<worn as a badge> an ashen badge of the Laduguer artisans (glowing)
<worn on head> a bloody ivory skull from The Temple of Laduguer
<worn on eyes> a diabolical dragonscale visor
<worn in ear> a sparkling earring (glowing)
<worn in ear> a static granite stud from The Temple of Laduguer
<worn on face> a mask of earthly death [49%]
<worn around neck> a necklace with the symbol of the Quintaragon family [superior] (humming) [56%]
<worn on body> an ashen volcanic-forged breastplate
<worn about body> a flaming iron cloak from The Temple of Laduguer
<worn about waist> a waistband of rock and stone [superior]
<worn on arms> a set of ashen volcanic-forged pauldrons [superior]
<held as shield> a burnt ivory buckler from The Temple of Laduguer
<worn around wrist> a glistening bracelet [superior]
<worn around wrist> a bracelet of the earth [poor] [87%]
<worn on finger> an angelic bronze ring from The Temple of Laduguer
<worn on legs> a set of ashen volcanic-forged greaves [superior]
<worn on feet> some durethium boots [superior] [89%]
MMM
MMMM ,,,,
MMMM ,,,MMMM
MMM ,,,MMMM
M,,,,,@MM
M,MM,,MM
,MM,,MM
,,,,MM
MMMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 123v/157V Pos: standing >
MMMM
MMMMM ,,,
MMMMM ,,,MMM
MMMM ,,,MMMM
MM,,,,@,MM
MM,MM,,MM
M,MM,,MM
,,,,,MM
MMMMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 121v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 124v/157V Pos: standing >
MMMM ,,
MMMM ,,,MM
MMMM ,,,MMMM
MM,,,,,,MM
MM,MM,@MM
M,MM,,MM
,,,,,,MM
MMMMM
MM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 122v/157V Pos: standing >
The cavern wall is too steep to climb!
< 648h/644H 123v/157V Pos: standing >
The cavern wall is too steep to climb!
< 648h/644H 123v/157V Pos: standing >
MMMMM ,
MMMMM ,,,M
MMMMM ,,,MMM
MMM,,,,,,MM
MMM,MM@,MM
MM,MM,,MM
^,,,,,,MM
, MMMMM
MM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 122v/157V Pos: standing >
MMMM ,,,
MMMM ,,,MM
MMM,,,,,,MM
MMM,MM,,MM
MM,MM,@MM
^,,,,,,MM
M, MMMMM
, MM
MM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 120v/157V Pos: standing >
MMMMM ,,
MMMMM ,,,M
MMMM,,,,,,MM
MMMM,MM,,MM
MMM,MM@,MM
,^,,,,,,MM
,M, MMMMM
,, MM
, M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 119v/157V Pos: standing >
The cavern wall is too steep to climb!
< 648h/644H 119v/157V Pos: standing >
The cavern wall is too steep to climb!
< 648h/644H 120v/157V Pos: standing >
MMMM ,,,
MMM,,,,,,MM
MMMM,MM,,MM
MMM,MM,,MM
,^,,,,@,MM
,M, MMMMM
,,, MM
,, MM
, ,,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 118v/157V Pos: standing >
MMMMM ,,
MMMM,,,,,,M
MMMMM,MM,,MM
MMMM,MM,,MM
M,^,,,@,,MM
M,M, MMMMM
M,,, MM
,, M
,, ,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 117v/157V Pos: standing >
MMMMM ,
MMMM,,,,,,
MMMMM,MM,,MM
MMMMM,MM,,MM
MM,^,,@,,,MM
MM,M, MMMMM
MM,,, MM
M ,,
,, ,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 115v/157V Pos: standing >
MMMMM
MMMM,,,,,
MMMMM,MM,,M
MMMMM,MM,,MM
MM,^,@,,,,MM
MMM,M, MMMMM
MMM,,, MM
MM ,,
M ,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -West
< 648h/644H 113v/157V Pos: standing >
MMMMM
MMMM,,,,
MMMMM,MM,,
MMMMM,MM,,M
MM,^@,,,,,M
MMM,M, MMMMM
MMMM,,, MM
MMM ,,
MM ,,
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 113v/157V Pos: standing >
Entrance to an Underground River
This shaft leads directly to a river that flows beneath the
bedrock of the ocean floor. There is hardly any light in this
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -East -West
< 648h/644H 112v/157V Pos: standing >
Entrance to an Underground River
This shaft leads directly to a river that flows beneath the
bedrock of the ocean floor. There is hardly any light in this
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -South -Down
A kraken commoner wanders around this passage.
< 648h/644H 111v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 111v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 112v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -West -Up
A kraken commoner wanders around this passage.
A short purple worm wriggles about here.
A short purple worm wriggles about here.
A short purple worm wriggles about here.
A kraken shaman binds himself to the will of nature.
< 648h/644H 111v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -South
< 648h/644H 109v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -South
A kraken hunter prepares for the hunt.
< 648h/644H 106v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -South -Northwest
A kraken commoner wanders around this passage.
< 648h/644H 103v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 104v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -Southeast
< 648h/644H 104v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 105v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -South
< 648h/644H 102v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -South -West
A kraken commoner wanders around this passage.
< 648h/644H 99v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 100v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -East -West
A large cave lizard stands here.
A short purple worm wriggles about here.
A large cave lizard stands here.
A short purple worm wriggles about here.
A kraken shaman binds himself to the will of nature.
< 648h/644H 98v/157V Pos: standing >
Inside a Tunnel Flooded by an Underground River
This tunnel is completely submerged by a flowing river. The
waters are ice cold, and there is hardly any light in this gloomy
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -East -Up -Southeast
< 648h/644H 96v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 96v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 96v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 97v/157V Pos: standing >
Entrance to an Underground River
This shaft leads directly to a river that flows beneath the
bedrock of the ocean floor. There is hardly any light in this
place. The faint luminescense of odd creatures and fungi barely
provide enough visible light to see the contours of approaching
enemies.
Obvious exits: -North -South -Down
< 648h/644H 94v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 94v/157V Pos: standing >
,M MMM
,,^ MMMM
,,,,M MMM
,MM,,,,MMM
MMM,@MMM
M MMM^MMM
M,,,,,,MMM
,,,,M,MMM
MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 94v/157V Pos: standing >
, MM
,,M MMMM
,,^ MMMM
,,,,M MMM
,MM,,,@MMM
MMM,,MMM
M MMM^MMM
,,,,,,MMM
,,,M,MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -East -South -West
< 648h/644H 92v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 93v/157V Pos: standing >
M, M
,,M MMM
,,^ MMMM
,,,,M MMM
,,MM,,@,MMM
M MMM,,MMM
MM MMM^MMM
M,,,,,,MMM
,,,,M,MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -East -South -West
< 648h/644H 92v/157V Pos: standing >
,M,
,,M MM
M ,,^ MMM
,,,,M MMM
,,,MM,@,,MMM
MM MMM,,MMM
,MM MMM^MMM
,M,,,,,,MMM
,,,,,M,MM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 90v/157V Pos: standing >
M,M,
M ,,M M
MM ,,^ MM
M ,,,,M MM
,,,,MM@,,,MMM
,MM MMM,,MMM
,,MM MMM^MMM
,,M,,,,,,MM
,,,,,,M,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 89v/157V Pos: standing >
The cavern wall is too steep to climb!
< 648h/644H 89v/157V Pos: standing >
,,,
MM,M,
,M ,,M MM
MM ,,^ MM
M ,,,@M MM
,,,,MM,,,,MMM
,MM MMM,,MMM
,MM MMM^MM
,M,,,,,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 87v/157V Pos: standing >
MM
,,,,
,MM,M, M
,M ,,M MM
MM ,@^ MM
M ,,,,M MM
,,,,MM,,,,MMM
MM MMM,,MM
MM MMM^M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -North -East -South -West
< 648h/644H 86v/157V Pos: standing >
A Tunnel Opening
This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah. This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh. Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -East -West
< 648h/644H 85v/157V Pos: standing >
A Sharp Turn in the Tunnel
This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah. This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh. Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -West
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
< 648h/644H 84v/157V Pos: standing >
You quickly scan the area.
A groaning zombie who is close by to your north.
A huge grey cave wyrm who is not far off to your north.
A moaning zombie who is a brief walk away to your north.
A groaning zombie who is a brief walk away to your north.
A captured undead behemoth who is a brief walk away to your north.
A skeletal herder who is a brief walk away to your north.
A pale ghoul who is rather far off to your north.
A pale ghoul who is in the distance to your north.
A large grey cave wyrm who is in the distance to your north.
< 648h/644H 85v/157V Pos: standing >
A Massive, Extended Tunnel
This massive tunnel opens up and curves here sharps, leading
towards the massive cavern known as Shizmaah. This cave and tunnel
network is dark and quite rank, filled with the horrid scent
of rotting flesh. Dark groans and unholy screams can be heard
into the distance of Shizmaah.
Obvious exits: -North -South
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
< 648h/644H 86v/157V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -South -West
A huge grey cave wyrm slowly moves through the cavern.
< 648h/644H 85v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 86v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 87v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 87v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 87v/157V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -South -West
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
A moaning and thoughtless zombie stumbles through the cave.(Red Aura)
A recently captured undead behemoth gets pulled along.(Red Aura)
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.(Red Aura)
< 648h/644H 86v/157V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -East -West
< 648h/644H 84v/157V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -North -West
A recently slain roper has taken on a new undead life.(Red Aura)
< 648h/644H 83v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 83v/157V Pos: standing >
An Enormous Cavern Known as Shizmaah
This is one of the many sections of cavern floor within the enormous
cavern known to Duris as Shizmaah. The cavern walls look like walls of
huge buildings as they erect for hundreds of feet into the air, covered
with darkness. This is one of the few natural caverns in this plot of
land as the rock formations take shape looking like huge spears and
daggers within Shizmaah. Any noise spoken in but one room of this
enormous cavern will echo for miles in all directions.
Obvious exits: -East -South -West
< 648h/644H 82v/157V Pos: standing >
A Twisting Tunnel
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -West
< 648h/644H 80v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 81v/157V Pos: standing >
Alas, you cannot go that way. . . .
< 648h/644H 81v/157V Pos: standing >
You quickly scan the area.
A pale ghoul who is a brief walk away to your west.
The shade of a nereid who is in the distance to your west.
< 648h/644H 83v/157V Pos: standing >
A Twisting Tunnel
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 648h/644H 81v/157V Pos: standing >
Tunnel Splits North and South
This tunnel is twisting like an intestine in a stomach. The tunnel
gets wider and wider, however, as it eventually opens up to a great
beyond. Loud screams can be heard in the distance, all very low in
pitch and extremely visceral.
This area seems to be exceptionally narrow!
Obvious exits: -North -East -South
< 648h/644H 81v/157V Pos: standing >
Bottum of a Bone-Reinforced Shaft
This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands. The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place. Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West -Up -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
< 648h/644H 82v/157V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.
< 648h/644H 82v/157V Pos: standing >
Tunnel Before the Caging Area
This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths. The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East -Southwest
< 648h/644H 86v/157V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
A bone golem who is a brief walk away to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is a brief walk away to your east.
A bone golem who is a brief walk away to your east.
< 648h/644H 88v/157V Pos: standing >
A Grey Elf snaps into visibility.
Out of nowhere, a Grey Elf stabs you in the back.
OUCH! That really did HURT!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 552h/644H 90v/157V Pos: standing >
< T: Maizen TP: sta TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 552h/644H 90v/157V Pos: sitting >
< T: Maizen TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
-=[A Grey Elf's fine bludgeon wounds you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive pierce wounds you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive bludgeon wounds you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
A Grey Elf's mace of light and darkness flares with pure light, unleashing the virtue of the gods at _YOU_!
Pain unlike you have ever felt before permeates your body.
OUCH! That really did HURT!
A Grey Elf is surrounded by a glowing green aura!
-=[A Grey Elf's powerful bludgeon strikes you hard.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 295h/644H 90v/157V Pos: sitting >
< T: Maizen TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
Someone dodges your futile attack.
Someone dodges your futile attack.
A Grey Elf snaps into visibility.
< 295h/644H 90v/157V Pos: sitting >
< T: Maizen TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's pierce strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 198h/644H 90v/157V Pos: sitting >
< T: Maizen TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
You clamber to your feet.
Someone says 'refuci'
< 198h/644H 90v/157V Pos: standing >
< T: Maizen TP: sta TC: nasty wounds E: someone sta EP: excellent >
You miss someone.
Someone parries your futile lunge at him.
You miss someone.
A Grey Elf snaps into visibility.
A Grey Elf snaps into visibility.
-=[A Grey Elf's bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's pierce strikes you.]=-
Your gloves of the storm was damaged from the massive blow!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine bludgeon strikes you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive bludgeon strikes you very hard.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's impressive bludgeon seriously wounds you.]=-
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
You attempt to flee...
You try to flee, but a Grey Elf grabs you and throws you back in the fight!
Everything is blurry after a Grey Elf's head came crashing into your skull.
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
< 64h/644H 90v/157V Pos: standing >
< T: Maizen TP: sta TC: awful E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
-=[A Grey Elf's impressive bludgeon enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's bludgeon seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine bludgeon enshrouds you in a mist of blood.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a Grey Elf's body flares as it bears the brunt of your assault!
-=[A Grey Elf's fine bludgeon grievously wounds you.]=-
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.