separated by two white stone pillars is just
south. Though there isn't all that much here, the guards to the
south are always on guard looking out for trouble makers undocking
their ships here. To the east a small structure has been built
for use for the harbour master.
Obvious exits: -North -East # -South#
< 512h/512H 121v/182V Pos: standing >
The Pier
This is the single pier that makes up the Myrabolan Docks. Though
no where near as large as the docks in other capital cities, the dock
does serve its purpose well and is able to handle many ships in harbour
at the same time. Straight south are the gates of the docks that
exit to the road to Myrabolus.
Obvious exits: -North -South
*A Grey Elf (medium) Magister Militum of The Empire stands in mid-air here.
An impenetrable globe of darkness floats near a Grey Elf's head.
A playful squirrel hops down the road here.
(Q)The famous bounty hunter, Balance, stands here.
< 512h/512H 122v/182V Pos: standing >
You failed.
< 512h/512H 123v/182V Pos: standing >
< 512h/512H 124v/182V Pos: standing >
A Grey Elf snaps into visibility.
You snap into visibility.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
You are knocked to the ground by a Grey Elf's skillful bash!
< 505h/512H 124v/182V Pos: sitting >
< T: Matikai TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf deflects your blow and strikes back at YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
Before you can recover a Grey Elf steps forward and slams his fist into your face!
< 478h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's powerful slash strikes you hard.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 346h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf blocks your lunge and then slams his shield into you.
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
Sparks... flashing lights... you cannot concentrate!
You miss a Grey Elf.
A Grey Elf parries your futile lunge at him.
< 321h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's powerful slash strikes you very hard.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 204h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf anticipates your attack and masterfully parries your blow.
A Grey Elf parries your futile lunge at him.
You snap into visibility.
A Grey Elf snaps into visibility.
< 204h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf says 'I summon the Traveler!'
A Grey Elf thrust the mystical longsword of Volo the Traveler into your flesh and send a torrent of dark planar energy into your soul!
Volo the Traveler reaches from beyond the Planar Realms and grabs a hold of YOUR soul!
Gate Road East
To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East -West
Volo the Traveler grins wickedly as he throws you back into combat!
A Grey Elf suddenly attacks YOU!
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's impressive slash strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 188h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf parries your futile lunge at him.
You snap into visibility.
A Grey Elf snaps into visibility.
< 188h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's impressive slash strikes you hard.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's powerful slash strikes you very hard.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's powerful slash enshrouds you in a mist of blood.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash strikes you very hard.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's slash seriously wounds you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 54h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: awful E: A Grey Elf sta EP: excellent >
< 54h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf deflects your blow and strikes back at YOU!
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's impressive slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 38h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: awful E: A Grey Elf sta EP: excellent >
You no longer see spots.
< 38h/512H 125v/182V Pos: sitting >
< T: Matikai TP: sit TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
You snap into visibility.
-=[A Grey Elf's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's the mystical longsword of Volo the Traveler glows brilliantly!
A Grey Elf's the mystical longsword of Volo the Traveler glows brilliantly!
A Grey Elf appears invigorated.
-=[A Grey Elf's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive slash hits you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...