The death of [30 Zealot] Ior The Empire (Grey Elf)

in On the Merchant Dock

from the perspective of [50 Dark Dreamer] Kitt Nameless (Kobold)

<worn as a badge>    an insignia of the nomad healers
<worn on head>       a glowing sapphire tiara from Bloodstone Keep
<worn on eyes>       a well-used ruby eyepatch from Shairak and Smokeveil Forest
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a polished scale of Tiamat (invis) (magic) (glowing)
<worn on face>       some clown makeup
<worn around neck>   a collar of the pyrobeast
<worn around neck>   a twisted electrum pendant from Shairak and Smokeveil Forest
<worn on body>       some static dragonscale cuirass from The Kingdom of Torg
<worn about body>    a cloak of swirling mist [poor] (invis)
<worn on tail>       a masterly-crafted silver cord
<worn about waist>   a twined bronze girth from Shairak and Smokeveil Forest
<worn on belt buckle>a small circular shield of blue flames
<attached to belt>   a mystical tome covered in demon-skin (magic)
<attached to belt>   a silvery sack
<worn on arms>       some fragile hemp vambraces from Shairak and Smokeveil Forest [88%]
<held as shield>     a blood-stained stone buckler
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing) [85%]
<worn around wrist>  a bracelet of influence of endurance (magic) [58%]
<worn on hands>      some hardened hemp mitts from Shairak and Smokeveil Forest
<worn on finger>     a ring of citizenship (magic)
<worn on finger>     a bone band (magic) (humming)
<primary weapon>     a masterly-crafted gold dirk from Shairak and Smokeveil Forest
<worn on legs>       some well-crafted diamond leggings from Bloodstone Keep
<worn on feet>       the boots of the four winds [poor] (magic)

Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
Zkkl quaffs the opaque white potion of regeneration.
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
  *Court of the Muse                             (very good)     
   The Battlefield                               (slightly evil) 
  *The Swamp Laboratory of Khul'Lor              (very evil)     
  *Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (pure evil)     
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
  *Myrloch Vale                                  (pure evil)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
  *Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (very good)     
  *Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (good)          
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (good)          
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly good) 
  *Rogue Plains                                  (good)          
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (extremely evil)
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (good)          
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (good)          
   The Astral Plane                              (slightly good) 
  *Jotunheim                                     (evil)          
  *The Transparent Tower                         (evil)          
  *Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
A swarm of insects gets a slab of beef from her net of endless currents.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
A swarm of insects eats a slab of beef.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
Zkkl sits down in a comfortable spot.

< 422h/422H 139v/139V Pos: standing >
Zkkl stops sitting around and lays down.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
Zkkl awakens.

< 422h/422H 139v/139V Pos: standing >
Zkkl clambers to his feet.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
Shadows start to swirl around and cover a swarm of insects's skin.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
You nod.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
A Grey Elf (medium) Legionary of The Empire stands here (Newbie).(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
  *Court of the Muse                             (very good)     
   The Battlefield                               (slightly evil) 
  *The Swamp Laboratory of Khul'Lor              (very evil)     
  *Clan Stoutdorf Settlement                     (pure evil)     
  *Kobold Settlement                             (evil)          
   The High Moor Forest                          (pure evil)     
  *The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
  *Myrloch Vale                                  (pure evil)     
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
  *Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (very good)     
  *Temple of Flames                              (slightly good) 
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (evil)          
   The Mountain of the Banished                  (evil)          
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (good)          
   Fort Boyard                                   (neutral)       
  *Crystalspyre Mountains                        (good)          
   The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
  *The Fields Between                            (good)          
  *The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (evil)          
   The Desert City of Venan'Trut                 (slightly good) 
  *Rogue Plains                                  (good)          
   City of Torrhan                               (slightly evil) 
  *The Lair of the Swamp Troll King              (slightly good) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (very evil)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (good)          
   The Sky City of Ultarium                      (slightly good) 
   Lair of the Gibberling King                   (extremely evil)
   Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (evil)          
  *The Para-Elemental Plane of Smoke             (slightly good) 
   Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (good)          
  *The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (evil)          
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (good)          
   The Astral Plane                              (slightly good) 
  *Jotunheim                                     (evil)          
  *The Transparent Tower                         (evil)          
  *Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (good)          
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (very good)     
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
A Grey Elf (medium) Legionary of The Empire stands here (Newbie).(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
A swarm of insects disembarks this ship.

< 422h/422H 139v/139V Pos: standing >
You disembark this ship.

<map>
Zone: The Desert City of Venan'Trut.
Room: On the Merchant Dock
</map>
On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Caravel Yeh floats here.
The Galleon SS Bong Water floats here.
The Caravel Yep floats here.
The Galleon Krypa floats here.
The Galleon -Sea Ghost- floats here.
A swarm of insects stands in mid-air here, fighting a Grey Elf. (minion) 
A swarm of insects stands in mid-air here, fighting a Grey Elf. (minion) 
A swarm of insects stands in mid-air here, fighting a Grey Elf. (minion) 
*A swarm of insects flies through the air.(Illusion)
A Grey Elf (medium) Legionary of The Empire stands here (Newbie), fighting a swarm of insects.(Gold Aura)
Fugly, the gap-toothed and cross-eyed shipwright stands here.

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
Zkkl disembarks from the Caravel Yep.
You start chanting...

< 422h/422H 139v/139V Pos: standing >

< 422h/422H 139v/139V Pos: standing >
Zkkl completes his spell...
Zkkl utters the words 'buoblg qfjgpuio paie'
A Grey Elf's head explodes from the pressure of a huge fist sent by Zkkl, and bits of him ooze between its fingers.
A Grey Elf's shimmering silver tunic was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.