<worn on arms> a pair of studded leather sleeves
<held as shield> a little round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<primary weapon> a long steel sword
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of studded leather boots
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
A few drops of fresh blood are scattered around the area.
[9] The corpse of an Orc is lying here.
The corpse of a crazed orc is lying here.
[9] A small bandage rests upon the ground here.
[2] A spellbook lies here, discarded.
A shingle of an ancient timber has been left here.
A HUGE pearl has been dropped here.
An old sword sits on the ground here.
< 80h/154H 118v/118V Pos: standing >
Fer has returned from the dead.
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
*Court of the Muse (good)
The Battlefield (evil)
*The Swamp Laboratory of Khul'Lor (evil)
*Clan Stoutdorf Settlement (extremely evil)
*Kobold Settlement (very evil)
The High Moor Forest (extremely evil)
*The Stone Tomb of Kelek (neutral)
Orrak (neutral)
*Pits of Cerberus (neutral)
*Myrloch Vale (pure evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (evil)
Bloodstone Keep (neutral)
*The Temple of the Sun (evil)
The Elemental Groves (good)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (pure evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (evil)
*Nakral's Crypt (slightly good)
*The Outcasts Tower (neutral)
*Fort Boyard (neutral)
Crystalspyre Mountains (good)
The Prisons of Carthapia (neutral)
*Faerie Realm (extremely evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (good)
*The Githyanki Fortress (very evil)
Labyrinth of No Return (evil)
*The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (neutral)
*The Lair of the Swamp Troll King (good)
*Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly evil)
Ice Tower (slightly good)
*Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (good)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (evil)
Mazzolin (slightly evil)
Forest of Mir (evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (extremely evil)
*Plane of Air (slightly good)
The Kingdom of Torg (neutral)
*Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly evil)
*Shadamehr Keep (very good)
*The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (neutral)
The Ethereal Plane (good)
The Caverns of Armageddon (evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
*Jotunheim (slightly evil)
*The Transparent Tower (slightly evil)
Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (neutral)
*The Hall of Knighthood (good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (good)
The Tempest Court (neutral)
Pit of Dragons (good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 80h/154H 118v/118V Pos: standing >
You are no longer aggressive to monsters.
< 80h/154H 118v/118V Pos: standing >
Your Terminal mode is now: GEN .
< 80h/154H 118v/118V Pos: standing >
Your Terminal mode is now: ANSI.
< 80h/154H 118v/118V Pos: standing >
Your Terminal mode is now: MSP .
< 80h/154H 118v/118V Pos: standing >
A Grey Elf snaps into visibility.
Fer dies as a Grey Elf touches him.
Fer is dead! R.I.P.
The last gasps of Fer cause a sickening chill to run up your spine.
< 80h/154H 118v/118V Pos: standing >
You say in orc 'can't we all just get along?'
< 80h/154H 118v/118V Pos: standing >
<map>
Zone: Shady Grove.
Room: The House of the Poor
</map>
<map>
Zone: Shady Grove.
Room: The House of the Poor
</map>
The House of the Poor
This small room near the inn is barely lighted. There are
rotten fumes of decay present in this room. The poor and the
helpless come to seek shelter here within this room. A large well
sits in the corner of this room ready to accept the unwanted items
and any donations. The room here is littered with a variety of
items. There is only one exit out of this room.
An unnatural darkness fills this area.
Obvious exits: -West
The corpse of an orc anti-paladin is lying here.
The corpse of a female orc is lying here.
The corpse of an orc anti-paladin is lying here.
The corpse of an Orc is lying here.
A large well sits in the corner of this room.
A cowardly orcish girl tries to hide herself in protection.
< 80h/154H 117v/118V Pos: standing >
The House of the Poor
Obvious exits: -West
The corpse of an orc anti-paladin is lying here.
The corpse of a female orc is lying here.
The corpse of an orc anti-paladin is lying here.
The corpse of an Orc is lying here.
A large well sits in the corner of this room.
A cowardly orcish girl tries to hide herself in protection.
< 80h/154H 117v/118V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
*Court of the Muse (good)
The Battlefield (evil)
*The Swamp Laboratory of Khul'Lor (evil)
*Clan Stoutdorf Settlement (extremely evil)
*Kobold Settlement (very evil)
The High Moor Forest (extremely evil)
*The Stone Tomb of Kelek (neutral)
Orrak (neutral)
*Pits of Cerberus (neutral)
*Myrloch Vale (pure evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
*Nizari (slightly good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (evil)
Bloodstone Keep (neutral)
*The Temple of the Sun (evil)
The Elemental Groves (good)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (pure evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (slightly evil)
The Mountain of the Banished (evil)
*Nakral's Crypt (slightly good)
*The Outcasts Tower (neutral)
*Fort Boyard (neutral)
Crystalspyre Mountains (good)
The Prisons of Carthapia (neutral)
*Faerie Realm (extremely evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (good)
*The Githyanki Fortress (very evil)
Labyrinth of No Return (evil)
*The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (neutral)
*The Lair of the Swamp Troll King (good)
*Zalkapfaan, City of the Headless Horde (good)
New Cave city (slightly evil)
Ice Tower (slightly good)
*Desolate Under Fire (slightly evil)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (good)
*Prison of Fort Boyard (slightly good)
The Ancient Halls of Ironstar (neutral)
*The Jade Empire (evil)
Mazzolin (slightly evil)
Forest of Mir (evil)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (slightly good)
Lair of the Gibberling King (extremely evil)
*Plane of Air (slightly good)
The Kingdom of Torg (neutral)
*Tribal Oasis (slightly evil)
The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (slightly evil)
*Shadamehr Keep (very good)
*The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
*The Trakkia Mountains (neutral)
The Ethereal Plane (good)
The Caverns of Armageddon (evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (neutral)
*Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
*Jotunheim (slightly evil)
*The Transparent Tower (slightly evil)
Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (slightly good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (neutral)
*The Hall of Knighthood (good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (good)
The Tempest Court (neutral)
Pit of Dragons (good)
Ny'Neth (slightly good)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (slightly good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (slightly good)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
*The Hall of the Ancients (slightly good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 81h/154H 117v/118V Pos: standing >
< 81h/154H 117v/118V Pos: standing >
You are carrying: (5/10)
a small round wooden shield
[4] a small bandage
< 81h/154H 117v/118V Pos: standing >
Score information for Znafk
Level: 9 Race: Orc Class: BeRSeRKeR Sex: Male
Hit points: 81(154) Moves: 117(118)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 5 days / 7 hours/ 53 minutes
Received data: 0.1553 MB this session.
Send data: 0.0036 MB this session.
Compression ratio: 88%
88%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 15
Enchantments: Ultravision Tower of Iron Will
Bartender Quests Remaining: 8
Combat Pulse: 16 Spell Pulse: 1.00
Leaderboard Points: 86
Active Spells:
--------------
rested bonus (116 minutes)
berserk (6 minutes)
< 81h/154H 117v/118V Pos: standing >
You feel enlightened by the lightning bolt a Grey Elf sends, and then all is dark - RIP.
Your some thick leather gloves exploded spreading charges of electrical energy!
Your suit of spiked leather armor exploded spreading charges of electrical energy!
Your bronze skull cap exploded spreading charges of electrical energy!