<primary weapon> a steel warhammer
Elders Room in the House of Clan Flame Eye
Obvious exits: -E#
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
The clan elder demonstrates a spell.
< 1h/151H 110v/111V Pos: standing >
You are carrying: (0/10)
Nothing.
< 3h/151H 111v/111V Pos: standing >
The clan elder starts casting a spell.
< 3h/151H 111v/111V Pos: standing >
The clan elder completes his spell...
The clan elder utters the words 'sfahzqhuai yfaw qare'
< 4h/151H 111v/111V Pos: standing >
You will now load with newbie EQ when you die.
< 4h/151H 111v/111V Pos: standing >
You get a steel warhammer.
< 5h/151H 111v/111V Pos: standing >
You do not seem to have the 'warhamm'.
< 5h/151H 111v/111V Pos: standing >
The clan elder starts casting a spell.
< 5h/151H 111v/111V Pos: standing >
You sit down and relax.
< 5h/151H 111v/111V Pos: sitting >
You are currently praying for the following spells:
15 seconds: ( 3rd) cause critical
27 seconds: ( 2nd) cause serious
36 seconds: ( 1st) armor
45 seconds: ( 1st) cause light
53 seconds: ( 1st) cause light
62 seconds: ( 1st) cause light
71 seconds: ( 1st) cause light
83 seconds: ( 2nd) cause serious
95 seconds: ( 2nd) cause serious
108 seconds: ( 2nd) cause serious
120 seconds: ( 2nd) cause serious
132 seconds: ( 2nd) cause serious
141 seconds: ( 1st) cause light
150 seconds: ( 1st) armor
You can pray no more spells.
You continue your praying.
< 5h/151H 111v/111V Pos: sitting >
You start meditating...
< 5h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...
< 6h/151H 111v/111V Pos: sitting >
You stop meditating.
You wield a steel warhammer.
< 7h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.
< 7h/151H 111v/111V Pos: sitting >
Pardon?
< 7h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...
< 8h/151H 111v/111V Pos: sitting >
You start meditating...
< 8h/151H 111v/111V Pos: sitting >
You have finished praying for cause critical.
< 9h/151H 111v/111V Pos: sitting >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 10h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.
< 13h/151H 111v/111V Pos: sitting >
You have finished praying for armor.
< 15h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.
< 16h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...
A clansdwarf looks vitalized.
< 17h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.
< 17h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.
< 19h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.
< 20h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...
< 21h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.
< 22h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.
< 24h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.
< 27h/151H 111v/111V Pos: sitting >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 30h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.
< 30h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.
< 31h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...
< 31h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.
< 34h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.
< 37h/151H 111v/111V Pos: sitting >
You have finished praying for cause serious.
< 40h/151H 111v/111V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 1 - cause critical
( 2nd circle) 6 - cause serious
( 1st circle) 1 - armor
4 - cause light
And you are currently praying for the following spells:
6 seconds: ( 1st) cause light
15 seconds: ( 1st) armor
You can pray no more spells.
< 40h/151H 111v/111V Pos: sitting >
You have finished praying for cause light.
< 42h/151H 111v/111V Pos: sitting >
You stop meditating.
You purge 'cause critical' from your thoughts.
< 43h/151H 111v/111V Pos: sitting >
You are praying for cure critic, which will take about 15 seconds.
< 43h/151H 111v/111V Pos: sitting >
You start meditating...
< 43h/151H 111v/111V Pos: sitting >
You have finished praying for armor.
< 44h/151H 111v/111V Pos: sitting >
You have finished praying for cure critic.
Your prayers are complete.
< 48h/151H 111v/111V Pos: sitting >
You clamber to your feet.
< 49h/151H 111v/111V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 49h/151H 111v/111V Pos: standing >
Um . . . you made a typo!
< 51h/151H 111v/111V Pos: standing >
The clan elder starts casting a spell.
< 51h/151H 111v/111V Pos: standing >
1st CIRCLE:
armor
bless
cause light
cure light
detect evil
detect good
detect magic
turn undead
2nd CIRCLE:
blindness
cause serious
cure serious
preserve
protection from cold
protection from fire
slow poison
word of command
3rd CIRCLE:
cause critical
cure blind
cure critic
dispel evil
dispel good
earthquake
remove poison
sense life
4th CIRCLE:
cure disease
invigorate
protection from acid
protection from evil
protection from gas
protection from good
protection from lightning
remove curse
self comprehension
summon
5th CIRCLE:
destroy undead
heal
soulshield
vitality
6th CIRCLE:
continual light
curse
darkness
fear
flame strike
harm
negative energy barrier
7th CIRCLE:
full heal
lesser resurrect
water breathing
8th CIRCLE:
dispel magic
mass heal
9th CIRCLE:
holy word
plane shift
resurrect
silence
unholy word
word of recall
10th CIRCLE:
accelerated healing
full harm
taint
11th CIRCLE:
group recall
mass preserve
true seeing
12th CIRCLE:
miracle
< 51h/151H 111v/111V Pos: standing >
The clan elder completes his spell...
The clan elder utters the word 'fido'
< 52h/151H 111v/111V Pos: standing >
You start chanting...
< 55h/151H 111v/111V Pos: standing >
Casting: cure critic *
< 56h/151H 111v/111V Pos: standing >
You complete your spell...
You feel MUCH better!
< 82h/151H 111v/111V Pos: standing >
You sit down and relax.
< 82h/151H 111v/111V Pos: sitting >
You have memorized the following spells:
( 2nd circle) 6 - cause serious
( 1st circle) 2 - armor
5 - cause light
And you are currently praying for the following spells:
15 seconds: ( 3rd) cure critic
You can pray no more spells.
You continue your praying.
< 82h/151H 111v/111V Pos: sitting >
You start meditating...
< 82h/151H 111v/111V Pos: sitting >
You have finished praying for cure critic.
Your prayers are complete.
< 86h/151H 111v/111V Pos: sitting >
You clamber to your feet.
< 86h/151H 111v/111V Pos: standing >
Hint: Type "forget (spell name)" to free up a spell slot. Alternately, you can "forget all" to free all your spell slots.
< 91h/151H 111v/111V Pos: standing >
Autosaving...
< 98h/151H 111v/111V Pos: standing >
You are already standing.
< 104h/151H 111v/111V Pos: standing >
You start chanting...
< 104h/151H 111v/111V Pos: standing >
You complete your spell...
You feel MUCH better!
< 132h/151H 111v/111V Pos: standing >
You sit down and relax.
< 132h/151H 111v/111V Pos: sitting >
You purge 'cure critic' from your thoughts.
< 133h/151H 111v/111V Pos: sitting >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 134h/151H 111v/111V Pos: sitting >
You are praying for cause critical, which will take about 15 seconds.
< 134h/151H 111v/111V Pos: sitting >
You start meditating...
< 134h/151H 111v/111V Pos: sitting >
The clan elder starts casting a spell.
< 137h/151H 111v/111V Pos: sitting >
The clan elder completes his spell...
< 137h/151H 111v/111V Pos: sitting >
You have finished praying for cause critical.
Your prayers are complete.
< 138h/151H 111v/111V Pos: sitting >
You clamber to your feet.
< 138h/151H 111v/111V Pos: standing >
Elders Room in the House of Clan Flame Eye
Obvious exits: -E#
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A stout cudgel carved from oak wood lies here.
A large stone warhammer has been dropped here.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
A clansdwarf watches over the elders room.
The clan elder demonstrates a spell.
< 145h/151H 111v/111V Pos: standing >
You are already standing.
< 145h/151H 111v/111V Pos: standing >
You start chanting...
< 145h/151H 111v/111V Pos: standing >
You complete your spell...
Bands of magic armor wrap around you!
< 145h/151H 111v/111V Pos: standing >
Ok.
< 145h/151H 111v/111V Pos: standing >
A North-South Hallway
Obvious exits: -N -W
< 146h/151H 110v/111V Pos: standing >
A North-South Hallway
Obvious exits: -N -S -W#
< 146h/151H 109v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 146h/151H 109v/111V Pos: standing >
House of Clan Flame Eye
Obvious exits: -N -E# -S -W#
< 146h/151H 109v/111V Pos: standing >
The door seems to be closed.
< 146h/151H 109v/111V Pos: standing >
Ok.
< 146h/151H 110v/111V Pos: standing >
A Covered Walkway
Obvious exits: -E -W
< 146h/151H 109v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart.
A pregnant duergar looks through the merchants carts.
< 147h/151H 110v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -E -S
A clansdwarf watches the area closely.
A duergar merchant watches his cart closely.
A clansdwarf watches the area closely.
< 147h/151H 109v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -S
A cavern snake coils and strikes.
A cavern snake coils and strikes.
< 147h/151H 108v/111V Pos: standing >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
A cavern snake suddenly attacks YOU!
A cavern snake misses you.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
Pardon?
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
A cavern snake dodges your futile attack.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
A clansdwarf frowns in boredom at the obviously one-sided struggle.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: excellent >
[Damage: 5 ] Your fine crush enshrouds a cavern snake in a mist of blood.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: nasty wounds >
A cavern snake misses you.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: nasty wounds >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: nasty wounds >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: nasty wounds >
[Damage: 4 ] Your fine crush enshrouds a cavern snake in a mist of blood.
A cavern snake is stunned!
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: bleeding, close to death >
A clansdwarf enters from the south.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: bleeding, close to death >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: bleeding, close to death >
A cavern snake misses you.
< 147h/151H 109v/111V Pos: standing >
< T: Vlad TP: sta TC:few scratches E: snake sta EP: bleeding, close to death >
[Damage: 4 ] Your fine crush causes a cavern snake to grimace in pain.
A cavern snake is incapacitated and will slowly die, if not aided.
< 147h/151H 109v/111V Pos: standing >
<A cavern snake misses you.
< 147h/151H 109v/111V Pos: standing >
<You dodge a cavern snake's vicious attack.
[Damage: 5 ] Your fine crush hits a cavern snake.
A cavern snake is mortally wounded, and will die soon, if not aided.
< 147h/151H 109v/111V Pos: standing >
<[Damage: 1 ] You kick a cavern snake in the rump with such force that it keels over dead.
A cavern snake is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a cavern snake's gurgling and choking signals its demise.
< 147h/151H 109v/111V Pos: standing >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
The Path of Clans
Obvious exits: -N -S
Fresh blood splatters cover the area.
The corpse of a cavern snake is lying here.
A clansdwarf watches the area closely.
A clansdwarf looks through the merchants carts.
A cavern snake stands here, fighting YOU!
< 147h/151H 109v/111V Pos: standing >
You dodge a cavern snake's vicious attack.
< 147h/151H 109v/111V Pos: standing >
Northeast Corner of Strongstone Circle
Obvious exits: -N -E -S -W
A clansdwarf shouts as he pushes his cart.
< 147h/151H 108v/111V Pos: standing >
Strongstone Circle
Obvious exits: -N -S
< 147h/151H 108v/111V Pos: standing >
Southeast Corner of Strongstone Circle
Obvious exits: -N -W
< 147h/151H 107v/111V Pos: standing >
Strongstone Circle
Obvious exits: -E -W
A cavern snake coils and strikes.
A cavern snake coils and strikes.
A cavern snake coils and strikes.
A cavern snake coils and strikes.
< 147h/151H 107v/111V Pos: standing >
Strongstone Pavilion
Obvious exits: -E -S -W
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large pool of water surrounds a statue.
A large stone statue stands here.
A clansdwarf sits atop a large steeder.
The Khildarak Quartermaster stands here.
< 147h/151H 106v/111V Pos: standing >
The Bottom Of A Carved Stairway
Obvious exits: -N -U
< 147h/151H 105v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 147h/151H 105v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 147h/151H 104v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 147h/151H 103v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 147h/151H 103v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 147h/151H 102v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 147h/151H 101v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 148h/151H 101v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -N -U -D
< 148h/151H 100v/111V Pos: standing >
A Stairway Carved In Stone
Obvious exits: -U -D
< 148h/151H 100v/111V Pos: standing >
A Wide And Spacious Overlook
Obvious exits: -S# -D
< 148h/151H 99v/111V Pos: standing >
Alas, you cannot go that way. . . .
< 148h/151H 99v/111V Pos: standing >
Ok.
< 148h/151H 101v/111V Pos: standing >
Before The Gates of the Khildarak Stronghold
Obvious exits: -N -S
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
A duergar guard watches the area intently
< 148h/151H 100v/111V Pos: standing >
The Top Of A Sloping Passage
Obvious exits: -N -E -W
A clansdwarf watches the area closely.
A black-clothed duergar sentry hides in the shadows.
< 148h/151H 99v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
< 149h/151H 98v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
< 149h/151H 96v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
A clansdwarf sits atop a large steeder.
< 149h/151H 95v/111V Pos: standing >
A Sloping Passage
Obvious exits: -E -W
An intent duergar inquisitor searches the town for invaders.
< 149h/151H 93v/111V Pos: standing >
The Base Of A Steep Slope
Obvious exits: -E -S
< 149h/151H 91v/111V Pos: standing >
A Carved Passage
Obvious exits: -N -S
A clansdwarf sits atop a large steeder.
< 149h/151H 90v/111V Pos: standing >
A Narrow Passage
Obvious exits: -N
< 149h/151H 89v/111V Pos: standing >
< 150h/151H 92v/111V Pos: standing >
A Crack In The Cliff Face
Obvious exits: -D
< 150h/151H 92v/111V Pos: standing >
Below the Khildarak Stronghold
Obvious exits: -E -U
< 150h/151H 92v/111V Pos: standing >
Nearing the Khildarak Stronghold
Obvious exits: -E -S -W
< 150h/151H 92v/111V Pos: standing >
An Outpost on the Road to the Khildarak Stronghold
Obvious exits: -N -E -S
< 151h/151H 93v/111V Pos: standing >
The Great Road of the Khildarak Stronghold
Obvious exits: -N -E -W
< 151h/151H 93v/111V Pos: standing >
Hint: Remember that this is Duris and there are no safe zones or areas. Disguised assassins, thieves, and illusionists wait around every corner. Be careful and have fun.
< 151h/151H 111v/111V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 151h/151H 111v/111V Pos: standing >
Autosaving...
< 151h/151H 111v/111V Pos: standing >
Hint: Wisdom determines how quickly Priest classes pray for spells.
< 151h/151H 111v/111V Pos: standing >
A giant centipede enters from the north.
< 151h/151H 111v/111V Pos: standing >
A giant centipede suddenly attacks YOU!
A giant centipede misses you.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: excellent >
A giant centipede misses you.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: excellent >
[Damage: 5 ] Your fine crush enshrouds a giant centipede in a mist of blood.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
You dodge a giant centipede's vicious attack.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
A giant centipede dodges your futile attack.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
You dodge a giant centipede's vicious attack.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
A giant centipede misses you.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
A giant centipede dodges your futile attack.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
A giant centipede misses you.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
A giant centipede dodges your futile attack.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
A giant centipede misses you.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: nasty wounds >
[Damage: 3 ] Your decent crush seriously wounds a giant centipede.
You dodge a giant centipede's vicious attack.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: awful >
You dodge a giant centipede's vicious attack.
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: giant sta EP: awful >
[Damage: 5 ] Your fine crush causes a giant centipede to grimace in pain.
A giant centipede is incapacitated and will slowly die, if not aided.
< 151h/151H 111v/111V Pos: standing >
<[Damage: 5 ] Your crush hits a giant centipede.
A giant centipede is mortally wounded, and will die soon, if not aided.
< 151h/151H 111v/111V Pos: standing >
<[Damage: 1 ] Your final crushing blow caves in a giant centipede's chest, and it dies rather quickly.
A giant centipede is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a giant centipede's gurgling and choking signals its demise.
< 151h/151H 111v/111V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 151h/151H 111v/111V Pos: standing >
Someone plays a song to lift his spirit off the ground.
You fly through the air, free as a bird!
< 151h/151H 111v/111V Pos: standing >
A lich wizard snaps into visibility.
A lich wizard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 151h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC:excellent E: a lich wizard sta EP: excellent >
A lich wizard snaps into visibility.
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
OUCH! That really did HURT!
You scream in pain as a lich wizard's pierce tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 11h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC: awful E: a lich wizard sta EP: excellent >
Someone plays a song to lift his spirit off the ground.
< 11h/151H 111v/111V Pos: standing >
< T: Vlad TP: sta TC: awful E: someone sta EP: excellent >
A lich wizard snaps into visibility.
A lich wizard dances an acrobatic maneuver in battle, tripping you.
< 11h/151H 111v/111V Pos: sitting >
< T: Vlad TP: sit TC: awful E: a lich wizard sta EP: excellent >
Someone parries your futile lunge at him.
A lich wizard snaps into visibility.
< 11h/151H 111v/111V Pos: sitting >
< T: Vlad TP: sit TC: awful E: a lich wizard sta EP: excellent >
A lich wizard snaps into visibility.
You scream in pain as a lich wizard's pierce tears into your flesh.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -6h/151H 111v/111V Pos: sitting >