<worn on head> a sinister gem helm from Krethik Keep
<worn in ear> a small copper colored earring [superior] (magic)
<worn on face> mask of battles past [poor]
<worn around neck> a masterly-crafted steel torque from Du'Maathe Castle
<worn around neck> a fragile crystal collar from Du'Maathe Castle
<worn on body> a robe of glittering icicles [poor] (magic) [63%]
<worn about body> a cloak of deva's feathers [superior]
<worn on back> a well crafted backpack (magic)
<worn on tail> a black ring etched with runes [superior] (glowing)
<worn about waist> a blackened belt of the minotaur [poor] (magic)
<worn on belt buckle>a gnomish notebook
<attached to belt> a gnomish notebook [28%]
<worn on arms> some sleeves of stretched drow-skin of endurance
<held as shield> a sparkling flesh shield from Du'Maathe Castle
<worn around wrist> a small bracelet made of roots [superior] [74%]
<worn around wrist> a bracelet exclusive to the Llewyrr (magic)
<worn on hands> a pair of taut dwarfhide gloves [poor]
<worn on finger> a glowing electrum ring [superior] (magic)
<worn on finger> a thick bone ring [superior] (magic) (glowing)
<primary weapon> a death sickle (glowing)
<worn on legs> a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet> a pair of boots lined in mist [superior] (magic)
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 527h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 527h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 527h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 527h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 528h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 528h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 528h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 528h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 528h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 528h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 528h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 528h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 528h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 528h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 529h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 529h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 529h/531H 142v/142V Pos: standing >
You quickly scan the area.
A castle guest who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
A Du'Maathe castle guard who is in the distance to your west.
< 529h/531H 142v/142V Pos: standing >
You start chanting...
< 529h/531H 142v/142V Pos: standing >
Casting: vampiric trance
< 529h/531H 142v/142V Pos: standing >
You complete your spell...
The wraith of a Du'Maathe castle guard stops following you.
the wraith of a Du'Maathe castle guard is no longer in your group.
The lich of the captain of the Du'Maathe castle guard stops following you.
the lich of the captain of the Du'Maathe castle guard is no longer in your group.
The lich of the captain of the Du'Maathe castle guard suddenly attacks YOU!
The lich of the captain of the Du'Maathe castle guard's fine punch wounds you.
The wraith of a Du'Maathe castle guard stops following you.
the wraith of a Du'Maathe castle guard is no longer in your group.
The lich of an elite Du'Maathe castle guard stops following you.
the lich of an elite Du'Maathe castle guard is no longer in your group.
You take on the shape of undead...
< 522h/531H 142v/142V Pos: standing >
< T: Noir TP: sta TC:few scratches E: undead sta EP: excellent >
You attempt to flee...
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
A castle guest stands here admiring the spectacular views.
You flee westward!
< 522h/531H 111v/142V Pos: standing >
Saving Noir.
< 522h/531H 111v/142V Pos: standing >
You start chanting...
< 522h/531H 112v/142V Pos: standing >
Your cloak of deva's feathers [superior] sends forth a whirlwind of feathers!
< 522h/531H 114v/142V Pos: standing >
Casting: protect undead
< 522h/531H 116v/142V Pos: standing >
You complete your spell...
You begin to shimmer.
You feel protected by powers from beyond the grave.
< 522h/531H 116v/142V Pos: standing >
You start chanting...
< 522h/531H 121v/142V Pos: standing >
You complete your spell...
You vanish.
< 523h/531H 125v/142V Pos: standing >
You start chanting...
< 523h/531H 127v/142V Pos: standing >
A Du'Maathe castle guard enters from the west.
< 523h/531H 129v/142V Pos: standing >
Casting: vitalize undead
< 523h/531H 130v/142V Pos: standing >
You complete your spell...
< 523h/531H 132v/142V Pos: standing >
You quickly scan the area.
The wraith of a Du'Maathe castle guard who is close by to your east.
The lich of the captain of the Du'Maathe castle guard who is close by to your east.
The wraith of a Du'Maathe castle guard who is close by to your east.
The lich of an elite Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle guard who is rather far off to your west.
< 523h/531H 136v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
A castle guest stands here admiring the spectacular views.
< 523h/531H 137v/142V Pos: standing >
You quickly scan the area.
The wraith of a Du'Maathe castle guard who is close by to your east.
The lich of the captain of the Du'Maathe castle guard who is close by to your east.
The lich of an elite Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is rather far off to your west.
< 523h/531H 137v/142V Pos: standing >
A castle guest starts casting a spell.
You sit down and relax.
< 524h/531H 138v/142V Pos: sitting >
You currently have the following spell slots available:
1st circle: 11 of 11
2nd circle: 10 of 10
3rd circle: 7 of 9 ( 5 seconds)
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 6 of 7 ( 3 seconds)
7th circle: 4 of 6 ( 8 seconds)
8th circle: 4 of 5 ( 4 seconds)
9th circle: 5 of 5
10th circle: 3 of 4 ( 5 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 524h/531H 139v/142V Pos: sitting >
You start meditating...
< 524h/531H 140v/142V Pos: sitting >
A castle guest completes her spell...
A castle guest points at a Du'Maathe castle guard.
A Du'Maathe castle guard is briefly surrounded by a purple aura.
< 524h/531H 142v/142V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 524h/531H 142v/142V Pos: sitting >
You feel infused by 8th circle DARK powers!
< 525h/531H 142v/142V Pos: sitting >
You stop meditating.
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
A castle guest stands here admiring the spectacular views.
< 525h/531H 142v/142V Pos: sitting >
Maybe you should get on your feet first?
< 525h/531H 142v/142V Pos: sitting >
< 525h/531H 142v/142V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 525h/531H 142v/142V Pos: sitting >
A castle guest starts casting a spell called 'fire ward'.
< 525h/531H 142v/142V Pos: sitting >
A castle guest completes her spell...
A castle guest points at a Du'Maathe castle guard.
< 526h/531H 142v/142V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 527h/531H 142v/142V Pos: sitting >
< 527h/531H 142v/142V Pos: sitting >
A castle guest starts casting a spell.
< 527h/531H 142v/142V Pos: sitting >
< 527h/531H 142v/142V Pos: sitting >
You feel infused by 6th circle DARK powers!
< 528h/531H 142v/142V Pos: sitting >
A castle guest completes her spell...
A castle guest points at a Du'Maathe castle guard.
< 528h/531H 142v/142V Pos: sitting >
A Du'Maathe castle guard enters from the west.
< 528h/531H 142v/142V Pos: sitting >
You feel infused by 3rd circle DARK powers!
< 529h/531H 142v/142V Pos: sitting >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
A castle guest stands here admiring the spectacular views.
< 529h/531H 142v/142V Pos: sitting >
Maybe you should get on your feet first?
< 529h/531H 142v/142V Pos: sitting >
A castle guest starts casting a spell.
< 529h/531H 142v/142V Pos: sitting >
You feel infused by 3rd circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 530h/531H 142v/142V Pos: sitting >
You clamber to your feet.
< 530h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
A castle guest stands here admiring the spectacular views. (casting)
< 530h/531H 142v/142V Pos: standing >
A Du'Maathe castle guard leaves east.
A castle guest completes her spell...
A castle guest utters the words 'ofzahzf grunofoyruoph'
< 530h/531H 142v/142V Pos: standing >
< 530h/531H 142v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your east.
The wraith of a Du'Maathe castle guard who is close by to your east.
The lich of the captain of the Du'Maathe castle guard who is close by to your east.
The wraith of a Du'Maathe castle guard who is close by to your east.
The lich of an elite Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is not far off to your west.
A Du'Maathe castle guard who is rather far off to your west.
< 530h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of the captain of the Du'Maathe castle guard stands here. (minion)
*The wraith of a Du'Maathe castle guard stands here. (minion)
The lich of an elite Du'Maathe castle guard stands here. (minion)
< 531h/531H 141v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -S -W
< 531h/531H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 140v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
< 531h/531H 141v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S -W
< 531h/531H 140v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -S
< 531h/531H 139v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -N -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
< 531h/531H 138v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 139v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 139v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is a brief walk away to your north.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle guard who is rather far off to your west.
< 531h/531H 140v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
< 531h/531H 141v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
< 531h/531H 140v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
< 531h/531H 139v/142V Pos: standing >
You quickly scan the area.
A Du'Maathe castle guard who is close by to your east.
A Du'Maathe castle guard who is not far off to your east.
A Du'Maathe castle guard who is close by to your west.
A Du'Maathe castle guard who is a brief walk away to your west.
< 531h/531H 139v/142V Pos: standing >
< 531h/531H 140v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -W
Walking a patrol, a stern faced, Du'Maathe castle guard stands here
< 531h/531H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 141v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 142v/142V Pos: standing >
Walkway Alongside Clear Glass Windows
Obvious exits: -E -S -W
< 531h/531H 141v/142V Pos: standing >
Intricate Spiral Stair
Obvious exits: -N -U -D
< 531h/531H 140v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 531h/531H 140v/142V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by below you.
A Centaur who is close by below you.
An elite Du'Maathe castle guard who is close by below you.
A Grey Elf who is close by below you.
A Grey Elf who is close by below you.
An elite Du'Maathe castle guard who is a brief walk away below you.
< 531h/531H 140v/142V Pos: standing >
Intricate Spiral Stair
Obvious exits: -N# -U -D
A Grey Elf (medium) Aids! The Empire stands in mid-air here.
*A Centaur (large) Pontifex Maximus of The Empire stands in mid-air here.
*An elite Du'Maathe castle guard stares at you with malice in his eyes.
*A Grey Elf (small) Magister Militum of The Empire stands in mid-air here.
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here.
< 531h/531H 140v/142V Pos: standing >
A Granite Stairway
Obvious exits: -U -D
< 531h/531H 139v/142V Pos: standing >
A Granite Stairway
Obvious exits: -N -U
An elite Du'Maathe castle guard stares at you with malice in his eyes.
< 531h/531H 139v/142V Pos: standing >
You quickly scan the area.
A Grey Elf who is not far off above you.
A Centaur who is not far off above you.
An elite Du'Maathe castle guard who is not far off above you.
A Grey Elf who is not far off above you.
A Grey Elf who is not far off above you.
< 531h/531H 140v/142V Pos: standing >
A Granite Stairway
Obvious exits: -U -D
< 531h/531H 139v/142V Pos: standing >
Intricate Spiral Stair
Obvious exits: -N# -U -D
A Grey Elf (medium) Aids! The Empire stands in mid-air here.
*A Centaur (large) Pontifex Maximus of The Empire stands in mid-air here.
*An elite Du'Maathe castle guard stares at you with malice in his eyes.
*A Grey Elf (small) Magister Militum of The Empire stands in mid-air here.
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here.
< 531h/531H 139v/142V Pos: standing >
The door seems to be closed.
A Grey Elf sneaks down.
A Grey Elf sneaks down.
A Centaur sneaks down.
< 531h/531H 140v/142V Pos: standing >
The door seems to be closed.
< 531h/531H 140v/142V Pos: standing >
A Grey Elf sneaks in from below.
< 531h/531H 142v/142V Pos: standing >
Pardon?
< 531h/531H 142v/142V Pos: standing >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
You snap into visibility.
An elite Du'Maathe castle guard starts casting an offensive spell.
An elite Du'Maathe castle guard snaps into visibility.
< 531h/531H 142v/142V Pos: standing >
< T: Noir TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
Pardon?
< 531h/531H 142v/142V Pos: standing >
< T: Noir TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 531h/531H 142v/142V Pos: standing >
< T: Noir TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 531h/531H 142v/142V Pos: standing >
< T: Noir TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
An elite Du'Maathe castle guard completes his spell...
An elite Du'Maathe castle guard utters the word 'efaoai'
A gigantic red dragon appears from nowhere!
A gigantic red dragon breathes fire!
A gigantic red dragon burns you.
You dodge a gigantic red dragon's vicious attack.
A gigantic red dragon's weak claw grazes you.
You dodge a gigantic red dragon's vicious attack.
< 486h/531H 142v/142V Pos: standing >
< T: Noir TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf's body appears to recover from the affects of the potion.
You attempt to flee...
Intricate Spiral Stair
Obvious exits: -N -U -D
You flee upward!
< 486h/531H 118v/142V Pos: standing >
Saving Noir.
< 486h/531H 118v/142V Pos: standing >
< 486h/531H 119v/142V Pos: standing >
Alas, you cannot go that way. . . .
< 486h/531H 126v/142V Pos: standing >
Intricate Spiral Stair
Obvious exits: -N# -U -D
A gigantic red dragon is here ready to kill its masters victims. (minion)
A Grey Elf (medium) Aids! The Empire stands in mid-air here.
*A Centaur (large) Pontifex Maximus of The Empire stands in mid-air here.
*An elite Du'Maathe castle guard stares at you with malice in his eyes.
*A Grey Elf (small) Magister Militum of The Empire stands in mid-air here.
*A Grey Elf (medium) One Punch Man The Empire stands in mid-air here.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.
An elite Du'Maathe castle guard suddenly attacks YOU!
An elite Du'Maathe castle guard snaps into visibility.
An elite Du'Maathe castle guard misses you.
< 486h/531H 125v/142V Pos: standing >
< T: Noir TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
That's tough to do in battle, but still you try...
< 486h/531H 126v/142V Pos: standing >
< T: Noir TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 486h/531H 126v/142V Pos: standing >
< T: Noir TP: sta TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 486h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's feeble bludgeon grazes you.
A Grey Elf's feeble bludgeon grazes you.
A Grey Elf's feeble bludgeon grazes you.
A Grey Elf's bludgeon grazes you.
A Grey Elf's feeble bludgeon grazes you.
< 481h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Centaur grasps his totem tightly, and begins communing with the spirits.
A Centaur starts casting an offensive spell.
A Centaur snaps into visibility.
< 481h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Centaur snaps into visibility.
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at you.
< 481h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Centaur grasps his totem tightly, and begins communing with the spirits.
A Centaur starts casting an offensive spell called 'greater soul disturbance'.
A Centaur snaps into visibility.
< 481h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
An elite Du'Maathe castle guard misses you.
An elite Du'Maathe castle guard's weak bludgeon grazes you.
A Grey Elf dodges your futile attack.
< 480h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Centaur snaps into visibility.
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at you.
< 480h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf misses you.
A Grey Elf misses you.
< 480h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
An elite Du'Maathe castle guard starts casting an offensive spell.
An elite Du'Maathe castle guard snaps into visibility.
< 480h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
A Grey Elf snaps into visibility.
A Grey Elf's feeble bludgeon grazes you.
A Grey Elf's feeble pierce grazes you.
A Grey Elf's feeble bludgeon grazes you.
A Grey Elf's bludgeon grazes you.
A Grey Elf's feeble bludgeon grazes you.
A Grey Elf's feeble bludgeon grazes you.
A Grey Elf starts casting an offensive spell.
< 474h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Centaur grasps his totem tightly, and begins communing with the spirits.
A Centaur starts casting an offensive spell called 'greater soul disturbance'.
A Centaur snaps into visibility.
< 474h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Centaur has lost his link.
< 474h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
An elite Du'Maathe castle guard snaps into visibility.
< 474h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH! That really did HURT!
A Centaur snaps into visibility.
A Centaur completes his spell...
A Centaur utters the words 'ofzahzf gajr eughjfbaiqz'
A Centaur points at you.
< 419h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: small wounds E: A Grey Elf sta EP: excellent >
An elite Du'Maathe castle guard snaps into visibility.
An elite Du'Maathe castle guard completes his spell...
An elite Du'Maathe castle guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 364h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
An elite Du'Maathe castle guard snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 283h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
< 229h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
A Centaur has reconnected.
A Grey Elf starts casting an offensive spell called 'electrical execution'.
< 229h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
An elite Du'Maathe castle guard misses you.
An elite Du'Maathe castle guard misses you.
An elite Du'Maathe castle guard snaps into visibility.
[Damage: 1 ] Your weak slash grazes a Grey Elf.
< 229h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
An elite Du'Maathe castle guard raises his voice in a loud cry of "SPOOOOOOOOOOOOOOOOOOON!!"
< 229h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
The electrical arcs turn your exposed flesh black!
An elite Du'Maathe castle guard starts casting an offensive spell.
An elite Du'Maathe castle guard snaps into visibility.
< 206h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC: nasty wounds E: A Grey Elf sta EP: few scratches >
A Grey Elf completes his spell...
A Grey Elf utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from a Grey Elf engulfs you.
OUCH! That really did HURT!
< 151h/531H 126v/142V Pos: sitting >
< T: Noir TP: sit TC:pretty hurt E: A Grey Elf sta EP: few scratches >
You feel your skin soften and return to normal.
A Grey Elf snaps into visibility.
A Grey Elf's feeble bludgeon grazes you.
A huge fist sent by a Grey Elf grabs you, and begins crushing your body.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's fine bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
Your a gnomish notebook was damaged from the massive blow!
A Grey Elf's impressive bludgeon causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Grey Elf's bludgeon critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...