<floating about head>a bright green ioun stone[185h 30m 4s]
<worn as a badge> the atlantan badge of strength of regeneration [64%]
<worn on horns> a bloody cloth of endurance
<worn on eyes> an eyelid from a white dragon (magic) [77%]
<worn in ear> a tiny lightning enshrouded black earring of damage (magic)
<worn in ear> a lightning earring of regeneration
<worn on face> a pitch-black leather mask [superior] (magic)
<worn in nose> a bloodstained spiked nose ring of endurance
<worn around neck> an amulet of creation of damage (magic) (humming)
<worn around neck> a slaadi necklace of Chaos of damage (glowing) [73%]
<worn on body> the burnt full plate of a death knight [poor]
<worn about body> the cloak of the stalker (magic)[185h 30m 4s]
<worn on back> a well crafted backpack of precision (magic) [62%]
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing)
<worn as quiver> a sheath of stitched together skulls (magic)
<worn about waist> a shimmering chain-linked belt of precision (magic) (glowing)
<worn on belt buckle>a blood dagger of Tezcatlipoca (magic)
<attached to belt> a metal flask marked "word of recall" (glowing) [80%]
<attached to belt> a glowing azure potion (magic) (glowing) [79%]
<worn on arms> the pauldrons of the tide of strength (glowing) [52%]
<worn around wrist> the bracer of the whirlwinds (glowing) (humming)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a black skull-shaped ring of strength (magic)
<worn on finger> a black skull-shaped ring of strength (magic)
<primary weapon> Doombringer, the sword of chaos (magic) (glowing)[178h 39m 4s]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[185h 30m 4s]
<worn on legs> some pitch-black spiked leg plates [superior]
< 1381h/1429H 315v/315V Pos: standing >
< 1381h/1429H 315v/315V Pos: standing >
You quickly scan the area.
You see nothing.
< 1382h/1429H 315v/315V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
Era Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A goblin guard is standing here, busy with his own matters.(disguised)(Red Aura)
An impenetrable globe of darkness floats near a goblin guard's head.
Lurt Nameless (Drow Elf)(medium) sits resting.(Red Aura)
Frzkz Nameless (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Tiu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading north.
< 1382h/1429H 315v/315V Pos: standing >
Lurt snaps out of his meditative trance, grinning widely.
< 1382h/1429H 315v/315V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (evil)
*The Swamp Laboratory of Khul'Lor (evil)
*Clan Stoutdorf Settlement (evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (slightly evil)
*Orrak (neutral)
*Pits of Cerberus (very good)
*Myrloch Vale (pure evil)
Pharr Valley Swamp (very good)
*Village of Werrun (pure good)
*Nizari (very good)
*The Dark Stone Tower of the Northern Realms (extremely good)
*Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
*The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (neutral)
*The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (good)
*The Desert City of Venan'Trut (very good)
*Rogue Plains (good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
*Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
*Ice Tower (slightly good)
*Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (slightly evil)
*Prison of Fort Boyard (extremely evil)
The Ancient Halls of Ironstar (slightly evil)
*The Jade Empire (neutral)
*Mazzolin (evil)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly good)
The Kingdom of Torg (good)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
*The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly good)
The Ethereal Plane (neutral)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (neutral)
*Jotunheim (evil)
The Transparent Tower (slightly good)
*Krethik Keep (slightly evil)
Temple of the Earth (neutral)
*Sea Kingdom (very good)
Plane of Earth (neutral)
Sevenoaks (slightly good)
*The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
*The Hall of Knighthood (slightly good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (very good)
The Scorched Valley (good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1382h/1429H 315v/315V Pos: standing >
You quickly scan the area.
You see nothing.
< 1382h/1429H 315v/315V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
Era Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A goblin guard is standing here, busy with his own matters.(disguised)(Red Aura)
An impenetrable globe of darkness floats near a goblin guard's head.
Lurt Nameless (Drow Elf)(medium) sits resting.(Red Aura)
Frzkz Nameless (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Tiu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1382h/1429H 315v/315V Pos: standing >
Lurt clambers to his feet.
< 1383h/1429H 315v/315V Pos: standing >
< 1384h/1429H 315v/315V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
Era Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A goblin guard is standing here, busy with his own matters.(disguised)(Red Aura)
An impenetrable globe of darkness floats near a goblin guard's head.
Lurt Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Frzkz Nameless (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Tiu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1384h/1429H 315v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -N -E
Frzkz enters from the north.
Era enters from the north.
< 1385h/1429H 314v/315V Pos: standing >
< 1385h/1429H 314v/315V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -E
Era Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A goblin guard is standing here, busy with his own matters.(disguised)(Red Aura)
An impenetrable globe of darkness floats near a goblin guard's head.
Lurt Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Frzkz Nameless (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Tiu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
< 1385h/1429H 314v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
Frzkz enters from the west.
Era enters from the west.
< 1386h/1429H 313v/315V Pos: standing >
< 1386h/1429H 313v/315V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your south.
< 1386h/1429H 314v/315V Pos: standing >
The day has begun.
< 1387h/1429H 315v/315V Pos: standing >
< 1387h/1429H 315v/315V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
Era Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A goblin guard is standing here, busy with his own matters.(disguised)(Red Aura)
An impenetrable globe of darkness floats near a goblin guard's head.
Lurt Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Frzkz Nameless (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Tiu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are some tracks heading east.
There are some tracks heading east.
< 1387h/1429H 315v/315V Pos: standing >
You quickly scan the area.
The shady youth who is not far off to your south.
< 1387h/1429H 315v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Noble's Home
</map>
A Noble's Home
Obvious exits: -W
An ironbound chest rests here.
Frzkz enters from the west.
Era enters from the west.
< 1388h/1429H 314v/315V Pos: standing >
< 1388h/1429H 314v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
There are some tracks heading east.
There are some tracks heading east.
Alarm bells sound, signalling an invasion!
Frzkz enters from the east.
Era enters from the east.
< 1388h/1429H 313v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
Frzkz enters from the north.
Era enters from the north.
< 1388h/1429H 312v/315V Pos: standing >
< 1388h/1429H 313v/315V Pos: standing >
You detach from reality for a moment, pondering.
< 1391h/1429H 315v/315V Pos: standing >
< 1391h/1429H 315v/315V Pos: standing >
< 1391h/1429H 315v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Doctors Office
</map>
Doctors Office
Obvious exits: -E
Gauntlets of the Sixth Legion have been left here.
The doctor on duty reads a current medical journal.(Gold Aura)
Frzkz enters from the east.
Era enters from the east.
< 1391h/1429H 314v/315V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Frzkz.
< 1391h/1429H 314v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Grand Tharnadian Way
</map>
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
There are Githyanki tracks going south.
There are Thri-Kreen tracks going south.
Frzkz enters from the west.
Era enters from the west.
< 1392h/1429H 313v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -E -S -W
There are some tracks heading south.
Frzkz enters from the south.
A goblin guard sneaks in from the south.
Era enters from the south.
< 1392h/1429H 312v/315V Pos: standing >
< 1392h/1429H 313v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -N -E
Frzkz enters from the east.
Era enters from the east.
< 1392h/1429H 314v/315V Pos: standing >
< 1392h/1429H 314v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -N# -S -W
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
Frzkz enters from the south.
Era enters from the south.
< 1392h/1429H 313v/315V Pos: standing >
< 1392h/1429H 313v/315V Pos: standing >
Ok.
< 1393h/1429H 315v/315V Pos: standing >
< 1393h/1429H 315v/315V Pos: standing >
It's snowing very hard.
< 1393h/1429H 315v/315V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (evil)
*The Swamp Laboratory of Khul'Lor (evil)
*Clan Stoutdorf Settlement (evil)
Kobold Settlement (extremely evil)
The High Moor Forest (slightly evil)
*The Stone Tomb of Kelek (slightly evil)
*Orrak (neutral)
*Pits of Cerberus (very good)
*Myrloch Vale (pure evil)
Pharr Valley Swamp (very good)
*Village of Werrun (pure good)
*Nizari (very good)
*The Dark Stone Tower of the Northern Realms (extremely good)
*Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
*The Temple of the Sun (slightly evil)
The Elemental Groves (neutral)
Temple of Flames (evil)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (neutral)
*The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
*The Outcasts Tower (slightly good)
Fort Boyard (slightly evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (neutral)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (good)
*The Desert City of Venan'Trut (very good)
*Rogue Plains (good)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
*Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
*Ice Tower (slightly good)
*Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
*IceCrag Castle (slightly evil)
*Prison of Fort Boyard (extremely evil)
The Ancient Halls of Ironstar (slightly evil)
*The Jade Empire (neutral)
*Mazzolin (evil)
Forest of Mir (slightly evil)
Quintaragon Castle (slightly evil)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
*Plane of Air (slightly good)
The Kingdom of Torg (good)
*Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly good)
*The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly good)
The Ethereal Plane (neutral)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (neutral)
*Jotunheim (evil)
The Transparent Tower (slightly good)
*Krethik Keep (slightly evil)
Temple of the Earth (neutral)
*Sea Kingdom (very good)
Plane of Earth (neutral)
Sevenoaks (slightly good)
*The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
*The Hall of Knighthood (slightly good)
The Depths of Duris (slightly good)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (very good)
The Scorched Valley (good)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (slightly good)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (slightly good)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1393h/1429H 315v/315V Pos: standing >
A faint hum can be heard from the mystical longsword of Volo the Traveler carried by Frzkz.
< 1394h/1429H 315v/315V Pos: standing >
< 1394h/1429H 315v/315V Pos: standing >
< 1395h/1429H 315v/315V Pos: standing >
You quickly scan the area.
You see nothing.
< 1395h/1429H 315v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -N -E -W#
Frzkz enters from the east.
A goblin guard sneaks in from the east.
Era enters from the east.
< 1396h/1429H 314v/315V Pos: standing >
You quickly scan the area.
A Githzerai who is close by to your north.
A religious zealot who is close by to your north.
< 1396h/1429H 314v/315V Pos: standing >
< 1396h/1429H 314v/315V Pos: standing >
< 1396h/1429H 314v/315V Pos: standing >
Headbutt whom?
< 1397h/1429H 314v/315V Pos: standing >
A Bend in a Quiet Alleyway
Obvious exits: -N -E -W#
Era Nameless (Githyanki)(medium) stands in mid-air here.(Red Aura)
A goblin guard is standing here, busy with his own matters.(disguised)(Red Aura)
An impenetrable globe of darkness floats near a goblin guard's head.
Lurt Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Frzkz Nameless (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
*Tiu Nameless (Drow Elf)(medium) stands in mid-air here.(Red Aura)
There are Githyanki tracks going west.
There are some tracks heading west.
< 1397h/1429H 314v/315V Pos: standing >
To the north, the alley turns west.
You extend your sights northward.
A Bend in a Quiet Alleyway
Obvious exits: -S -W
The corpse of a poor commoner is lying here.
The corpse of the beggar is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are some tracks heading west.
There are some tracks heading south.
< 1397h/1429H 314v/315V Pos: standing >
Tiu's skin seems to turn to stone.
< 1398h/1429H 314v/315V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your north.
< 1398h/1429H 314v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in a Quiet Alleyway
</map>
A Bend in a Quiet Alleyway
Obvious exits: -S -W
The corpse of a poor commoner is lying here.
The corpse of the beggar is lying here.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
There are some tracks heading west.
There are Githzerai tracks going south.
Frzkz enters from the south.
Era enters from the south.
< 1398h/1429H 313v/315V Pos: standing >
< 1398h/1429H 313v/315V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your west.
< 1398h/1429H 314v/315V Pos: standing >
< 1399h/1429H 315v/315V Pos: standing >
< 1399h/1429H 315v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Quiet Alleyway
</map>
A Quiet Alleyway
Obvious exits: -N# -E -W
There are some tracks heading west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Frzkz enters from the east.
Era enters from the east.
< 1399h/1429H 314v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -E -S -W
There are some tracks heading west.
Frzkz enters from the east.
Era enters from the east.
< 1399h/1429H 313v/315V Pos: standing >
Headbutt whom?
< 1399h/1429H 313v/315V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Western Wall Road
</map>
The Western Wall Road
Obvious exits: -E -W
The corpse of a Githzerai is lying here.
A Githzerai (medium) stands here.
There are some tracks heading west.
Frzkz enters from the east.
Era enters from the east.
< 1399h/1429H 314v/315V Pos: standing >
A Githzerai is knocked to the ground by Frzkz's mighty bash!
Era suddenly attacks a Githzerai!
Era's fine crush strikes a Githzerai.
< 1399h/1429H 314v/315V Pos: standing >
Tiu assists Frzkz heroically.
Tiu snaps into visibility.
Tiu's fine bludgeon seriously wounds a Githzerai.
< 1399h/1429H 314v/315V Pos: standing >
You say in minotaur 'reduce'
You whisper 'reduce' to your cloak of the stalker...
You shrinks to about half his normal size!
A goblin guard suddenly attacks a Githzerai!
A goblin guard's powerful slash enshrouds a Githzerai in a mist of blood.
< 1400h/1429H 314v/315V Pos: standing >
Seems that it's too crowded!
< 1334h/1363H 315v/315V Pos: standing >
Frzkz's slash grievously wounds a Githzerai.
Frzkz's the mystical longsword of Volo the Traveler flares with power!
A Githzerai is stunned and falls to his knees in agony!
Frzkz neatly performs a coup de grace and beheads a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.