<worn as a badge> a wisp of shimmering faerie light of constitution (illuminating)
<worn on head> the diamond crown of Winduin (glowing) [50%]
<worn on eyes> a blood soaked eyepatch of precision (magic)
<worn in ear> a dangling bloodstone earring (magic) (glowing) [81%]
<worn in ear> an ear clasp of petrified dragon claws (magic) (illuminating)
<worn on face> a mask of dragonscale [superior] (magic)
<worn around neck> a collar of razor-sharp mithril blades (magic) (glowing)
<worn around neck> a collar of razor-sharp mithril blades [superior] (magic) (glowing)
<worn on body> the platemail of the Nessus royal guard of dexterity (invis) (magic) (glowing) (humming)
<worn about body> the masters cloak (glowing)
<worn on back> a black rucksack with a gale crest [56%]
<worn as quiver> a fringed quiver (illuminating)
<worn about waist> the woven entrails of an unfortunate soul of endurance [51%]
<worn on belt buckle>a hand-carved yo-yo [38%]
<attached to belt> a large tome engulfed in blue flames (magic) (humming) [52%]
<attached to belt> a metal flask marked "word of recall" (glowing) [86%]
<worn on arms> a thick seashell armplates [59%]
<worn around wrist> a pitch-black bracelet [superior] (magic) [89%]
<worn around wrist> a pitch-black bracelet of damage (magic) [86%]
<worn on hands> a pair of pale, misty gloves[83h 44m 7s]
<worn on finger> a thick and jagged onyx ring
<worn on finger> a small emerald ring
<primary weapon> a green bladed dagger named 'Sepsis' (magic) (humming)
<held> a brass lyre covered in red flames (humming) [83%]
<worn on legs> a pair of dragonscale leg plates (magic) [43%]
<worn on feet> the boots of the dreamer of agility (magic)
..*.^........
.^^M..*M^..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 501h/501H 100v/102V Pos: standing >
^MMMMM+MM^^
**^MMMM^MMMMM
*****MMMMMMMMMM
....***^MMM^^^^.M
***.....M^M^...M.
.++++++.@+..M..*.
******.....^..***
*****......^^..**
.**.^......^...
.*.^.........
^^M..*M^...
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 501h/501H 100v/102V Pos: standing >
You quickly scan the area.
A hungry ettercap who is rather far off to your east.
< 501h/501H 100v/102V Pos: standing >
MMMMM+MM^^^
*^MMMM^MMMMMM
****MMMMMMMMMM^
...***^MMM^^^^.M.
**.....M^M^...M..
++++++..@..M..*..
*****.....^..***
****......^^..***
**.^......^...*
*.^.........*
^M..*M^...*
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 98v/102V Pos: standing >
You sing a song to lift the spirits high.
< 501h/501H 98v/102V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S
< 501h/501H 101v/102V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S
You sense a lifeform nearby.
< 501h/501H 97v/102V Pos: standing >
Along an Orc Trade Path
Obvious exits: -E -S
An Orc trader stands by the side of the road here.(Red Aura)
< 501h/501H 93v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 95v/102V Pos: standing >
Alas, you cannot go that way. . . .
< 501h/501H 97v/102V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -W
You sense a lifeform nearby.
< 501h/501H 95v/102V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S
< 501h/501H 93v/102V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S
You sense a lifeform nearby.
< 501h/501H 91v/102V Pos: standing >
Along an Orc Trade Path
Obvious exits: -N -S
< 501h/501H 89v/102V Pos: standing >
^.***+*****
MM^.**.***.**
^MM^...+**...*.
^^MMMM..+*.......
*^MMMMM.+.^..^^^^
**^MMMMM@MM^^^MMM
***^MMMM^MMMMMMMM
*****MMMMMMMMMM^^
..***^MMM^^^^.M
.....M^M^...M
+++..+..M..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 90v/102V Pos: standing >
..***++.+**
M^.***+******
MMM^.**.***.**.
^^MM^...+**...*..
^^MMMM..+*.......
*^MMMMM.@.^..^^^^
**^MMMMM+MM^^^MMM
***^MMMM^MMMMMMMM
****MMMMMMMMMM^
.***^MMM^^^^.
....M^M^...
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 91v/102V Pos: standing >
***.****.*.
...***++.+**.
MM^.***+******.
MMMM^.**.***.**..
^^MM^...+**...*..
^^MMMM..@*.......
*^MMMMM.+.^..^^^^
**^MMMMM+MM^^^MMM
**^MMMM^MMMMMMM
***MMMMMMMMMM
***^MMM^^^^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 92v/102V Pos: standing >
***...M*+*.
.***.****.*..
M...***++.+**..
MMM^.***+******.
MMMM^.**.***.**..
^^MM^...@**...*..
^^MMMM..+*.......
*^MMMMM.+.^..^^^^
*^MMMMM+MM^^^MM
*^MMMM^MMMMMM
**MMMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 95v/102V Pos: standing >
*.. ..+.
****...M*+*.
^.***.****.*..
MM...***++.+**..
MMM^.***+******.
MMMM^.**@***.**..
^^MM^...+**...*..
^^MMMM..+*.......
^MMMMM.+.^..^^^
^MMMMM+MM^^^M
^MMMM^MMMMM
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 501h/501H 96v/102V Pos: standing >
*++.+
**+****
**.@**.
..+**..
.+*..
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 501h/501H 97v/102V Pos: standing >
You quickly scan the area.
A huge hippogryph who is rather far off to your north.
< 501h/501H 99v/102V Pos: standing >
++.+*
*+*****
*.*@*.*
.+**...
+*...
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 501h/501H 99v/102V Pos: standing >
+.+**
+******
.**@.**
+**...*
*....
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 501h/501H 99v/102V Pos: standing >
**.*.
++.+**.
+**@***
.***.**
**...
A Dense Patch of Spruce Trees
Obvious exits: -N -E -S -W
< 501h/501H 99v/102V Pos: standing >
.^.
.. ..+.
***...M*+*.
***.****.*..
..***++.@**..
^.***+******.
M^.**.***.**..
^...+**...*....
M..+*.......M
M.+.^..^^^^
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 99v/102V Pos: standing >
. .^.
*.. ..+.
***...M*+*.
***.****@*..
..***++.+**..
^.***+******.
^.**.***.**..
...+**...*...
..+*.......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 501h/501H 101v/102V Pos: standing >
.. .^.
*.. ..+.
***...M*@*.
***.****.*..
..***++.+**..
.***+******.
.**.***.**..
..+**...*..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 99v/102V Pos: standing >
You sing a song to lift the spirits high.
.
.. .^.
*.. ..@.
***...M*+*.
***.****.*..
.***++.+**..
***+******.
**.***.**..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 501h/501H 98v/102V Pos: standing >
. .^.
.. ..+@
**...M*+*.
**.****.*..
***++.+**..
**+******.
*.***.**..
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 501h/501H 101v/102V Pos: standing >
. .^@
.. ..+.
**...M*+*.
*.****.*..
**++.+**..
*+******.
Rugged Grasslands Along the Coast
Obvious exits: -N -E -S -W
< 501h/501H 99v/102V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands with his companions here.
A Soldier of Fortune stands here pondering his next move.
< 501h/501H 99v/102V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 501h/501H 99v/102V Pos: standing >
You stop your song.
< 501h/501H 102v/102V Pos: standing >
Pardon?
< 501h/501H 102v/102V Pos: standing >
You stop using a musical horn made from a ogre-magi horn.
< 492h/492H 102v/102V Pos: standing >
You hold a brass lyre covered in red flames.
< 492h/492H 102v/102V Pos: standing >
You haven't regained your composure.
< 492h/492H 102v/102V Pos: standing >
You quickly scan the area.
A soldier of fortune who is close by to your east.
A soldier of fortune who is close by to your east.
An orc gate guard who is a brief walk away to your west.
An orc gate guard who is a brief walk away to your west.
An orc gate guard who is a brief walk away to your west.
< 492h/492H 102v/102V Pos: standing >
You haven't regained your composure.
< 492h/492H 102v/102V Pos: standing >
You place the boots of the dreamer of agility on your feet.
< 492h/492H 102v/102V Pos: standing >
You haven't regained your composure.
< 512h/512H 102v/102V Pos: standing >
The Road to Storm Port
Obvious exits: -E -W
< 512h/512H 100v/102V Pos: standing >
Before the East Gates
Obvious exits: -E -W
< 512h/512H 98v/102V Pos: standing >
You start playing your brass lyre covered in red flames and singing aloud.
< 512h/512H 99v/102V Pos: standing >
East Gates of Storm Port
Obvious exits: -E -W#
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
An Orc guards the gates from invaders here.(Red Aura)
< 512h/512H 98v/102V Pos: standing >
The gate seems to be closed.
< 512h/512H 99v/102V Pos: standing >
The gate seems to be closed.
< 512h/512H 100v/102V Pos: standing >
The gate seems to be closed.
< 512h/512H 101v/102V Pos: standing >
Ok.
< 512h/512H 102v/102V Pos: standing >
You quickly scan the area.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A stray dog who is close by to your west.
A young orc soldier who is close by to your west.
A young orc soldier who is not far off to your west.
An orc city guard who is not far off to your west.
An orc merchant who is a brief walk away to your west.
< 512h/512H 102v/102V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W
A stray dog spends his days chasing rats through the back alleys.
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
< 512h/512H 101v/102V Pos: standing >
Ok.
< 512h/512H 101v/102V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A black crow who is close by to your north.
An orc merchant who is close by to your north.
An orc female who is not far off to your north.
An orc commoner who is not far off to your north.
An Orc who is rather far off to your north.
A stray dog who is in the distance to your north.
A young orc soldier who is close by to your west.
An orc city guard who is close by to your west.
An orc merchant who is not far off to your west.
< 512h/512H 101v/102V Pos: standing >
< 512h/512H 101v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 512h/512H 101v/102V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A black crow who is close by to your north.
An orc merchant who is close by to your north.
An orc female who is not far off to your north.
An orc commoner who is not far off to your north.
A black crow who is rather far off to your north.
An Orc who is in the distance to your north.
A stray dog who is in the distance to your north.
A young orc soldier who is close by to your west.
An orc city guard who is close by to your west.
An orc merchant who is not far off to your west.
< 512h/512H 102v/102V Pos: standing >
Pardon?
< 512h/512H 102v/102V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 512h/512H 102v/102V Pos: standing >
Looks like an exit.
You extend your sights northward.
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 512h/512H 102v/102V Pos: standing >
You quickly scan the area.
An orc city guard who is close by to your north.
A black crow who is close by to your north.
An orc merchant who is close by to your north.
An orc female who is not far off to your north.
An orc commoner who is not far off to your north.
An Orc who is in the distance to your north.
A stray dog who is in the distance to your north.
A young orc soldier who is close by to your west.
An orc city guard who is close by to your west.
An orc merchant who is not far off to your west.
< 512h/512H 102v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 512h/512H 102v/102V Pos: standing >
< 512h/512H 102v/102V Pos: standing >
Gale Road
Obvious exits: -N -S -U
An Orc city guard walks here, most likely abusing his power.(Red Aura)
A black crow hops through the streets, pecking at trash.
An Orc merchant wanders the city, selling his wares.(Red Aura)
< 512h/512H 101v/102V Pos: standing >
An orc city guard leaves up.
< 512h/512H 101v/102V Pos: standing >
Looks like an exit.
You extend your sights northward.
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
< 512h/512H 101v/102V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves you are carrying.
< 512h/512H 101v/102V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)
< 512h/512H 100v/102V Pos: standing >
Looks like an exit.
You extend your sights northward.
Gale Road
Obvious exits: -N -E -S
< 512h/512H 100v/102V Pos: standing >
Gale Road
Obvious exits: -N -E -S
< 512h/512H 101v/102V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
An Orc who is a brief walk away to your north.
A harbour worker who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
The harbour master who is in the distance to your east.
An orc dock guard who is in the distance to your east.
An orc female who is close by to your south.
An orc commoner who is close by to your south.
A black crow who is not far off to your south.
An orc merchant who is not far off to your south.
< 512h/512H 101v/102V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
An Orc who is a brief walk away to your north.
A harbour worker who is a brief walk away to your east.
An orc sailor who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
The harbour master who is in the distance to your east.
An orc dock guard who is in the distance to your east.
An orc female who is close by to your south.
An orc commoner who is close by to your south.
A black crow who is not far off to your south.
An orc merchant who is not far off to your south.
A stray dog who is a brief walk away to your south.
< 512h/512H 101v/102V Pos: standing >
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U
< 512h/512H 100v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Pardon?
< 512h/512H 100v/102V Pos: standing >
An Orc enters from the north.
< 512h/512H 102v/102V Pos: standing >
Gale Road
Obvious exits: -N -E -S
< 512h/512H 101v/102V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W
< 512h/512H 100v/102V Pos: standing >
You quickly scan the area.
A harbour worker who is not far off to your east.
An orc sailor who is not far off to your east.
An orc dock guard who is a brief walk away to your east.
An orc shipwright who is a brief walk away to your east.
An orc sailor who is rather far off to your east.
The harbour master who is rather far off to your east.
An Orc who is close by to your west.
< 512h/512H 102v/102V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An Orc (medium) stands here.(Red Aura)
< 512h/512H 101v/102V Pos: standing >
You snap into visibility.
You stealthily position yourself behind an Orc, circling him.
< 512h/512H 101v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: An Orc sta EP: excellent >
You snap into visibility.
An Orc attacks you. [0 hits]
< 512h/512H 101v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: An Orc sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 512h/512H 101v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: An Orc sta EP: excellent >
You snap into visibility.
You do an amazing maneuver, tripping an Orc.
< 512h/512H 101v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: An Orc ass EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 22 ] [Damage: 22 ] [Damage: 22 ] [Damage: 28 ] [Damage: 25 ] You attack an Orc. [5 hits]
< 512h/512H 101v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: An Orc ass EP: nasty wounds >
You snap into visibility.
An Orc attacks you. [0 hits]
< 512h/512H 101v/102V Pos: standing >
< T: Raksha TP: sta TC:excellent E: An Orc ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] [Damage: 22 ] [Damage: 22 ] An Orc is mortally wounded, and will die soon, if not aided.
You attack an Orc. [3 hits]
< 512h/512H 101v/102V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 512h/512H 102v/102V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
An orc sailor who is not far off to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is rather far off to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
A black crow who is close by to your south.
An orc female who is close by to your south.
An orc commoner who is close by to your south.
A black crow who is not far off to your south.
A stray dog who is a brief walk away to your south.
< 512h/512H 102v/102V Pos: standing >
You quickly scan the area.
A stray dog who is not far off to your north.
An orc sailor who is not far off to your east.
A harbour worker who is a brief walk away to your east.
The harbour master who is rather far off to your east.
An orc dock guard who is rather far off to your east.
An orc shipwright who is rather far off to your east.
An orc sailor who is in the distance to your east.
A black crow who is close by to your south.
An orc female who is close by to your south.
An orc commoner who is close by to your south.
A black crow who is not far off to your south.
A stray dog who is a brief walk away to your south.
< 512h/512H 102v/102V Pos: standing >
You snap into visibility.
[Damage: 2 ] An Orc makes a strange sound but is suddenly very silent as you place a green bladed dagger named 'Sepsis' in his back.
An Orc's steel dagger was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.