The death of [22 Mercenary] Nya (Human)

in Goblin Sleeping Quarters

from the perspective of [54 Bounty Hunter] Noz Nameless (Minotaur)

<floating about head>a bright green ioun stone[232h 57m 44s]
<worn as a badge>    the atlantan badge of strength of regeneration [72%]
<worn on horns>      a bloody cloth of endurance [77%]
<worn on eyes>       an eyelid from a white dragon (magic) [84%]
<worn in ear>        a tiny lightning enshrouded black earring of damage (magic) [84%]
<worn in ear>        a lightning earring [superior]
<worn on face>       a pitch-black leather mask [superior] (magic) [85%]
<worn in nose>       a bloodstained spiked nose ring of endurance
<worn around neck>   a slaadi necklace of Chaos of damage (glowing) [77%]
<worn around neck>   an amulet of creation of damage (magic) (humming) [85%]
<worn on body>       the burnt full plate of a death knight [poor] [68%]
<worn about body>    the cloak of the stalker (magic)[232h 57m 44s]
<worn on back>       a well crafted backpack of precision (magic) [65%]
<worn on tail>       a brass tail ring with two dangling rubies (magic) (glowing) [84%]
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   a shimmering chain-linked belt of precision (magic) (glowing)
<worn on belt buckle>a metal flask marked "word of recall" (glowing)
<attached to belt>   a blood dagger of Tezcatlipoca (magic)
<attached to belt>   a glowing azure potion (magic) (glowing)
<worn on arms>       the pauldrons of the tide of strength (glowing) [67%]
<worn around wrist>  a bracelet of influence of agility (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a black skull-shaped ring of strength (magic)
<worn on finger>     a black skull-shaped ring of strength (magic) [85%]
<primary weapon>     Doombringer, the sword of chaos (magic) (glowing)[232h 57m 44s]
<secondary weapon>   the granite dagger 'BloodFeast' (magic)[232h 57m 44s]
<worn on legs>       some pitch-black spiked leg plates [superior] [84%]

   ^.^.^.MMMMM    
  ^..^^MMMMMMMM   
 .^M^^MM^MMMMMM   
 ^^MMMMM.MMMMMMM  
 MMMMMMM@MMMMMMM  
 MMMMMMM.MMMMMM   
 ^^......MMM      
  MMMMMMMM   ..   
   MMMMMM   ..    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading north.

< 1447h/1447H 181v/247V Pos: standing >
   ^......^^MM    
  .^.^.^.MMMMMM   
 ^^..^^MMMMMMMMM  
 .^M^^MM^MMMMMM   
 ^^MMMMM@MMMMMMM  
 MMMMMMM.MMMMMMM  
 MMMMMMM.MMMMMM   
  ^......MMM      
   MMMMMMM   .    
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
There are deep Animal tracks going north.

< 1447h/1447H 181v/247V Pos: standing >
You quickly scan the area.
A small hobgoblin who is a brief walk away to your north.

< 1447h/1447H 182v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave Entrance
</map>
Huge Cave Entrance
Obvious exits: -N -S

< 1447h/1447H 181v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Inside a Huge Cave
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Inside a Huge Cave
</map>
Inside a Huge Cave
Obvious exits: -N -E -S
A large hobgoblin is standing here, looking mean.(Red Aura)
There are some tracks heading north.

< 1447h/1447H 181v/247V Pos: standing >

< 1447h/1447H 182v/247V Pos: standing >
You quickly scan the area.
A small hobgoblin who is close by to your north.
A kobold who is close by to your east.
A large hobgoblin who is not far off to your east.
A kobold who is a brief walk away to your east.
A kobold who is rather far off to your east.
A kobold who is rather far off to your east.

< 1447h/1447H 183v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave
</map>
Huge Cave
Obvious exits: -E -S -W
A small hobgoblin is standing here, looking lost.(Red Aura)
An ugly kobold is standing here.
There are deep Animal tracks going west.

< 1447h/1447H 183v/247V Pos: standing >

< 1447h/1447H 184v/247V Pos: standing >
A small hobgoblin leaves east.

< 1447h/1447H 188v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Entrance to Goblin Hall
</map>
Entrance to Goblin Hall
Obvious exits: -E -W#

< 1447h/1447H 190v/247V Pos: standing >
You quickly scan the area.
A kobold who is close by to your east.
A small hobgoblin who is not far off to your east.
A kobold who is not far off to your east.
A kobold who is not far off to your east.
A kobold who is not far off to your east.

< 1447h/1447H 191v/247V Pos: standing >

< 1447h/1447H 193v/247V Pos: standing >
The door seems to be closed.

< 1447h/1447H 197v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Huge Cave
</map>
Huge Cave
Obvious exits: -E -S -W
An ugly kobold is standing here.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.

< 1447h/1447H 199v/247V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
An ugly kobold is standing here.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.

< 1447h/1447H 200v/247V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
An ugly kobold is standing here.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.

< 1447h/1447H 201v/247V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
An ugly kobold is standing here.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.

< 1447h/1447H 203v/247V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
An ugly kobold is standing here.
There are some tracks heading east.
There are some tracks heading west.
There are deep Animal tracks going west.

< 1447h/1447H 204v/247V Pos: standing >
Huge Cave
Obvious exits: -E -S -W
An ugly kobold is standing here.
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.

< 1447h/1447H 207v/247V Pos: standing >

< 1447h/1447H 208v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Entrance to Goblin Hall
</map>
Entrance to Goblin Hall
Obvious exits: -E -W#

< 1447h/1447H 209v/247V Pos: standing >
The door seems to be closed.

< 1447h/1447H 210v/247V Pos: standing >
Ok.

< 1447h/1447H 213v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>
Goblin Hall
Obvious exits: -N -E -S -W

< 1447h/1447H 213v/247V Pos: standing >
Ok.

< 1447h/1447H 214v/247V Pos: standing >
You quickly scan the area.
A goblin slave who is close by to your north.
A goblin slave who is close by to your north.
A goblin cook who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your south.
The mount who is close by to your south.
A goblin who is close by to your south.
A deer who is close by to your south.
A goblin who is not far off to your west.

< 1447h/1447H 216v/247V Pos: standing >
You quickly scan the area.
A goblin slave who is close by to your north.
A goblin slave who is close by to your north.
A goblin cook who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your south.
A deer who is close by to your south.
A goblin who is close by to your west.

< 1447h/1447H 219v/247V Pos: standing >

< 1447h/1447H 229v/247V Pos: standing >
You quickly scan the area.
A goblin slave who is close by to your north.
A goblin slave who is close by to your north.
A goblin cook who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your north.
A goblin who is close by to your south.
The mount who is close by to your south.
A goblin who is close by to your south.
A deer who is close by to your south.

< 1447h/1447H 231v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>
Goblin Hall
Obvious exits: -N -E -W
A goblin is standing here, wearing a clueless expression.(Red Aura)
There are Minotaur tracks going west.

< 1447h/1447H 231v/247V Pos: standing >

< 1447h/1447H 232v/247V Pos: standing >
A faint hum can be heard from Doombringer, the sword of chaos you are carrying.

< 1447h/1447H 243v/247V Pos: standing >

< 1447h/1447H 245v/247V Pos: standing >
You quickly scan the area.
A goblin who is close by to your north.

< 1447h/1447H 246v/247V Pos: standing >
Goblin Hall
Obvious exits: -N -E -W
A goblin is standing here, wearing a clueless expression.(Red Aura)
There are Minotaur tracks going west.

< 1447h/1447H 247v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>
Goblin Hall
Obvious exits: -E -S -W

< 1447h/1447H 246v/247V Pos: standing >
You quickly scan the area.
A goblin who is close by to your east.
A goblin who is close by to your south.
A goblin who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: End of Goblin Hall
</map>
End of Goblin Hall
Obvious exits: -N -E -S

< 1447h/1447H 245v/247V Pos: standing >
You quickly scan the area.
An elite goblin guard who is not far off to your north.
An elite goblin guard who is not far off to your north.
A goblin who is not far off to your east.
A goblin who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.

< 1447h/1447H 245v/247V Pos: standing >

< 1447h/1447H 247v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1447h/1447H 247v/247V Pos: standing >
You quickly scan the area.
An elite goblin guard who is not far off to your north.
A goblin who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.

< 1447h/1447H 247v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>
Goblin Hall
Obvious exits: -E -S -W

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>
Goblin Hall
Obvious exits: -N -E -W
A goblin is standing here, wearing a clueless expression.(Red Aura)
There are some tracks heading east.
There are some tracks heading west.

< 1447h/1447H 245v/247V Pos: standing >

< 1447h/1447H 245v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Dimly Lit Hallway
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Dimly Lit Hallway
</map>
Dimly Lit Hallway
Obvious exits: -N# -S -W
A goblin is standing here, wearing a clueless expression.(Red Aura)
There are Minotaur tracks going north.

< 1447h/1447H 246v/247V Pos: standing >
You quickly scan the area.
A goblin who is close by to your south.
A goblin who is close by to your west.

< 1447h/1447H 246v/247V Pos: standing >

< 1447h/1447H 246v/247V Pos: standing >

< 1447h/1447H 246v/247V Pos: standing >
A goblin leaves west.

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Storage Room
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Storage Room
</map>
Storage Room
Obvious exits: -E
A goblin is standing here, wearing a clueless expression.(Red Aura)
A goblin is standing here, wearing a clueless expression.(Red Aura)

< 1447h/1447H 245v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1447h/1447H 245v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Dimly Lit Hallway
</map>
Dimly Lit Hallway
Obvious exits: -N# -S -W
There are some tracks heading north.

< 1447h/1447H 246v/247V Pos: standing >

< 1447h/1447H 246v/247V Pos: standing >
The door seems to be closed.

< 1447h/1447H 246v/247V Pos: standing >
Ok.

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Planning Room
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Planning Room
</map>
Planning Room
Obvious exits: -S
A goblin stands, apparently asleep.(Red Aura)

< 1447h/1447H 246v/247V Pos: standing >
Ok.

< 1447h/1447H 246v/247V Pos: standing >
You quickly scan the area.
You see nothing.

< 1447h/1447H 246v/247V Pos: standing >
The door seems to be closed.

< 1447h/1447H 246v/247V Pos: standing >
Ok.

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Dimly Lit Hallway
</map>
Dimly Lit Hallway
Obvious exits: -N -S -W
There are Minotaur tracks going north.

< 1447h/1447H 246v/247V Pos: standing >
Ok.

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>
Goblin Hall
Obvious exits: -N -E -W
A goblin is standing here, wearing a clueless expression.(Red Aura)
There are some tracks heading east.

< 1447h/1447H 245v/247V Pos: standing >
You quickly scan the area.
A goblin who is close by to your west.
A goblin who is not far off to your west.

< 1447h/1447H 245v/247V Pos: standing >
Alas, you cannot go that way. . . .

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Hall
</map>
Goblin Hall
Obvious exits: -E -S -W
A goblin is standing here, wearing a clueless expression.(Red Aura)

< 1447h/1447H 246v/247V Pos: standing >
You quickly scan the area.
A goblin who is close by to your south.
A goblin who is close by to your south.
A Human who is close by to your south.
A goblin sentry who is close by to your south.
A goblin sentry who is close by to your south.

< 1447h/1447H 246v/247V Pos: standing >

< 1447h/1447H 246v/247V Pos: standing >

< 1447h/1447H 246v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: End of Goblin Hall
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: End of Goblin Hall
</map>
End of Goblin Hall
Obvious exits: -N -E -S
A goblin is standing here, wearing a clueless expression.(Red Aura)
There are some tracks heading east.

< 1447h/1447H 245v/247V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
  *The Battlefield                               (evil)          
  *The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (evil)          
  *Kobold Settlement                             (very evil)     
   The High Moor Forest                          (evil)          
  *The Stone Tomb of Kelek                       (slightly good) 
   Orrak                                         (good)          
   Pits of Cerberus                              (slightly good) 
  *Myrloch Vale                                  (pure evil)     
   Pharr Valley Swamp                            (extremely good)
   Village of Werrun                             (extremely good)
  *Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (pure good)     
  *Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (good)          
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (very evil)     
  *Labyrinth of No Return                        (good)          
  *The Desert City of Venan'Trut                 (good)          
   Rogue Plains                                  (good)          
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (good)          
   New Cave city                                 (slightly good) 
   Ice Tower                                     (very good)     
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly good) 
  *Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (very evil)     
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (very good)     
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (good)          
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly good) 
  *Jotunheim                                     (neutral)       
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (good)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (good)          
   Plane of Earth                                (neutral)       
  *Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly good) 
  *The Hall of Knighthood                        (good)          
  *The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1447h/1447H 245v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Sleeping Quarters
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Sleeping Quarters
</map>
Goblin Sleeping Quarters
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
[2] The corpse of a goblin sentry is lying here.
A goblin sentry stands here, eyeing you curiously.(Red Aura)
A goblin sentry stands here, eyeing you curiously.(Red Aura)

< 1447h/1447H 246v/247V Pos: standing >
Backstab who?

< 1447h/1447H 246v/247V Pos: standing >
You say in minotaur 'reduce'
You whisper 'reduce' to your cloak of the stalker...
You shrinks to about half his normal size!

< 1447h/1447H 246v/247V Pos: standing >
You quickly scan the area.
A goblin who is close by to your north.
A goblin who is not far off to your north.
An elite goblin guard who is a brief walk away to your north.
An elite goblin guard who is a brief walk away to your north.
A goblin who is close by to your east.
A Human who is close by to your east.
A goblin sentry who is close by to your east.
A goblin sentry who is close by to your east.

< 1381h/1381H 246v/247V Pos: standing >

< 1381h/1381H 247v/247V Pos: standing >

< 1381h/1381H 247v/247V Pos: standing >

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Sleeping Quarters
</map>

<map>
Zone: Caves of Mt. Skelenak.
Room: Goblin Sleeping Quarters
</map>
Goblin Sleeping Quarters
Obvious exits: -N -W
Puddles of fresh blood cover the ground.
[2] The corpse of a goblin sentry is lying here.
A goblin is standing here, wearing a clueless expression.(Red Aura)
A goblin is standing here, wearing a clueless expression.(Red Aura)
A Human (medium) stands here.
A goblin sentry is lying unconscious here.(Red Aura)
A goblin sentry stands here, eyeing you curiously.(Red Aura)

< 1381h/1381H 246v/247V Pos: standing >
You snap into visibility.
[Damage: 156 ] You leave a huge, red swollen lump on a Human's temple.
The globe around your body flares as it bears the brunt of a Human's assault!

< 1381h/1381H 246v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sta EP:  awful >
 You parry a Human's lunge at you.
You dodge a Human's vicious attack.
A Human suddenly appears a bit confused!
You watch in glee as a Human looks dazzled.
A Human misses you.
You snap into visibility.

< 1381h/1381H 246v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sta EP:  awful >
 
< 1381h/1381H 246v/247V Pos: standing >
< T: Noz TP: sta TC:excellent E: A Human sta EP:  awful >
 You snap into visibility.
[Damage: 18 ] Your final slash sends a Human's head bouncing along the ground.
A Human's ring of protection from evil was completely destroyed by the massive blow!
A Human's fanged jaw piece was completely destroyed by the massive blow!
A Human's black stone earring was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.