The death of [50 Reaper] Noir Nameless (Kobold)

in A Still River Outside a Metal Gate

from the perspective of [50 Reaper] Noir Nameless (Kobold)

<worn as a badge>    an icy ruby badge from Du'Maathe Castle
<worn on head>       a blood-stained emerald crown from Du'Maathe Castle
<worn in ear>        a small copper colored earring [superior] (magic)
<worn in ear>        a superior crystal earring from Du'Maathe Castle
<worn on face>       a shark-skin mask
<worn around neck>   a coral torc [superior]
<worn on body>       a torn black velvet robe [poor] (magic) [78%]
<worn about body>    a shimmering green cloak (magic)
<worn on back>       a large leather backpack
<worn on tail>       a black ring etched with runes [superior] (glowing)
<worn about waist>   a blackened belt of the minotaur [superior] (magic)
<worn on belt buckle>a black leather tome with an embossed dracolich (magic) [72%]
<attached to belt>   a black leather tome with an embossed dracolich (magic) [84%]
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a glowing hemp tower shield from Du'Maathe Castle
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic)
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic)
<worn on hands>      a pair of taut dwarfhide gloves [poor]
<worn on finger>     an ashen gold band from Du'Maathe Castle
<primary weapon>     a flaming sword of the valkyrie [superior] (magic)
<worn on feet>       some patched platinum moccasins


< 531h/531H 129v/129V Pos: sitting >
A frost giant gate guard appears to be Giant and looks pretty hurt.
He's giant in size.


< 531h/531H 129v/129V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.
Ok.
The lich of a frost giant citadel guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a frost giant citadel guard starts casting an offensive spell.
The lich of a frost giant berserker starts casting an offensive spell called 'bigbys clenched fist'.

< 531h/531H 129v/129V Pos: sitting >
The lich of a frost giant citadel guard completes its spell...
The lich of a frost giant citadel guard's fist beats the life out of a frost giant gate guard, blood pours from his body!

< 531h/531H 129v/129V Pos: sitting >
The lich of a frost giant citadel guard completes its spell...
The lich of a frost giant citadel guard's fist beats the life out of a frost giant gate guard, blood pours from his body!
The lich of a frost giant berserker completes its spell...
The lich of a frost giant berserker's magic fist punches a frost giant gate guard into so much pulp!
A frost giant gate guard is dead! R.I.P.
You receive your share of experience.
The last gasps of a frost giant gate guard cause a sickening chill to run up your spine.

< 531h/531H 129v/129V Pos: sitting >
You don't see that here.

< 531h/531H 129v/129V Pos: sitting >
You clamber to your feet.

< 531h/531H 129v/129V Pos: standing >
A Large Gatehouse
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of a frost giant gate guard is lying here.
An elaborate suit of steel chainmail lies here.
The lich of a frost giant citadel guard stands here. (minion) 
The lich of a frost giant citadel guard stands here. (minion) 
The lich of a frost giant berserker stands here. (minion) 

< 531h/531H 129v/129V Pos: standing >
Experience till level: 6504854

< 531h/531H 129v/129V Pos: standing >
You get a few coins from the corpse of a frost giant gate guard.
There were: 3 platinum coins, 21 gold coins. 

< 531h/531H 129v/129V Pos: standing >
You stop using a large leather backpack.

< 531h/531H 129v/129V Pos: standing >
Ok.
You put 3 platinum, 21 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 531h/531H 129v/129V Pos: standing >
You strap a large leather backpack on your back.

< 531h/531H 129v/129V Pos: standing >
You get a few coins from the corpse of a frost giant gate guard.
There were: 3 platinum coins, 18 gold coins. 

< 531h/531H 129v/129V Pos: standing >
You stop using a large leather backpack.

< 531h/531H 129v/129V Pos: standing >
Ok.
You put 3 platinum, 18 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 531h/531H 129v/129V Pos: standing >
You strap a large leather backpack on your back.

< 531h/531H 129v/129V Pos: standing >
Ok.
The lich of a frost giant citadel guard starts casting a spell.

< 531h/531H 129v/129V Pos: standing >
The lich of a frost giant citadel guard completes its spell...
The lich of a frost giant citadel guard utters the words 'wagg uizuguburuhl'
The lich of a frost giant citadel guard slowly fades out of existence.
The lich of a frost giant citadel guard slowly fades out of existence.
You vanish.
The lich of a frost giant berserker slowly fades out of existence.

< 531h/531H 129v/129V Pos: standing >
A Large Gatehouse
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[2] The corpse of a frost giant gate guard is lying here.
An elaborate suit of steel chainmail lies here.
*The lich of a frost giant citadel guard stands here. (minion) 
*The lich of a frost giant citadel guard stands here. (minion) 
*The lich of a frost giant berserker stands here. (minion) 

< 531h/531H 129v/129V Pos: standing >
The Western Wall of Utgard
Obvious exits: -N -E -S -W
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant berserker enters from the east.

< 531h/531H 128v/129V Pos: standing >
You quickly scan the area.
A elven slave who is not far off to your north.
A dwarf slave who is not far off to your north.
A slave overseer who is not far off to your north.

< 531h/531H 128v/129V Pos: standing >
A Broad Cattle Pasture
Obvious exits: -N -E -S
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant berserker enters from the east.

< 531h/531H 127v/129V Pos: standing >
You quickly scan the area.
A yeti who is close by to your south.

< 531h/531H 127v/129V Pos: standing >
Slave-Worked Farmlands
Obvious exits: -N -E -S
A viciously snarling yeti roams the glaciers of Jotunheim.
The lich of a frost giant citadel guard enters from the north.
The lich of a frost giant citadel guard enters from the north.
The lich of a frost giant berserker enters from the north.

< 531h/531H 126v/129V Pos: standing >
You quickly scan the area.
The head overseer who is not far off to your north.
A elven slave who is not far off to your north.
A dwarf slave who is not far off to your north.
A elven slave who is a brief walk away to your north.
A dwarf slave who is a brief walk away to your north.
A slave overseer who is a brief walk away to your north.
An ice troll who is not far off to your east.
A frost giant berserker who is close by to your south.

< 531h/531H 126v/129V Pos: standing >
A yeti leaves north.

< 531h/531H 126v/129V Pos: standing >
Alas, you cannot go that way. . . .

< 531h/531H 128v/129V Pos: standing >
A Large Hill Overlooking Utgard
Obvious exits: -N -E -S -W
A frost giant berserker on the prowl looks for mages to slay.
The lich of a frost giant citadel guard enters from the north.
The lich of a frost giant citadel guard enters from the north.
The lich of a frost giant berserker enters from the north.

< 531h/531H 127v/129V Pos: standing >
You quickly scan the area.
The head overseer who is a brief walk away to your north.
A dwarf slave who is a brief walk away to your north.
A elven slave who is rather far off to your north.
A dwarf slave who is rather far off to your north.
A slave overseer who is rather far off to your north.

< 531h/531H 127v/129V Pos: standing >
Outside the End of an Earthen Rampart
Obvious exits: -E -S -W
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant berserker enters from the east.

< 531h/531H 125v/129V Pos: standing >
You quickly scan the area.
A frost giant berserker who is close by to your east.
A remorhaz who is not far off to your west.

< 531h/531H 125v/129V Pos: standing >
Outside an Earthen Rampart
Obvious exits: -E -S -W
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant berserker enters from the east.

< 531h/531H 124v/129V Pos: standing >
You quickly scan the area.
A remorhaz who is close by to your west.

< 531h/531H 124v/129V Pos: standing >
Outside a Large Iron Gate
Obvious exits: -N# -E -S -W
A large worm covered with armor and spikes slithers along here.
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant berserker enters from the east.

< 531h/531H 126v/129V Pos: standing >
Ok.
The lich of a frost giant berserker starts casting an offensive spell called 'bigbys crushing hand'.
You snap into visibility.
The lich of a frost giant berserker snaps into visibility.
The lich of a frost giant citadel guard starts casting an offensive spell called 'bigbys crushing hand'.
The lich of a frost giant citadel guard snaps into visibility.
A remorhaz suddenly attacks the lich of a frost giant citadel guard!
A remorhaz's weak bite grazes the lich of a frost giant citadel guard.
The lich of a frost giant citadel guard starts casting an offensive spell.
The lich of a frost giant citadel guard snaps into visibility.

< 531h/531H 126v/129V Pos: standing >
The lich of a frost giant berserker completes its spell...
The lich of a frost giant berserker utters the words 'buoblg qfjgpuio paie'
A remorhaz is encircled by a huge fist sent by the lich of a frost giant berserker, which begins to crush its body.

< 531h/531H 127v/129V Pos: standing >
The lich of a frost giant citadel guard completes its spell...
The lich of a frost giant citadel guard utters the words 'buoblg qfjgpuio paie'
A remorhaz is encircled by a huge fist sent by the lich of a frost giant citadel guard, which begins to crush its body.
The lich of a frost giant citadel guard completes its spell...
The lich of a frost giant citadel guard utters the words 'buoblg qfjgpuio paie'
A remorhaz is encircled by a huge fist sent by the lich of a frost giant citadel guard, which begins to crush its body.

< 531h/531H 128v/129V Pos: standing >
A remorhaz dodges the lich of a frost giant citadel guard's attack.
The lich of a frost giant citadel guard's decent punch wounds a remorhaz.

< 531h/531H 129v/129V Pos: standing >
A remorhaz appears to be Carnivore and has some big nasty wounds and scratches.
It's medium in size.
It's surrounded by a diffuse globe of light!


< 531h/531H 129v/129V Pos: standing >
A remorhaz's fine bite wounds the lich of a frost giant citadel guard.
A remorhaz's weak bite grazes the lich of a frost giant citadel guard.
A remorhaz kicks the lich of a frost giant citadel guard causing parts of the lich of a frost giant citadel guard to cave in!
Ok.
The lich of a frost giant berserker starts casting an offensive spell.
The lich of a frost giant citadel guard starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a frost giant citadel guard starts casting an offensive spell called 'bigbys clenched fist'.

< 531h/531H 129v/129V Pos: standing >
The lich of a frost giant berserker completes its spell...
The lich of a frost giant berserker utters the words 'buoblg qrunsoqpze yugh'
The lich of a frost giant berserker's fist beats the life out of a remorhaz, blood pours from its body!

< 531h/531H 129v/129V Pos: standing >
The lich of a frost giant citadel guard completes its spell...
The lich of a frost giant citadel guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a frost giant citadel guard's fist beats the life out of a remorhaz, blood pours from its body!
The lich of a frost giant citadel guard completes its spell...
The lich of a frost giant citadel guard utters the words 'buoblg qrunsoqpze yugh'
The lich of a frost giant citadel guard's fist beats the life out of a remorhaz, blood pours from its body!

< 531h/531H 129v/129V Pos: standing >
The lich of a frost giant citadel guard's decent punch strikes a remorhaz very hard.
The lich of a frost giant citadel guard's decent punch strikes a remorhaz very hard.

< 531h/531H 129v/129V Pos: standing >
A remorhaz appears to be Carnivore and is in awful condition.
It's medium in size.
It's surrounded by a diffuse globe of light!


< 531h/531H 129v/129V Pos: standing >
A remorhaz's feeble bite grazes the lich of a frost giant citadel guard.
A remorhaz's fine bite wounds the lich of a frost giant citadel guard.
Ok.
The lich of a frost giant berserker starts casting an offensive spell called 'bigbys clenched fist'.
The lich of a frost giant citadel guard starts casting an offensive spell.
The lich of a frost giant citadel guard starts casting an offensive spell called 'bigbys clenched fist'.

< 531h/531H 129v/129V Pos: standing >
The lich of a frost giant berserker completes its spell...
The lich of a frost giant berserker utters the words 'buoblg qrunsoqpze yugh'
The lich of a frost giant berserker's magic fist punches a remorhaz into so much pulp!
A remorhaz is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a remorhaz's gurgling and choking signals its demise.
The lich of a frost giant citadel guard stops invoking abruptly!
The lich of a frost giant citadel guard stops invoking abruptly!

< 531h/531H 129v/129V Pos: standing >
You don't see that here.

< 531h/531H 129v/129V Pos: standing >
Experience till level: 6479849

< 531h/531H 129v/129V Pos: standing >
It appears to be the corpse of a remorhaz.
Nothing.

< 531h/531H 129v/129V Pos: standing >
Ok.
The lich of a frost giant berserker starts casting a spell called 'mass invisibility'.

< 531h/531H 129v/129V Pos: standing >
The lich of a frost giant berserker completes its spell...
The lich of a frost giant berserker utters the words 'wagg uizuguburuhl'
The lich of a frost giant berserker slowly fades out of existence.
The lich of a frost giant citadel guard slowly fades out of existence.
The lich of a frost giant citadel guard slowly fades out of existence.
You vanish.

< 531h/531H 129v/129V Pos: standing >
Top of a frozen waterfall.
You extend your sights westward.
Atop a Large Icy Waterfall
Obvious exits: -E -S -D

< 531h/531H 129v/129V Pos: standing >
Atop a Large Icy Waterfall
Obvious exits: -E -S -D
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant citadel guard enters from the east.
The lich of a frost giant berserker enters from the east.

< 531h/531H 127v/129V Pos: standing >
An icy waterfall.
You extend your sights downward.
A Frozen Waterfall
Obvious exits: -U -D
A rock lizard stands here.
A cougar stands here.
A mountain goat stands here.
(Q)A particularly large ice troll sneaks through the hills.
(Q)A particularly large snow troll sneaks through the hills.
A thick-haired buffalo stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.

< 531h/531H 127v/129V Pos: standing >
Outside a Large Iron Gate
Obvious exits: -N# -E -S -W
A few drops of fresh blood are scattered around the area.
The corpse of a remorhaz is lying here.
The lich of a frost giant citadel guard enters from the west.
The lich of a frost giant citadel guard enters from the west.
The lich of a frost giant berserker enters from the west.

< 531h/531H 125v/129V Pos: standing >
A Still River
Obvious exits: -N -E -W
The lich of a frost giant citadel guard enters from the north.
The lich of a frost giant citadel guard enters from the north.
The lich of a frost giant berserker enters from the north.

< 531h/531H 125v/129V Pos: standing >
A Still River
Obvious exits: -N -E -W
The lich of a frost giant citadel guard enters from the west.
The lich of a frost giant citadel guard enters from the west.
The lich of a frost giant berserker enters from the west.

< 531h/531H 124v/129V Pos: standing >
A Still River Outside a Metal Gate
Obvious exits: -N -E -S# -W
The lich of a frost giant citadel guard enters from the west.
The lich of a frost giant citadel guard enters from the west.
The lich of a frost giant berserker enters from the west.

< 531h/531H 123v/129V Pos: standing >
You quickly scan the area.
You see nothing.

< 531h/531H 124v/129V Pos: standing >

< 531h/531H 125v/129V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        
   The Twisting Tunnels of the Durian Underdark  
   Court of the Muse                             (extremely good)
   The Battlefield                               (slightly evil)
   The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (good)
   Kobold Settlement                             (slightly good)
  *The High Moor Forest                          (extremely evil)
   The Stone Tomb of Kelek                       (slightly evil)
  *Orrak                                         (evil)
  *Pits of Cerberus                              (very evil)
  *Myrloch Vale                                  (very evil)
   Pharr Valley Swamp                            (slightly good)
  *Village of Werrun                             (good)
  *Nizari                                        (slightly evil)
  *The Dark Stone Tower of the Northern Realms   (slightly good)
  *Tower of High Sorcery                         (slightly good)
  *Bloodstone Keep                               (slightly good)
  *The Temple of the Sun                         (slightly evil)
   The Elemental Groves                          (slightly evil)
   Temple of Flames                              (slightly good)
   Drustl's Yerdonia Enslaved                    (slightly good)
   The Obsidian Citadel                          (good)
   The Ruins of Undermountain                    (good)
  *The Mountain of the Banished                  (slightly good)
  *Nakral's Crypt                                (slightly evil)
  *The Outcasts Tower                            (good)
  *Fort Boyard                                   (slightly evil)
  *Crystalspyre Mountains                        (very good)
  *The Prisons of Carthapia                      (slightly good)
  *Faerie Realm                                  (good)
   The Ruins of Tharnadia's Old Quarter          (slightly good)
   The Fields Between                            (good)
  *The Githyanki Fortress                        (evil)
  *Labyrinth of No Return                        (good)
   The Desert City of Venan'Trut                 (slightly good)
   Rogue Plains                                  (slightly evil)
  *City of Torrhan                               (slightly good)
  *The Lair of the Swamp Troll King              (slightly good)
   Zalkapfaan, City of the Headless Horde        (slightly good)
   New Cave city                                 (good)
  *Ice Tower                                     (slightly evil)
   Desolate Under Fire                           (slightly good)
  *The Citadel                                   (evil)
   The Twin Keeps of Devastated Tharnadia        (very good)
  *IceCrag Castle                                (good)
  *Prison of Fort Boyard                         (good)
   The Ancient Halls of Ironstar                 (good)
  *The Jade Empire                               (very evil)
  *Mazzolin                                      (good)
   Forest of Mir                                 (slightly good)
   Quintaragon Castle                            (slightly good)
   The Sky City of Ultarium                      (evil)
  *Lair of the Gibberling King                   (very evil)
  *Plane of Air                                  (good)
   The Kingdom of Torg                           (slightly good)
  *Tribal Oasis                                  (slightly good)
   The Para-Elemental Plane of Smoke             (slightly evil)
   Plane of Water                                (slightly good)
  *Shadamehr Keep                                (evil)
  *The Temple to Skrentherlog                    (very evil)
   Alatorin - the Forge City                     (good)
   The Trakkia Mountains                         (slightly good)
   The Ethereal Plane                            (slightly good)
  *The Caverns of Armageddon                     (very evil)
   The Forest City of Aravne                     (good)
  *Plane of Fire                                 (slightly good)
  *Ruined Temple of Tezcatlipoca                 (good)
   The Astral Plane                              (slightly evil)
  *Jotunheim                                     (slightly evil)
   The Transparent Tower                         (good)
  *Krethik Keep                                  (slightly evil)
   Temple of the Earth                           (evil)
   Sea Kingdom                                   (very good)
   Plane of Earth                                (slightly evil)
  *Sevenoaks                                     (slightly good)
   The Keep of Evil                              (slightly evil)
   The Forgotten Mansion                         (good)
  *Domain of Lost Souls                          (slightly evil)
   The Hall of Knighthood                        (slightly evil)
   The Depths of Duris                           (slightly good)
  *Arachdrathos Guilds                           (good)
   Valley of the Snow Ogres                      (slightly evil)
   The Great Shaboath                            (slightly good)
   The Tempest Court                             (slightly good)
   Pit of Dragons                                (good)
  *Ny'Neth                                       (slightly evil)
   Lost Temple of Tikitzopl                      (very good)
   The Scorched Valley                           (slightly good)
   The Realm of Barovia                          (very good)
   The Royal Mausoleum of Castle IceCrag         (good)
  *Plane of Fire, Brass                          (good)
   Githzerai Stronghold                          (slightly evil)
   Ceothia                                       (slightly good)
   Tiamat                                        (slightly good)
   The Fortress of Dreams                        (slightly good)
   Bahamut's Palace                              (slightly good)
   Dragonnia                                     (very good)
   The Charcoal Palace                           (slightly good)
   Vecna's Tomb                                  (slightly good)
   Ny'Neth's Stronghold                          (slightly good)
  *Apocalypse Castle                             (slightly good)
   The Realm of Barovia Continued                (slightly good)
  *The Hall of the Ancients                      (slightly good)
   The Bronze Citadel                            (slightly good)
   Ny'Neth's Stronghold Continued                (slightly evil)
   Negative Material Plane                       (good)
   Celestial Plane                               (slightly evil)
   The 222nd Layer of the Abyss                  (slightly good)
   Castle Ravenloft                              (good)

* = already completed this boot.

< 531h/531H 129v/129V Pos: standing >

< 531h/531H 129v/129V Pos: standing >
The Torvald passes between two war camps.
You extend your sights westward.
A Still River
Obvious exits: -N -E -W

< 531h/531H 129v/129V Pos: standing >

< 531h/531H 129v/129V Pos: standing >
You feel your skin soften and return to normal.

< 531h/531H 129v/129V Pos: standing >

< 531h/531H 129v/129V Pos: standing >
You feel your skin harden to stone.
The spirits of Du'Maathe Castle grant you their protection.

< 531h/531H 129v/129V Pos: standing >

< 531h/531H 129v/129V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.

< 531h/531H 129v/129V Pos: standing >
You eat the slab of beef.

< 531h/531H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >
You say in goblin 'kostchochie'

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >
You say in goblin 'kostchochie'

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >

      (                      )
      |\    _,--------._    / |
      | `.,'            `. /  |
      `  '              ,-'   '
       \/_         _   (     /
      (,-.`.    ,',-.`. `__,'
       |/#\ ),-','#\`= ,'.` |
       `._/)  -'.\_,'   ) ))|
       /  (_.)\     .   -'//
      (  /\____/\    ) )`'\
       \ |V----V||  ' ,    \
        |`- -- -'   ,'   \  \      _____
 ___    |         .'    \ \  `._,-'     `-
    `.__,`---^---'       \ ` -'
       -.______  \ . /  ______,-
You appear to be Kobold and is in excellent condition.
She's small in size.
She is in the front rank.
She seems to be moving much faster than normal..
Her body seems to be made of stone!

<worn as a badge>    an icy ruby badge from Du'Maathe Castle
<worn on head>       a blood-stained emerald crown from Du'Maathe Castle
<worn in ear>        a small copper colored earring [superior] (magic)
<worn in ear>        a superior crystal earring from Du'Maathe Castle
<worn on face>       a shark-skin mask
<worn around neck>   a coral torc [superior]
<worn around neck>   a coral torc [superior] [87%]
<worn on body>       a torn black velvet robe [poor] (magic) [78%]
<worn about body>    a shimmering green cloak (magic)
<worn on back>       a large leather backpack
<worn on tail>       a black ring etched with runes [superior] (glowing)
<worn about waist>   a blackened belt of the minotaur [superior] (magic)
<worn on belt buckle>a black leather tome with an embossed dracolich (magic) [72%]
<attached to belt>   a black leather tome with an embossed dracolich (magic) [84%]
<worn on arms>       some sleeves of stretched drow-skin
<held as shield>     a glowing hemp tower shield from Du'Maathe Castle
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic)
<worn around wrist>  a bracelet exclusive to the Llewyrr (magic)
<worn on hands>      a pair of taut dwarfhide gloves [poor]
<worn on finger>     a bloody emerald band from Du'Maathe Castle
<worn on finger>     an ashen gold band from Du'Maathe Castle
<primary weapon>     a flaming sword of the valkyrie [superior] (magic)
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       some patched platinum moccasins

< 534h/534H 129v/129V Pos: standing >
Saving Noir.

< 534h/534H 129v/129V Pos: standing >
Autosaving...

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >
You say in goblin 'kostchtchie'
The gate begins to hum, then glow brightly.
A magical force unlocks the gate.

< 534h/534H 129v/129V Pos: standing >

< 534h/534H 129v/129V Pos: standing >
A Gnome sneaks in from the north.

< 534h/534H 129v/129V Pos: standing >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 534h/534H 129v/129V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
You snap into visibility.
A swarm of insects's feeble sting grazes you.
The lich of a frost giant citadel guard snaps into visibility.
A Gnome shatters the fabric of reality
sending ripples of ChAoTiC energy flowing into the lich of a frost giant citadel guard.
A Gnome seems to focus for a moment, and his spell bursts through the lich of a frost giant citadel guard's magical barrier!
BOOOOOOOOOM!
the lich of a frost giant citadel guard explodes in flames as a GIGANTIC fireball engulfs him.
A glint of maddening touches the lich of a frost giant citadel guard's eyes
as unseen powers corrupt it.
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
OUCH!  That really did HURT!
Twin bolts of writhing power slam into your chest.
OUCH!  That really did HURT!
BOOOOOOOOOM!
You explode in flames as a GIGANTIC fireball engulfs you.
OUCH!  That really did HURT!
A tentacle of solified mist coils itself around you
tossing you to the ground.

< 257h/534H 129v/129V Pos: sitting >
< T: Noir TP: sit TC: nasty wounds E: insects sta EP: excellent >
 A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 257h/534H 129v/129V Pos: sitting >
< T: Noir TP: sit TC: nasty wounds E: insects sta EP: excellent >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
A Gnome's force missile slams into you.
OUCH!  That really did HURT!
A Gnome's force missile slams into you.
You wish that your wounds would stop BLEEDING so much!

< 56h/534H 129v/129V Pos: sitting >
< T: Noir TP: sit TC: awful E: insects sta EP: excellent >
 A Gnome starts casting an offensive spell called 'solbeeps missile barrage'.
A Gnome snaps into visibility.

< 56h/534H 129v/129V Pos: sitting >
< T: Noir TP: sit TC: awful E: insects sta EP: excellent >
 Your fine slash strikes a swarm of insects.
A swarm of insects's feeble sting wounds you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's feeble sting wounds you.
You wish that your wounds would stop BLEEDING so much!
A swarm of insects's feeble sting wounds you.
You wish that your wounds would stop BLEEDING so much!

< 53h/534H 129v/129V Pos: sitting >
< T: Noir TP: sit TC: awful E: insects sta EP: few scratches >
 A Still River Outside a Metal Gate
Obvious exits: -N -E -S# -W
A swarm of insects stands in mid-air here, fighting YOU! (minion) 
A Gnome (tiny) BOOOOOOOOOM! of The Empire stands in mid-air here. (casting) (Gold Aura)
*The lich of a frost giant berserker stands here. (minion) 
*The lich of a frost giant citadel guard stands here. (minion) 
The lich of a frost giant citadel guard stands here. (minion) 

< 53h/534H 129v/129V Pos: sitting >
< T: Noir TP: sit TC: awful E: insects sta EP: few scratches >
 You scramble madly to your feet!

< 53h/534H 129v/129V Pos: standing >
< T: Noir TP: sta TC: awful E: insects sta EP: few scratches >
 A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'garbzzsg wuggurz babragruoz'
A Gnome's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome's grin is the last thing you see before their force missile bashes you into a pulpy mess.
Your coral torc [superior] was completely destroyed by the massive blow!
Your bloody emerald band from Du'Maathe Castle was completely destroyed by the massive blow!
Your pair of flayed illithid hide leggings [superior] was completely destroyed by the massive blow!