<floating about head>a dark purple ioun stone[239h 22m 45s]
<worn as a badge> a spherical chunk of the swamp fane runestone (magic)
<worn on head> the helmet of agony of endurance (magic) (humming)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> a black pearl earring [poor]
<worn in ear> a polished scale of Tiamat of endurance (magic) (glowing)
<worn on face> the mask of the plague
<worn around neck> the necklace of the icecrag royalty [poor] (magic)
<worn around neck> a gory string of cyclops eyes [superior] (magic) [88%]
<worn on body> the armor of a MaDMaN (magic)
<worn about body> the robes of the maelstrom
<worn as quiver> a hunters quiver [poor]
<worn about waist> a belt of iron solidarity (magic)[239h 22m 45s]
<worn on belt buckle>a white leather-bound tome of spirit domination of endurance (magic)
<attached to belt> a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing)
<attached to belt> the wand of the Plane of Air (magic) (glowing)
<worn on arms> sleeves of gold dragonskin (magic)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a gilded Songbird charm (magic) (glowing)[239h 22m 45s]
<worn around wrist> a bracelet of influence [superior] (magic)
<worn on hands> the gloves of the mind (magic)
<worn on finger> a ring of the Neogi Lords (glowing)
<worn on finger> a gleaming platinum ring [poor] (magic)
<primary weapon> the shadowy staff of damnation (magic) (glowing)
<worn on legs> some slime-covered aboleth skin [poor] (magic) (glowing)
<worn on feet> the cubes of protection (humming)
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 777h/777H 128v/130V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by above you.
A travelling merchant who is rather far off above you.
Chauseis, the high elf priestess who is rather far off above you.
< 777h/777H 130v/130V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 777h/777H 129v/130V Pos: standing >
On Beleth Street
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 777h/777H 128v/130V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 777h/777H 129v/130V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A high elf sentinel who is close by to your north.
A patrolling high elf guard who is a brief walk away to your east.
A half-elf adventurer who is a brief walk away to your east.
A rakshasa guard who is close by to your west.
A rakshasa guard sneaks in from the west.
< 777h/777H 129v/130V Pos: standing >
A rakshasa guard sneaks west.
< 777h/777H 129v/130V Pos: standing >
On Beleth Street
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 777h/777H 128v/130V Pos: standing >
< 777h/777H 128v/130V Pos: standing >
A rakshasa guard sneaks in from the west.
< 777h/777H 130v/130V Pos: standing >
A rakshasa guard sneaks east.
< 777h/777H 130v/130V Pos: standing >
Ok.
< 777h/777H 130v/130V Pos: standing >
A rakshasa guard sneaks in from the east.
< 777h/777H 130v/130V Pos: standing >
An Intersection of Roads in Shaledrieth
Obvious exits: -N -E -S -W
A half-elven adventurer walks proudly through the mountain outpost.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 777h/777H 129v/130V Pos: standing >
Ok.
< 777h/777H 129v/130V Pos: standing >
On Beleth Street
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 777h/777H 128v/130V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation you are carrying.
Ok.
< 777h/777H 128v/130V Pos: standing >
You quickly scan the area.
A half-elf adventurer who is close by to your east.
A patrolling high elf guard who is not far off to your east.
A half-elf adventurer who is not far off to your east.
< 777h/777H 130v/130V Pos: standing >
You start chanting...
< 777h/777H 130v/130V Pos: standing >
Casting: prismatic cube **
< 777h/777H 130v/130V Pos: standing >
Casting: prismatic cube *
< 777h/777H 130v/130V Pos: standing >
You complete your spell...
< 777h/777H 130v/130V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your east.
A half-elf adventurer who is close by to your east.
A half-elf adventurer who is not far off to your east.
< 777h/777H 130v/130V Pos: standing >
Ok.
< 777h/777H 130v/130V Pos: standing >
You quickly scan the area.
A patrolling high elf guard who is close by to your east.
A half-elf adventurer who is close by to your east.
A half-elf adventurer who is not far off to your east.
< 777h/777H 130v/130V Pos: standing >
You start chanting...
< 777h/777H 130v/130V Pos: standing >
Casting: dispel magic
< 777h/777H 130v/130V Pos: standing >
You complete your spell...
A prismatic wall crumbles to dust and blows away.
< 777h/777H 130v/130V Pos: standing >
You sit down and relax.
< 777h/777H 130v/130V Pos: sitting >
You have memorized the following spells:
(12th circle) 1 - group stornogs spheres
(11th circle) 1 - conjure greater elemental
1 - stornogs spheres
1 - group globe of invulnerability
(10th circle) 1 - farsee
3 - group stone skin
1 - air form
( 9th circle) 5 - electrical execution
( 8th circle) 1 - detect invisibility
2 - disintegrate
3 - ethereal recharge
( 7th circle) 3 - dimension door
1 - ice storm
1 - wall of ice
1 - airy water
( 6th circle) 5 - teleport
2 - stone skin
( 5th circle) 1 - identify
4 - conjure elemental
3 - wall of stone
( 4th circle) 8 - wall of force
1 - reveal true name
( 3rd circle) 1 - strength
2 - dispel magic
2 - acidimmolate
1 - agility
( 2nd circle) 6 - sleep
2 - mirror image
( 1st circle) 3 - minor creation
8 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: (11th) prismatic cube
1 seconds: ( 3rd) dispel magic
You can memorize 3 2nd and 3 3rd circle spell(s).
You continue your study.
< 777h/777H 130v/130V Pos: sitting >
You start meditating...
< 777h/777H 130v/130V Pos: sitting >
You have finished memorizing prismatic cube.
< 777h/777H 130v/130V Pos: sitting >
You have finished memorizing dispel magic.
Your studies are complete.
< 777h/777H 130v/130V Pos: sitting >
Maybe you should get on your feet first?
< 777h/777H 130v/130V Pos: sitting >
You clamber to your feet.
< 777h/777H 130v/130V Pos: standing >
On Beleth Street
Obvious exits: -N -E -W
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 777h/777H 129v/130V Pos: standing >
Ok.
Orthyn leaves east.
< 777h/777H 129v/130V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 777h/777H 129v/130V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A high elf sentinel who is close by to your north.
(Illusion) Orthyn who is close by to your east.
A half-elf adventurer who is a brief walk away to your east.
< 801h/801H 130v/130V Pos: standing >
The Southern Entrance of the Shaledrieth Barracks
Obvious exits: -S -W#
A wandering human walks calmly here, interested in the high elves.
A high elf sentinel stands here, protecting the barracks.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 801h/801H 129v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 801h/801H 129v/130V Pos: standing >
Alas, you cannot go that way. . . .
< 801h/801H 129v/130V Pos: standing >
You quickly scan the area.
You see nothing.
< 801h/801H 129v/130V Pos: standing >
The door seems to be closed.
< 801h/801H 129v/130V Pos: standing >
Ok.
< 801h/801H 130v/130V Pos: standing >
A Hallway Within the Barracks
Obvious exits: -N -E
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 801h/801H 129v/130V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your north.
A guard in training who is close by to your north.
A wandering human who is close by to your east.
A high elf sentinel who is close by to your east.
< 801h/801H 129v/130V Pos: standing >
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 801h/801H 128v/130V Pos: standing >
You quickly scan the area.
A rakshasa guard who is close by to your east.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
< 801h/801H 130v/130V Pos: standing >
Below a Platform
Obvious exits: -E -S -U
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 801h/801H 129v/130V Pos: standing >
You quickly scan the area.
A guard in training who is close by to your east.
A guard in training who is close by to your east.
A travelling merchant who is not far off to your east.
A patrolling high elf guard who is not far off to your east.
A guard in training who is close by to your south.
A guard in training who is close by to your south.
A sparring high elf guard who is close by above you.
A sparring high elf guard who is close by above you.
A sparring high elf guard who is close by above you.
< 801h/801H 129v/130V Pos: standing >
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
An air elemental enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
< 801h/801H 129v/130V Pos: standing >
A Preparation Lounge
Obvious exits: -N -W
*a rakshasa guard is standing here, busy with his own matters.(Red Aura)
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
An air elemental enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 801h/801H 128v/130V Pos: standing >
A rakshasa guard sneaks north.
< 801h/801H 129v/130V Pos: standing >
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a guard in training, knocking him to the ground!
An air elemental snaps into visibility.
A guard in training avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A guard in training avoids being bashed by an air elemental, who loses its balance and falls.
< 801h/801H 130v/130V Pos: standing >
An air elemental dodges a guard in training's attack.
An air elemental snaps into visibility.
An air elemental's fine crush strikes a guard in training.
An air elemental's fine crush strikes a guard in training.
An air elemental's impressive crush strikes a guard in training.
< 801h/801H 130v/130V Pos: standing >
A guard in training misses an air elemental.
Looks like an exit.
You extend your sights northward.
A Preparation Lounge
Obvious exits: -E -S -W
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
< 801h/801H 130v/130V Pos: standing >
An air elemental's fine crush strikes a guard in training.
An air elemental's fine crush strikes a guard in training.
An air elemental's crush strikes a guard in training.
An air elemental's fine crush strikes a guard in training.
< 801h/801H 130v/130V Pos: standing >
A Drow Elf enters from the north.
A wandering human enters from the north.
< 801h/801H 130v/130V Pos: standing >
A guard in training watches the battle in amusement.
< 801h/801H 130v/130V Pos: standing >
An air elemental dodges a guard in training's attack.
A guard in training clambers to his feet.
An air elemental snaps into visibility.
< 801h/801H 130v/130V Pos: standing >
An air elemental's crush strikes a guard in training.
A guard in training dodges an air elemental's attack.
A guard in training dodges an air elemental's attack.
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 801h/801H 129v/130V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Preparation Lounge
Obvious exits: -N -W
A wandering human walks calmly here, interested in the high elves.(Illusion)(Red Aura)
*A Drow Elf (medium) Nameless stands in mid-air here. (casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
An air elemental stands in mid-air here, fighting a guard in training. (minion)
An air elemental sits in mid-air here. (minion)
An air elemental sits in mid-air here. (minion)
A guard in training stands in mid-air here, fighting an air elemental.
A high elf guard in training meditates here quietly.
< 801h/801H 129v/130V Pos: standing >
A Drow Elf enters from the east.
A wandering human enters from the east.
< 801h/801H 129v/130V Pos: standing >
Ok.
< 801h/801H 129v/130V Pos: standing >
A Hallway Within the Barracks
Obvious exits: -N -E
Orthyn enters from the north.
Orthyn enters from the north.
Orthyn enters from the north.
< 801h/801H 128v/130V Pos: standing >
A Drow Elf enters from the north.
A wandering human enters from the north.
< 801h/801H 130v/130V Pos: standing >
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
Orthyn enters from the south.
Orthyn enters from the south.
Orthyn enters from the south.
< 801h/801H 129v/130V Pos: standing >
A Preparation Lounge
Obvious exits: -N -W
A high elf guard stands here, proudly patrolling the outpost.
An air elemental stands in mid-air here, fighting a guard in training. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A guard in training stands in mid-air here, fighting an air elemental.
A guard in training stands in mid-air here, fighting an air elemental.
Orthyn enters from the west.
Orthyn enters from the west.
Orthyn enters from the west.
< 801h/801H 128v/130V Pos: standing >
A Preparation Lounge
Obvious exits: -N -E -S
A high elf guard in training meditates here quietly.
A high elf guard in training meditates here quietly.
An air elemental enters from the east.
An air elemental enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
Orthyn enters from the east.
< 801h/801H 127v/130V Pos: standing >
A Drow Elf enters from the south.
A wandering human enters from the south.
< 801h/801H 130v/130V Pos: standing >
A Drow Elf suddenly attacks YOU!
A Drow Elf snaps into visibility.
A Drow Elf misses you.
< 801h/801H 130v/130V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
Orthyn suddenly attacks a Drow Elf!
Orthyn misses a Drow Elf.
< 801h/801H 130v/130V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
Orthyn suddenly attacks a Drow Elf!
Orthyn misses a Drow Elf.
< 801h/801H 130v/130V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
A guard in training suddenly attacks a Drow Elf!
A guard in training's feeble punch grazes a Drow Elf.
< 801h/801H 130v/130V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
Sorry, you aren't allowed to do that in combat.
< 801h/801H 130v/130V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
A wandering human starts casting an offensive spell.
< 801h/801H 130v/130V Pos: standing >
< T: Orthyn TP: sta TC:excellent E: A Drow Elf sta EP: few scratches >
You attempt to flee...
A Hallway Within the Barracks
Obvious exits: -N -E
An air elemental enters from the north.
An air elemental enters from the north.
Orthyn enters from the north.
You flee southward!
< 801h/801H 105v/130V Pos: standing >
Orthyn stops following you.
Orthyn is no longer in your group.
< 801h/801H 108v/130V Pos: standing >
Ok.
< 801h/801H 130v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Preparation Lounge
Obvious exits: -N -E -S
Fresh blood splatters cover the area.
A wandering human walks calmly here, interested in the high elves.(Illusion)(Red Aura)
A Drow Elf (medium) Nameless stands in mid-air here, fighting a guard in training.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
Orthyn Vellas Sex Slave The Empire (Grey Elf)(medium) stands in mid-air here, fighting a Drow Elf.(Illusion)(Gold Aura)
A guard in training stands in mid-air here, fighting a Drow Elf.
A guard in training stands in mid-air here, fighting a Drow Elf.
< 801h/801H 130v/130V Pos: standing >
Orthyn stops following you.
Orthyn is no longer in your group.
Ok.
< 801h/801H 130v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Preparation Lounge
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
A wandering human walks calmly here, interested in the high elves.(Illusion)(Red Aura)
A Drow Elf (medium) Nameless stands in mid-air here, fighting a guard in training.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A guard in training stands in mid-air here, fighting a Drow Elf.
A guard in training stands in mid-air here, fighting a Drow Elf.
< 801h/801H 130v/130V Pos: standing >
< 801h/801H 130v/130V Pos: standing >
Ok.
< 801h/801H 130v/130V Pos: standing >
A Preparation Lounge
Obvious exits: -N -E -S
Fresh blood covers everything in the area.
The corpse of a guard in training is lying here.
A wandering human walks calmly here, interested in the high elves.(Illusion)(Red Aura)
A Drow Elf (medium) Nameless stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
A guard in training stands in mid-air here, fighting a Drow Elf.
An air elemental enters from the south.
An air elemental enters from the south.
Orthyn enters from the south.
< 801h/801H 129v/130V Pos: standing >
A guard in training misses a Drow Elf.
A guard in training whacks a Drow Elf in the side with a sound kick.
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a wandering human, knocking him to the ground!
An air elemental snaps into visibility.
A wandering human avoids being bashed by an air elemental, who loses its balance and falls.
< 801h/801H 129v/130V Pos: standing >
An air elemental dodges a wandering human's attack.
An air elemental snaps into visibility.
An air elemental's impressive crush strikes a wandering human.
An air elemental's fine crush strikes a wandering human.
An air elemental's fine crush wounds a wandering human.
An air elemental's fine crush wounds a wandering human.
< 801h/801H 129v/130V Pos: standing >
A guard in training dodges a Drow Elf's attack.
A guard in training dodges a Drow Elf's attack.
A Drow Elf's fine bludgeon wounds a guard in training.
A Drow Elf's bludgeon wounds a guard in training.
< 801h/801H 129v/130V Pos: standing >
A wandering human misses an air elemental.
< 801h/801H 129v/130V Pos: standing >
A Drow Elf dodges a guard in training's attack.
< 801h/801H 129v/130V Pos: standing >
You start chanting...
< 801h/801H 129v/130V Pos: standing >
An air elemental's crush wounds a wandering human.
An air elemental's crush wounds a wandering human.
An air elemental misses a wandering human.
An air elemental's impressive crush strikes a wandering human.
< 801h/801H 129v/130V Pos: standing >
You complete your spell...
[Damage: 67 ] A huge shower of arcing electricity engulfs a wandering human.
The illusion surrounding a Kobold fades apart!
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: few wounds >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your fine bludgeon wounds a Kobold.
You miss a Kobold.
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: few wounds >
An air elemental dodges a Kobold's attack.
An air elemental snaps into visibility.
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: few wounds >
You start chanting...
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: few wounds >
[Damage: 27 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: few wounds >
That last attack was particularly invasive, and you feel your collective intelligence decrease.
The sphere circling you darts in front of a Drow Elf's assault, absorbing its magic and leaving you unharmed!
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: few wounds >
A Drow Elf parries a guard in training's lunge at him.
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: few wounds >
You complete your spell...
[Damage: 64 ] A huge shower of arcing electricity engulfs a Kobold.
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sit EP: nasty wounds >
A Kobold clambers to his feet.
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sta EP: nasty wounds >
An air elemental snaps into visibility.
An air elemental's fine crush strikes a Kobold.
An air elemental's decent crush strikes a Kobold.
A Kobold dodges an air elemental's attack.
An air elemental's decent crush strikes a Kobold.
An air elemental's fine crush strikes a Kobold.
< 801h/801H 129v/130V Pos: standing >
< T: air TP: sta TC:excellent E: A Kobold sta EP: nasty wounds >
A Kobold attempts to flee.
A Kobold leaves east.
< 801h/801H 129v/130V Pos: standing >
A Kobold enters from the east.
< 801h/801H 129v/130V Pos: standing >
[Damage: 11 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 801h/801H 129v/130V Pos: standing >
An air elemental fades from your mortal viewing...
< 801h/801H 129v/130V Pos: standing >
Ok.
An air elemental snaps into visibility.
An air elemental's mass slams into a Kobold, knocking him to the ground!
< 801h/801H 129v/130V Pos: standing >
[Damage: 27 ] Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold misses an air elemental.
An air elemental snaps into visibility.
< 801h/801H 129v/130V Pos: standing >
The sphere circling you darts in front of a Drow Elf's assault, absorbing its magic and leaving you unharmed!
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
An air elemental fades from your mortal viewing...
An air elemental clambers to its feet.
[Damage: 7 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
A Drow Elf parries your futile lunge at him.
A Drow Elf's bludgeon wounds a guard in training.
A Drow Elf's fine bludgeon wounds a guard in training.
A Drow Elf's bludgeon wounds a guard in training.
A guard in training dodges a Drow Elf's attack.
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
An air elemental dodges a Kobold's attack.
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Kobold.
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
The sphere circling you darts in front of a Drow Elf's assault, absorbing its magic and leaving you unharmed!
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
An air elemental's fine crush strikes a Kobold very hard.
An air elemental's crush strikes a Kobold very hard.
An air elemental misses a Kobold.
An air elemental misses a Kobold.
An air elemental's decent crush strikes a Kobold very hard.
An air elemental's fine crush seriously wounds a Kobold.
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
[Damage: 9 ] Electrical arcs continue to blacken and pincushion a Kobold.
You start chanting...
< 801h/801H 130v/130V Pos: standing >
< T: high TP: sta TC:few scratches E: A Drow Elf sta EP: few scratches >
[Damage: 10 ] Electrical arcs continue to blacken and pincushion a Kobold.
You complete your spell...
[Damage: 23 ] The shower of arcing electricity was more than a Kobold could handle.
A Kobold's some glowing gem sleeves from the Fields Between exploded spreading charges of electrical energy!
A Kobold's some superior electrum moccasins exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.