The death of [15 Monk] Straki (Human)

in The Ogre's Foot Inn

from the perspective of [15 Monk] Straki (Human)

<worn on head>       a whisper-thin helm
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<held as shield>     a little round wooden shield
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some thin leather sandals

The Ogre's Foot Inn
Obvious exits: -W -D
A steel short sword lies discarded here.
A steel long sword has been left here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[5] A small bandage rests upon the ground here.
A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 118h/118H 120v/120V Pos: standing >

< 118h/118H 120v/120V Pos: standing >
It is 10pm, on the Day of Thunder
The 10th Day of the Month of EternalDay, Year 1774.
Time elapsed since boot-up: 56:57:40
Current time is: Wed Nov 23 04:47:02 2016 (GMT)
                 Wed Nov 23 00:47:02 2016 (EST)

< 118h/118H 120v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Court of the Muse                             (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (slightly good) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
  *Orrak                                         (slightly good) 
   Pits of Cerberus                              (good)          
  *Myrloch Vale                                  (pure evil)     
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (slightly good) 
  *Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (evil)          
   The Elemental Groves                          (slightly good) 
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly evil) 
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (evil)          
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (evil)          
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly good) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (very evil)     
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
  *The Keep of Evil                              (evil)          
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly good) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 118h/118H 120v/120V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 118h/118H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 118h/118H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 118h/118H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 118h/118H 120v/120V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. for a price.'

< 118h/118H 120v/120V Pos: standing >
The receptionist starts to chant in a deep voice.

< 118h/118H 120v/120V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 118h/118H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 118h/118H 120v/120V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 118h/118H 120v/120V Pos: standing >
Autosaving...

< 118h/118H 120v/120V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 118h/118H 120v/120V Pos: standing >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 118h/118H 120v/120V Pos: standing >