The death of [27 Monk] Fer Nameless (Orc)

in The Inn of Storm Port

from the perspective of [56 Wildmage] Yans The Empire (Gnome)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of regeneration (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an emerald disc fashioned from bone of endurance (magic) [64%]
<worn in ear>        an emerald disc fashioned from bone (magic) [87%]
<worn on face>       the mask of stone form of regeneration (humming)
<worn around neck>   a cloak of dragons (magic) (glowing)
<worn around neck>   a psionicist locket of power of constitution (magic) (glowing) [85%]
<worn on body>       the Living Necroplasm (magic)[198h 24m 10s]
<worn about body>    a thin dragonskin cloak coated with brass of health (magic)
<worn on back>       a stylish silken backpack (illuminating)
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing) [86%]
<worn about waist>   the mystical sash of the Netherworld of greater power (magic) (glowing)
<worn on belt buckle>a large tome engulfed in blue flames (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing) [86%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some stitched sleeves of the Knights of the Raven of precision (magic)
<held as shield>     the shield of the earthwyrm [superior] (magic)
<worn around wrist>  a bracelet of influence of regeneration (magic) [76%]
<worn around wrist>  the ancestral bracelet of Sevenoaks of endurance (magic) [67%]
<worn on hands>      a pair of stone gauntlets of endurance (glowing)
<worn on finger>     a ring of regeneration of constitution (magic) (glowing)
<worn on finger>     a gleaming platinum ring of strength (magic)
<primary weapon>     the shadowy staff of damnation of health (magic) (glowing)
<worn on legs>       some bright blue leg plates [59%]
<worn on feet>       mystical boots of Volo the Traveller of greater agility (magic) (glowing) [83%]


< 1021h/1081H 189v/189V Pos: standing >
Ok.

< 1022h/1081H 189v/189V Pos: standing >
Squall Road and Gale Road Intersection
Obvious exits: -N -E -W

< 1023h/1081H 188v/189V Pos: standing >
Ok.

< 1023h/1081H 188v/189V Pos: standing >
You quickly scan the area.
An orc merchant who is a brief walk away to your north.
A young orc soldier who is rather far off to your north.
An orc city guard who is in the distance to your north.
An orc city guard who is close by to your west.
A black crow who is not far off to your west.
An orc city guard who is not far off to your west.
An orc female who is a brief walk away to your west.

< 1023h/1081H 188v/189V Pos: standing >
Gale Road
Obvious exits: -N -S -U
A stray dog spends his days chasing rats through the back alleys.

< 1023h/1081H 187v/189V Pos: standing >
Tempest Avenue and Gale Road Intersection
Obvious exits: -N -S -W

< 1023h/1081H 186v/189V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 1023h/1081H 187v/189V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc city guard who is not far off to your north.
An orc sailor who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
The harbour master who is in the distance to your east.
An orc dock guard who is in the distance to your east.
A stray dog who is not far off to your south.

< 1023h/1081H 189v/189V Pos: standing >
You quickly scan the area.
A young orc soldier who is close by to your north.
An orc city guard who is not far off to your north.
An orc sailor who is not far off to your east.
A harbour worker who is a brief walk away to your east.
An orc shipwright who is rather far off to your east.
A harbour worker who is in the distance to your east.
The harbour master who is in the distance to your east.
An orc dock guard who is in the distance to your east.
A stray dog who is not far off to your south.

< 1024h/1081H 189v/189V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 1024h/1081H 188v/189V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.(Red Aura)

< 1024h/1081H 187v/189V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)

< 1024h/1081H 186v/189V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 1024h/1081H 188v/189V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 1025h/1081H 188v/189V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop *--[blackcat] floats here.
The Ketch funkyspunk floats here.
The Clipper The Surfing Wombat floats here.
The Sloop Wolverine floats here.
The Sloop Lament floats here.
The Galleon ~~ Private Dancer ~~ floats here.
The Caravel Shady Coastal Guard floats here.
The Sloop  DirtyMike floats here.
The Ketch mouse floats here.
The Caravel Clockwork Dracolich floats here.
The Sloop Shoeless floats here.
The Destroyer Jamaica Daggering floats here.
The Galleon SS Bong Water floats here.
The Sloop Not Important floats here.
The Galleon twin turbo floats here.
The Destroyer Slippery Seal floats here.
The Galleon -Sea Ghost- floats here.
The Galleon Shady Cargo Inc. floats here.
The Sloop Shippy floats here.
The Galleon sailingisgay floats here.
The Clipper Lore floats here.
The Galleon Jaws floats here.
The Sloop  Test Boat floats here.
The Caravel FlyingFishFart floats here.
The Ketch Faptastic floats here.
The Sloop XxX floats here.
The Caravel Revenant floats here.
The Clipper <-- Sea Lion --> floats here.
The Caravel allah  floats here.
The Sloop Shady Cargo Corp. floats here.
The Yacht . floats here.
The Frigate SaP floats here.
The Destroyer Boaty McBoatface floats here.
The Sloop .... floats here.
The Carrack Poodu floats here.
The Sloop <\* Seas End */> floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1025h/1081H 188v/189V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 1006h/1081H 188v/189V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
The Sloop *--[blackcat] floats here.
The Ketch funkyspunk floats here.
The Clipper The Surfing Wombat floats here.
The Sloop Wolverine floats here.
The Sloop Lament floats here.
The Galleon ~~ Private Dancer ~~ floats here.
The Caravel Shady Coastal Guard floats here.
The Sloop  DirtyMike floats here.
The Ketch mouse floats here.
The Caravel Clockwork Dracolich floats here.
The Sloop Shoeless floats here.
The Destroyer Jamaica Daggering floats here.
The Galleon SS Bong Water floats here.
The Sloop Not Important floats here.
The Galleon twin turbo floats here.
The Destroyer Slippery Seal floats here.
The Galleon -Sea Ghost- floats here.
The Galleon Shady Cargo Inc. floats here.
The Sloop Shippy floats here.
The Galleon sailingisgay floats here.
The Clipper Lore floats here.
The Galleon Jaws floats here.
The Sloop  Test Boat floats here.
The Caravel FlyingFishFart floats here.
The Ketch Faptastic floats here.
The Sloop XxX floats here.
The Caravel Revenant floats here.
The Clipper <-- Sea Lion --> floats here.
The Caravel allah  floats here.
The Sloop Shady Cargo Corp. floats here.
The Yacht . floats here.
The Frigate SaP floats here.
The Destroyer Boaty McBoatface floats here.
The Sloop .... floats here.
The Carrack Poodu floats here.
The Sloop <\* Seas End */> floats here.
An Orc harbour worker runs about performing his duties.(Red Aura)
A tall Orc stresses over all the work to do in the harbour.(Red Aura)
An Orc guards the docks viciously.(Red Aura)

< 1007h/1081H 187v/189V Pos: standing >
---=== For sale ===---
Bulk Coal                       22 platinum, and 8 gold per crate.

---=== We're buying ===---
Cured Meats                     79 platinum, 7 gold, 5 silver, and 8 copper per crate.
Exotic Foods                   113 platinum, 8 gold, and 5 silver per crate.
Pine Pitch                      64 platinum, 4 gold, and 4 silver per crate.
Elven Wines                    146 platinum, 1 gold, and 6 silver per crate.
Bulk Lumber                     72 platinum, 5 gold, 7 silver, and 6 copper per crate.
BlackSteel Ingots               96 platinum, 2 gold, 2 silver, and 8 copper per crate.
Bulk Coal                       11 platinum, and 4 gold per crate.
Silk Cloth                     108 platinum, 1 gold, and 8 copper per crate.
Copper Ingots                  117 platinum, 7 silver, and 2 copper per crate.

To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'

---=== Contraband for sale ===---
Rough Diamonds                 220 platinum per crate.

---=== We buy contraband for ===---
Ancient Books and Scrolls      607 platinum, 6 gold, and 8 silver per crate.
Exotic Herbs                   833 platinum, 2 gold, and 5 silver per crate.
Exotic Oils                    472 platinum, 5 gold, and 6 silver per crate.
Elvish Antiquities             852 platinum, and 6 gold per crate.
Rare Magical Components        719 platinum, and 4 silver per crate.
Rare Dyes                      667 platinum, 3 silver, and 5 copper per crate.
Rough Diamonds                 110 platinum per crate.
Rough Rubies                   706 platinum, 8 gold, and 6 silver per crate.
Underdark Mithril              772 platinum, 3 gold, and 5 silver per crate.

To buy contraband, type 'buy contraband <number of crates>'
To sell contraband, type 'sell contraband'.

Your cargo manifest
-------------------

Ship Capacity: 0/0

< 1007h/1081H 189v/189V Pos: standing >
Autosaving...
The Northern Docks
Obvious exits: -E -W
An Orc shipwright stands here, selling ship rides across the sea.(Red Aura)

< 1007h/1081H 188v/189V Pos: standing >
The Northern Docks
Obvious exits: -E -W
An Orc harbour worker runs about performing his duties.(Red Aura)

< 1008h/1081H 188v/189V Pos: standing >
The Docks of Storm Port
Obvious exits: -N# -E -S -W
An Orc sailor searches for his ship along the pier.(Red Aura)

< 1008h/1081H 187v/189V Pos: standing >
Before the Docks of Storm Port
Obvious exits: -E -W

< 1008h/1081H 186v/189V Pos: standing >
Gale Road
Obvious exits: -N -E -S
An Orc merchant wanders the city, selling his wares.(Red Aura)

< 1009h/1081H 187v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 1009h/1081H 189v/189V Pos: standing >
An orc merchant leaves south.
East End of North Storm Street and Gale Road
Obvious exits: -N -S -W -U

< 1009h/1081H 188v/189V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 1009h/1081H 187v/189V Pos: standing >
North Storm Street
Obvious exits: -E -S# -W
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
Savenge, the Furylord, stands here menacing all around him.(Red Aura)

< 1009h/1081H 186v/189V Pos: standing >
North Storm Street
Obvious exits: -E -W

< 1009h/1081H 187v/189V Pos: standing >
Alas, you cannot go that way. . . .

< 1010h/1081H 189v/189V Pos: standing >
North Storm Street
Obvious exits: -E -S# -W
A young Orc soldier wanders the city here, preparing for training.(Red Aura)
Savenge, the Furylord, stands here menacing all around him.(Red Aura)

< 1010h/1081H 188v/189V Pos: standing >
North Storm Street and Soldier's Path
Obvious exits: -N -E -W
A female Orc wanders the city here, bitching at the males she passes.(Red Aura)

< 1010h/1081H 187v/189V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A black crow hops through the streets, pecking at trash.
An Orc commoner wanders the city here.(Red Aura)

< 1010h/1081H 186v/189V Pos: standing >
Ok.

< 1010h/1081H 189v/189V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 1010h/1081H 188v/189V Pos: standing >
Looks like an exit.
You extend your sights upward.
The Inn of Storm Port
Obvious exits: -D
An Orc (medium)  Nameless stands here.(Red Aura)

< 1010h/1081H 188v/189V Pos: standing >
Soldier's Path
Obvious exits: -N -E -S
A black crow hops through the streets, pecking at trash.
An Orc commoner wanders the city here.(Red Aura)

< 1011h/1081H 187v/189V Pos: standing >
Ok.

< 1011h/1081H 189v/189V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of health you are carrying.

< 1012h/1081H 189v/189V Pos: standing >
Pardon?

< 1013h/1081H 189v/189V Pos: standing >
You feel like a potion could do you good once again.

< 1013h/1081H 189v/189V Pos: standing >
Pardon?

< 1014h/1081H 189v/189V Pos: standing >
You do not see or have the hole.

< 1015h/1081H 189v/189V Pos: standing >
You stop using the shadowy staff of damnation of health.

< 994h/1060H 189v/189V Pos: standing >
You do not seem to have the 'thread'.

< 994h/1060H 189v/189V Pos: standing >
Use applies only to objects in your equipment list (usually held).

< 994h/1060H 189v/189V Pos: standing >
You are not using it.

< 995h/1060H 189v/189V Pos: standing >
You wield the shadowy staff of damnation of health.

< 995h/1060H 189v/189V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 996h/1081H 189v/189V Pos: standing >
You do not see or have the scak.

< 998h/1081H 189v/189V Pos: standing >
You stop using the shadowy staff of damnation of health.

< 977h/1060H 189v/189V Pos: standing >
You do not seem to have the 'thread'.

< 977h/1060H 189v/189V Pos: standing >
Use applies only to objects in your equipment list (usually held).

< 978h/1060H 189v/189V Pos: standing >
You are not using it.

< 978h/1060H 189v/189V Pos: standing >
You wield the shadowy staff of damnation of health.

< 978h/1060H 189v/189V Pos: standing >
A black crow leaves south.

< 1001h/1081H 189v/189V Pos: standing >
You get a golden strand of thread from a large sack of stitched nebree skin.

< 1001h/1081H 189v/189V Pos: standing >
You stop using the shadowy staff of damnation of health.

< 980h/1060H 189v/189V Pos: standing >
You hold a golden strand of thread.

< 980h/1060H 189v/189V Pos: standing >
You wave a golden strand of thread and say 's'.

< 981h/1060H 189v/189V Pos: standing >
An orc merchant enters from the north.

< 982h/1060H 189v/189V Pos: standing >
You stop using a golden strand of thread.

< 983h/1060H 189v/189V Pos: standing >
You wield the shadowy staff of damnation of health.

< 983h/1060H 189v/189V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
An Orc commoner wanders the city here.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)

< 1005h/1081H 188v/189V Pos: standing >
You get a golden strand of thread from a large sack of stitched nebree skin.

< 1006h/1081H 188v/189V Pos: standing >
You stop using the shadowy staff of damnation of health.

< 986h/1060H 188v/189V Pos: standing >
You hold a golden strand of thread.

< 986h/1060H 189v/189V Pos: standing >
An orc commoner leaves north.
You wave a golden strand of thread and say 'n'.

< 986h/1060H 189v/189V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!

< 966h/1060H 189v/189V Pos: standing >
You stop using a golden strand of thread.

< 968h/1060H 189v/189V Pos: standing >
You wield the shadowy staff of damnation of health.

< 969h/1060H 189v/189V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
A huge block of solid ice is here to the south. (Illusion) (magic)
An Orc merchant wanders the city, selling his wares.(Red Aura)
An Orc commoner wanders the city here.(Red Aura)

< 991h/1081H 188v/189V Pos: standing >
You mourn the loss of the dead.

< 991h/1081H 188v/189V Pos: standing >
You start chanting...
You snap into visibility.

< 993h/1081H 188v/189V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation of health you are carrying.
You complete your spell...
[Damage: 52 ] Your missile of force hits an orc merchant soundly.
[Damage: 62 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an orc merchant.
[Damage: 53 ] Your missile of force hits an orc merchant soundly.
[Damage: 54 ] Your missile of force hits an orc merchant soundly.
-=[An orc merchant's feeble punch grazes you.]=-
An orc merchant misses you.
An orc merchant's attack glances off of your stone hide!
You suddenly see an orc merchant's foot in your chest.

< 1064h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:few scratches E: merchant sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your impressive bludgeon strikes an orc merchant.]=-
[Damage:  7 ] -=[Your fine bludgeon wounds an orc merchant.]=-
An orc merchant dodges your futile attack.
[Damage:  8 ] -=[Your impressive bludgeon wounds an orc merchant.]=-
[Damage:  7 ] -=[Your fine bludgeon wounds an orc merchant.]=-

< 1075h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You start chanting...

< 1075h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 The snow is coming down faster now.
Casting: solbeeps missile barrage *

< 1075h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:few scratches E: merchant sta EP:  nasty wounds >
 You complete your spell...
[Damage: 39 ] Your missile of force hits an orc merchant soundly.
[Damage: 59 ] Your missile of force hits an orc merchant soundly.
[Damage: 46 ] Your missile of force hits an orc merchant soundly.
[Damage: 60 ] Your missile of force hits an orc merchant soundly.

< 1142h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:excellent E: merchant sta EP:  awful >
 [Damage:  9 ] -=[Your impressive bludgeon seriously wounds an orc merchant.]=-
You score a CRITICAL HIT!!!!!
[Damage: 15 ] -=[Your impressive bludgeon enshrouds an orc merchant in a mist of blood.]=-
[Damage:  8 ] -=[Your bludgeon seriously wounds an orc merchant.]=-
You start chanting...

< 1152h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:excellent E: merchant sta EP:  awful >
 You dodge an orc merchant's vicious attack.

< 1152h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:excellent E: merchant sta EP:  awful >
 Casting: solbeeps missile barrage *

< 1152h/1081H 188v/189V Pos: standing >
< T: Yans TP: sta TC:excellent E: merchant sta EP:  awful >
 You complete your spell...
[Damage: 24 ] Your force missile slams into an orc merchant, leaving nothing but a bloody mess.
An orc merchant is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1662.
You feel the bloodlust in your heart as you hear the death cry of an orc merchant.

< 1160h/1081H 188v/189V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
You start chanting...

< 1140h/1081H 188v/189V Pos: standing >
You complete your spell...
[Damage: 47 ] Your missile of force hits an orc commoner soundly.
[Damage: 53 ] Your missile of force hits an orc commoner soundly.
[Damage: 70 ] A huge missile of force departs from your fingertips, making a loud thud as it hits an orc commoner.
[Damage: 33 ] Your force missile slams into an orc commoner, leaving nothing but a bloody mess.
An orc commoner is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1662.
The last gasps of an orc commoner cause a sickening chill to run up your spine.

< 1206h/1081H 188v/189V Pos: standing >
You failed.

< 1206h/1081H 188v/189V Pos: standing >
It appears to be the corpse of an orc commoner.
a small pile of coins

< 1206h/1081H 188v/189V Pos: standing >
It appears to be the corpse of an orc commoner.
a small pile of coins

< 1206h/1081H 188v/189V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
The corpse of an orc commoner is lying here.
The corpse of an orc merchant is lying here.
A huge block of solid ice is here to the south. (Illusion) (magic)

< 1206h/1081H 188v/189V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!

< 1186h/1081H 188v/189V Pos: standing >
You feel queasy as the Living Necroplasm sends its tendrils deep into your body, harvesting your lifeforce!
Soldier's Path
Obvious exits: -N -E# -S
A huge block of solid ice is here to the north. (Illusion) (magic)
An Orc commoner wanders the city here.(Red Aura)

< 1166h/1081H 188v/189V Pos: standing >
You start chanting...

< 1166h/1081H 188v/189V Pos: standing >
You complete your spell...
Your wild magic sends ShOckwAvEs through the fabric of reality.
You try to dispel an orc commoner's magic.
and you fail miserably...
An orc commoner suddenly attacks YOU!
An orc commoner misses you.
[Damage: 195 ] An orc commoner is grabbed by your giant fist, which begins crushing him.
An orc commoner is incapacitated and will slowly die, if not aided.

< 1231h/1081H 188v/189V Pos: standing >
You start chanting...

< 1231h/1081H 188v/189V Pos: standing >
You complete your spell...
[Damage:  8 ] Your fist crushes an orc commoner, leaving nothing but a smear of blood on the ground.
An orc commoner is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1662.
You feel the bloodlust in your heart as you hear the death cry of an orc commoner.

< 1232h/1081H 188v/189V Pos: standing >
It appears to be the corpse of an orc commoner.
a small pile of coins

< 1232h/1081H 188v/189V Pos: standing >
Soldier's Path
Obvious exits: -N -E# -S
Puddles of fresh blood cover the ground.
The corpse of an orc commoner is lying here.
The corpse of an orc merchant is lying here.
A huge block of solid ice is here to the south. (Illusion) (magic)

< 1232h/1081H 187v/189V Pos: standing >
You sit down and relax.

< 1232h/1081H 187v/189V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  7 of  8   (   1 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  3 of  5   (   3 seconds)
 11th circle:  0 of  4   (   6 seconds)
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1232h/1081H 189v/189V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1232h/1081H 189v/189V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1232h/1081H 189v/189V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1232h/1081H 189v/189V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1232h/1081H 189v/189V Pos: sitting >
You feel infused by 11th circle DARK powers!

< 1231h/1081H 189v/189V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 1231h/1081H 189v/189V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 1231h/1081H 189v/189V Pos: sitting >
You feel infused by 5th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1231h/1081H 189v/189V Pos: sitting >
Your heroic urges slowly fade away.

< 1209h/1059H 189v/189V Pos: sitting >
You clamber to your feet.

< 1209h/1059H 189v/189V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1209h/1059H 189v/189V Pos: standing >
You mourn the loss of the dead.

< 1234h/1084H 189v/189V Pos: standing >
Ok.

< 1234h/1084H 189v/189V Pos: standing >
Waiting Room of the Inn
Obvious exits: -W -U
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
An Orc sailor waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)
A Troll patron waits for his room here.(Red Aura)

< 1233h/1084H 188v/189V Pos: standing >
Ok.

< 1233h/1084H 188v/189V Pos: standing >
The Inn of Storm Port
Obvious exits: -D
An Orc (medium)  Nameless stands here.(Red Aura)

< 1233h/1084H 187v/189V Pos: standing >
You start chanting...
You snap into visibility.

< 1233h/1084H 189v/189V Pos: standing >
You complete your spell...
[Damage: 158 ] You shatter the fabric of reality sending ripples of ChAoTiC energy flowing into an Orc.
[Damage: 55 ] Twin bolts of writhing power slam into an Orc's chest.
Darkness flows from the rift encasing an Orc in an impenetrable shell.
An Orc seems to be blinded!
Ice crystals form around an Orc as intense cold causes his body to freeze.
[Damage: 63 ] Twin bolts of writhing power slam into an Orc's chest.

< 1324h/1084H 189v/189V Pos: standing >
You start chanting...
You snap into visibility.

< 1323h/1084H 189v/189V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 32 ] Your force missile slams into an Orc, leaving nothing but a bloody mess.
An Orc is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1662.