<worn as a badge> an emblem of Shanatar royalty (magic)
<worn on head> the crown of Aramus (magic) (glowing) (humming)[63h 1m 28s]
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a tiny endurium earring of intelligence (magic) [60%]
<worn in ear> an anti-matter earring of agility
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> a psionicist locket of power of power (magic) (glowing)
<worn around neck> a smooth torque of dwarven kind of endurance (magic) [88%]
<worn on body> the robe of lords of regeneration (glowing) [73%]
<worn about body> a cloak of Elvenkind (glowing) (humming)[63h 1m 28s]
<worn as quiver> an elven quiver [80%]
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a severed illithid tentacle of health [42%]
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> sleeves of gold dragonskin (magic)
<held as shield> the shield of the earthwyrm [superior] (magic)
<worn around wrist> the band of emerald flames (magic)[63h 1m 28s]
<worn around wrist> the ancestral bracelet of Sevenoaks of health (magic)
<worn on hands> a pair of hazy green gloves of health (magic) (glowing) [81%]
<worn on finger> a two-fingered gold band of focusing [poor] (magic) (glowing)
<worn on finger> a ring of the Neogi Lords [superior] (glowing)
<primary weapon> the blackened staff of Netheril (magic) (glowing)[63h 1m 28s]
<worn on legs> some leggings of red flames of endurance (magic)
<worn on feet> the cubes of protection of endurance (humming) [79%]
< 976h/976H 177v/187V Pos: standing >
...**^*+**.
.^....^^+*...
^^.M.....+^...^
^........+^...M
^..M...@.+..M..
.^.............
...............
........+....
.*****.+.^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 176v/187V Pos: standing >
.++++.++**.
....**^*+**..
^.^....^^+*....
^^.M.....+^...^
^......@.+^...M
^..M.....+..M..
.^.............
.............
.......+...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 175v/187V Pos: standing >
..**^*+^^*M
+.++++.++**.M
.....**^*+**...
^.^....^^+*....
^^.M...@.+^...^
^........+^...M
^..M.....+..M..
^............
...........
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 174v/187V Pos: standing >
.**^^*+*^^.
...**^*+^^*M.
.+.++++.++**.M.
.....**^*+**...
^.^....@^+*....
^^.M.....+^...^
^........+^...M
..M.....+..M.
...........
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 174v/187V Pos: standing >
^M****+*...
..**^^*+*^^.M
....**^*+^^*M.^
.+.++++.++**.M.
.....**@*+**...
^.^....^^+*....
^^.M.....+^...^
........+^...
.M.....+..M
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 173v/187V Pos: standing >
.^^**.+....
.^M****+*....
...**^^*+*^^.M.
....**^*+^^*M.^
.+.++++@++**.M.
.....**^*+**...
^.^....^^+*....
^.M.....+^...
.......+^..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W
< 976h/976H 172v/187V Pos: standing >
..^*..+....
..^^M*.+.....
..^M***M+*.....
...**^^*+*^^.M.
....*M^@+^^*M.^
.+.++++.++**.M.
.....*M^*+**...
.^....^^+*...
.M.....+^..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 976h/976H 171v/187V Pos: standing >
...^..+....
...^*..+.....
...^^M*.+......
..^M***M+*.....
...**^^@+*^^.M.
....*M^*+^^*M.^
.+.++++.++**.M.
....*M^*+**..
^....^^+*..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
< 976h/976H 171v/187V Pos: standing >
....M.+...*
....^..+....*
....^*..+......
...^^M*.+......
..^M***@+*.....
...**^^*+*^^.M.
....*M^*+^^*M.^
+.++++.++**.M
...*M^*+**.
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A large humanoid creature at least twelve feet in height is roaming about here.
< 976h/976H 170v/187V Pos: standing >
*.^...+..^*
*....M.+...**
.....^..+....**
....^*..+......
...^^**@+......
..^M****+*.....
...**^^*+*^^.M.
...**^*+^^*M.
.++++.++**.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 169v/187V Pos: standing >
A wandering hill giant enters from the south.
**^.^^+..**
**.^...+..^**
**....M.+...***
.....^..+....**
....^*.@+......
...^^**M+......
..^M****+*.....
..**^^*+*^^.M
..**^*+^^*M
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 168v/187V Pos: standing >
A wandering hill giant enters from the south.
***^*^^^^**
***^.^^+..***
***.^...+..^***
**....M.+...***
.....^.@+....**
....^*.M+......
...^^**.+......
.^M****+*....
.**^^*+*^^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
< 976h/976H 168v/187V Pos: standing >
A wandering hill giant enters from the south.
< 976h/976H 169v/187V Pos: standing >
A wandering hill giant suddenly attacks YOU!
You snap into visibility.
-=[A wandering hill giant's decent crush wounds you.]=-
< 964h/976H 170v/187V Pos: standing >
< T: Pok TP: sta TC:few scratches E: hill sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 964h/976H 170v/187V Pos: standing >
< T: Pok TP: sta TC:few scratches E: hill sta EP: excellent >
You say 'blink'
Your blackened staff of Netheril hums briefly, and you feel your body begin to vibrate.
You scatter your atoms to the wind only to reassemble nearby.
< 964h/976H 170v/187V Pos: standing >
**^*^^^^**M
**^.^^+..***M
**.^...+..^****
*....M.+...****
....^.M@....***
...^*..+......*
..^^**.+.......
^M****+*.....
**^^*+*^^.M
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 964h/976H 168v/187V Pos: standing >
****^^M*^MM
***^*^^^^**MM
***^.^^+..***MM
**.^...+..^****
*....M.@...****
....^.M+....***
...^*..+......*
.^^**.+......
M****+*....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 966h/976H 171v/187V Pos: standing >
M*******MMM
*****^^M*^MMM
****^*^^^^**MMM
***^.^^+..***MM
**.^...@..^****
*....M.+...****
....^.M+....***
..^*..+......
^^**.+.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 966h/976H 172v/187V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^M*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^...+..^****
*....M.+...****
...^.M+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
< 967h/976H 172v/187V Pos: standing >
A Small Pathway
Obvious exits: -N -S
< 967h/976H 172v/187V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 968h/976H 171v/187V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U#
A small black skunk peers wearily at you.
< 969h/976H 173v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 970h/976H 176v/187V Pos: standing >
Ok.
< 974h/976H 184v/187V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A stray hound carefully sniffs and explores the area.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 975h/976H 186v/187V Pos: standing >
A black skunk leaves up.
Saving Pok.
< 976h/976H 187v/187V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
< 976h/976H 187v/187V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your south.
A black skunk who is close by above you.
A stray hound who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.
< 976h/976H 187v/187V Pos: standing >
You quickly scan the area.
An orcish merchant who is close by to your south.
A black skunk who is close by above you.
A stray hound who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
An umber hulk who is close by above you.
The orc gate guard who is close by above you.
< 976h/976H 187v/187V Pos: standing >
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
A small black skunk peers wearily at you.
A stray hound carefully sniffs and explores the area.
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
The orc gate guard of the Shady Grove stands here on duty.(Red Aura)
< 976h/976H 186v/187V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
A stray dog stands, apparently asleep.
< 976h/976H 185v/187V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A female orc who is not far off to your north.
An orcish elite who is a brief walk away to your north.
An orcish street sweeper who is a brief walk away to your north.
A female orc who is a brief walk away to your north.
An orcish warrior who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A black skunk who is close by to your south.
A stray hound who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
The orc gate guard who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
A young orc sentinel who is close by to your south.
An umber hulk who is close by to your south.
The orc gate guard who is close by to your south.
An orcish assassin who is close by to your west.
An orcish street sweeper who is close by to your west.
< 976h/976H 186v/187V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
Crawling about, this baby orc is crying loudly.
< 976h/976H 186v/187V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish elite who is not far off to your north.
An orcish street sweeper who is not far off to your north.
A female orc who is not far off to your north.
An orcish warrior who is not far off to your north.
An old orcish woman who is a brief walk away to your north.
A baby orc who is in the distance to your north.
A draft horse who is in the distance to your north.
An orcish guard who is in the distance to your north.
A draft horse who is in the distance to your north.
An orcish guard who is in the distance to your north.
The Shady Quartermaster who is in the distance to your north.
The town crier who is in the distance to your north.
An orcish guard who is in the distance to your north.
An orcish guard who is close by to your east.
A large warhorse who is close by to your east.
An orcish shaman who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish scribe who is close by to your east.
An orcish street sweeper who is close by to your south.
A stray dog who is close by to your south.
A black skunk who is not far off to your south.
A stray hound who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
The orc gate guard who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
A young orc sentinel who is not far off to your south.
An umber hulk who is not far off to your south.
The orc gate guard who is not far off to your south.
< 976h/976H 186v/187V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
Running about town, this female orc is restocking her low supplies.(Red Aura)
< 976h/976H 185v/187V Pos: standing >
You quickly scan the area.
An orcish elite who is close by to your north.
An orcish street sweeper who is close by to your north.
A female orc who is close by to your north.
An orcish warrior who is close by to your north.
An orcish thief who is not far off to your north.
An old orcish woman who is not far off to your north.
A baby orc who is rather far off to your north.
A draft horse who is rather far off to your north.
An orcish guard who is rather far off to your north.
A draft horse who is rather far off to your north.
An orcish guard who is rather far off to your north.
The Shady Quartermaster who is rather far off to your north.
The town crier who is rather far off to your north.
An orcish guard who is rather far off to your north.
A cowardly orcish girl who is in the distance to your north.
An orcish warrior who is close by to your east.
Khazar, the jeweler who is close by to your east.
A baby orc who is close by to your south.
An orcish street sweeper who is not far off to your south.
A stray dog who is not far off to your south.
A black skunk who is a brief walk away to your south.
A stray hound who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
A young orc sentinel who is a brief walk away to your south.
An umber hulk who is a brief walk away to your south.
The orc gate guard who is a brief walk away to your south.
A black skunk who is close by to your west.
The orc gate guard who is close by to your west.
< 976h/976H 185v/187V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish street sweeper is here cleaning the streets from rubbish.
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish warrior is here preparing for the next invasion.(Red Aura)
< 976h/976H 186v/187V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
An orcish thief who is close by to your north.
An old orcish woman who is close by to your north.
A baby orc who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
The Shady Quartermaster who is a brief walk away to your north.
The town crier who is a brief walk away to your north.
An orcish guard who is a brief walk away to your north.
A cowardly orcish girl who is rather far off to your north.
A female orc who is close by to your south.
A baby orc who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A black skunk who is rather far off to your south.
A stray hound who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
The orc gate guard who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
A young orc sentinel who is rather far off to your south.
An umber hulk who is rather far off to your south.
< 976h/976H 186v/187V Pos: standing >
An orcish elite leaves north.
< 976h/976H 186v/187V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A small collar collects among the rubble on the ground.
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish shaman is here practicing a new spell.(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 976h/976H 185v/187V Pos: standing >
You quickly scan the area.
A draft horse who is close by to your north.
A draft horse who is close by to your north.
An orcish guard who is close by to your north.
A baby orc who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
A cowardly orcish girl who is a brief walk away to your north.
A baby orc who is in the distance to your north.
Meinar, the old baker who is close by to your east.
An orcish street sweeper who is close by to your south.
A female orc who is close by to your south.
An orcish warrior who is close by to your south.
A female orc who is not far off to your south.
An orcish shaman who is a brief walk away to your south.
A baby orc who is a brief walk away to your south.
An orcish street sweeper who is rather far off to your south.
A stray dog who is rather far off to your south.
A black skunk who is in the distance to your south.
A stray hound who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
< 976h/976H 185v/187V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
< 976h/976H 186v/187V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
[2] A small collar collects among the rubble on the ground.
< 976h/976H 185v/187V Pos: standing >
Alas, you cannot go that way. . . .
< 976h/976H 187v/187V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish merchant is standing here completing his next transaction.(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 976h/976H 186v/187V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
An orc anti-paladin who is close by to your north.
An orcish guard who is close by to your north.
< 976h/976H 186v/187V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
[2] A small collar collects among the rubble on the ground.
< 976h/976H 185v/187V Pos: standing >
An orcish merchant enters from above.
< 976h/976H 187v/187V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 976h/976H 186v/187V Pos: standing >
The House of the Poor is north of the bar.
You extend your sights northward.
The Inn of the Shady Grove
Obvious exits: -E -S
An Orc (medium) 4th Street stands in mid-air here (Newbie).(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 976h/976H 186v/187V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
[2] A small collar collects among the rubble on the ground.
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 976h/976H 185v/187V Pos: standing >
The Bar of Dancing Flame
Obvious exits: -N -D
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)
< 976h/976H 186v/187V Pos: standing >
The Inn of the Shady Grove
Obvious exits: -E -S
An Orc (medium) 4th Street stands in mid-air here (Newbie).(Red Aura)
An orc anti-paladin surveys the area for intruders.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 976h/976H 185v/187V Pos: standing >
You dodge a bash from an orc anti-paladin, who loses his balance and falls.
You are briefly surrounded by a red aura!
You snap into visibility.
An orcish guard suddenly attacks YOU!
-=[An orcish guard's weak punch grazes you.]=-
The globe around an orcish guard's body flares as it bears the brunt of your assault!
< 973h/976H 186v/187V Pos: standing >
< T: Pok TP: sta TC:few scratches E: orcish kne EP: excellent >
You start chanting...
You snap into visibility.
< 973h/976H 187v/187V Pos: standing >
< T: Pok TP: sta TC:few scratches E: orcish kne EP: excellent >
You complete your spell...
A gigantic red dragon appears from nowhere!
A gigantic red dragon lashes out with his mighty tail!
An Orc crashes to the ground!
[Damage: 9 ] [Damage: 25 ] A gigantic red dragon's impressive claw causes an Orc to grimace in pain.
[Damage: 21 ] A final fearsome swipe of a claw from a gigantic red dragon kills an Orc quickly.
An Orc's pair of tight black pants was completely destroyed by the massive blow!
An Orc's black leather mask was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.