<worn as a badge> the insignia of swirling feathers and flowing water [75%]
<worn on head> the diamond crown of Winduin of damage (glowing) [63%]
<worn on eyes> a pair of goggles of faerie sight of dexterity (magic)
<worn in ear> a large golden ring [69%]
<worn on face> a hallowed Cimmerian mask of Winduin [superior] (glowing) [78%]
<worn around neck> a necklace of halfling ears [superior]
<worn on body> a breastplate melded with drowidian metal [superior] (magic) [82%]
<worn as quiver> a pantherhide quiver [superior] (magic) (glowing) (illuminating) [80%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>an ankylosaur tail club [superior] (magic) (glowing)
<worn on arms> some scintillating sleeves of dexterity (invis) (magic)
<worn around wrist> an elven bracelet of precision [superior] (magic) [85%]
<worn around wrist> a bracelet of purple mist of damage
<worn on finger> a shiny crimson ring [superior] (magic)
<worn on finger> a tiny seashell (magic)
<primary weapon> the legendary cutlass 'Sanguine Song' of power (magic) (glowing) (humming) [86%]
<secondary weapon> a dagger called 'Stealth' [poor] (magic)
<worn on legs> the leggings of a MaDMaN of damage (magic)
<worn on feet> the winged boots of angelic movement (magic)
Your powerful punch strikes an elite swashbuckler very hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your mighty punch enshrouds an elite swashbuckler in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your mighty punch causes an elite swashbuckler to grimace in pain.]=-
An elite swashbuckler parries your futile lunge at him.
< 481h/541H 169v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: elite sta EP: awful >
< 481h/541H 169v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: elite sta EP: awful >
You dodge an elite swashbuckler's vicious attack.
You parry an elite swashbuckler's lunge at you.
You parry an elite swashbuckler's lunge at you.
You parry an elite swashbuckler's lunge at you.
< 481h/541H 169v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: elite sta EP: awful >
You're too busy fighting to be pulling things out of bags!
< 481h/541H 169v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: elite sta EP: awful >
Your improved dexterity grants you an additional attack!
You feel your skill in unarmed damage improving.
[Damage: 7 ] -=[Your powerful punch causes an elite swashbuckler to grimace in pain.]=-
An elite swashbuckler is incapacitated and will slowly die, if not aided.
An elite swashbuckler slumps to the ground.
[Damage: 8 ] Your fearsome punch hits an elite swashbuckler, smashing him to death.
An elite swashbuckler is dead! R.I.P.
You receive your share of experience.
The last gasps of an elite swashbuckler cause a sickening chill to run up your spine.
It appears you were able to salvage a piece of equipment from your enemy.
An elite swashbuckler stops following Enzekail.
< 481h/541H 169v/190V Pos: standing >
You get a rapier [poor] from the corpse of an elite swashbuckler.
You get a rapier [poor] from the corpse of an elite swashbuckler.
You get a few coins from the corpse of an elite swashbuckler.
There were: 3 platinum coins, 13 gold coins.
You get a drow-made iron quiver from the corpse of an elite swashbuckler.
< 481h/541H 169v/190V Pos: standing >
Skill
1h piercing 100
1h slashing 100
awareness 80
bandage 46
blindfighting 75
carve 40
climb 75
disarm 46
double attack 100
dual wield 100
evade 25
fishing 66
hitall 100
kick 65
legsweep 85
mount 90
parry 100
quick step 100
rescue 93
retreat 40
riposte 100
salvage 47
sneak 60
swim 40
switch opponents 42
triple attack 90
unarmed damage 74
vicious attack (obtained at level 56)
< 483h/541H 172v/190V Pos: standing >
a pantherhide quiver [superior] (magic) (glowing) (illuminating) [80%]
This unusual quiver has been fashioned from the hide of a panther that was
so young that it still had its white baby spots on its hide. The skin was so
carefully removed, that it was able to be resewn to look like there is a baby
panther holding on to the back of the wearer with its extended claws. Not to
worry, though, for the claws have been blunted, but the paws have been placed
to look as though they are holding on. The head is lifted to allow access to
the arrows that are stored inside. When closed, the head keeps the arrows as
dry as the quiver is able to keep them.
This item is from the zone: Heaven.
'a drow-made iron quiver'
Weight 6, Item type: QUIVER
Item is: NOREPAIR FLOAT
A drow-made iron quiver has an item value of 60.
A drow-made iron quiver is made of iron and appears to be of average quality.
A drow-made iron quiver has an item value of 60.
a drow-made iron quiver can hold around 1578 pounds, and is as good as empty.
a drow-made iron quiver currently contains:
A drow-made iron quiver contains:
Nothing.
< 486h/541H 176v/190V Pos: standing >
You are carrying: (8/13)
a drow-made iron quiver
the legendary cutlass 'Sanguine Song' of power (magic) (glowing) (humming) [86%]
[3] a rapier [poor]
a rapier
a rapier [superior]
a rugged adventurers satchel (magic) (illuminating)
< 489h/541H 180v/190V Pos: standing >
You wield the legendary cutlass 'Sanguine Song' of power.
< 491h/541H 184v/190V Pos: standing >
You drop a drow-made iron quiver.
< 493h/541H 186v/190V Pos: standing >
You put 5 items into a rugged adventurers satchel.
< 495h/541H 189v/190V Pos: standing >
You are carrying: (1/13)
a rugged adventurers satchel (magic) (illuminating)
< 496h/541H 190v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A small deer warily munches grass and tubers here.
< 496h/541H 189v/190V Pos: standing >
The Leaders Quarters
This is the leaders quarters within the treehouse. Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls. A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information. It
is clear through the chaos, however, that this is a very organized and informed
group. A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East
An elite swashbuckler stands at the ready.(Red Aura)
Enzekail, the bandit leader and fabled hero.(Gold Aura)
< 497h/541H 188v/190V Pos: standing >
An expert swordsman, this human has been hand picked from the rest of the
bandits to guard the treehouse. Showing the scars of many battles,
he looks seasoned in battle. Although not directly in command, he also helps
to maintain disipline and order among the other bandits.
An elite swashbuckler appears to be Human and is in excellent condition.
He's medium in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
< 497h/541H 188v/190V Pos: standing >
Once a proud noble and honored citizen of Aravne, Enzekail
now spends his days leading this troop of bandits. Under his leadership,
they have become a considerable force. His face does not hold a single sign
of guilt, yet rather looks like that of a man making a noble sacrafice.
He seems to be muttering something about a weapons shipment.
Enzekail appears to be Human and is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
<worn in ear> a steel hoop earring [superior]
< 500h/541H 190v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A small deer warily munches grass and tubers here.
< 500h/541H 189v/190V Pos: standing >
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
Fresh blood covers everything in the area.
[4] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 501h/541H 188v/190V Pos: standing >
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
< 501h/541H 186v/190V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 502h/541H 184v/190V Pos: standing >
Tall and lanky, this confident looking human casts his gaze about looking
for targets. His long, dexterous fingers rest on the sting of his longbow,
ready to let death rain down upon his enemies. He is very noble looking for a
bandit, and has the appearance of a person of honor.
A bandit archer appears to be Human and is in excellent condition.
He's medium in size.
< 504h/541H 188v/190V Pos: standing >
Tall and lanky, this confident looking human casts his gaze about looking
for targets. His long, dexterous fingers rest on the sting of his longbow,
ready to let death rain down upon his enemies. He is very noble looking for a
bandit, and has the appearance of a person of honor.
A bandit archer appears to be Human and is in excellent condition.
He's medium in size.
< 506h/541H 190v/190V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A huge block of solid ice is here to the down. (magic)
A Drow Elf (medium) Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A huge grey ape swings lumbers through here with stern confidence.
< 506h/541H 188v/190V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 487h/541H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 487h/541H 188v/190V Pos: standing >
You attempt to legsweep him but manage to land on your own ass instead!
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 489h/541H 190v/190V Pos: sitting >
< T: Elad TP: sit TC:few scratches E: A Drow Elf sta EP: excellent >
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 1 ] -=[Your slash grazes a Drow Elf.]=-
< 490h/541H 190v/190V Pos: sitting >
< T: Elad TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf misses you.
A Drow Elf misses you.
< 490h/541H 190v/190V Pos: sitting >
< T: Elad TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf looks at you.
< 490h/541H 190v/190V Pos: sitting >
< T: Elad TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf starts casting an offensive spell.
< 490h/541H 190v/190V Pos: sitting >
< T: Elad TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 2 ] -=[Your weak slash grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
< 490h/541H 190v/190V Pos: sitting >
< T: Elad TP: sit TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
You clamber to your feet.
< 457h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
You are already about as tense as you can get.
< 457h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
You are already standing.
< 457h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
A Drow Elf suddenly appears a bit confused!
You watch in glee as a Drow Elf looks dazzled.
A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.
< 457h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
You swiftly maneuver next to a Drow Elf, drop low and sweep his legs out from under him!
< 457h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
[Damage: 2 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage: 1 ] -=[Your weak pierce grazes a Drow Elf.]=-
[Damage: 2 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage: 1 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage: 2 ] -=[Your weak slash grazes a Drow Elf.]=-
< 457h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
Green slime eats away at your skin!
Your some scintillating sleeves of dexterity was corroded by acid.
< 456h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
A huge grey ape floats up.
A Drow Elf misses you.
< 456h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your weak slash grazes a Drow Elf.]=-
[Damage: 2 ] -=[Your weak pierce grazes a Drow Elf.]=-
[Damage: 2 ] -=[Your slash grazes a Drow Elf.]=-
[Damage: 2 ] -=[Your weak slash grazes a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 12 ] -=[Your impressive slash wounds a Drow Elf.]=-
[Damage: 15 ] -=[Your impressive slash wounds a Drow Elf.]=-
[Damage: 16 ] -=[Your slash wounds a Drow Elf.]=-
[Damage: 16 ] -=[Your slash wounds a Drow Elf.]=-
< 456h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
You resist the effects of a Drow Elf's spell!
< 456h/541H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sit EP: few scratches >
You dodge a Drow Elf's vicious attack.
A Drow Elf clambers to his feet.
< 449h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sta EP: few scratches >
A Drow Elf settles to his knees.
< 449h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf kne EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[Your impressive slash wounds a Drow Elf.]=-
You glare at a Drow Elf, and begin to generate a wretched sound of death!
[Damage: 95 ] A Drow Elf screams as he is hit by your ghastly wave of sound!
[Damage: 16 ] -=[Your impressive pierce wounds a Drow Elf.]=-
[Damage: 19 ] -=[Your impressive slash wounds a Drow Elf.]=-
[Damage: 18 ] -=[Your slash wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 38 ] -=[Your powerful slash strikes a Drow Elf.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 18 ] -=[Your slash strikes a Drow Elf.]=-
< 449h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf kne EP: few wounds >
Green slime eats away at your skin!
< 428h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf kne EP: few wounds >
A Drow Elf rises to his feet.
< 428h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: small wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf attempts to flee.
A Drow Elf leaves up.
< 428h/534H 190v/190V Pos: standing >
Green slime eats away at your skin!
< 414h/534H 190v/190V Pos: standing >
Legsweep who?
< 414h/534H 190v/190V Pos: standing >
Legsweep who?
< 414h/534H 190v/190V Pos: standing >
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A strong looking vine hangs here.
A huge grey ape swings lumbers through here with stern confidence.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
< 415h/534H 188v/190V Pos: standing >
The mordant substance oozes off you!
< 415h/534H 188v/190V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/534H 188v/190V Pos: standing >
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
< 415h/534H 186v/190V Pos: standing >
Legsweep who?
< 415h/534H 187v/190V Pos: standing >
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
[4] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 415h/534H 185v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A small deer warily munches grass and tubers here.
< 416h/534H 184v/190V Pos: standing >
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
A drow-made iron quiver lies here on the ground.
A few drops of fresh blood are scattered around the area.
The corpse of an elite swashbuckler is lying here.
[2] The corpse of a bandit swashbuckler is lying here.
A dangerous looking hook flier swoops about the forest.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 416h/534H 184v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A small deer warily munches grass and tubers here.
< 416h/534H 184v/190V Pos: standing >
The Leaders Quarters
This is the leaders quarters within the treehouse. Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls. A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information. It
is clear through the chaos, however, that this is a very organized and informed
group. A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East
An elite swashbuckler stands at the ready.(Red Aura)
Enzekail, the bandit leader and fabled hero.(Gold Aura)
< 416h/534H 183v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A Drow Elf (medium) Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A small deer warily munches grass and tubers here.
< 416h/534H 184v/190V Pos: standing >
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
[4] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 416h/534H 184v/190V Pos: standing >
< 417h/534H 185v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A dangerous looking hook flier swoops about the forest.
< 417h/534H 185v/190V Pos: standing >
Legsweep who?
< 417h/534H 185v/190V Pos: standing >
The Leaders Quarters
This is the leaders quarters within the treehouse. Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls. A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information. It
is clear through the chaos, however, that this is a very organized and informed
group. A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East
A small deer warily munches grass and tubers here.
An elite swashbuckler stands at the ready.(Red Aura)
Enzekail, the bandit leader and fabled hero.(Gold Aura)
< 417h/534H 185v/190V Pos: standing >
Legsweep who?
< 417h/534H 186v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A dangerous looking hook flier swoops about the forest.
< 418h/534H 186v/190V Pos: standing >
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
A drow-made iron quiver lies here on the ground.
A few drops of fresh blood are scattered around the area.
The corpse of an elite swashbuckler is lying here.
[2] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 418h/534H 185v/190V Pos: standing >
Legsweep who?
< 418h/534H 186v/190V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
[2] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A dangerous looking hook flier swoops about the forest.
< 418h/534H 186v/190V Pos: standing >
Deck of a Large Treehouse
This is the deck of a very large treehouse, probably used by the local
bandits. The deck presents a perfect view of the clearing below, but is
probably invisible from the ground. A dangerous looking rope bridge leads
over the clearing to the east to another loft, while a door leads west into
this treehouse. On the north side of the deck, several strong looking
vines are tied to the railing, and look like they stretch several hundred
feet into the air.
Obvious exits: -East -West
[4] The corpse of a bandit swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
A bandit swashbuckler fingers the hilt of his rapier.(Red Aura)
< 418h/534H 186v/190V Pos: standing >
A hook flier enters from the west.
Rope Bridge over the Clearing
This swinging bridge connects the tree loft to some kind of structure
built up in another tree of the far side of the clearing. Made of rope,
the bridge sways back and forth dangerously, and clinging desperately to the
vines which form crude guidewires is highly recommended to keep from falling
to the ground far below. From this vantage point, other bridges and cleverly
concealed structures can be seen amongst the trees around the clearing.
Obvious exits: -East -West
< 418h/534H 184v/190V Pos: standing >
A Drow Elf enters from the east.
A Drow Elf enters from the east.
< 418h/534H 184v/190V Pos: standing >
Due to his small size, you manage to take your own legs out from under you!
< 419h/534H 186v/190V Pos: on your ass >
A Drow Elf starts casting an offensive spell.
< 419h/534H 187v/190V Pos: on your ass >
A Drow Elf starts casting an offensive spell.
< 419h/534H 189v/190V Pos: on your ass >
A Drow Elf completes his spell...
A Drow Elf utters the word 'aqueuwwarahz'
A bubbling spray of goo spews from a Drow Elf striking you full on!
You clamber to your feet.
< 389h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
OUCH! That really did HURT!
Your insignia of swirling feathers and flowing water was damaged from the massive blow!
< 250h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
< 250h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 1 ] -=[Your slash grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 1 ] -=[Your slash grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 1 ] -=[Your weak slash grazes a Drow Elf.]=-
< 250h/534H 190v/190V Pos: standing >
< T: Elad TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You attempt to flee...
A Hidden Loft
This wooden loft has been constucted againstthe side of this giant tree.
Large enough for several people to stand on at once, it looks as though it has
been used for the purpose of ambushing resting caravans below. Seen from
above, the clearing looks like an anciant crater of some sort. What caused
the crater, and why none of the trees have reclaimed the clearing is still not
known.
Obvious exits: -West -Down
A pitch-black gate stands like a pillar here. (magic)
A strong looking vine hangs here.
A Duergar (medium) Nameless stands in mid-air here.(Red Aura)
*A Minotaur (large) Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Minotaur's head.
A huge grey ape swings lumbers through here with stern confidence.
A bandit archer is prepared to deal death below.(Gold Aura)
A bandit archer is prepared to deal death below.(Gold Aura)
You flee eastward!
< 250h/534H 168v/190V Pos: standing >
A Minotaur leaves west.
< 250h/534H 168v/190V Pos: standing >
You resist the effects of a Drow Elf's spell!
< 250h/534H 169v/190V Pos: standing >
Hidden Ladder on a Giant Tree
Cleverly hidden, this ladder leads up the side of one of the larger trees
on the edge of the clearing. Above, it looks as though some sort of hidden
loft has been build against the trunk of the tree. A few old arrows
can be seen sticking from the bottom of the wooden loft, fired up here in what
looks like blind shots from below.
Obvious exits: -Up -Down
A huge block of solid ice is here to the down. (magic)
< 250h/534H 168v/190V Pos: standing >
A Drow Elf enters from above.
< 250h/534H 169v/190V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
A Drow Elf starts casting an offensive spell.
< 250h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
You try to destroy a wall of ice...
Your mighty hit totally destroys a wall of ice...
A wall of ice crumbles to dust and blows away.
< 250h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC: nasty wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's mighty magic fist slams into you!
YIKES! Another hit like that, and you've had it!!
< 106h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
Green slime eats away at your skin!
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
A Duergar enters from above.
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
A Duergar leaves down.
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
A Duergar enters from below.
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
[Damage: 1 ] -=[Your weak pierce grazes a Drow Elf.]=-
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
[Damage: 2 ] -=[Your slash grazes a Drow Elf.]=-
[Damage: 1 ] -=[Your weak slash grazes a Drow Elf.]=-
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
A Drow Elf attempts to powerfully strike you down, but you cunningly side step and escape the attack.
A Drow Elf misses you.
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
A Drow Elf starts casting an offensive spell.
A Duergar starts casting a spell.
< 105h/534H 169v/190V Pos: standing >
< T: Elad TP: sta TC:pretty hurt E: A Drow Elf sta EP: few wounds >
A Drow Elf completes his spell...
A Drow Elf utters the words 'buoblg qrunsoqpze yugh'
A Drow Elf's giant fist of force is the last thing you ever see.
Your gauntlets of immortality was completely destroyed by the massive blow!
Your tattered dragon-scale bodycloak of damage was completely destroyed by the massive blow!
Your coil of darkness of health was completely destroyed by the massive blow!