<worn on head> a humming glassteel helm from Verspin
<worn in ear> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> a patched stone earring
<worn on face> a decent ruby mask
<worn around neck> a twisted hemp torque
<worn around neck> a masterly-crafted granite necklace
<worn on body> a magical leather chestplate from Bandit Camp
<worn on horse body> a jeweled silver saddle
<worn about body> a cloak of swirling mist [poor] (invis)
<worn on tail> an icy bronze tail protector from Bandit Camp
<worn around wrist> a bloody iron wristguard from Bandit Camp
<worn around wrist> a ghastly dragonscale wristguard from Desolate Under Fire
<worn on hands> some well-crafted gem gloves from Bandit Camp
<worn on finger> a ghastly flesh band from Bandit Camp
<worn on finger> a misshaped granite band
This is the intersection of the main roads in Verspin, and busy it is.
People from all over rush to be wherever they need to be, and in a hurry.
To the west, a large waterway can be seen, while to the south, the rest
of the central path and futher, the Great Fountain of Verspin. If this
place is looked at closer, it is appearant that a shelter of some kind
lies directly beneath the floor.
Obvious exits: -North -East -South -West
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: Entrance to the Verspin Brothel
</map>
Entrance to the Verspin Brothel
The road stops here, and the magnificent brothel of Verspin begins. A large
iron door blocks entrance to the north, which blocks many moans, groans, and
high pitched screams of delight. A plaque lies on the door, which is mainly
used to keep young people of Verspin out of this naughty place of pleasure.
Obvious exits: -North# -South
< 858h/858H 296v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path Intersection
</map>
The Central Path Intersection
This is the intersection of the main roads in Verspin, and busy it is.
People from all over rush to be wherever they need to be, and in a hurry.
To the west, a large waterway can be seen, while to the south, the rest
of the central path and futher, the Great Fountain of Verspin. If this
place is looked at closer, it is appearant that a shelter of some kind
lies directly beneath the floor.
Obvious exits: -North -East -South -West
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
< 858h/858H 297v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 297v/299V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A woman of Verspin is here, shopping the town.(Gold Aura)
A mime walks around here, looking foolish.(Gold Aura)
< 858h/858H 298v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a captain of Verspin is lying here.
< 858h/858H 297v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a travelling gnomish shaman is lying here.
A tiny spring bubbles here from the ground.
< 858h/858H 298v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
The corpse of a captain of Verspin is lying here.
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A woman of Verspin is here, shopping the town.(Gold Aura)
A mime walks around here, looking foolish.(Gold Aura)
< 858h/858H 296v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
< 858h/858H 295v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 296v/299V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 858h/858H 299v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path Intersection
</map>
The Central Path Intersection
This is the intersection of the main roads in Verspin, and busy it is.
People from all over rush to be wherever they need to be, and in a hurry.
To the west, a large waterway can be seen, while to the south, the rest
of the central path and futher, the Great Fountain of Verspin. If this
place is looked at closer, it is appearant that a shelter of some kind
lies directly beneath the floor.
Obvious exits: -North -East -South -West
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Street of Professions
</map>
The Street of Professions
This part of Verspin is dedicated totally to the different professions of
the people of Verspin, ranging from magick to fighting. Many people walk about,
looking around, but mostly it is filled with many people practicing their art,
and a few masters making sure all is kept calm and peaceful. The crowd seems
to calm a bit in this section, and that is good, for when a practicing mage
slips in a spell due to lack of concentration, that can be fatal.
Obvious exits: -East -West
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path Intersection
</map>
The Central Path Intersection
This is the intersection of the main roads in Verspin, and busy it is.
People from all over rush to be wherever they need to be, and in a hurry.
To the west, a large waterway can be seen, while to the south, the rest
of the central path and futher, the Great Fountain of Verspin. If this
place is looked at closer, it is appearant that a shelter of some kind
lies directly beneath the floor.
Obvious exits: -North -East -South -West
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A woman of Verspin is here, shopping the town.(Gold Aura)
A mime walks around here, looking foolish.(Gold Aura)
< 858h/858H 296v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Road of Verspin
</map>
The Central Road of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South -West
The corpse of a captain of Verspin is lying here.
< 858h/858H 295v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of a travelling gnomish shaman is lying here.
A tiny spring bubbles here from the ground.
< 858h/858H 298v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: A Staircase Leading Towards the Gladiator Pit
</map>
A Staircase Leading Towards the Gladiator Pit
A large black stone staircase leads down towards the gladiator pit
of the city of Verspin. Handrails follow the staircase down.
Several torches are lined up along side the staircase, offering some
illumination.
Obvious exits: -West -Down
< 858h/858H 296v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 298v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 299v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A high guard of Verspin easily patrols here.(Gold Aura)
< 858h/858H 297v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Grand Center of Verspin
</map>
<map>
Zone: Verspin.
Room: The Grand Center of Verspin
</map>
The Grand Center of Verspin
This is the Fantastic center of Verspin, and it is a sight to see. It
is cobbled in light-blue pebbles and rose marble, while onxy brick tiles
around it all. A Huge ivory and glass fountain is in the center, and it is
none the less breathtaking. Cold clear water spits out of the many dragon
heads, their eyes with red rubies, and their teeth with gold. Many people
flock about, almost none taking notice to the fountain. Sounds from the
western market can be heard, along with those of the circus of Verspin.
Obvious exits: -North -South -West
The Grand Fountain of Verspin is here, flowing water.
The crier of Verspin stands here, crying.(Gold Aura)
< 858h/858H 298v/299V Pos: standing >
Alas, you cannot go that way. . . .
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -South
A soldier of Verspin patrols here, looking for a fight.(Gold Aura)
< 858h/858H 297v/299V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Alas, you cannot go that way. . . .
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Central Path of Verspin
</map>
The Central Path of Verspin
This is the central path of Verspin, and a busy one it is. People of all
kinds, ranging from dwarf to gnome, walk around, looking for a deal or whatnot.
Colorful banners and posters are attached to the many vendors' carts lining the
street, and many street performers flip around, showing off their talents.
The central street on Verspin continues northward, while other parts of the
city branch out east and west.
Obvious exits: -North -East -South
< 858h/858H 298v/299V Pos: standing >
<map>
Zone: Verspin.
Room: The Verspin Inn of The Noble Heart
</map>
<map>
Zone: Verspin.
Room: The Verspin Inn of The Noble Heart
</map>
The Verspin Inn of The Noble Heart
This magnificent inn is the size of a mansion. That quite possibly
could be the explanation for its layout. Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin. A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -North -East -South -West
A commoner of Verspin is here, walking stoutly.(Gold Aura)
< 858h/858H 297v/299V Pos: standing >
<map>
Zone: Verspin.
Room: Reception Area in the Inn of The Noble Heart
</map>
<map>
Zone: Verspin.
Room: Reception Area in the Inn of The Noble Heart
</map>
Reception Area in the Inn of The Noble Heart
This reception area is equipped with a large desk, several small chests
and numerous shelves full of vouchers and books.
This magnificent inn is the size of a mansion. That quite possibly
could be the explanation for its layout. Nowdays, however, it has
since been transformed into a glorious Inn in the great city of
Verspin. A counter rests directly east of here, with a set of stairs to
the north providing passage up to the second floor rooms of this
great dwelling.
Obvious exits: -West
The innkeeper of the Inn of the Noble Heart stands here patiently.
< 858h/858H 298v/299V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
< 858h/858H 298v/299V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 858h/858H 298v/299V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 858h/858H 298v/299V Pos: standing >
The corrosive acid evaporates from your armor.
You feel less like a shrew and more like your normal self.
< 858h/858H 298v/299V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.
< 858h/858H 298v/299V Pos: standing >
You feel nature's energy flow into your 5th circle of knowledge.
< 858h/858H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 858h/858H 299v/299V Pos: standing >
You feel nature's energy flow into your 4th circle of knowledge.
Your communion with nature is now complete...
< 858h/858H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 858h/858H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 858h/858H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 858h/858H 299v/299V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". For shorter way, you can all do "practice all". You can also do it if you have another players book in your inventory and type "scribe (spell name)".
< 858h/858H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman enters from the west.
< 858h/858H 299v/299V Pos: standing >
Autosaving...
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman starts casting a spell.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'gsufuh xabrae'
A travelling gnomish shaman points at the innkeeper.
The innkeeper glows dimly as a faint white halo surrounds him.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman starts casting a spell.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'gsufuh abrazak'
A travelling gnomish shaman points at the innkeeper.
The innkeeper is briefly surrounded by a purple aura.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman starts casting a spell.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'yufz xabrae'
A travelling gnomish shaman points at the innkeeper.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman starts casting a spell.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the words 'qare xabrae'
A travelling gnomish shaman points at the innkeeper.
< 858h/858H 299v/299V Pos: standing >
You stop regenerating.
< 858h/858H 299v/299V Pos: standing >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman starts casting a spell.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the word 'grunofoyruoph'
The innkeeper floats up into the air, free as a bird!
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman starts casting a spell.
< 858h/858H 299v/299V Pos: standing >
A travelling gnomish shaman completes his spell...
A travelling gnomish shaman utters the word 'saihpzfgszze'
A travelling gnomish shaman points at the innkeeper.
The innkeeper begins to move much more quickly.
< 858h/858H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 858h/858H 299v/299V Pos: standing >
Your endurance fades away.
The forest closes in around you.
You feel less determined to go on with life.
< 853h/853H 299v/299V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
The taste of blood slowly fades from your body.
< 853h/853H 299v/299V Pos: standing >
Hint: Most commands have help files. Type 'help (command)' to learn how to use game commands.
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
You no longer feel safe from animals.
Your features harden.
The aid of nature leaves you.
< 853h/853H 299v/299V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 853h/853H 299v/299V Pos: standing >
Autosaving...
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
< 853h/853H 299v/299V Pos: standing >
A travelling gnomish shaman leaves west.
< 853h/853H 299v/299V Pos: standing >
A commoner of Verspin enters from the west.
< 853h/853H 299v/299V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in. Druids benefit from Forest or Field terrain.
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
A travelling gnomish shaman enters from the west.
< 853h/853H 299v/299V Pos: standing >
A commoner of Verspin leaves west.
< 853h/853H 299v/299V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 853h/853H 299v/299V Pos: standing >
Mielikki's blessing fades.
Mielikki's blessing fades.
< 692h/692H 253v/253V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
Hint: Remember to use your skills! Type "skills" to see what special techniques you may be able to use.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew enters from the west.
< 692h/692H 253v/253V Pos: standing >
A captain of Verspin enters from the west.
< 692h/692H 253v/253V Pos: standing >
A captain of Verspin leaves west.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew leaves west.
< 692h/692H 253v/253V Pos: standing >
Autosaving...
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
A travelling gnomish shaman leaves west.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew enters from the west.
< 692h/692H 253v/253V Pos: standing >
Hint: Killing other players and taking their equipment is completely legal, but so is retribution! Beware of your victims' allies.
< 692h/692H 253v/253V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in. Mobs trying to hunt you down cannot leave their zone.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew leaves west.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type "practice (spell name)". You can do it if you have another players book in your inventory and type "scribe (spell name)". - Tayna
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
An inventor enters from the west.
< 692h/692H 253v/253V Pos: standing >
An inventor leaves west.
< 692h/692H 253v/253V Pos: standing >
An inventor enters from the west.
< 692h/692H 253v/253V Pos: standing >
< 692h/692H 253v/253V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
Autosaving...
< 692h/692H 253v/253V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew enters from the west.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
Hint: "Luring" means hitting a mob and running away to make it follow you. Luring is useful to trick a mob into leaving its friends, so you can kill it more easily.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew leaves west.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew enters from the west.
< 692h/692H 253v/253V Pos: standing >
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
An inventor leaves west.
< 692h/692H 253v/253V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew leaves west.
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
A member of the Verspin cleaning crew enters from the west.
< 692h/692H 253v/253V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 692h/692H 253v/253V Pos: standing >
A captain of Verspin enters from the west.
< 692h/692H 253v/253V Pos: standing >
A captain of Verspin leaves west.
< 692h/692H 253v/253V Pos: standing >
Autosaving...
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia enters from the west.
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia starts casting a spell.
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia completes his spell...
A cleric from Tharnadia utters the word 'fido'
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia starts casting a spell.
< 692h/692H 253v/253V Pos: standing >
Your skin loses its barklike texture.
< 692h/692H 253v/253V Pos: standing >
Hint: Some magic works at a distance - try "cast 'spellname' <person> <direction>" to hit someone in the next room!
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia completes his spell...
A cleric from Tharnadia utters the word 'zuharuhl'
The innkeeper looks vitalized.
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia starts casting a spell.
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia completes his spell...
A cleric from Tharnadia utters the words 'sfahzqhuai yfaw oag'
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia starts casting a spell.
< 692h/692H 253v/253V Pos: standing >
A cleric from Tharnadia completes his spell...
A cleric from Tharnadia utters the words 'sfahzqhuai yfaw qare'
< 692h/692H 253v/253V Pos: standing >
The innkeeper smiles and says 'Will you be staying at the
Inn of the Noble Heart?'
The innkeeper continues tending to his reception duties.
< 692h/692H 253v/253V Pos: standing >
A chicken enters from the west.
< 692h/692H 253v/253V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 692h/692H 253v/253V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 543h/692H 253v/253V Pos: standing >
<A Drow Elf starts casting an offensive spell.
< 543h/692H 253v/253V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 435h/692H 253v/253V Pos: standing >
<A Drow Elf starts casting an offensive spell.
< 435h/692H 253v/253V Pos: standing >
<You attack a Drow Elf. [0 hits]
< 435h/692H 253v/253V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
OUCH! That really did HURT!
< 268h/692H 253v/253V Pos: standing >
<A Drow Elf starts casting an offensive spell.
< 268h/692H 253v/253V Pos: standing >
<A cleric from Tharnadia starts casting a spell called 'bless'.
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
You reel in pain as a Drow Elf's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 115h/692H 253v/253V Pos: standing >
<A Drow Elf starts casting an offensive spell.
< 115h/692H 253v/253V Pos: standing >
<You attack a Drow Elf. [0 hits]
< 115h/692H 253v/253V Pos: standing >
<A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
As a Drow Elf's iceball shatters in your face, you swear you hear taps..