<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head> a golden crown set with diamonds [superior] (magic)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an emerald disc fashioned from bone (magic)
<worn in ear> an emerald disc fashioned from bone of endurance (magic) [56%]
<worn on face> the mask of stone form of regeneration (humming)
<worn around neck> a cloak of dragons (magic) (glowing) [79%]
<worn around neck> a psionicist locket of power of constitution (magic) (glowing) [50%]
<worn on body> the Living Necroplasm (magic)[228h 11m 47s]
<worn about body> a thin dragonskin cloak coated with brass of health (magic)
<worn on back> a stylish silken backpack (illuminating) [74%]
<worn as quiver> a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [61%]
<worn about waist> the mystical sash of the Netherworld of constitution (magic) (glowing)
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<attached to belt> a potion of bubbling goo (magic) (glowing)
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> some stitched sleeves of the Knights of the Raven [poor] (magic)
<held as shield> an angel wyrm scale (magic)
<worn around wrist> some polished endurium bracers of agility (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of endurance (magic)
<worn on hands> a pair of stone gauntlets of endurance (glowing)
<worn on finger> a gleaming platinum ring [poor] (magic)
<worn on finger> an ancient ring of liquid rock [81%]
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> some bright blue leg plates [54%]
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing)
|.. 9..|
\______/ Set Heading: 0 Set Speed: 0 Crew Stamina: 600
Heading: 0 Speed: 0 Repair Stock: 110
18/18
< 820h/843H 186v/187V Pos: standing >
Current crew: Sarmiz'Duul Scallywags
Rugged Helmsman
Dock Carpenter
Deck skill: 406 (+2)
Guns skill: 169
Repair skill: 259 (+1)
Stamina: 600/600
< 821h/843H 187v/187V Pos: standing >
Aboard the Clipper Demon
Obvious exits: -N -S
< 821h/843H 186v/187V Pos: standing >
Aboard the Clipper Demon
Obvious exits: -N
< 821h/843H 185v/187V Pos: standing >
You disembark this ship.
The Dock
Obvious exits: -N -S
An important looking key lies on the ground.
A small bookcase key lies here carelessly discarded.
The Clipper Demon floats here.
The Galleon Ubaten floats here.
The Galleon Enjoy! floats here.
The Galleon SuperFly floats here.
The Sloop RedFish floats here.
The Galleon -Sea Ghost- floats here.
The Galleon 867-5309 floats here.
The Sloop Ghost of Blackbeard floats here.
The Galleon MIA floats here.
< 821h/843H 187v/187V Pos: standing >
The Office of Macom, the Shipwright
Obvious exits: -S -W
Macom, the town shipwright, stands here ready to deal.
< 821h/843H 186v/187V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
< 822h/843H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/843H 185v/187V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.
< 822h/843H 187v/187V Pos: standing >
You quickly scan the area.
Macom who is close by to your east.
< 822h/843H 187v/187V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E# -S -W#
< 823h/843H 186v/187V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S -W
< 823h/843H 185v/187V Pos: standing >
Ok.
< 823h/843H 185v/187V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is not far off to your east.
A half-orc mercenary who is close by to your west.
A commoner who is a brief walk away to your west.
< 823h/843H 187v/187V Pos: standing >
You quickly scan the area.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
An elite bodyguard who is in the distance to your north.
Aria who is in the distance to your north.
A retired soldier who is not far off to your east.
A half-orc mercenary who is close by to your west.
A commoner who is a brief walk away to your west.
< 823h/843H 187v/187V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
< 823h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your east.
A half-orc mercenary who is not far off to your west.
A commoner who is rather far off to your west.
< 824h/843H 186v/187V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
An aging but brawny half-orc stands here enjoying life.
< 824h/843H 185v/187V Pos: standing >
You quickly scan the area.
A half-orc mercenary who is a brief walk away to your west.
A commoner who is in the distance to your west.
< 824h/843H 185v/187V Pos: standing >
Along the Inner Wall of the Royal Docks of Sarmiz'Duul
Obvious exits: -E -W
< 824h/843H 186v/187V Pos: standing >
The Gates to the Royal Docks
Obvious exits: -N -E -S# -W
< 824h/843H 185v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 824h/843H 184v/187V Pos: standing >
You quickly scan the area.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
An elite bodyguard who is rather far off to your north.
Aria who is rather far off to your north.
A commoner who is a brief walk away to your west.
A retired soldier who is rather far off to your west.
< 824h/843H 186v/187V Pos: standing >
< 825h/843H 187v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 825h/843H 186v/187V Pos: standing >
You quickly scan the area.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
An elite bodyguard who is a brief walk away to your north.
Aria who is a brief walk away to your north.
Savenge who is not far off to your east.
A commoner who is in the distance to your west.
< 825h/843H 186v/187V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 805h/843H 186v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 806h/843H 185v/187V Pos: standing >
You quickly scan the area.
Savenge who is close by to your east.
< 806h/843H 185v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
Savenge, the Furylord, stands here menacing all around him.(Red Aura)
< 806h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
An orcish adventurer who is rather far off to your north.
< 806h/843H 186v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 806h/843H 185v/187V Pos: standing >
You quickly scan the area.
A commoner who is rather far off to your north.
Savenge who is close by to your west.
< 806h/843H 185v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 806h/843H 186v/187V Pos: standing >
You quickly scan the area.
A commoner who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
< 807h/843H 186v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -S -W
< 807h/843H 186v/187V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A retired soldier who is close by to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
An orcish adventurer who is in the distance to your west.
< 807h/843H 186v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -S -W
< 807h/843H 185v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
An elite bodyguard who is a brief walk away to your west.
Aria who is a brief walk away to your west.
< 807h/843H 185v/187V Pos: standing >
An Open Air Market
Obvious exits: -S -W
A male commoner stands here.
< 808h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your south.
An orcish adventurer who is close by to your west.
A double-headed dragonfly who is a brief walk away to your west.
A retired soldier who is in the distance to your west.
< 808h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 808h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your south.
An orcish adventurer who is close by to your west.
A double-headed dragonfly who is not far off to your west.
A retired soldier who is in the distance to your west.
< 808h/843H 186v/187V Pos: standing >
< 808h/843H 186v/187V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
An orcish adventurer stands here.(Red Aura)
< 808h/843H 185v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
Savenge who is rather far off to your south.
A double-headed dragonfly who is close by to your west.
A retired soldier who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
A Sarmiz'Duul peacekeeper who is in the distance to your west.
A half-orc shaman who is in the distance to your west.
< 809h/843H 187v/187V Pos: standing >
A double-headed dragonfly enters from the west.
< 809h/843H 187v/187V Pos: standing >
A double-headed dragonfly suddenly attacks YOU!
A double-headed dragonfly misses you.
You snap into visibility.
Sorry, you aren't allowed to do that in combat.
< 809h/843H 187v/187V Pos: standing >
< T: Yans TP: sta TC:few scratches E: double sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 809h/843H 187v/187V Pos: standing >
< T: Yans TP: sta TC:few scratches E: double sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 809h/843H 187v/187V Pos: standing >
< T: Yans TP: sta TC:few scratches E: double sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 809h/843H 187v/187V Pos: standing >
< T: Yans TP: sta TC:few scratches E: double sta EP: excellent >
Saving Yans.
< 809h/843H 187v/187V Pos: standing >
< T: Yans TP: sta TC:few scratches E: double sta EP: excellent >
You attempt to flee...
An Open Air Market
Obvious exits: -S -W
A male commoner stands here.
You flee eastward!
< 809h/843H 156v/187V Pos: standing >
Saving Yans.
< 809h/843H 156v/187V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
A double-headed dragonfly cruises around the marshlands, looking for a place to lay its egg.
< 809h/843H 162v/187V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
An orcish adventurer stands here.(Red Aura)
< 809h/843H 164v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 809h/843H 166v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 809h/843H 169v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 809h/843H 171v/187V Pos: standing >
A double-headed dragonfly enters from the east.
< 809h/843H 174v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 809h/843H 176v/187V Pos: standing >
An Open Air Market
Obvious exits: -E -S -W
< 810h/843H 177v/187V Pos: standing >
Pardon?
< 810h/843H 180v/187V Pos: standing >
Pardon?
< 810h/843H 182v/187V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
< 810h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
A double-headed dragonfly who is close by to your east.
An orcish adventurer who is close by to your east.
A commoner who is a brief walk away to your east.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A retired soldier who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A half-orc shaman who is a brief walk away to your west.
< 810h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your north.
A double-headed dragonfly who is close by to your east.
An orcish adventurer who is close by to your east.
A commoner who is a brief walk away to your east.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
An elite bodyguard who is close by to your south.
Aria who is close by to your south.
A retired soldier who is not far off to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A half-orc shaman who is a brief walk away to your west.
< 810h/843H 186v/187V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 811h/843H 185v/187V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
< 811h/843H 184v/187V Pos: standing >
You quickly scan the area.
A sleeping commoner who is close by to your east.
A double-headed dragonfly who is not far off to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
An elite bodyguard who is a brief walk away to your south.
Aria who is a brief walk away to your south.
< 811h/843H 187v/187V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 811h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
A double-headed dragonfly who is a brief walk away to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
An elite bodyguard who is rather far off to your south.
Aria who is rather far off to your south.
< 812h/843H 186v/187V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S -W
< 812h/843H 185v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is not far off to your south.
A double-headed dragonfly who is a brief walk away to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
An elite bodyguard who is in the distance to your south.
Aria who is in the distance to your south.
A retired soldier who is close by to your west.
< 812h/843H 185v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
< 812h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your south.
A double-headed dragonfly who is rather far off to your south.
A commoner who is close by to your west.
< 812h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/843H 186v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is a brief walk away to your south.
A double-headed dragonfly who is rather far off to your south.
A commoner who is close by to your west.
< 813h/843H 186v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 813h/843H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 813h/843H 185v/187V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You quickly scan the area.
A commoner who is close by to your north.
A commoner who is not far off to your west.
< 793h/843H 187v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
A male commoner stands here.
< 794h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 794h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 794h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 794h/843H 186v/187V Pos: standing >
You quickly scan the area.
You see nothing.
< 794h/843H 186v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
< 795h/843H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 795h/843H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 795h/843H 187v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 795h/843H 187v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
< 795h/843H 187v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your west.
< 795h/843H 187v/187V Pos: standing >
Autosaving...
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 795h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 795h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/843H 187v/187V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
< 796h/843H 187v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
A male commoner stands here.
< 796h/843H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/843H 186v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
< 796h/843H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 796h/843H 185v/187V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
< 776h/843H 187v/187V Pos: standing >
You stop using the shadowy staff of damnation.
< 752h/818H 187v/187V Pos: standing >
You wield the spiked mace of the Death Seekers.
< 752h/818H 187v/187V Pos: standing >
You say 'death'
You grip spiked mace of the Death Seekers firmly in your hand and call upon the powers of Darkness to aid you in your battles!
You feel vitalized.
The target is undead! DUH!
Nothing happens.
You will now drain power from your victim!
< 752h/818H 187v/187V Pos: standing >
You stop using the spiked mace of the Death Seekers.
< 952h/1018H 187v/187V Pos: standing >
You wield the shadowy staff of damnation.
< 952h/1018H 187v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
< 977h/1043H 186v/187V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A retired soldier who is a brief walk away to your east.
< 977h/1043H 186v/187V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your east.
A retired soldier who is a brief walk away to your east.
< 977h/1043H 186v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
< 978h/1043H 185v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
A male commoner stands here.
< 978h/1043H 184v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
An aging but brawny half-orc stands here enjoying life.
< 978h/1043H 185v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
A commoner who is close by to your west.
< 978h/1043H 187v/187V Pos: standing >
You quickly scan the area.
A retired soldier who is close by to your south.
A commoner who is close by to your west.
< 978h/1043H 187v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 979h/1043H 187v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
< 979h/1043H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 979h/1043H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 979h/1043H 186v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 979h/1043H 186v/187V Pos: standing >
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E -S -W
A half-orc warrior stands here, staring ominously.
< 979h/1043H 185v/187V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W
A displacer beast stands, floating here, fighting a Goblin.(Red Aura)
A Goblin (small) Nameless stands in mid-air here, fighting a displacer beast.(Red Aura)
< 979h/1043H 184v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 979h/1043H 186v/187V Pos: standing >
You quickly scan the area.
A half-orc warrior who is close by to your north.
< 979h/1043H 187v/187V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 980h/1043H 187v/187V Pos: standing >
A Goblin starts casting an offensive spell.
< 980h/1043H 187v/187V Pos: standing >
You complete your spell...
[Damage: 165 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into a Goblin.
[Damage: 57 ] Twin bolts of writhing power slam into a Goblin's chest.
Darkness flows from the rift encasing a Goblin in an impenetrable shell.
A Goblin seems to be blinded!
A glint of maddening touches a Goblin's eyes
as unseen powers corrupt her.
< 1055h/1043H 187v/187V Pos: standing >
A displacer beast's decent bite strikes a Goblin.
A displacer beast's decent bite strikes a Goblin.
A displacer beast kicks a Goblin in the stomach, rendering her breathless.
A displacer beast's mighty kick sends a Goblin flying out of the room to the west!
A Goblin stops chanting abruptly!
< 1055h/1043H 187v/187V Pos: standing >
You failed.
< 1055h/1043H 187v/187V Pos: standing >
You failed.
< 1055h/1043H 187v/187V Pos: standing >
You failed.
< 1055h/1043H 187v/187V Pos: standing >
You failed.
< 1055h/1043H 187v/187V Pos: standing >
You failed.
< 1055h/1043H 187v/187V Pos: standing >
You failed.
< 1055h/1043H 187v/187V Pos: standing >
You failed.
< 1055h/1043H 187v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 1055h/1043H 187v/187V Pos: standing >
< 1055h/1043H 187v/187V Pos: standing >
< 1055h/1043H 187v/187V Pos: standing >
A Paved Obsidian Road
Obvious exits: -N -E -S
A Goblin (small) Nameless is lying in mid-air here.(Red Aura)
< 1055h/1043H 186v/187V Pos: standing >
You start chanting...
You snap into visibility.
< 1055h/1043H 186v/187V Pos: standing >
You complete your spell...
[Damage: 48 ] Your missile of force hits a Goblin soundly.
[Damage: 48 ] Your missile of force hits a Goblin soundly.
[Damage: 47 ] Your missile of force hits a Goblin soundly.
[Damage: 50 ] Your missile of force hits a Goblin soundly.
< 1118h/1043H 186v/187V Pos: standing >
Looking panicked, a Goblin scrambles madly to her feet!
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1118h/1043H 187v/187V Pos: standing >
You complete your spell...
[Damage: 76 ] A huge missile of force departs from your fingertips, making a loud thud as it hits a Goblin.
[Damage: 64 ] Your force missile slams into a Goblin, leaving nothing but a bloody mess.
A Goblin's crested shield of Melkivar was completely destroyed by the massive blow!
A Goblin's eyes of undead fire was completely destroyed by the massive blow!
A Goblin's crucifix marbled earring [superior] was completely destroyed by the massive blow!
A Goblin's quiver smeared with blood was completely destroyed by the massive blow!
A Goblin is dead! R.I.P.
You receive your share of experience.