The death of [17 Necromancer] Synoic (Orc)

in Squall Road West Intersection

from the perspective of [17 Necromancer] Synoic (Orc)

<worn on head>       an evil looking helm
<worn around neck>   a twined limestone pendant
<worn on body>       a dark black robe
<worn on arms>       a pair of dwarf-hide sleeves [superior]
<held as shield>     a decent softwood heater shield from Bugentolen
<worn on finger>     a dark cloth signet

-=[Your fine pierce wounds a venus fly trap.]=-

< 118h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: small wounds E: venus sta EP:  few wounds >
 Hint: Not sure if you are playing the right class? Experiment with different classes until you find one that fits your play style.

< 118h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: small wounds E: venus sta EP:  few wounds >
 The skeleton of a kingfish's fine punch wounds a venus fly trap.

< 118h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: small wounds E: venus sta EP:  few wounds >
 The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish's punch wounds a venus fly trap.
The skeleton of a kingfish's fine punch wounds a venus fly trap.
Two eerie points of red light flare in the skeleton of a kingfish's hollow eye sockets.
You start chanting...

< 118h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: small wounds E: venus sta EP:  few wounds >
 A venus fly trap misses you.
-=[A venus fly trap's fine crush strikes you hard.]=-
A venus fly trap's mass slams into the skeleton of a kingfish, knocking it to the ground!

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  few wounds >
 The skeleton of a kingfish clambers to its feet.

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  few wounds >
 The skeleton of a kingfish's punch wounds a venus fly trap.
The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish groans loudly.

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  few wounds >
 You complete your spell...
You reach out and touch a venus fly trap, leeching some of its lifeforce.

< 119h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: small wounds E: venus sta EP:  nasty wounds >
 The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish's impressive punch strikes a venus fly trap.
The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish starts moaning.
A venus fly trap's critical hit dislodged one of the skeleton of a kingfish's bones, sending it tearing into a venus fly trap's flesh.

< 119h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: small wounds E: venus sta EP:  nasty wounds >
 You dodge a venus fly trap's vicious attack.
-=[A venus fly trap's fine crush strikes you hard.]=-

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  nasty wounds >
 -=[Your pierce strikes a venus fly trap.]=-

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  nasty wounds >
 The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish's punch wounds a venus fly trap.
The skeleton of a kingfish groans loudly.

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  nasty wounds >
 The skeleton of a kingfish fails miserably in its attempt to rescue you.

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  nasty wounds >
 The skeleton of a kingfish's fine punch wounds a venus fly trap.
The skeleton of a kingfish's punch wounds a venus fly trap.
The skeleton of a kingfish clambers to its feet.
You hear the skeleton of a kingfish's bones rattle slightly, before it presses the attack.
The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish's punch strikes a venus fly trap.
The skeleton of a kingfish groans loudly.
You start chanting...

< 107h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  nasty wounds >
 -=[A venus fly trap's fine crush strikes you.]=-
-=[A venus fly trap's impressive crush seriously wounds you.]=-
OUCH!  That really did HURT!

< 78h/151H 113v/113V Pos: standing >
<You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a venus fly trap!
The shadowy hand slashes a venus fly trap viciously.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP: pretty hurt >
 -=[Your fine pierce strikes a venus fly trap.]=-

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP: pretty hurt >
 The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish's fine punch strikes a venus fly trap.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP: pretty hurt >
 The skeleton of a kingfish's punch strikes a venus fly trap.
The skeleton of a kingfish's punch strikes a venus fly trap.
Two eerie points of red light flare in the skeleton of a kingfish's hollow eye sockets.
The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish's punch strikes a venus fly trap.
The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish starts moaning.
A venus fly trap's critical hit dislodged one of the skeleton of a kingfish's bones, sending it tearing into a venus fly trap's flesh.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP: pretty hurt >
 You kick a venus fly trap in the side, denting your foot.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP: pretty hurt >
 A venus fly trap misses you.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP: pretty hurt >
 The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish's punch strikes a venus fly trap.
The skeleton of a kingfish groans loudly.
You feel your skill in 1h piercing improving.
You miss a venus fly trap.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  awful >
 The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish's fine punch strikes a venus fly trap.
The skeleton of a kingfish starts moaning.
A venus fly trap's critical hit dislodged one of the skeleton of a kingfish's bones, sending it tearing into a venus fly trap's flesh.
The skeleton of a kingfish's punch strikes a venus fly trap hard.
The skeleton of a kingfish's fine punch strikes a venus fly trap hard.
The skeleton of a kingfish starts moaning.
A venus fly trap's critical hit dislodged one of the skeleton of a kingfish's bones, sending it tearing into a venus fly trap's flesh.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  awful >
 The skeleton of a kingfish fails miserably in its attempt to rescue you.

< 78h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: venus sta EP:  awful >
 -=[A venus fly trap's impressive crush seriously wounds you.]=-
OUCH!  That really did HURT!

< 56h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: nasty wounds E: venus sta EP:  awful >
 You attempt to flee...
PANIC!  You couldn't escape!

< 56h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: nasty wounds E: venus sta EP:  awful >
 The skeleton of a kingfish's punch strikes a venus fly trap hard.
The skeleton of a kingfish's punch strikes a venus fly trap hard.
The skeleton of a kingfish starts moaning.
A venus fly trap's critical hit dislodged one of the skeleton of a kingfish's bones, sending it tearing into a venus fly trap's flesh.

< 56h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: nasty wounds E: venus sta EP:  awful >
 -=[Your fine pierce seriously wounds a venus fly trap.]=-

< 56h/151H 113v/113V Pos: standing >
< T: Synoic TP: sta TC: nasty wounds E: venus sta EP:  awful >
 The skeleton of a kingfish's fine punch strikes a venus fly trap very hard.
The skeleton of a kingfish's fine punch seriously wounds a venus fly trap.
The skeleton of a kingfish's fine punch enshrouds a venus fly trap in a mist of blood.
The skeleton of a kingfish's fine punch enshrouds a venus fly trap in a mist of blood.
A venus fly trap is incapacitated and will slowly die, if not aided.

< 56h/151H 113v/113V Pos: standing >
<You attempt to flee...
A Rocky Plateau
   This plateau is simply a relatively flat area within the surrounding
mountainous terrain of the city.  It is still mostly stone, yet not
as jagged or unpassable as the majority.  Several rare forms of
wildlife have made their homes here as well as vegetation not
previously seen in the city below.  The fresh air is a welcome
change from that down the trail.
Obvious exits: -East  -South -West 
A mountain manta hides in the earth here.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
You flee eastward!

< 56h/151H 87v/113V Pos: standing >
A Rocky Plateau
   Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face.  Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones.  Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -East  -South
Fresh blood splatters cover the area.
A young warg scampers along the plateau.
A draft horse stands here nibbling on your sleeve.
A venus fly trap is lying here, incapacitated.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.

< 56h/151H 85v/113V Pos: standing >
Pardon?

< 56h/151H 88v/113V Pos: standing >
-=[Your impressive pierce hits a venus fly trap.]=-
A venus fly trap is mortally wounded, and will die soon, if not aided.

< 57h/151H 90v/113V Pos: standing >
<The skeleton of a kingfish says in orc 'Prepare to fight me, too!'
The skeleton of a kingfish suddenly attacks a venus fly trap!
The skeleton of a kingfish punches a venus fly trap to death.
A venus fly trap is dead! R.I.P.
You feel a carnal satisfaction as a venus fly trap's gurgling and choking signals its demise.

< 57h/151H 91v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a venus fly trap is made of flesh and appears to be of average quality.
The corpse of a venus fly trap has an item value of 1.
It appears to be the corpse of a venus fly trap.
Nothing.

< 57h/151H 91v/113V Pos: standing >
You sit down and relax.

< 57h/151H 91v/113V Pos: sitting >
You start meditating...

< 58h/151H 95v/113V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  4 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - preserve
               4 - slashing darkness

And you are currently memorizing the following spells:
   14 seconds:  ( 2nd) chill touch
   24 seconds:  ( 1st) slashing darkness
   45 seconds:  ( 4th) life leech
   55 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 59h/151H 108v/113V Pos: sitting >
You have gained some progress, but still have a ways to go yet towards your next level.

< 59h/151H 109v/113V Pos: sitting >

< 59h/151H 113v/113V Pos: sitting >
You have finished memorizing chill touch.

< 63h/151H 113v/113V Pos: sitting >
Autosaving...

< 63h/151H 113v/113V Pos: sitting >
You have finished memorizing slashing darkness.

< 65h/151H 113v/113V Pos: sitting >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type "innate" to see a list.

< 67h/151H 113v/113V Pos: sitting >
A young warg leaves south.

< 69h/151H 113v/113V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?

< 70h/151H 113v/113V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - preserve
               5 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 4th) life leech
   11 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 71h/151H 113v/113V Pos: sitting >

< 71h/151H 113v/113V Pos: sitting >
You have finished memorizing life leech.

< 71h/151H 113v/113V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - strength
               1 - life leech
( 3rd circle)  2 - animate dead
               2 - embalm
               1 - sense follower
( 2nd circle)  5 - chill touch
               1 - vampiric touch
               1 - protection from living
( 1st circle)  1 - minor creation
               1 - preserve
               5 - slashing darkness

And you are currently memorizing the following spells:
    1 seconds:  ( 1st) slashing darkness

You can memorize no more spells.

< 73h/151H 113v/113V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 74h/151H 113v/113V Pos: sitting >
You clamber to your feet.

< 74h/151H 113v/113V Pos: standing >
A Rocky Plateau
Obvious exits: -East  -South
A few drops of fresh blood are scattered around the area.
The corpse of a venus fly trap is lying here.
The skeleton of a kingfish stands here. (minion) 
The skeleton of a kingfish stands here. (minion) 
The skeleton of a kingfish stands here. (minion) 
A draft horse stands here nibbling on your sleeve.

< 74h/151H 113v/113V Pos: standing >
You climb up and ride a draft horse.

< 75h/151H 106v/113V Pos: standing >
A Rocky Plateau
   This plateau is simply a relatively flat area within the surrounding
mountainous terrain of the city.  It is still mostly stone, yet not
as jagged or unpassable as the majority.  Several rare forms of
wildlife have made their homes here as well as vegetation not
previously seen in the city below.  The fresh air is a welcome
change from that down the trail.
Obvious exits: -East  -South -West 
A mountain goat stands here, chewing on some small plants.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 75h/151H 107v/113V Pos: standing >
A Rocky Plateau
   Most of the plateau seems to have been cleared by landslides here.
Piles of rubble have gathered in the lower sections of the area while trails
of barren gravel run upwards, towards to summit or the unpassable north
jagged cliff face.  Orc mothers warn their children about playing up
here as one slip could cause them to plummet off the edge, or even
to be crushed by falling stones.  Tiny plants grow from the rocks in
random locations, seeking the warmth from the sun.
Obvious exits: -North -East  -South -West 
A mountain manta hides in the earth here.
A mountain manta hides in the earth here.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 75h/151H 108v/113V Pos: standing >
Before a Small Monestary
   The trail ends here with a sizeable area of flat ground spreading
out to the north.  A small building has been built west, perhaps for
orcish priests wishing solitude in their prayers.  Small, unintim-
idating, animals scurry about the plateau, squeaking just loud
enough to drown out the sounds of the city below.  Landslides seem
to be common in this area, as several large piles of rocks has
amassed at the more level sections of ground and trails in the
landscape have been cleared of all vegetation and left barren.
Obvious exits: -North -West # -Down 
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 76h/151H 109v/113V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -West  -Up   
An ugly mountain goat walks about the hill.
An ugly mountain goat walks about the hill.
The skeleton of a kingfish enters from above.
The skeleton of a kingfish enters from above.
The skeleton of a kingfish enters from above.

< 76h/151H 110v/113V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -East  -South
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.

< 76h/151H 111v/113V Pos: standing >
A Path up to the Plateau
   This trail appears to be a good defensive point.  If the city
of Storm Port was ever invaded by races of light or even the mythical
army of armageddon, the orcs would most likely take to the higher
ground here and use ranged weapons to pound their enemies into
retreat.  The average orc on the street, however, would say that
invasion of the city could never happen.
Obvious exits: -North -East 
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 76h/151H 113v/113V Pos: standing >
A Path up to the Plateau
   The air is begining to become thin the higher up the trail goes.
The smell of salt gradually becomes replaced by the smell of smoke
from the numerous fireplace fires billowing up from chimneys into
the sky.  The trail continues winding through the rocks and stone
that make up most of the north western side of the city.
Obvious exits: -West  -Down 
An ugly mountain goat walks about the hill.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 77h/151H 113v/113V Pos: standing >
A Dusty Path
   The path way continues its accent up through the rocks, twisting
around the larger outcroppings, yet still becoming a difficult climb.
The vegetation is sparse, and most of the wildlife has been chased
away by the proximity to the city. 
Obvious exits: -South -Up   
The skeleton of a kingfish enters from above.
The skeleton of a kingfish enters from above.
The skeleton of a kingfish enters from above.

< 77h/151H 113v/113V Pos: standing >
A Dusty Path
   A path breaks off of North Storm Street connector here, much unlike
the the rest of the city roads.  It seems to be rarely used, winding
through the rocky terrain that surrounds the city proper.  The path
is free of litter and trash, and there doesn't appear to be any sign
of traffic.
Obvious exits: -North -East 
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 77h/151H 113v/113V Pos: standing >
Tempest Avenue and North Storm Street Connector
   Tempest Avenue and North Storm Street connect here with a small
alley inbetween a large set of homes to the east and nearly impassable
rocky terrain to the west, though there does appear to be a faint trail,
seldom used, through the rocks.  The air here is filled with smoke
from hundreds of burning fireplaces and the sea mist drifting in from
the harbour.  It begins to hurt the lungs.
Obvious exits: -North -South -West 
An Orc commoner wanders the city here.
An Orc merchant wanders the city, selling his wares.
An Orc city guard walks here, most likely abusing his power.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 77h/151H 113v/113V Pos: standing >
West End of Tempest Avenue
   Tempest Avenue ends here to be replace by the graveyard west. Due
to the pirate wars a decade ago, thousands of orcs were slain in ship
to ship battles.  Although burial at sea was the most practical option,
many of the dying were transported back to the city where an unused
portion of the city was transformed into a large graveyard almost
overnight. Tempest Avenue is still as a direct route from the harbour
to the graveyard. To the north lies the North Storm connector.
Obvious exits: -North -East  -South# -West #
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 78h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc commoner who is close by to your north.
An orc city guard who is close by to your north.
An orc city guard who is close by to your east.

< 78h/151H 113v/113V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road.  West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East  -South -West 
An Orc city guard walks here, most likely abusing his power.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 78h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your south.
An orc commoner who is a brief walk away to your south.

< 78h/151H 113v/113V Pos: standing >
An orc city guard leaves west.

< 78h/151H 113v/113V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city.  Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East  -West 
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 79h/151H 113v/113V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 79h/151H 113v/113V Pos: standing >
Pardon?

< 79h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc commoner who is not far off to your west.
An orc city guard who is not far off to your west.

< 79h/151H 113v/113V Pos: standing >
Tempest Avenue
   Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street.  On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East  -West 
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 79h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc commoner who is a brief walk away to your west.
An orc city guard who is a brief walk away to your west.

< 80h/151H 113v/113V Pos: standing >
Tempest Avenue and Gale Road Intersection
   Gale Road connects with Tempest Avenue here, one block away
from the harbour.  As the city grew, this intersection became
increasingly more important.  When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West 
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 80h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc commoner who is rather far off to your west.
An orc city guard who is rather far off to your west.

< 80h/151H 113v/113V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 80h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc female who is close by above you.
A duergar foreman who is close by above you.

< 80h/151H 113v/113V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A female Orc wanders the city here, bitching at the males she passes.
A Duergar foreman checks the aqueduct for problems.
The skeleton of a kingfish enters from below.
The skeleton of a kingfish enters from below.
The skeleton of a kingfish enters from below.

< 81h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A young orc soldier who is not far off to your north.
A young orc soldier who is not far off to your north.
A duergar foreman who is a brief walk away to your north.

< 81h/151H 113v/113V Pos: standing >
South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 81h/151H 113v/113V Pos: standing >
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -South -West 
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 81h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc female who is not far off to your north.
A duergar foreman who is not far off to your north.
An orc city guard who is a brief walk away to your north.
A young orc soldier who is rather far off to your north.
A young orc soldier who is rather far off to your north.
A little chipmunk who is not far off to your west.
A timber wolf who is not far off to your west.
A timber wolf who is not far off to your west.
Suulod who is not far off to your west.
A resting goblin who is a brief walk away to your west.

< 82h/151H 113v/113V Pos: standing >
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -West 
The corpse of a kingfish is lying here.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 82h/151H 113v/113V Pos: standing >
You quickly scan the area.
An orc female who is a brief walk away to your north.
A duergar foreman who is a brief walk away to your north.
An orc city guard who is rather far off to your north.
A young orc soldier who is in the distance to your north.

< 83h/151H 113v/113V Pos: standing >
On a Small Reservoir
   This reservior provides the city of Storm Port with all of its
fresh water.  Many years ago, the orcs put much effort into digging
a hole deep into the earth here, so a well would form.  Now most of
the hole has been covered up, but still the fresh water from below
ground continues to rise to the surface. The reservior is shallow
enough to walk in as long as one watches his step and does not fall
into the well. 
Obvious exits: -North -East  -South -West 
The skeleton of a kingfish enters from the south.
The skeleton of a kingfish enters from the south.
The skeleton of a kingfish enters from the south.

< 83h/151H 113v/113V Pos: standing >
South End of the Aqueduct
  The aqueduct of Storm Port serves a very important role in the well
being of the city.  Having all too much of salt water and too little
of pure water, a reservoir at the southern end of the town was created
by digging deep into the earth away from the sea.  Once the reservoir
was established and stable, the aqueduct was built to carry the water
over the eastern side of the city, with small stone branches leading
out to western end to provide fresh water to the numerous homes and
shops.  The only walkable area of the aqueduct runs north to the
Pillar of Elements and south to the reservoir. 
Obvious exits: -North -South
The skeleton of a kingfish enters from the south.
The skeleton of a kingfish enters from the south.
The skeleton of a kingfish enters from the south.

< 83h/151H 113v/113V Pos: standing >
Along the Aqueduct
   The aqueduct continues heading north and south, just wide enough to
allow a couple orcs to walk along it at the same time if they are willing
to get their feet wet.  Every couple paces a smaller half-pipe leads
down and to the west, ultimately to an orcish home or business, to
provide fresh water.  Understandably, Duergar foreman are the most
common sights along the top of the aqueduct proving that the orcs did
not construct this fairly modern structure without help.
Obvious exits: -North -South -Down 
A female Orc wanders the city here, bitching at the males she passes.
A Duergar foreman checks the aqueduct for problems.
The skeleton of a kingfish enters from the south.
The skeleton of a kingfish enters from the south.
The skeleton of a kingfish enters from the south.

< 84h/151H 113v/113V Pos: standing >
Hint: Highlord Protectors mark safe zones for new goodrace players.  If you find a Highlord Protector corpse, you'd best be on the look out!

< 84h/151H 113v/113V Pos: standing >
Gale Road
   Gale Road runs north to south on the west end of Storm Port,
almost directly below the aqueduct.  The packed earth road is quite
moist, both from spill from above and the proximity to the harbour.
The orcs do not seem to mind, though, and have become quite used
to almost mud-like terrain.
Obvious exits: -North -South -Up   
The skeleton of a kingfish enters from above.
The skeleton of a kingfish enters from above.
The skeleton of a kingfish enters from above.

< 84h/151H 113v/113V Pos: standing >
Squall Road and Gale Road Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The second, Gale Road
begins north to south here.  Between these two roads a path was a
cut through rocky terrain to the flat area of the harbour. To this
day Gale and Squall Roads are still the most used streets in the city.
Obvious exits: -North -East # -West 
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.
The skeleton of a kingfish enters from the north.

< 84h/151H 113v/113V Pos: standing >
You quickly scan the area.
A black crow who is not far off to your west.
A stray dog who is not far off to your west.
An orc commoner who is not far off to your west.
An orc commoner who is a brief walk away to your west.

< 84h/151H 113v/113V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  The bastardization of
the latter sits north, formerly kept for marine orc soldiers, now
it has become used for the gate guards.  Squall Road ends east of
here.
Obvious exits: -North# -East  -West 
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.

< 85h/151H 113v/113V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
A black crow hops through the streets, pecking at trash.
A stray dog spends his days chasing rats through the back alleys.
An Orc commoner wanders the city here.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.

< 85h/151H 113v/113V Pos: standing >
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
An Orc commoner wanders the city here.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.

< 85h/151H 113v/113V Pos: standing >
Squall Road
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  Now into the years
of modernization, the orcs have become powerful rivals with
humans in the ways of technology, population, and military.  This
city has become a symbol of true orc ingenuity and the ability to
accomplish just as much as any of the self-proclaimed civilized races.
Obvious exits: -East  -West 
A black crow hops through the streets, pecking at trash.
A stray dog spends his days chasing rats through the back alleys.
An Orc commoner wanders the city here.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.
The skeleton of a kingfish enters from the west.

< 86h/151H 113v/113V Pos: standing >
A black crow leaves west.

< 86h/151H 113v/113V Pos: standing >
Pardon?

< 86h/151H 113v/113V Pos: standing >
You dismount a draft horse.

< 87h/151H 113v/113V Pos: standing >
You stop using a thin steel dagger.

< 87h/151H 113v/113V Pos: standing >
A stray dog leaves west.

< 88h/151H 113v/113V Pos: standing >
You start chanting...

< 88h/151H 113v/113V Pos: standing >
Casting: vampiric touch ***

< 89h/151H 113v/113V Pos: standing >
You complete your spell...
Your hands start to glow RED as blood..

< 89h/151H 113v/113V Pos: standing >
An orc commoner leaves east.
Squall Road West Intersection
   In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads.  Squall Road was one of those two.  North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue.  The busy Storm Port bank sits to the west, and south
leads to the southern gates.  The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East  -South -West #
A stray dog spends his days chasing rats through the back alleys.
A black crow hops through the streets, pecking at trash.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.
The skeleton of a kingfish enters from the east.

< 90h/151H 112v/113V Pos: standing >
-=[Your impressive punch strikes a stray dog.]=-

< 91h/151H 112v/113V Pos: standing >
< T: Synoic TP: sta TC: few wounds E: stray sta EP: few scratches >
 A Grey Elf snaps into visibility.
You are knocked to the ground by a Grey Elf's skillful bash!

< 83h/151H 112v/113V Pos: sitting >
< T: Synoic TP: sit TC: few wounds E: stray sta EP: few scratches >
 The skeleton of a kingfish says in orc 'I must assist my master!'
The skeleton of a kingfish suddenly attacks a stray dog!
The skeleton of a kingfish's punch strikes a stray dog.

< 83h/151H 112v/113V Pos: sitting >
< T: Synoic TP: sit TC: few wounds E: stray sta EP:  small wounds >
 The skeleton of a kingfish says in orc 'Prepare to fight me, too!'
A stray dog avoids being bashed by the skeleton of a kingfish, who loses its balance and falls.

< 83h/151H 112v/113V Pos: sitting >
< T: Synoic TP: sit TC: few wounds E: stray sta EP:  small wounds >
 Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine punch seriously wounds you.]=-
OUCH!  That really did HURT!

< 63h/151H 112v/113V Pos: sitting >
< T: Synoic TP: sit TC: nasty wounds E: stray sta EP:  small wounds >
 A stray dog misses you.
A stray dog misses you.
A stray dog's kick parts your hair but does little else.

< 63h/151H 112v/113V Pos: sitting >
< T: Synoic TP: sit TC: nasty wounds E: stray sta EP:  small wounds >
 A stray dog dodges your futile attack.

< 63h/151H 112v/113V Pos: sitting >
< T: Synoic TP: sit TC: nasty wounds E: stray sta EP:  small wounds >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's slash seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Grey Elf's impressive slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A Grey Elf's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A Grey Elf's slash critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....