The death of [51 Air Magus] Zzz Nameless (Kobold)

in Lost in the Forest of Mir

from the perspective of [51 Air Magus] Zzz Nameless (Kobold)

<worn as a badge>    a glowing insignia of Auril the frostmaiden (glowing)
<worn on head>       the turban of power [superior]
<worn in ear>        an earring of pure gold
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       mask of battles past [superior]
<worn around neck>   a mystic emerald broach [poor]
<worn around neck>   a golden necklace of the gypsy king (glowing)
<worn on body>       some blood-splattered fur robes
<worn about body>    the cloak of the manta ray [poor]
<worn on back>       a large leather backpack
<worn about waist>   an exquisite silk sash
<worn on belt buckle>an illithid-skin spellbook of wyld magick
<attached to belt>   a leather-bound book covered in shifting shadows
<worn on arms>       a pair of oda-gote sleeves
<held as shield>     a well-polished mithril body shield [poor]
<worn around wrist>  a bracelet of woven leafs
<worn around wrist>  a bracelet of influence [poor] [81%]
<worn on hands>      some fingerless hunting gloves
<worn on finger>     a glowing black ring
<worn on finger>     a glowing black ring [superior]
<primary weapon>     the silvery staff of the githyanki arch-mage [superior]
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       boots of endurance


<map>
Zone: Forest of Mir.
Room: At Canopy Level
</map>
At Canopy Level
Obvious exits: -U -D

< 431h/431H 145v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: An Extremely Tall Tree
</map>
An Extremely Tall Tree
Obvious exits: -N -U

< 431h/431H 144v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 144v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 144v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S -W

< 431h/431H 142v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S -W

< 431h/431H 141v/155V Pos: standing >

< 431h/431H 141v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -E

< 431h/431H 140v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 140v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S -W

< 431h/431H 139v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S -W

< 431h/431H 137v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: An Extremely Tall Tree
</map>
An Extremely Tall Tree
Obvious exits: -N -U

< 431h/431H 135v/155V Pos: standing >

< 431h/431H 136v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S -W

< 431h/431H 134v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -E -S

< 431h/431H 133v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 133v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 132v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S

< 431h/431H 130v/155V Pos: standing >

< 431h/431H 130v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 130v/155V Pos: standing >

< 431h/431H 130v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 129v/155V Pos: standing >

< 431h/431H 129v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 127v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N

< 431h/431H 126v/155V Pos: standing >

< 431h/431H 126v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 126v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 125v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 123v/155V Pos: standing >

< 431h/431H 124v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 124v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 122v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 123v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 123v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S

< 431h/431H 122v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -S -W

< 431h/431H 120v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 120v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S

< 431h/431H 119v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 117v/155V Pos: standing >

< 431h/431H 117v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 116v/155V Pos: standing >

< 431h/431H 117v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N

< 431h/431H 115v/155V Pos: standing >

< 431h/431H 115v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 116v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 114v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 113v/155V Pos: standing >

< 431h/431H 113v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 113v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 113v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S

< 431h/431H 112v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -E -W

< 431h/431H 110v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -E -W

< 431h/431H 108v/155V Pos: standing >

< 431h/431H 109v/155V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (slightly good) 
   The Battlefield                               (evil)          
  *The Swamp Laboratory of Khul'Lor              (evil)          
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (extremely evil)
   The High Moor Forest                          (slightly evil) 
  *The Stone Tomb of Kelek                       (slightly evil) 
  *Orrak                                         (neutral)       
   Pits of Cerberus                              (good)          
  *Myrloch Vale                                  (pure evil)     
   Pharr Valley Swamp                            (very good)     
  *Village of Werrun                             (pure good)     
  *Nizari                                        (very good)     
  *The Dark Stone Tower of the Northern Realms   (extremely good)
   Tower of High Sorcery                         (slightly evil) 
   Bloodstone Keep                               (neutral)       
  *The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (evil)          
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
  *The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (evil)          
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (neutral)       
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (good)          
   The Desert City of Venan'Trut                 (good)          
  *Rogue Plains                                  (good)          
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (good)          
  *Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (very evil)     
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (good)          
   The Kingdom of Torg                           (very good)     
  *Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
  *The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (very evil)     
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (very good)     
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (good)          
   The Depths of Duris                           (slightly good) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly good) 
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (slightly good) 
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (very good)     
   The Scorched Valley                           (good)          
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 431h/431H 109v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -S -W

< 431h/431H 107v/155V Pos: standing >

< 431h/431H 108v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 108v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 107v/155V Pos: standing >

< 431h/431H 107v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S

< 431h/431H 106v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -W

< 431h/431H 104v/155V Pos: standing >

< 431h/431H 104v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E -S

< 431h/431H 103v/155V Pos: standing >

< 431h/431H 103v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -W

< 431h/431H 102v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 102v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -E -S

< 431h/431H 101v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 101v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -W

< 431h/431H 100v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 100v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -E -S

< 431h/431H 99v/155V Pos: standing >

< 431h/431H 99v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S -W

< 431h/431H 98v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 98v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 97v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S -W

< 431h/431H 95v/155V Pos: standing >

< 431h/431H 95v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E

< 431h/431H 93v/155V Pos: standing >

< 431h/431H 94v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -W

< 431h/431H 93v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 93v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -E

< 431h/431H 92v/155V Pos: standing >

< 431h/431H 92v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S -W

< 431h/431H 90v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -E -S

< 431h/431H 88v/155V Pos: standing >

< 431h/431H 89v/155V Pos: standing >
Alas, you cannot go that way. . . .

< 431h/431H 89v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S -W

< 431h/431H 87v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 86v/155V Pos: standing >

< 431h/431H 86v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: The Edge of the Forest of Mir
</map>
The Edge of the Forest of Mir
Obvious exits: -N -S

< 431h/431H 84v/155V Pos: standing >

< 431h/431H 85v/155V Pos: standing >

<map>
Zone: Forest of Mir.
Room: Lost in the Forest of Mir
</map>
Lost in the Forest of Mir
Obvious exits: -N -S

< 431h/431H 84v/155V Pos: standing >

< 431h/431H 84v/155V Pos: standing >
You stop using the bag of impossibilities.

< 431h/431H 86v/155V Pos: standing >
You get a slab of beef from the bag of impossibilities.

< 431h/431H 86v/155V Pos: standing >
You eat the slab of beef.

< 431h/431H 86v/155V Pos: standing >
Saving Zzz.

< 437h/437H 87v/155V Pos: standing >
Lost in the Forest of Mir
Obvious exits: -N -S

< 437h/437H 87v/155V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf misses you.

< 437h/437H 90v/155V Pos: standing >
< T: Zzz TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
A halo of white light descends upon a Grey Elf burning your soul.
You are knocked to the ground by a Grey Elf's mighty bash!
A Grey Elf grins as she skewers you with her Illesarus, the Sword of Sharpness.

< 412h/437H 90v/155V Pos: sitting >
< T: Zzz TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 
< 412h/437H 90v/155V Pos: sitting >
< T: Zzz TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Gnome snaps into visibility.

< 412h/437H 90v/155V Pos: sitting >
< T: Zzz TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf snaps into visibility.
-=[A Grey Elf's weak slash grazes you.]=-
-=[A Grey Elf's slash grazes you.]=-
-=[A Grey Elf's feeble slash grazes you.]=-
-=[A Grey Elf's weak slash grazes you.]=-
-=[A Grey Elf's weak slash grazes you.]=-

< 404h/437H 90v/155V Pos: sitting >
< T: Zzz TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Gnome completes his spell...
A Gnome utters the words 'qpaahuq fussrz'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
You cry out in pain as a Gnome burns you.
A Gnome blasts you with acid... OUCH!
Ripples of ChAoTiC energy slam into you as reality comes crashing down.
YIKES!  Another hit like that, and you've had it!!
Clutching your head you try to escape the
maddening images circling you!
The world starts spinning, and your ears are ringing!

< 152h/437H 90v/155V Pos: sitting >
A Gnome snaps into visibility.

< 152h/437H 90v/155V Pos: sitting >
The world stops spinning.

< 153h/437H 90v/155V Pos: sitting >
A Gnome snaps into visibility.
A Gnome completes his spell...
A Gnome utters the words 'solbeeps missile barrage'
A Gnome loses control over the raging magic sending ChAoTiC energy writhing throughout the room.
A Gnome tries to dispel your magic!
You feel your skin soften and return to normal.
The lifelust drains out of you.
A Gnome's force missile slams into you.
OUCH!  That really did HURT!
A Gnome's force missile slams into you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Gnome's grin is the last thing you see before their force missile bashes you into a pulpy mess.
Your rusty ruby eyepatch from Bloodstone Keep was completely destroyed by the massive blow!
Your ghastly dragonscale quiver was completely destroyed by the massive blow!