The death of [51 Necrolyte] Gelcro The Empire (Githzerai)

in An Old House

from the perspective of [51 Necrolyte] Gelcro The Empire (Githzerai)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a black pearl earring [88%]
<worn in ear>        an ancient dragon tooth earring [poor] (magic)
<worn on face>       a mask of hades [poor] (magic) (glowing)
<worn around neck>   a ringlet of mutated flesh [superior] (magic)
<worn around neck>   a silvery amulet (magic) (glowing)
<worn about body>    a shroud of ethereal winds (magic)
<worn about waist>   a belt of iron bands (magic)
<worn on belt buckle>a massive tome
<attached to belt>   a thick ledger with the frostmaiden insignia [poor] (magic)
<worn around wrist>  the bangle of the Dreamer [superior] (magic)
<worn around wrist>  a bracelet of influence [superior] (magic)
<worn on hands>      some ancient Tukluk spellshield gloves
<worn on finger>     a glowing electrum ring [poor] (magic)
<worn on finger>     a ring of twisted gray mist
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<held>               the flaming orb of revenge (magic)
<worn on legs>       a pair of flayed illithid hide leggings [poor] (glowing)

  *Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (evil)          
  *The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (pure evil)     
   Pharr Valley Swamp                            (extremely good)
   Village of Werrun                             (very good)     
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (pure good)     
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (good)          
   Rogue Plains                                  (good)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (very good)     
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (very evil)     
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (slightly good) 
   The Jade Empire                               (neutral)       
   Mazzolin                                      (very evil)     
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly good) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (slightly good) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (slightly evil) 
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 634h/634H 182v/182V Pos: standing >
Saving Gelcro.

< 634h/634H 182v/182V Pos: standing >
You sit down and relax.

< 634h/634H 182v/182V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  2 - gate
               1 - raise lich
               1 - mass embalm
( 9th circle)  3 - energy drain
               2 - dimension door
( 8th circle)  1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  3 - protect undead
               2 - wall of bones
( 6th circle)  3 - cone of cold
               3 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  2 - strength
               2 - wither
               5 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               4 - embalm
( 2nd circle)  5 - chill touch
               5 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 7th) protect undead

You can memorize no more spells.
You continue your study.

< 634h/634H 182v/182V Pos: sitting >
You start meditating...

< 634h/634H 182v/182V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.

< 634h/634H 182v/182V Pos: sitting >
You clamber to your feet.

< 634h/634H 182v/182V Pos: standing >

< 634h/634H 182v/182V Pos: standing >
Saving Gelcro.

< 634h/634H 182v/182V Pos: standing >
The Room of Necromancers
Obvious exits: -D
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
The powerful necromancer, Tamor, rests here quietly.(Red Aura)

< 634h/634H 182v/182V Pos: standing >
The Room of Necromancers
Obvious exits: -D
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A black dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
The powerful necromancer, Tamor, rests here quietly.(Red Aura)

< 634h/634H 182v/182V Pos: standing >
Saving Gelcro.

< 634h/634H 182v/182V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D

< 634h/634H 181v/182V Pos: standing >
The Room of Conjurers
Obvious exits: -E
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
*A LARGE air elemental is here looking like a small living tornado.
Llyren conjures up elementals here, smiling broadly.

< 634h/634H 180v/182V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D

< 634h/634H 179v/182V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D

< 634h/634H 178v/182V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S# -W -U

< 634h/634H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 178v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 178v/182V Pos: standing >
Ok.

< 634h/634H 180v/182V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -S -W

< 634h/634H 179v/182V Pos: standing >
Ok.

< 634h/634H 180v/182V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
A young member of the city guard strolls by here.

< 634h/634H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 180v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 180v/182V Pos: standing >
The Market
Obvious exits: -N -E -S -W
*A powerful cyclone flies quickly about the room.

< 634h/634H 179v/182V Pos: standing >
The Market
Obvious exits: -S -W
A halfling stands here, smiling and showing you his fine fruit.(Gold Aura)

< 634h/634H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 179v/182V Pos: standing >
Alas, you cannot go that way. . . .

< 634h/634H 180v/182V Pos: standing >
The Market
Obvious exits: -N -E -S -W

< 634h/634H 179v/182V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S
An old sailor looks uneasy on land here.

< 634h/634H 178v/182V Pos: standing >
Talerenn Way
Obvious exits: -N -S
An elven woman shops around town here.(Gold Aura)
A young girl runs around here carelessly.

< 634h/634H 177v/182V Pos: standing >
Talerenn and Chipane Intersection
Obvious exits: -N -E -S -W

< 634h/634H 177v/182V Pos: standing >
You quickly scan the area.
A retired sailor who is not far off to your north.
A retired sailor who is a brief walk away to your north.
A retired sailor who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A huge guard who is in the distance to your north.
A retired sailor who is not far off to your east.
A young guard who is not far off to your east.
An elven woman who is a brief walk away to your east.
An elven woman who is close by to your south.
A young girl who is close by to your south.
A retired sailor who is not far off to your south.
An elven woman who is rather far off to your south.
An elven woman who is close by to your west.

< 634h/634H 177v/182V Pos: standing >
An elven woman enters from the west.
Chipane Street
Obvious exits: -E -W

< 634h/634H 177v/182V Pos: standing >
Chipane Street
Obvious exits: -N# -E -W

< 634h/634H 176v/182V Pos: standing >
Ok.

< 634h/634H 178v/182V Pos: standing >
An Old House
Obvious exits: -S
A man of wealth stands about doing nothing.

< 634h/634H 177v/182V Pos: standing >
You start chanting...
A wealthy man suddenly attacks YOU!

< 631h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP: excellent >
 You complete your spell...
[Damage: 103 ] Your concussion blast rips into a wealthy man, shattering his soul!

< 631h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  small wounds >
 You start chanting...

< 631h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  small wounds >
 You complete your spell...
[Damage: 91 ] Your concussion blast rips into a wealthy man, shattering his soul!

< 631h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  few wounds >
 A wealthy man's sweep catches you in the side and you almost stumble.
A wealthy man attacks you. [1 hits]

< 627h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  few wounds >
 You attack a wealthy man. [0 hits]
You start chanting...

< 627h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  few wounds >
 You complete your spell...
[Damage: 94 ] Your concussion blast rips into a wealthy man, shattering his soul!

< 627h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  few wounds >
 You start chanting...

< 627h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  few wounds >
 You complete your spell...
[Damage: 103 ] Your concussion blast rips into a wealthy man, shattering his soul!

< 627h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  nasty wounds >
 A wealthy man attacks you. [1 hits]

< 624h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  nasty wounds >
 [Damage:  4 ] You attack a wealthy man. [1 hits]
You don't have that spell memorized.

< 624h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  nasty wounds >
 You don't have that spell memorized.

< 624h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  nasty wounds >
 You start chanting...

< 624h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:few scratches E: man sta EP:  nasty wounds >
 You complete your spell...
[Damage: 100 ] You drain a wealthy man of some of his energy.

< 695h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  nasty wounds >
 You start chanting...

< 695h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  nasty wounds >
 A wealthy man's kick crashes into your chest.
A wealthy man attacks you. [2 hits]

< 687h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  nasty wounds >
 You complete your spell...
[Damage: 101 ] You drain a wealthy man of some of his energy.

< 759h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP: pretty hurt >
 You attack a wealthy man. [0 hits]
You start chanting...

< 759h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP: pretty hurt >
 You complete your spell...
[Damage: 104 ] You drain a wealthy man of some of his energy.

< 833h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  awful >
 You don't have that spell memorized.

< 833h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  awful >
 You don't have that spell memorized.

< 833h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 833h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  awful >
 A wealthy man attacks you. [1 hits]
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  2 - gate
               1 - raise lich
               1 - mass embalm
( 9th circle)  2 - dimension door
( 8th circle)  1 - improved invisibility
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  3 - cone of cold
               3 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  2 - strength
               2 - wither
               5 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               4 - embalm
( 2nd circle)  5 - chill touch
               5 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) negative concussion blast
    5 seconds:  ( 8th) negative concussion blast
    7 seconds:  ( 8th) negative concussion blast
   10 seconds:  ( 8th) negative concussion blast
   12 seconds:  ( 9th) energy drain
   15 seconds:  ( 9th) energy drain
   18 seconds:  ( 9th) energy drain

You can memorize no more spells.

< 829h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 829h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  awful >
 You start chanting...

< 828h/634H 179v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: man sta EP:  awful >
 You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a wealthy man!
[Damage: 37 ] [Damage: 37 ] The shadowy hand slashes a wealthy man viciously.
A wealthy man is mortally wounded, and will die soon, if not aided.

< 828h/634H 179v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 828h/634H 179v/182V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 827h/634H 179v/182V Pos: standing >
You sit down and relax.

< 827h/634H 179v/182V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - create dracolich
(10th circle)  2 - gate
               1 - raise lich
               1 - mass embalm
( 9th circle)  2 - dimension door
( 8th circle)  1 - improved invisibility
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  3 - cone of cold
               3 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  2 - strength
               2 - wither
               5 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               4 - embalm
( 2nd circle)  5 - chill touch
               5 - sleep
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) negative concussion blast
    5 seconds:  ( 8th) negative concussion blast
    7 seconds:  ( 8th) negative concussion blast
   10 seconds:  ( 8th) negative concussion blast
   12 seconds:  ( 9th) energy drain
   15 seconds:  ( 9th) energy drain
   18 seconds:  ( 9th) energy drain
   19 seconds:  ( 1st) slashing darkness

You can memorize no more spells.
You continue your study.

< 827h/634H 179v/182V Pos: sitting >
You start meditating...

< 827h/634H 179v/182V Pos: sitting >
You have finished memorizing negative concussion blast.

< 827h/634H 182v/182V Pos: sitting >
You have finished memorizing negative concussion blast.

< 826h/634H 182v/182V Pos: sitting >
You have finished memorizing negative concussion blast.

< 826h/634H 182v/182V Pos: sitting >
You have finished memorizing negative concussion blast.

< 826h/634H 182v/182V Pos: sitting >
You have finished memorizing energy drain.

< 825h/634H 182v/182V Pos: sitting >
You have finished memorizing energy drain.

< 825h/634H 182v/182V Pos: sitting >
You have finished memorizing energy drain.

< 825h/634H 182v/182V Pos: sitting >
You have finished memorizing slashing darkness.
Your studies are complete.

< 825h/634H 182v/182V Pos: sitting >
You clamber to your feet.

< 825h/634H 182v/182V Pos: standing >
You start chanting...

< 824h/634H 182v/182V Pos: standing >
You complete your spell...
[Damage:  4 ] A wealthy man crumples as you kill him by draining his energy.
A wealthy man is dead! R.I.P.
You receive your share of experience.
A wealthy man's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.
You are not willing to summon pets from death blows.

< 874h/634H 182v/182V Pos: standing >
An Old House
Obvious exits: -S
Puddles of fresh blood cover the ground.
The corpse of a wealthy man is lying here.

< 874h/634H 182v/182V Pos: standing >
You get a few coins from the corpse of a wealthy man.
There were: 4 platinum coins, 19 gold coins. 

< 874h/634H 182v/182V Pos: standing >
Into what?

< 874h/634H 182v/182V Pos: standing >
Ok.
You put 4 platinum, 19 gold, 1 silver, and 11 copper coins into a silvery sack.

< 874h/634H 182v/182V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of a wealthy man is made of flesh and appears to be of average quality.
The corpse of a wealthy man has an item value of 1.
It appears to be the corpse of a wealthy man.
a shimmering sapphire medallion from City of Torrhan

< 874h/634H 182v/182V Pos: standing >
You start chanting...

< 873h/634H 182v/182V Pos: standing >
Casting: create dracolich ******

< 872h/634H 182v/182V Pos: standing >
Casting: create dracolich *****

< 872h/634H 182v/182V Pos: standing >
Casting: create dracolich ****

< 872h/634H 182v/182V Pos: standing >
Casting: create dracolich ***

< 871h/634H 182v/182V Pos: standing >
Autosaving...
Casting: create dracolich **

< 871h/634H 182v/182V Pos: standing >
Casting: create dracolich *

< 871h/634H 182v/182V Pos: standing >
Casting: create dracolich 

< 870h/634H 182v/182V Pos: standing >
You complete your spell...
The corpse summons the spirit of a black dragon!
A black dracolich is NOT pleased with you at all!
A black dracolich ROARS, filling your heart with sheer terror!
A black dracolich lashes out with its bony tail!
You nimbly dodge the sweep!
A black dracolich breathes acid!
A black dracolich attacks you. [3 hits]

< 851h/634H 182v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: black sta EP: excellent >
 You attack a black dracolich. [0 hits]

< 850h/634H 182v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: black sta EP: excellent >
 A black dracolich attacks you. [1 hits]

< 845h/634H 182v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: black sta EP: excellent >
 An elven woman enters from the south.
A Drow Elf enters from the south.

< 845h/634H 182v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: black sta EP: excellent >
 An elven woman starts casting an offensive spell.

< 845h/634H 182v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: black sta EP: excellent >
 An elven woman completes his spell...
An elven woman utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of an elven woman's spell!
No new group members.

< 844h/634H 182v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: black sta EP: excellent >
 You gasp for air as a pair of ghostly hands tighten around your throat!
You attempt to flee...
Chipane Street
Obvious exits: -N
You flee southward!

< 796h/634H 156v/182V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
You sit down and relax.

< 748h/634H 156v/182V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - gate
               1 - raise lich
               1 - mass embalm
( 9th circle)  2 - energy drain
               2 - dimension door
( 8th circle)  1 - improved invisibility
               4 - negative concussion blast
( 7th circle)  4 - protect undead
               2 - wall of bones
( 6th circle)  3 - cone of cold
               3 - vitalize undead
               1 - enervation
( 5th circle)  2 - teleport
               5 - heal undead
               1 - raise spectre
( 4th circle)  2 - strength
               2 - wither
               5 - life leech
( 3rd circle)  2 - animate dead
               4 - dispel magic
               4 - embalm
( 2nd circle)  5 - chill touch
               5 - sleep
( 1st circle)  3 - minor creation
               8 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) energy drain
    5 seconds:  (11th) create dracolich

You can memorize no more spells.
You continue your study.

< 748h/634H 156v/182V Pos: sitting >
You start meditating...

< 748h/634H 156v/182V Pos: sitting >
An elven woman enters from the north.
A Drow Elf enters from the north.

< 748h/634H 158v/182V Pos: sitting >
You have finished memorizing energy drain.
An elven woman suddenly attacks YOU!
You abandon your studies.

< 748h/634H 159v/182V Pos: sitting >
< T: Gelcro TP: sit TC:excellent E: an elven woman sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective intelligence decrease.
You resist the effects of a Drow Elf's spell!

< 748h/634H 160v/182V Pos: sitting >
< T: Gelcro TP: sit TC:excellent E: an elven woman sta EP: excellent >
 You clamber to your feet.

< 747h/634H 160v/182V Pos: standing >
< T: Gelcro TP: sta TC:excellent E: an elven woman sta EP: excellent >
 You attempt to flee...
An Old House
Obvious exits: -S
A shimmering sapphire medallion from City of Torrhan lies here on the ground.
Puddles of fresh blood cover the ground.
You flee northward!

< 747h/634H 138v/182V Pos: standing >
Chipane Street
Obvious exits: -N
A Drow Elf (medium)  Nameless stands, floating here.(Red Aura)
An elven woman shops around town here.(Red Aura)

< 747h/634H 137v/182V Pos: standing >
You are already standing.

< 747h/634H 137v/182V Pos: standing >
You attempt to flee...
An Old House
Obvious exits: -S
A shimmering sapphire medallion from City of Torrhan lies here on the ground.
Puddles of fresh blood cover the ground.
You flee northward!

< 747h/634H 110v/182V Pos: standing >
An elven woman enters from the south.
A Drow Elf enters from the south.
You start chanting...

< 747h/634H 112v/182V Pos: standing >
An elven woman giggles.

< 747h/634H 113v/182V Pos: standing >
You complete your spell...
[Damage: 99 ] Your concussion blast rips into a Drow Elf, shattering his soul!

< 747h/634H 113v/182V Pos: standing >
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
An elven woman closes the door.

< 634h/634H 114v/182V Pos: standing >
<You start chanting...

< 634h/634H 114v/182V Pos: standing >
<You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!
You attack a Drow Elf. [0 hits]

< 634h/634H 114v/182V Pos: standing >
<An elven woman starts casting an offensive spell.
You start chanting...

< 634h/634H 114v/182V Pos: standing >
<As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 518h/634H 114v/182V Pos: standing >
<You complete your spell...
[Damage: 94 ] Your concussion blast rips into a Drow Elf, shattering his soul!

< 518h/634H 114v/182V Pos: standing >
<An elven woman completes his spell...
An elven woman utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You resist the effects of an elven woman's spell!

< 518h/634H 114v/182V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 473h/634H 114v/182V Pos: standing >
<You gasp for air as a pair of ghostly hands tighten around your throat!

< 424h/634H 114v/182V Pos: standing >
<You start chanting...

< 424h/634H 114v/182V Pos: standing >
<As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!
An elven woman starts casting an offensive spell.

< 313h/634H 114v/182V Pos: standing >
<You complete your spell...
[Damage: 104 ] You drain a Drow Elf of some of his energy.
You attack a Drow Elf. [0 hits]

< 387h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You feel your mind recover from the assault.

< 387h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 387h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 An elven woman completes his spell...
An elven woman utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 333h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 287h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 239h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 405h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: few wounds E: A Drow Elf sta EP:  few wounds >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 287h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 An elven woman starts casting an offensive spell.

< 287h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 You start chanting...

< 287h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 An elven woman completes his spell...
An elven woman utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 233h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: nasty wounds E: A Drow Elf sta EP:  few wounds >
 Casting: energy drain *
You gasp for air as a pair of ghostly hands tighten around your throat!

< 181h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 You gasp for air as a pair of ghostly hands tighten around your throat!

< 132h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC:pretty hurt E: A Drow Elf sta EP:  few wounds >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 10h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: awful E: A Drow Elf sta EP:  few wounds >
 You complete your spell...
[Damage: 103 ] You drain a Drow Elf of some of his energy.

< 83h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: awful E: A Drow Elf sta EP:  nasty wounds >
 A Drow Elf attacks you. [0 hits]
An elven woman starts casting an offensive spell.

< 83h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: awful E: A Drow Elf sta EP:  nasty wounds >
 You start chanting...

< 83h/634H 114v/182V Pos: standing >
< T: Gelcro TP: sta TC: awful E: A Drow Elf sta EP:  nasty wounds >
 An elven woman completes his spell...
An elven woman utters the word 'pawwzf'
An elven woman creates a hammer out of thin air that smashes into you!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.

< -3h/634H 114v/182V Pos: on your ass >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your spell before it's done!

< -3h/634H 114v/182V Pos: on your ass >