<worn as a badge> a daemonic serpent insignia [superior]
<worn on head> a boreal obsidian coif from Faerie Realm
<worn on eyes> a diamond eyepiece
<worn in ear> a tiny spider earring (glowing)
<worn on face> a shimmering dragonscale mask
<worn around neck> a humming obsidian collar
<worn around neck> a sparkling cured leather choker
<worn on body> the robes of wizardry
<worn about body> a drow-made iron mantle from The Behemoth Herders [56%]
<worn on back> a large leather backpack
<worn on tail> a tail ring of nightmares [superior]
<worn as quiver> an embroidered illithid-hide backsheath of power [78%]
<worn about waist> a transparent ectoplasmatic belt [poor] (invis)
<worn on belt buckle>a demon skin book
<attached to belt> a tome of wizardry
<worn on arms> some glowing gem sleeves from The Fields Between
<held as shield> a thin mithril shield enchanted with faerie fire [superior] (glowing)
<worn around wrist> an unique reptile scale bracer from The Behemoth Herders
<worn around wrist> a flaming bracer of hellfire [poor]
<worn on hands> some twisted leather gloves
<worn on finger> a misshaped mithril band
<worn on finger> a polished scarlet ring
<held> the opal eye of Nrohtereb [poor]
<worn on legs> a pair of flayed illithid hide leggings [poor] (glowing)
<worn on feet> some superior electrum moccasins
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
*Juq Nameless (Duergar)(medium) stands here.
A high elf guard stands here, proudly patrolling the outpost.
< 404h/404H 118v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West
*Juq Nameless (Duergar)(medium) stands here.
A goat trots through the mountain pass.
< 404h/404H 118v/128V Pos: standing >
< 404h/404H 118v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East # -South
*Juq Nameless (Duergar)(medium) stands here.
A wandering human walks calmly here, interested in the high elves.
*A patrolling high elf guard is stretched out, sound asleep.
< 404h/404H 117v/128V Pos: standing >
< 404h/404H 118v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
*Juq Nameless (Duergar)(medium) stands here.
*A patrolling high elf guard stands, apparently asleep.
< 404h/404H 117v/128V Pos: standing >
< 404h/404H 117v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
*Juq Nameless (Duergar)(medium) stands here.
A patrolling high elf guard stands, apparently asleep.
< 404h/404H 116v/128V Pos: standing >
< 404h/404H 117v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West #
*Juq Nameless (Duergar)(medium) stands here.
A wandering human walks calmly here, interested in the high elves.
< 404h/404H 116v/128V Pos: standing >
< 404h/404H 116v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Southern End of Grision Street
</map>
The Southern End of Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 115v/128V Pos: standing >
< 404h/404H 116v/128V Pos: standing >
Juq sneaks north.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South -West #
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 116v/128V Pos: standing >
Juq sneaks north.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -South
*Juq Nameless (Duergar)(medium) stands here.
A wandering human walks calmly here, interested in the high elves.
A patrolling high elf guard stands, apparently asleep.
< 404h/404H 116v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
*Juq Nameless (Duergar)(medium) stands here.
*A patrolling high elf guard stands, apparently asleep.
< 404h/404H 115v/128V Pos: standing >
< 404h/404H 115v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Grision Street
</map>
On Grision Street
Grision street, the main road of Shaledrieth is most commonly
known as the connecting avenue between the sun pool along with
the great Inn of the outpost. It is not uncommon to see numerous
guards of Shaledrieth patrolling this outpost, as it is in the
a constant threat of raids and pillages from the races of lesser
respect.
Obvious exits: -North -East # -South
*Juq Nameless (Duergar)(medium) stands here.
A wandering human walks calmly here, interested in the high elves.
*A patrolling high elf guard is stretched out, sound asleep.
< 404h/404H 115v/128V Pos: standing >
< 404h/404H 115v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: An Intersection of Roads in Shaledrieth
</map>
An Intersection of Roads in Shaledrieth
This grand turning point intersects Baleth Street and the
Grision Street, the two main concourses of Shaledrieth. This large
intersection is marked with a simple sun dial in the exact
center of where the two roadways meet. This sundial, made
entirely of crystal, glows with a bright, elven magic.
Located east of here Baleth Street begins the climb up
some glorious crystal stairs
Obvious exits: -North -East -South -West
*Juq Nameless (Duergar)(medium) stands here.
*A patrolling high elf guard stands, apparently asleep.
< 404h/404H 114v/128V Pos: standing >
Juq sneaks west.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
This street travers on a east-west plane through the mountain
outpost of Shaledrieth. Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer. Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -East -West
*Juq Nameless (Duergar)(medium) stands here.
A merchant travels through the mountain outpost, smiling happily.
< 404h/404H 113v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: On Beleth Street
</map>
On Beleth Street
This street travers on a east-west plane through the mountain
outpost of Shaledrieth. Named after the greater high elven
prophet Cris'lesiel Beleth, this street serves as passage to the
followers of the once-great soothsayer. Beleth street is composed
of numerous crystal bricks, laid forth directly onto the
worked-out mountain itself.
Obvious exits: -North -East -West
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 113v/128V Pos: standing >
< 404h/404H 113v/128V Pos: standing >
Juq sneaks north.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Shaledrieth Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Southern Entrance of the Shaledrieth Barracks
</map>
The Southern Entrance of the Shaledrieth Barracks
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -South -West
*Juq Nameless (Duergar)(medium) stands here.
A high elf sentinel stands, apparently asleep.
< 404h/404H 113v/128V Pos: standing >
< 404h/404H 113v/128V Pos: standing >
Juq sneaks west.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Hallway Within the Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Hallway Within the Barracks
</map>
A Hallway Within the Barracks
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -East
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 114v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
A Preparation Lounge
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -East -South
*Juq Nameless (Duergar)(medium) stands here.
A guard in training stands, apparently asleep.
< 404h/404H 113v/128V Pos: standing >
< 404h/404H 113v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: Below a Platform
</map>
<map>
Zone: The Great Realm of Duris.
Room: Below a Platform
</map>
Below a Platform
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -East -South -Up
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 112v/128V Pos: standing >
< 404h/404H 113v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Preparation Lounge
</map>
A Preparation Lounge
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -East -South -West
*Juq Nameless (Duergar)(medium) stands here.
A high elf guard in training meditates here quietly.
A guard in training is stretched out, sound asleep.
A guard in training is stretched out, sound asleep.
A patrolling high elf guard is stretched out, sound asleep.
A guard in training is stretched out, sound asleep.
< 404h/404H 112v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Hallway Within the Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Hallway Within the Barracks
</map>
A Hallway Within the Barracks
This barracks, the training center and guardian location
for the great mountain outpost of Shaledrieth is perhaps
the most common place within the village for the high elves
themselves. Numerous people of all different races traverse
through this outpost, guarded by the high elves, but it is
only of their specific race that enters the barracks.
Obvious exits: -North -South -West
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 112v/128V Pos: standing >
< 404h/404H 112v/128V Pos: standing >
Juq sneaks north.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: Bottom of a Barracks Staircase
</map>
<map>
Zone: The Great Realm of Duris.
Room: Bottom of a Barracks Staircase
</map>
Bottom of a Barracks Staircase
These stairs connect the top level of the barracks to the
bottom level. It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -South -Up
*Juq Nameless (Duergar)(medium) stands here.
A merchant travels through the mountain outpost, smiling happily.
< 404h/404H 112v/128V Pos: standing >
< 404h/404H 112v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: Top of a Barracks Staircase
</map>
<map>
Zone: The Great Realm of Duris.
Room: Top of a Barracks Staircase
</map>
Top of a Barracks Staircase
These stairs connect the top level of the barracks to the
bottom level. It is in these depths of Shaledrieth that the
high elves train and rest their guards who are responsible
for the protection of the sun well and the safety of the
travellers who utilize the mystical portal.
Obvious exits: -West -Down
*Juq Nameless (Duergar)(medium) stands here.
A half-elven adventurer walks proudly through the mountain outpost.
< 404h/404H 112v/128V Pos: standing >
< 404h/404H 112v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South
*Juq Nameless (Duergar)(medium) stands here.
*A Dwarf (medium) Legionary of The Empire stands here.(Gold Aura)
< 404h/404H 112v/128V Pos: standing >
< 404h/404H 112v/128V Pos: standing >
Juq sneaks north.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 111v/128V Pos: standing >
< 404h/404H 111v/128V Pos: standing >
Juq sneaks north.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -East -South -West
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 111v/128V Pos: standing >
< 404h/404H 111v/128V Pos: standing >
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South -West
*Juq Nameless (Duergar)(medium) stands here.
< 404h/404H 111v/128V Pos: standing >
Juq sneaks south.
You follow Juq.
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Second Floor Hallway of the Barracks
</map>
A Second Floor Hallway of the Barracks
This hallway, located within the barracks of Shalledrieth
connects the sleeping chambers of the guards to the bottom
level of the barracks in which combat training is performed
along with guard-duty preparation. This simple hallway is
decorated quite elegantly for a soldier complex, containing
both runes of high elven lore and depictions of the sun.
Obvious exits: -North -East -South
*Juq Nameless (Duergar)(medium) stands here.
A Dwarf enters from the east.
< 404h/404H 110v/128V Pos: standing >
< 404h/404H 111v/128V Pos: standing >
A Dwarf looks at you.
< 404h/404H 111v/128V Pos: standing >
Juq attempts to stab a Dwarf in the back, but a Dwarf's stone skin quickly absorbs the impact before fading away!
Juq snaps into visibility.
A Dwarf snaps into visibility.
Juq places a bright silver dagger [poor] in the back of a Dwarf, resulting in some strange noises and some blood.
< 404h/404H 111v/128V Pos: standing >
A Dwarf fills with BLooDLuST and makes a ferocious leap at Juq!
A Dwarf knocks Juq down with a mighty blow!
< 404h/404H 112v/128V Pos: standing >
< 404h/404H 113v/128V Pos: standing >
Pardon?
< 404h/404H 116v/128V Pos: standing >
A Dwarf attacks Juq. [8 hits]
< 404h/404H 116v/128V Pos: standing >
Juq's skin seems to turn to stone.
< 404h/404H 117v/128V Pos: standing >
You start chanting...
You snap into visibility.
< 404h/404H 118v/128V Pos: standing >
Juq rises to his feet.
< 404h/404H 118v/128V Pos: standing >
Juq tackles a Dwarf square in the chest knocking the wind out of him!
< 404h/404H 119v/128V Pos: standing >
Casting: asphyxiate
< 404h/404H 119v/128V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 43 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 404h/404H 119v/128V Pos: standing >
[Damage: 73 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Dwarf's pantherhide quiver was damaged from the massive blow!
< 404h/404H 119v/128V Pos: standing >
[Damage: 71 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
< 404h/404H 120v/128V Pos: standing >
You don't have that spell memorized.
< 404h/404H 121v/128V Pos: standing >
A Dwarf attacks Juq. [4 hits]
A Dwarf is so overcome with bloodlust, Juq's pierce barely grazes him!
Juq attacks a Dwarf. [3 hits]
< 404h/404H 121v/128V Pos: standing >
You start chanting...
< 404h/404H 124v/128V Pos: standing >
You complete your spell...
[Damage: 73 ] Your massive hammer causes a Dwarf to double over in pain!
< 404h/404H 126v/128V Pos: standing >
A Dwarf is so overcome with bloodlust, Juq's slash barely grazes him!
Juq attacks a Dwarf. [3 hits]
< 404h/404H 127v/128V Pos: standing >
A Dwarf's smouldering forge hammer of Urtengor explodes with a massive shockwave!
A burst of pure fire leaps from a Dwarf burning the flesh of Juq.
A fiery conflagration spews from a Dwarf striking Juq full on!
Juq's intercepts a Dwarf's attack with cold saber called 'icicle' with eloquent ease.
A cold saber called 'icicle' slices through the air with incredible ease!
A Dwarf is so overcome with bloodlust, Juq's slash barely grazes him!
Juq's cold saber called 'icicle' freezes...
A Dwarf sags, apparently weakened from the frigid cold!
A Dwarf attacks Juq. [3 hits]
< 404h/404H 127v/128V Pos: standing >
A Dwarf clambers to his feet.
< 404h/404H 127v/128V Pos: standing >
A Dwarf's face turns pale as Juq slams his head into his face.
You start chanting...
< 404h/404H 128v/128V Pos: standing >
Autosaving...
< 404h/404H 128v/128V Pos: standing >
You complete your spell...
[Damage: 117 ] Your massive hammer causes a Dwarf to double over in pain!
You feel the swirling shadows around your body dissipate.
< 404h/404H 128v/128V Pos: standing >
You start chanting...
< 404h/404H 128v/128V Pos: standing >
Fire sears and bakes Juq!
< 404h/404H 128v/128V Pos: standing >
A Dwarf is so overcome with bloodlust, Juq's slash barely grazes him!
Juq attacks a Dwarf. [2 hits]
< 404h/404H 128v/128V Pos: standing >
Casting: hammer
A Dwarf fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!
< 404h/404H 128v/128V Pos: standing >
You complete your spell...
[Damage: 86 ] Your massive hammer causes a Dwarf to double over in pain!
A Dwarf's a thin black belt of accuracy of dexterity was damaged from the massive blow!
< 404h/404H 128v/128V Pos: standing >
A Dwarf attacks Juq. [2 hits]
< 404h/404H 128v/128V Pos: standing >
You start chanting...
< 404h/404H 128v/128V Pos: standing >
Casting: hammer
< 404h/404H 128v/128V Pos: standing >
Fire sears and bakes Juq!
You complete your spell...
[Damage: 122 ] Your massive hammer causes a Dwarf to double over in pain!
< 404h/404H 128v/128V Pos: standing >
A Dwarf attacks Juq. [5 hits]
< 404h/404H 128v/128V Pos: standing >
You start chanting...
< 404h/404H 128v/128V Pos: standing >
A Dwarf is so overcome with bloodlust, Juq's slash barely grazes him!
Juq attacks a Dwarf. [2 hits]
Juq tackles a Dwarf square in the chest knocking the wind out of him!
< 404h/404H 128v/128V Pos: standing >
Casting: hammer
< 404h/404H 128v/128V Pos: standing >
You complete your spell...
[Damage: 128 ] Your massive hammer causes a Dwarf to double over in pain!
< 404h/404H 128v/128V Pos: standing >
Fire sears and bakes Juq!
A Dwarf attacks Juq. [2 hits]
< 404h/404H 128v/128V Pos: standing >
You start chanting...
< 404h/404H 128v/128V Pos: standing >
You complete your spell...
[Damage: 81 ] Your massive hammer causes a Dwarf to double over in pain!
< 404h/404H 128v/128V Pos: standing >
A Dwarf is so overcome with bloodlust, Juq's pierce barely grazes him!
A Dwarf is so overcome with bloodlust, Juq's slash barely grazes him!
Juq attacks a Dwarf. [3 hits]
< 404h/404H 128v/128V Pos: standing >
You don't have that spell memorized.
< 404h/404H 128v/128V Pos: standing >
A Dwarf attacks Juq. [2 hits]
< 404h/404H 128v/128V Pos: standing >
Fire sears and bakes Juq!
< 404h/404H 128v/128V Pos: standing >
You start chanting...
< 404h/404H 128v/128V Pos: standing >
A Dwarf clambers to his feet.
< 404h/404H 128v/128V Pos: standing >
You complete your spell...
A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
< 404h/404H 128v/128V Pos: standing >
A Dwarf attacks Juq. [4 hits]
A Dwarf's face turns pale as Juq slams his head into his face.
A Dwarf is stunned!
< 404h/404H 128v/128V Pos: standing >
Juq attacks a Dwarf. [2 hits]
< 404h/404H 128v/128V Pos: standing >
The fiery conflagration burning Juq subsides!
< 404h/404H 128v/128V Pos: standing >
A Dwarf returns to normal as his rage abates.
< 404h/404H 128v/128V Pos: standing >
You start chanting...
< 404h/404H 128v/128V Pos: standing >
A Dwarf fills with BLooDLuST and makes a ferocious leap at Juq!
A Dwarf knocks Juq down with a mighty blow!
< 404h/404H 128v/128V Pos: standing >
< 404h/404H 128v/128V Pos: standing >
You complete your spell...
< 404h/404H 128v/128V Pos: standing >
Snapping ribs can be heard as a Dwarf caves in Juq's chest with a fearsome blow.
Juq's a translucent cloak of the ancients of precision was completely destroyed by the massive blow!
Juq's knight's bronze skullcap from the Forest City of Aravne was completely destroyed by the massive blow!
Juq's glowing bard sack [poor] was completely destroyed by the massive blow!
Juq's twined bronze badge from the Forest City of Aravne was completely destroyed by the massive blow!
Juq is dead! R.I.P.