<floating about head>a bright green ioun stone[233h 52m 39s]
<worn as a badge> the atlantan badge of strength of regeneration [78%]
<worn on horns> a bloody cloth of endurance [83%]
<worn on eyes> an eyelid from a white dragon (magic) [84%]
<worn in ear> a tiny lightning enshrouded black earring of damage (magic)
<worn in ear> a lightning earring [superior]
<worn on face> a pitch-black leather mask [superior] (magic) [85%]
<worn in nose> a bloodstained spiked nose ring of endurance
<worn around neck> an amulet of creation of damage (magic) (humming)
<worn around neck> a slaadi necklace of Chaos of damage (glowing) [77%]
<worn on body> the burnt full plate of a death knight [poor] [81%]
<worn about body> the cloak of the stalker (magic)[233h 52m 39s]
<worn on back> a well crafted backpack of precision (magic) [75%]
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing) [84%]
<worn as quiver> a sheath of stitched together skulls (magic)
<worn about waist> a shimmering chain-linked belt of precision (magic) (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca (magic)
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> the pauldrons of the tide of strength (glowing) [77%]
<worn around wrist> a bracelet of influence of agility (magic)
<worn around wrist> a bracelet of dracolich hide (magic) (humming) [46%]
<worn on hands> a pair of silverish githyanki gauntlets [superior] (magic) [88%]
<worn on finger> a black skull-shaped ring of strength (magic)
<worn on finger> a black skull-shaped ring of strength (magic) [85%]
<primary weapon> Doombringer, the sword of chaos (magic) (glowing)[233h 52m 39s]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[233h 52m 39s]
<worn on legs> some pitch-black spiked leg plates [superior]
The Swamp Laboratory of Khul'Lor (slightly evil)
Clan Stoutdorf Settlement (evil)
Kobold Settlement (extremely evil)
The High Moor Forest (evil)
*The Stone Tomb of Kelek (slightly good)
Orrak (good)
Pits of Cerberus (slightly good)
*Myrloch Vale (pure evil)
Pharr Valley Swamp (extremely good)
Village of Werrun (extremely good)
Nizari (pure good)
The Dark Stone Tower of the Northern Realms (pure good)
Tower of High Sorcery (slightly good)
Bloodstone Keep (slightly evil)
The Temple of the Sun (evil)
The Elemental Groves (neutral)
Temple of Flames (slightly evil)
Drustl's Yerdonia Enslaved (very evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (slightly good)
Fort Boyard (evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (slightly evil)
*The Githyanki Fortress (very evil)
Labyrinth of No Return (slightly good)
The Desert City of Venan'Trut (slightly good)
Rogue Plains (good)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (very good)
New Cave city (slightly good)
Ice Tower (very good)
Desolate Under Fire (neutral)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (evil)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (very evil)
Forest of Mir (neutral)
Quintaragon Castle (slightly good)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (slightly evil)
Plane of Air (good)
The Kingdom of Torg (very good)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (good)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly good)
The Ethereal Plane (slightly good)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (slightly good)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly good)
Jotunheim (slightly good)
The Transparent Tower (slightly evil)
Krethik Keep (good)
Temple of the Earth (neutral)
Sea Kingdom (good)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (slightly good)
Domain of Lost Souls (neutral)
The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (slightly good)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (extremely good)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (neutral)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1180h/1180H 198v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A high elf guard stands here, proudly patrolling the outpost.
There are Minotaur tracks going north.
There are deep Animal tracks going west.
< 1180h/1180H 200v/246V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is not far off to your north.
A patrolling high elf guard who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A proud high elf sentry who is in the distance to your north.
A wandering human who is close by to your south.
A travelling merchant who is a brief walk away to your south.
A patrolling high elf guard who is close by to your west.
A patrolling high elf guard who is close by to your west.
A patrolling high elf guard who is not far off to your west.
A proud high elf sentry who is rather far off to your west.
A proud high elf sentry who is rather far off to your west.
A mountain goat who is in the distance to your west.
< 1180h/1180H 201v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -E -W
A high elf guard stands here, proudly patrolling the outpost.
A high elf guard stands here, proudly patrolling the outpost.
A high elf guard stands here, proudly patrolling the outpost.
There are some tracks heading west.
There are some tracks heading west.
< 1180h/1180H 204v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
Obvious exits: -N -E -W
A high elf guard stands here, proudly patrolling the outpost.
There are some tracks heading west.
There are deep Animal tracks going west.
< 1180h/1180H 204v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
< 1180h/1180H 205v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
There are deep Animal tracks going west.
A proud high elf sentry suddenly attacks YOU!
You snap into visibility.
A proud high elf sentry's feeble punch grazes you.
< 1179h/1180H 205v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1179h/1180H 206v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1179h/1180H 206v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
A proud high elf sentry suddenly attacks YOU!
A proud high elf sentry's feeble punch grazes you.
Sorry, you aren't allowed to do that in combat.
< 1178h/1180H 206v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
You are no longer aggressive to monsters.
< 1178h/1180H 206v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
You attempt to flee...
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
You flee eastward!
< 1178h/1180H 178v/246V Pos: standing >
Saving Noz.
< 1178h/1180H 178v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.
A proud high elf sentry suddenly attacks YOU!
A proud high elf sentry suddenly appears a bit confused!
You watch in glee as a proud high elf sentry looks dazzled.
You snap into visibility.
A proud high elf sentry's feeble punch grazes you.
< 1177h/1180H 179v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1177h/1180H 181v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1177h/1180H 181v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
A proud high elf sentry suddenly attacks YOU!
A proud high elf sentry misses you.
Sorry, you aren't allowed to do that in combat.
< 1177h/1180H 181v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1177h/1180H 181v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
You are no longer aggressive to monsters.
< 1177h/1180H 181v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
You attempt to flee...
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
You flee eastward!
< 1177h/1180H 152v/246V Pos: standing >
Saving Noz.
< 1177h/1180H 152v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
There are some tracks heading east.
There are some tracks heading west.
A proud high elf sentry suddenly attacks YOU!
A proud high elf sentry suddenly appears a bit confused!
You watch in glee as a proud high elf sentry looks dazzled.
You snap into visibility.
A proud high elf sentry's crude punch grazes you.
< 1169h/1180H 155v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1169h/1180H 156v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1169h/1180H 156v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
A proud high elf sentry suddenly attacks YOU!
A proud high elf sentry misses you.
Sorry, you aren't allowed to do that in combat.
< 1169h/1180H 156v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1169h/1180H 156v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
You are no longer aggressive to monsters.
< 1169h/1180H 156v/246V Pos: standing >
< T: Noz TP: sta TC:few scratches E: proud sta EP: excellent >
You attempt to flee...
<map>
Zone: The Great Realm of Duris.
Room: Within the Inner Gates of the Outpost Shaledrieth
</map>
Within the Inner Gates of the Outpost Shaledrieth
Obvious exits: -E -W
You flee eastward!
< 1169h/1180H 130v/246V Pos: standing >
Saving Noz.
< 1169h/1180H 130v/246V Pos: standing >
You feel less like a lion and more like your normal self.
You feel less like a lion and more like your normal self.
< 1169h/1180H 132v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Crystal Gates of a Mountain Outpost
</map>
The Crystal Gates of a Mountain Outpost
Obvious exits: -E -W
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
A strong-looking high elf sentry stands here, proudly watching the horizon.(Gold Aura)
There are some tracks heading west.
There are some tracks heading west.
< 1169h/1180H 133v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E -W
A goat trots through the mountain pass.
There are some tracks heading west.
There are some tracks heading west.
There are some tracks heading west.
< 1169h/1180H 133v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -N -E
< 1169h/1180H 132v/246V Pos: standing >
Saving Noz.
< 1170h/1180H 136v/246V Pos: standing >
Saving Noz.
< 1171h/1180H 139v/246V Pos: standing >
You get a slab of beef from a bottomless bag of the illithids.
< 1171h/1180H 142v/246V Pos: standing >
You eat the slab of beef.
< 1171h/1180H 143v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Grassy Clearing in the Mountains
</map>
A Grassy Clearing in the Mountains
Obvious exits: -E -S -W
You sense a lifeform nearby.
< 1179h/1187H 142v/246V Pos: standing >
You quickly scan the area.
A mountain goat who is close by to your west.
< 1179h/1187H 144v/246V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Mountain Passage, West of a Clearing
</map>
A Narrow Mountain Passage, West of a Clearing
Obvious exits: -E -W
A goat trots through the mountain pass.
There are Minotaur tracks going west.
There are deep Animal tracks going west.
< 1179h/1187H 145v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
There are deep Animal tracks going west.
< 1180h/1187H 144v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Top of a Brief Gorge in the Mountain Passage
</map>
The Top of a Brief Gorge in the Mountain Passage
Obvious exits: -E -D
< 1180h/1187H 142v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1180h/1187H 144v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1181h/1187H 146v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Bottom of a Brief Gorge in the Mountain Passage
</map>
The Bottom of a Brief Gorge in the Mountain Passage
Obvious exits: -S -U
There are deep Animal tracks going south.
< 1181h/1187H 149v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 1182h/1187H 150v/246V Pos: standing >
Alas, you cannot go that way. . . .
< 1182h/1187H 152v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Bend in the Narrow Mountain Passage
</map>
A Bend in the Narrow Mountain Passage
Obvious exits: -N -W
There are some tracks heading west.
< 1182h/1187H 152v/246V Pos: standing >
You quickly scan the area.
You see nothing.
< 1183h/1187H 154v/246V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: A Narrow Passage Through the Mountains
</map>
A Narrow Passage Through the Mountains
Obvious exits: -E -W
There are some tracks heading west.
< 1183h/1187H 153v/246V Pos: standing >
....^^^MM
....^MMM
..^^MMM
...MMM
...@^MM
..^MMM
.MMM
MMMMM
MMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
There are deep Animal tracks going west.
< 1183h/1187H 151v/246V Pos: standing >
....^^^M
....^MMM
..^^MMM
...MMM
..@.^MM
..^MMM
.MMM
MMMMM
MMMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
There are deep Animal tracks going north.
< 1184h/1187H 151v/246V Pos: standing >
...^.^M
....^^^MM
....^MMM
..^^MMM
.@.MMM
....^MM
..^MMM
.MMM
MMMMM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
There are some tracks heading north.
< 1185h/1187H 157v/246V Pos: standing >
......^^M
...^.^MM
....^^^MM
....^MMM
.@^^MMM
...MMM
....^MM
..^MMM
.MMM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1185h/1187H 157v/246V Pos: standing >
....^^MM
......^^MM
...^.^MM
....^^^MM
..@.^MMM
..^^MMM
...MMM
....^MM
..^MMM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
There are deep Animal tracks going north.
< 1185h/1187H 157v/246V Pos: standing >
....^MM
....^^MMM
......^^MM
...^.^MM
...@^^^MM
....^MMM
..^^MMM
...MMM
....^MM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
There are deep Animal tracks going north.
< 1186h/1187H 156v/246V Pos: standing >
....P.^MM
....^MMM
....^^MMM
......^^MM
..@^.^MM
....^^^MM
....^MMM
..^^MMM
...MMM
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
There are deep Animal tracks going north.
< 1186h/1187H 156v/246V Pos: standing >
.....^^MM
....P.^MMM
....^MMM
....^^MMM
....@.^^MM
...^.^MM
....^^^MM
....^MMM
..^^MM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
< 1186h/1187H 156v/246V Pos: standing >
....^.^MM
......^^MM
....P.^MMM
....^MMM
...@^^MMM
......^^MM
...^.^MM
....^^^MM
....^MM
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
There are some tracks heading north.
< 1187h/1187H 155v/246V Pos: standing >
..^.^^^MM
.....^.^MM
.......^^MM
....P.^MMM
..@.^MMM
....^^MMM
......^^MM
...^.^MM
....^^^M
Rolling Plains of the Sylvan Bluffs
Obvious exits: -N -E -S -W
There are deep Animal tracks going north.
< 1187h/1187H 158v/246V Pos: standing >
.^^.^^MM
...^.^^^MM
......^.^MM
.......^^MM
....@.^MMM
....^MMM
....^^MMM
......^^MM
...^.^M
Along the Ragged Sylvan Bluffs
Obvious exits: -N -E -S -W
A few glimmers sparkle in the earth here.
A Gnome (small), floating sits atop the mount.(Gold Aura)
There are some tracks heading north.
There are some tracks heading north.
< 1187h/1187H 158v/246V Pos: standing >
You snap into visibility.
[Damage: 21 ] Your kick hits a Gnome right in the stomach, rendering her breathless.
A Gnome quickly slides off the mount's back.
< 1187h/1187H 160v/246V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Gnome sta EP: small wounds >
A Gnome suddenly appears a bit confused!
You watch in glee as a Gnome looks dazzled.
A Gnome misses you.
< 1187h/1187H 161v/246V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Gnome sta EP: small wounds >
You snap into visibility.
[Damage: 35 ] Your impressive slash causes a Gnome to grimace in pain.
You miss a Gnome.
[Damage: 25 ] Your pierce causes a Gnome to grimace in pain.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 14 ] You feel energy flowing from a Gnome into you!
[Damage: 12 ] You beautifully slash a Gnome into two parts - both dead.
A Gnome's tattered robe [superior] was completely destroyed by the massive blow!
A Gnome's dusty traveling cloak [superior] was completely destroyed by the massive blow!
A Gnome's collar of bone thorns was completely destroyed by the massive blow!
A Gnome's dented ring [poor] was completely destroyed by the massive blow!
A Gnome's superior bone signet was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.