The death of [30 Druid] Jah The Empire (Centaur)

in A Partially Frozen Forest

from the perspective of [30 Druid] Jah The Empire (Centaur)

<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on eyes>       a battle visor made of adamantium [poor]
<worn on body>       a misshaped stone ringmail
<worn about body>    an icy ruby bodycloak
<worn about waist>   a belt of braided bearskin [poor] (humming)
<held as shield>     a well-used ruby heater shield from Ny'Neth's Stronghold
<worn on finger>     a polished scarlet ring [poor]


<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West  -Down 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 482h/482H 221v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 221v/222V Pos: standing >

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 221v/222V Pos: standing >
Looks like an exit.

< 482h/482H 221v/222V Pos: standing >
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###^...M  
 MMM^M#@M.....  
 MMMMM###^....  
   MMMMM^....^  
    MM MMM...   
         MMM    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A small outpost tower stands here.

< 482h/482H 220v/222V Pos: standing >
You quickly scan the area.
A gate guard who is close by to your east.

< 482h/482H 220v/222V Pos: standing >
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 220v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 221v/222V Pos: standing >
   M......^.    
  MM.^.......   
 MM^..^....^.^  
 MM^^.###^...M  
 MMM^M#@M.....  
 MMMMM###^....  
   MMMMM^....^  
    MM MMM...   
        MMMM    
Burnt Plains of a Fallen Realm
Obvious exits: -North -East  -South -West 
A small outpost tower stands here.

< 482h/482H 221v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'
You quickly scan the area.
A gate guard who is close by to your east.

< 482h/482H 221v/222V Pos: standing >
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 221v/222V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West  -Down 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 482h/482H 221v/222V Pos: standing >

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 221v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 221v/222V Pos: standing >
   ^^+^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#D#*...^  
 ****++++++M++  
  *****  +      
   ***   +      
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south.
A small outpost tower stands here.

< 482h/482H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 482h/482H 220v/222V Pos: standing >
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 220v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 222v/222V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West  -Down 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 482h/482H 222v/222V Pos: standing >

< 482h/482H 222v/222V Pos: standing >

< 482h/482H 222v/222V Pos: standing >

< 482h/482H 222v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.

< 482h/482H 222v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West  -Down 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 482h/482H 222v/222V Pos: standing >

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 222v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 222v/222V Pos: standing >
   ^^+^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#D#*...^  
 ****+++++++++  
  *****  +      
   ***   +      
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south.
A small outpost tower stands here.

< 482h/482H 221v/222V Pos: standing >
   ^^+^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#D#*...^  
 ****++++P++++  
  *****  +      
   ***   +      
You quickly scan the area.
You see nothing.

< 482h/482H 221v/222V Pos: standing >
   ^^+^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#D#*...^  
 ****+++P+++++  
  *****  +      
   ***   +      
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 221v/222V Pos: standing >
A magic mouth tells your guild 'Alert! a red shape has trespassed into Outpost Gate!'

< 482h/482H 221v/222V Pos: standing >
Wall of bones - Last Edited: 2010-09-04 15:39:08 by kitsero
===========================================================
* Area of effect: <direction>
* Aggressive:     No
* Cumulative:     No
* Duration:       Dependent on proficiency of caster
* Type of spell:  Generic

This spell creates a wall of bones blocking an exit.

	See also:wallofstone ,wallofice ,wallofforce

< 482h/482H 221v/222V Pos: standing >
   ^^+^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#D#*...^  
 ****+++++++++  
  *****  +      
   ***   +      
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south.
A small outpost tower stands here.

< 482h/482H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 482h/482H 220v/222V Pos: standing >
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 220v/222V Pos: standing >
   ^^+^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#D#*...^  
 ****+++++++++  
  *****  +      
   ***   +      
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
A large wall of bones is here to the south.
A small outpost tower stands here.

< 482h/482H 221v/222V Pos: standing >
You failed.

< 482h/482H 221v/222V Pos: standing >
A wall of bones crumbles to dust and blows away.

< 482h/482H 221v/222V Pos: standing >
Rearkick who?

< 482h/482H 221v/222V Pos: standing >
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 221v/222V Pos: standing >
   ^^+^^.^.*    
  ^.^+..^.***   
 .^..+^^^*****  
 *^^^+###***..  
 **..+#@#**.^.  
 **..+#D#*...^  
 ****+++++++++  
  *****  +      
   ***   +      
A Partially Frozen Forest
Obvious exits: -North -East  -South -West 
A Kobold (small)  Nameless stands in mid-air here.
A green dracolich stands in mid-air here, fighting a Drow Elf. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Drow Elf (medium)  Nameless stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A small outpost tower stands here.

< 482h/482H 220v/222V Pos: standing >
You quickly scan the area.
You see nothing.

< 482h/482H 220v/222V Pos: standing >
You enter an outpost tower.

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 220v/222V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.

< 482h/482H 222v/222V Pos: standing >

< 482h/482H 222v/222V Pos: standing >
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 222v/222V Pos: standing >
Looks like an exit.

< 482h/482H 222v/222V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West  -Down 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 482h/482H 222v/222V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -North -East 
Tsunami, the trident of the sea has been dropped here.
A brutal dragonscale tail protector from Alatorin - the Forge City lies here on the ground.
A small leather bag lies here.
A small key lays here.
A dull chipped dagger rests upon the ghastly ground here.
A sinister looking dagger has been pitched on the ground here.
An ethereal key floats here. (glowing)
A set of pan pipes have been discarded here.
A bulletin board stands here.

< 482h/482H 221v/222V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 482h/482H 221v/222V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East 
Tsunami, the trident of the sea has been dropped here.
A brutal dragonscale tail protector from Alatorin - the Forge City lies here on the ground.
A small leather bag lies here.
A small key lays here.
A dull chipped dagger rests upon the ghastly ground here.
A sinister looking dagger has been pitched on the ground here.
An ethereal key floats here. (glowing)
A set of pan pipes have been discarded here.
A bulletin board stands here.

< 482h/482H 222v/222V Pos: standing >
Autosaving...

< 482h/482H 222v/222V Pos: standing >

< 482h/482H 222v/222V Pos: standing >
You are using:
<worn as a badge>    a sergeant's badge of the Hammerhelm militia
<worn on head>       a shimmering reptile scale hood from Enclave of the Opal Phoenix
<worn on eyes>       a battle visor made of adamantium [poor]
<worn on body>       a misshaped stone ringmail
<worn about body>    an icy ruby bodycloak
<worn about waist>   a belt of braided bearskin [poor] (humming)
<worn on arms>       some well-used gold vambraces
<held as shield>     a well-used ruby heater shield from Ny'Neth's Stronghold
<worn on finger>     a polished scarlet ring [poor]

< 482h/482H 222v/222V Pos: standing >

		Score information for Jah

Level: 30   Race: Centaur   Class: Druid Sex: Male
Hit points: 482(482)  Moves: 222(222)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  186 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 7 hours/ 56 minutes
Received data: 0.0218 MB this session.
Send data:     0.0013 MB this session.
Compression ratio: 82%
Title: Legionary of The Empire
Status:  Standing.
         Coldshielded
Epic points(total): 12(12)
Epic Bonus: Epic Points Bonus (0.04%)
Frags:   +0.00   Deaths:   8
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points:  300 


< 482h/482H 222v/222V Pos: standing >

		Score information for Jah

Level: 30   Race: Centaur   Class: Druid Sex: Male
Hit points: 482(482)  Moves: 222(222)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Coins in bank:  186 platinum     0 gold     0 silver     0 copper
Playing time: 1 days / 7 hours/ 56 minutes
Received data: 0.0223 MB this session.
Send data:     0.0013 MB this session.
Compression ratio: 82%
Title: Legionary of The Empire
Status:  Standing.
         Coldshielded
Epic points(total): 12(12)
Epic Bonus: Epic Points Bonus (0.04%)
Frags:   +0.00   Deaths:   8
Bartender Quests Remaining: 8
Combat Pulse:   19 Spell Pulse:  1.20 
Leaderboard Points:  300 


< 482h/482H 222v/222V Pos: standing >

		Character attributes for Jah

Level: 30   Race: Centaur   Class: Druid 
Age: 23 yrs / 6 mths  Height: 65 inches Weight: 521 lbs  Size: large

  Actual (Base)     Actual (Base)
Str: 120 ( 86)    Pow:  52 ( 80)
Dex:  73 ( 81)    Int:  66 ( 83)   
Agi:  84 ( 93)    Wis:  88 ( 98)
Con: 158 (102)    Cha:  72 ( 80)   Luk:  74 ( 82)
Equipped Items:   9     Carried weight:   39

Armor Points: -104  Reduces melee damage taken by 10.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 4   Damroll: 16
Alignment: 2  (-1000 to 1000)

Saving Throws: PAR[50]  FEA[75]
               BRE[50]  SPE[50]

Load carried: Not a problem

< 482h/482H 222v/222V Pos: standing >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled. 

< 482h/482H 222v/222V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.

< 482h/482H 222v/222V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question.

< 482h/482H 222v/222V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 482h/482H 222v/222V Pos: standing >
Autosaving...

< 482h/482H 222v/222V Pos: standing >

< 482h/482H 222v/222V Pos: standing >
Hint: Taking a long time to pray or memorize your spells? Try using meditate while you pray/memorize.

< 482h/482H 222v/222V Pos: standing >
Hint: Is a dragon about?  Kneel before they enter the room to keep from fleeing from their ROAR!

< 482h/482H 222v/222V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.

< 482h/482H 222v/222V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 482h/482H 222v/222V Pos: standing >
Autosaving...

< 482h/482H 222v/222V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.

< 482h/482H 222v/222V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 482h/482H 222v/222V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 482h/482H 222v/222V Pos: standing >
Hint: Wondering how far you are until you gain your next level? Use the 'experience' command.

< 482h/482H 222v/222V Pos: standing >
Autosaving...

< 482h/482H 222v/222V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.

< 482h/482H 222v/222V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.

< 482h/482H 222v/222V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.

< 482h/482H 222v/222V Pos: standing >
Hint: Intelligence affects how easily you can search for hidden items or exits and affects how quickly Magic-User classes memorize spells.

< 482h/482H 222v/222V Pos: standing >
Autosaving...

< 482h/482H 222v/222V Pos: standing >
Hint: Mobs starting to get boring when you kill them? The more often you kill the same mob, the less experience you will gain. Type "trophy" to look at which areas you have spent time in, and how much you can still stand to learn from them.

< 482h/482H 222v/222V Pos: standing >

< 482h/482H 222v/222V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -North -East 
Tsunami, the trident of the sea has been dropped here.
A brutal dragonscale tail protector from Alatorin - the Forge City lies here on the ground.
A small leather bag lies here.
A small key lays here.
A dull chipped dagger rests upon the ghastly ground here.
A sinister looking dagger has been pitched on the ground here.
An ethereal key floats here. (glowing)
A set of pan pipes have been discarded here.
A bulletin board stands here.

< 482h/482H 222v/222V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -East  -South -West  -Down 
A large, spacious vortex displays views of Ice Crag here. (glowing)
A large, spacious vortex displays views of Khomani-Khan here. (glowing)
A large, spacious vortex displays views of Undead Continent here. (glowing)
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 482h/482H 221v/222V Pos: standing >

<map>
Zone: Buildings.
Room: Inside an Outpost Tower
</map>
Inside an Outpost Tower
Obvious exits: -Down 
A large, spacious vortex displays views of The Empire here. (glowing)

< 482h/482H 221v/222V Pos: standing >
  .^+..^.**   
 ^..+^^^****  
 ^^^+###***.  
 *..+#@#**.^  
 *..+#^#*...  
 ***++++++++  
  ****  +     
A Partially Frozen Forest
An unnatural darkness fills this area.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
An orc shaman is standing here, busy with his own matters.
An impenetrable globe of darkness floats near an orc shaman's head.
A Drow Elf (medium)  Nameless sits resting.
A Githyanki (medium)  Nameless stands in mid-air here.
A Thri-Kreen (medium)  Nameless stands in mid-air here, fighting an outpost tower.
A Thri-Kreen (medium)  Nameless stands in mid-air here, fighting an outpost tower.
A Kobold (small)  Nameless stands in mid-air here. (casting) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Drow Elf (medium)  Nameless sits resting.
A small outpost tower stands here.

< 482h/482H 220v/222V Pos: standing >
A Minotaur snaps into visibility.
A Minotaur attacks an outpost tower. [6 hits]

< 482h/482H 220v/222V Pos: standing >
A Kobold completes his spell...
A Kobold utters the words 'energy drain'
A Kobold drains an outpost tower - what a waste of energy!
A Thri-Kreen attacks an outpost tower. [15 hits]

< 482h/482H 220v/222V Pos: standing >
The power of the Jade Empire infuses a katana called 'Retribution' with an enveloping green light.
A Thri-Kreen points at an outpost tower.
A Thri-Kreen attacks an outpost tower. [11 hits]

< 482h/482H 221v/222V Pos: standing >
An orc shaman attacks an outpost tower. [6 hits]

< 482h/482H 221v/222V Pos: standing >
A Minotaur snaps into visibility.
Everything is blurry after a Minotaur's head came crashing into your skull.
OUCH!  That really did HURT!

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: A Minotaur sta EP: excellent >
 Sparks...  flashing lights...  you cannot concentrate!
A Minotaur snaps into visibility.
You attack a Minotaur. [0 hits]
A Kobold gives an order to his followers.
A green dracolich topples over itself as it tries to bash you.
A blue dracolich topples over itself as it tries to bash you.

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: A Minotaur sta EP: excellent >
 A Thri-Kreen turns to focus his attack on you!
A Drow Elf clambers to his feet.

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 A Drow Elf suddenly attacks YOU!

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 An orc shaman looks at you.

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 A Thri-Kreen turns to focus his attack on you!
An orc shaman sizes you up with a quick glance.

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 An orc shaman moves in the shadows, suddenly reappearing behind an outpost tower!

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 An orc shaman attacks an outpost tower. [4 hits]

< 327h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 A Githyanki suddenly attacks YOU!
Your spell flows around a Githyanki, leaving him unharmed!

< 317h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 A Minotaur snaps into visibility.
A Minotaur attacks an outpost tower. [5 hits]

< 317h/482H 221v/222V Pos: standing >
< T: tower TP: sta TC: awful E: A Minotaur sta EP: excellent >
 You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen's attack causes you to gush blood!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Thri-Kreen attacks you. [16 hits]
Sorry, you aren't allowed to do that in combat.

< 10h/482H 165v/222V Pos: standing >
< T: tower TP: sta TC: awful E: someone sta EP: excellent >
 YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
The freezing cold causes a Thri-Kreen intense pain!
The intense cold causes a Thri-Kreen's entire body to slooooow doooowwwnn!
[Damage:  9 ] A Thri-Kreen shivers from the unnatural cold as he hits you!
Your vision spins into darkness as your head falls towards the ground.
Your shimmering reptile scale hood from Enclave of the Opal Phoenix was completely destroyed by the massive blow!
Your some well-used gold vambraces was completely destroyed by the massive blow!