<worn around neck> a necklace of elven ears
<worn on body> a shabby alligator skin jerkin
<worn about body> an elven cloak of fine silk [poor]
<worn about waist> an elfskin belt
<worn on belt buckle>a quill
<held as shield> a little round wooden shield
<worn on hands> some thick cargo gloves (glowing)
<primary weapon> an amber-colored rod
<worn on feet> a pair of tight black slippers
< 150h/221H 119v/120V Pos: standing >
An air elemental fades from your mortal viewing...
< 150h/221H 119v/120V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East # -West #
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 150h/221H 118v/120V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 150h/221H 117v/120V Pos: standing >
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 150h/221H 117v/120V Pos: standing >
Top of a Barracks Staircase
These stairs connect the top level of the barracks to the
bottom level. It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -West -Down
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 150h/221H 116v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 150h/221H 117v/120V Pos: standing >
Bottom of a Barracks Staircase
These stairs connect the top level of the barracks to the
bottom level. It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -South -Up
An air elemental enters from above.
An air elemental enters from above.
An air elemental enters from above.
< 151h/221H 116v/120V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your south.
A high elf sentinel who is not far off to your south.
A high elf sentinel who is not far off to your south.
< 151h/221H 117v/120V Pos: standing >
A Hallway Within the Barracks
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -South -West
A half-elven adventurer walks proudly through the mountain outpost.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 151h/221H 117v/120V Pos: standing >
The Eastern Entrance of the Shaledrieth Barracks
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -East
A high elf sentinel stands here, protecting the barracks.
A high elf sentinel stands here, protecting the barracks.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 151h/221H 116v/120V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West
A half-elven adventurer walks proudly through the mountain outpost.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 151h/221H 116v/120V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A patrolling high elf guard who is close by to your south.
A travelling merchant who is not far off to your south.
A half-elf adventurer who is not far off to your south.
A patrolling high elf guard who is rather far off to your south.
A high elf sentinel who is close by to your west.
A high elf sentinel who is close by to your west.
< 151h/221H 116v/120V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East # -South
A high elf guard stands here, proudly patrolling the outpost.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 151h/221H 116v/120V Pos: standing >
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
A half-elven adventurer walks proudly through the mountain outpost.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 151h/221H 116v/120V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
A merchant travels through the mountain outpost, smiling happily.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 151h/221H 115v/120V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West #
A high elf guard stands here, proudly patrolling the outpost.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 151h/221H 114v/120V Pos: standing >
The Southern End of Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 152h/221H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/221H 115v/120V Pos: standing >
The Inn of the Beech and Eucalyptus
This grand inn of Shaledrieth is maintained by the
highly-respected and lively grey elves of Charing. Although
only simple cousins, the high elves and grey elves of this
realm both have one common enemy, the races of the underworld
who try tirelessly to invade, plague, and destroy their
peaceful and lush lands. The Inn of the Beech and the
Eucalyptus does not see many high elves, as they are mostly a
guardian race of the great sun well. Adventurers of numerous
other surface races frequent this fine inn.
Obvious exits: -North -South -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 152h/221H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/221H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/221H 115v/120V Pos: standing >
You quickly scan the area.
A surly dwarven warrior who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
An off-duty guard who is close by to your north.
Feliusius, the bartender who is close by to your north.
The elven innkeeper who is close by to your south.
< 153h/221H 115v/120V Pos: standing >
The Southern End of Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 154h/221H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 155h/221H 116v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 155h/221H 116v/120V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West #
A high elf guard stands here, proudly patrolling the outpost.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 155h/221H 115v/120V Pos: standing >
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
A merchant travels through the mountain outpost, smiling happily.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 155h/221H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 155h/221H 115v/120V Pos: standing >
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
A half-elven adventurer walks proudly through the mountain outpost.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 155h/221H 114v/120V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
This street travers on a east-west plane through the mountain
outpost of Shaledrieth. Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer. Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -East -West -Up
A sign made of crystal is posted before the eastern gate. (glowing)
A merchant travels through the mountain outpost, smiling happily.
A wandering human walks calmly here, interested in the high elves.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 155h/221H 114v/120V Pos: standing >
The Southern Entrance of the Crystal Garden
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 155h/221H 113v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -South -West
The corpse of an elderly gardener is lying here.
A cudgel has been dropped here.
A psychomia plant grows here.
[2] A small round shield has been dropped here.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 155h/221H 112v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 155h/221H 113v/120V Pos: standing >
You quickly scan the area.
A travelling merchant who is not far off to your west.
A wandering human who is not far off to your west.
A wandering human who is in the distance to your west.
< 156h/221H 114v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -South -West
The corpse of a high elven gardener is lying here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 156h/221H 114v/120V Pos: standing >
You quickly scan the area.
You see nothing.
< 156h/221H 114v/120V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -South -West
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 156h/221H 114v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East
[2] The corpse of an elderly gardener is lying here.
The corpse of a high elven gardener is lying here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 156h/221H 113v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 156h/221H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 156h/221H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 156h/221H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 156h/221H 115v/120V Pos: standing >
Within the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -East -South
[3] The corpse of a high elven gardener is lying here.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 156h/221H 115v/120V Pos: standing >
The Northern Entrance of the Crystal Garden
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North# -South -West
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 156h/221H 114v/120V Pos: standing >
The Center of the Crystal Garden of Shaledrieth
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -South -West
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 157h/221H 114v/120V Pos: standing >
The Southern Entrance of the Crystal Garden
This garden, although heavily patrolled by the soldiers of
the high elven guard of Shaledrieth, is nevertheless quite
elegant and extremely pleasant. Numerous sculptures and
statues of high elven crystal are placed on fine stone
pedestals. A brilliant walkway of stone and crystal wraps through
this sculpture garden, eventually connecting to the great sun well.
Obvious exits: -North -East -West
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
< 157h/221H 113v/120V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
This street travers on a east-west plane through the mountain
outpost of Shaledrieth. Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer. Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -East -West -Up
A sign made of crystal is posted before the eastern gate. (glowing)
A wandering human walks calmly here, interested in the high elves.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 157h/221H 112v/120V Pos: standing >
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
A merchant travels through the mountain outpost, smiling happily.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 157h/221H 111v/120V Pos: standing >
The Bottom of the Crystal Stairs of Beleth Street
This street travers on a east-west plane through the mountain
outpost of Shaledrieth. Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer. Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -East -West -Up
A sign made of crystal is posted before the eastern gate. (glowing)
A wandering human walks calmly here, interested in the high elves.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
< 157h/221H 112v/120V Pos: standing >
You quickly scan the area.
A travelling merchant who is close by to your west.
A wandering human who is a brief walk away to your west.
A patrolling high elf guard who is rather far off above you.
< 157h/221H 112v/120V Pos: standing >
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
A merchant travels through the mountain outpost, smiling happily.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 157h/221H 112v/120V Pos: standing >
On Beleth Street
This street travers on a east-west plane through the mountain
outpost of Shaledrieth. Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer. Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -East -West
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 157h/221H 111v/120V Pos: standing >
On Beleth Street
This street travers on a east-west plane through the mountain
outpost of Shaledrieth. Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer. Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -North -East -West
A wandering human walks calmly here, interested in the high elves.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 157h/221H 111v/120V Pos: standing >
Within the Inner Gates of the Outpost Shaledrieth
This inner set of crystal gates marks the entrance of the high
elven mountain outpost of Shaledrieth. Only a few, heavily-
fortified structures stand in this mountain outpost, giving the
feeling of protection of something by the high elves. A roadway
lies to the east, stretching into the small, but stable settlement.
Obvious exits: -East -West #
The corpse of a Gnome is lying here.
A stout cudgel carved from oak wood lies here.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 157h/221H 110v/120V Pos: standing >
The gates seems to be closed.
< 157h/221H 110v/120V Pos: standing >
A Drow Elf enters from the west.
< 158h/221H 111v/120V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your east.
A travelling merchant who is a brief walk away to your east.
A wandering human who is rather far off to your east.
< 158h/221H 111v/120V Pos: standing >
A Drow Elf leaves west.
< 158h/221H 113v/120V Pos: standing >
Ok.
< 158h/221H 113v/120V Pos: standing >
A Drow Elf enters from the west.
< 158h/221H 114v/120V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
A Drow Elf snaps into visibility.
An air elemental snaps into visibility.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage: 1 ] A Drow Elf is knocked to the ground by an air elemental's skillful bash!
< 158h/221H 115v/120V Pos: standing >
A Drow Elf's face flushes white for a moment.
An air elemental blocks a Drow Elf's lunge at it.
A Drow Elf's fine bludgeon grazes an air elemental.
< 159h/221H 116v/120V Pos: standing >
An air elemental snaps into visibility.
[Damage: 1 ] An air elemental's slash grazes a Drow Elf.
An air elemental misses a Drow Elf.
You start chanting...
< 159h/221H 120v/120V Pos: standing >
An air elemental blocks a Drow Elf's lunge at it.
A Drow Elf misses an air elemental.
< 159h/221H 120v/120V Pos: standing >
Casting: wall of stone ******
< 159h/221H 120v/120V Pos: standing >
Casting: wall of stone ***
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
[Damage: 1 ] An air elemental's slash grazes a Drow Elf.
< 160h/221H 120v/120V Pos: standing >
Casting: wall of stone **
< 160h/221H 120v/120V Pos: standing >
A Drow Elf's bludgeon wounds an air elemental.
An air elemental rises to its feet.
A Drow Elf misses an air elemental.
< 160h/221H 120v/120V Pos: standing >
A Drow Elf clambers to his feet.
< 160h/221H 120v/120V Pos: standing >
A Drow Elf attempts to flee.
A Drow Elf leaves west.
< 161h/221H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
< 161h/221H 120v/120V Pos: standing >
An air elemental fades from your mortal viewing...
You complete your spell...
< 161h/221H 120v/120V Pos: standing >
A Drow Elf enters from the west.
< 161h/221H 120v/120V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf's bludgeon strikes you.
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
That's tough to do in battle, but still you try...
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
Ok.
An air elemental snaps into visibility.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage: 1 ] A Drow Elf is knocked to the ground by an air elemental's skillful bash!
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
An air elemental snaps into visibility.
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
[Damage: 1 ] An air elemental's slash grazes a Drow Elf.
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You miss a Drow Elf.
You dodge a Drow Elf's vicious attack.
You dodge a Drow Elf's vicious attack.
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You attempt to flee...
PANIC! You couldn't escape!
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
[Damage: 1 ] An air elemental's slash grazes a Drow Elf.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
An air elemental misses a Drow Elf.
You attempt to flee...
Oof! You bump into a greyish stone wall...
PANIC! You couldn't escape!
< 152h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You miss a Drow Elf.
You dodge a Drow Elf's vicious attack.
A Drow Elf's bludgeon strikes you.
< 142h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
An air elemental rises to its feet.
< 142h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
An air elemental rises to its feet.
< 142h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
An air elemental misses a Drow Elf.
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
A Drow Elf clambers to his feet.
< 142h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: few scratches >
A Drow Elf dodges an air elemental's attack.
The aura of displacement around a Drow Elf absorbs most of the assault!
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
Ok.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
[Damage: 1 ] A Drow Elf is knocked to the ground by an air elemental's skillful bash!
< 142h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf continues preparing his spell from the ground...
< 142h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf's face flushes white for a moment.
< 142h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You miss a Drow Elf.
A Drow Elf's bludgeon wounds you.
You dodge a Drow Elf's vicious attack.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
An air elemental misses a Drow Elf.
An air elemental misses a Drow Elf.
An air elemental snaps into visibility.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
An air elemental misses a Drow Elf.
You start chanting...
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
Casting: electrical execution *
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
A Drow Elf misses you.
You dodge a Drow Elf's vicious attack.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: few scratches >
You complete your spell...
[Damage: 48 ] A huge shower of arcing electricity engulfs a Drow Elf.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: small wounds >
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
An air elemental misses a Drow Elf.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: small wounds >
[Damage: 16 ] Electrical arcs continue to blacken and pincushion a Drow Elf.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: small wounds >
An air elemental rises to its feet.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sit EP: small wounds >
[Damage: 2 ] Electrical arcs continue to blacken and pincushion a Drow Elf.
A Drow Elf clambers to his feet.
< 138h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
An air elemental rises to its feet.
A Drow Elf dodges your futile attack.
A Drow Elf's bludgeon strikes you.
A Drow Elf's bludgeon strikes you.
You dodge a Drow Elf's vicious attack.
A Drow Elf settles to his knees.
< 128h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf kne EP: small wounds >
Ok.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Drow Elf avoids being bashed by an air elemental, who loses its balance and falls.
< 128h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf kne EP: small wounds >
[Damage: 1 ] An air elemental's slash grazes a Drow Elf.
[Damage: 1 ] An air elemental's weak slash grazes a Drow Elf.
< 128h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf kne EP: small wounds >
Your spell flows around a Drow Elf, leaving him unharmed!
A Drow Elf rises to his feet.
< 128h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf parries an air elemental's lunge at him.
< 128h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
Your spell flows around a Drow Elf, leaving him unharmed!
< 128h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
That last attack was particularly invasive, and you feel your collective power decrease.
You resist the effects of a Drow Elf's spell!
< 128h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf parries your futile lunge at him.
A Drow Elf's bludgeon strikes you.
You dodge a Drow Elf's vicious attack.
A Drow Elf's bludgeon strikes you.
< 114h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 114h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf dodges an air elemental's attack.
An air elemental misses a Drow Elf.
< 114h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
Your spell flows around a Drow Elf, leaving him unharmed!
< 114h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
A Drow Elf parries an air elemental's lunge at him.
< 114h/221H 120v/120V Pos: standing >
< T: Heroh TP: sta TC: few wounds E: A Drow Elf sta EP: small wounds >
You crumple to the ground, blood seeping from your ears as your mind is torn to pieces.
Your flaming bone amulet shattered in bits as the tortured body spasms and quivers!