<worn as a badge> a clump of glowing fuzz of regeneration [25%]
<worn on head> the crown of Aramus (magic) (glowing) (humming)[239h 58m 2s]
<worn on eyes> a slimy aboleth eye [superior] (magic) (glowing) (humming) [88%]
<worn in ear> an emerald disc fashioned from bone (magic) [71%]
<worn in ear> the earring of the Krahns (glowing) [86%]
<worn on face> the mask of the plague
<worn around neck> an amulet of the Neogi Lords [superior] (magic) [60%]
<worn around neck> a psionicist locket of power [superior] (magic) (glowing) [77%]
<worn on body> the armor of a MaDMaN (magic) [88%]
<worn about body> the robes of the maelstrom
<worn on back> a large leather backpack [87%]
<worn about waist> a belt of skulls of constitution (magic) [89%]
<worn on belt buckle>A swirling mass of black smoke and hot ash of regeneration (magic) (humming) [80%]
<worn on arms> sleeves of gold dragonskin (magic) [67%]
<worn around wrist> a bracelet of influence of power (magic)
<worn around wrist> the bracelet of emeralds
<worn on hands> the cubes of protection (humming) [83%]
<worn on finger> a ring of power of power [81%]
<worn on finger> the ring of illusions of intelligence (magic)
<primary weapon> the mace of mentality
<held> the globe of shadows (invis) (magic)[239h 58m 2s]
<worn on legs> some ruby studded greaves (magic) (glowing)
<worn on feet> mystical boots of Volo the Traveller (magic) (glowing) [63%]
Obvious exits: -N -S -W
< 1148h/809H 189v/190V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S
< 1148h/809H 188v/190V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
A duergar assassin hides here.(Red Aura)
< 1147h/809H 189v/190V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -E
[3] The corpse of a Thri-Kreen is lying here.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
Fongg, the receptionist, is ready to tuck you in.
< 1147h/809H 188v/190V Pos: standing >
You start chanting...
< 1146h/809H 190v/190V Pos: standing >
Casting: mass embalm
< 1146h/809H 190v/190V Pos: standing >
You complete your spell...
The corpse of Ferifs is preserved for an additional 110 hours.
The corpse of Derif is preserved for an additional 110 hours.
The corpse of Deriff is preserved for an additional 110 hours.
< 1146h/809H 190v/190V Pos: standing >
You start chanting...
< 1145h/809H 190v/190V Pos: standing >
Casting: mass embalm
< 1145h/809H 190v/190V Pos: standing >
You complete your spell...
The corpse of Ferifs is preserved for an additional 110 hours.
The corpse of Derif is preserved for an additional 110 hours.
The corpse of Deriff is preserved for an additional 110 hours.
< 1144h/809H 190v/190V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
A duergar assassin hides here.(Red Aura)
< 1143h/809H 189v/190V Pos: standing >
You start chanting...
You snap into visibility.
< 1143h/809H 189v/190V Pos: standing >
You complete your spell...
[Damage: 117 ] Your fist crushes a duergar assassin, leaving nothing but a smear of blood on the ground.
A duergar assassin is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a duergar assassin dies in agony.
< 1230h/809H 189v/190V Pos: standing >
You failed.
< 1229h/809H 189v/190V Pos: standing >
Saving Rizzle.
< 1229h/809H 189v/190V Pos: standing >
It appears to be the corpse of a duergar assassin.
a wickedly curved dagger [poor]
a small pile of coins
< 1229h/809H 189v/190V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a duergar assassin is lying here.
< 1226h/809H 190v/190V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -E
[3] The corpse of a Thri-Kreen is lying here.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
Fongg, the receptionist, is ready to tuck you in.
< 1226h/809H 189v/190V Pos: standing >
It's too heavy for you to drag!
< 1225h/809H 189v/190V Pos: standing >
You start chanting...
< 1223h/809H 190v/190V Pos: standing >
You complete your spell...
You feel stronger.
< 1223h/809H 190v/190V Pos: standing >
You start chanting...
< 1222h/809H 190v/190V Pos: standing >
Casting: agility
< 1222h/809H 190v/190V Pos: standing >
You complete your spell...
You feel more agile.
< 1221h/809H 190v/190V Pos: standing >
You say in goblin 'death'
< 1221h/809H 190v/190V Pos: standing >
The mace of mentality hums loudly, and shatters your psyche!
You sssppllliiitttsss into many images!
< 1219h/809H 190v/190V Pos: standing >
Ok.
Rizzle tries to drag out the corpse of Ferifs, but after a series of grunts, gives up.
Rizzle tries to drag out the corpse of Ferifs, but after a series of grunts, gives up.
Rizzle tries to drag out the corpse of Ferifs, but after a series of grunts, gives up.
Rizzle tries to drag out the corpse of Ferifs, but after a series of grunts, gives up.
< 1217h/809H 190v/190V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -E
[3] The corpse of a Thri-Kreen is lying here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
Fongg, the receptionist, is ready to tuck you in.
< 1216h/809H 190v/190V Pos: standing >
You start chanting...
< 1214h/809H 190v/190V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 1214h/809H 190v/190V Pos: standing >
You complete your spell...
< 1214h/809H 190v/190V Pos: standing >
You start chanting...
< 1213h/809H 190v/190V Pos: standing >
You complete your spell...
< 1213h/809H 190v/190V Pos: standing >
You start chanting...
< 1212h/809H 190v/190V Pos: standing >
You complete your spell...
< 1212h/809H 190v/190V Pos: standing >
You start chanting...
< 1211h/809H 190v/190V Pos: standing >
You complete your spell...
< 1210h/809H 190v/190V Pos: standing >
You failed.
< 1209h/809H 190v/190V Pos: standing >
Ok.
Rizzle tries to drag out the corpse of Ferifs, but after a series of grunts, gives up.
Rizzle tries to drag out the corpse of Ferifs, but after a series of grunts, gives up.
Rizzle tries to drag the corpse of Ferifs out of the room.
Rizzle leaves east.
Rizzle tries to drag the corpse of Derif out of the room.
Rizzle leaves east.
< 1208h/809H 190v/190V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -E
The corpse of a Thri-Kreen is lying here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
Fongg, the receptionist, is ready to tuck you in.
< 1206h/809H 190v/190V Pos: standing >
It's too heavy for you to drag!
< 1205h/809H 190v/190V Pos: standing >
Ok.
Rizzle tries to drag out the corpse of Deriff, but after a series of grunts, gives up.
Rizzle tries to drag out the corpse of Deriff, but after a series of grunts, gives up.
< 1204h/809H 190v/190V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle enters from the west.
Rizzle enters from the west.
< 1203h/809H 189v/190V Pos: standing >
A Chamber Filled with Furs
Obvious exits: -E
The corpse of a Thri-Kreen is lying here.
A sleeping thri-kreen takes his rest.
A sleeping thri-kreen takes his rest.
Fongg, the receptionist, is ready to tuck you in.
Rizzle enters from the east.
Rizzle enters from the east.
Rizzle enters from the east.
Rizzle enters from the east.
< 1203h/809H 188v/190V Pos: standing >
Ok.
Rizzle tries to drag the corpse of Deriff out of the room.
Rizzle leaves east.
< 1203h/809H 190v/190V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle enters from the west.
Rizzle enters from the west.
Rizzle enters from the west.
< 1200h/809H 189v/190V Pos: standing >
Ok.
Rizzle tries to drag the corpse of Deriff out of the room.
Rizzle leaves south.
Rizzle tries to drag out the corpse of Derif, but after a series of grunts, gives up.
Rizzle tries to drag out the corpse of Derif, but after a series of grunts, gives up.
Rizzle tries to drag the corpse of Derif out of the room.
Rizzle leaves south.
< 1200h/809H 189v/190V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S
[2] The corpse of a Thri-Kreen is lying here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle enters from the north.
Rizzle enters from the north.
< 1198h/809H 188v/190V Pos: standing >
A Treacherous Turning Point
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
Rizzle enters from the south.
Rizzle enters from the south.
Rizzle enters from the south.
Rizzle enters from the south.
< 1198h/809H 187v/190V Pos: standing >
Ok.
Rizzle tries to drag the corpse of Ferifs out of the room.
Rizzle leaves south.
Rizzle tries to drag the corpse of a duergar assassin out of the room.
Rizzle leaves south.
< 1198h/809H 188v/190V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S
The corpse of a duergar assassin is lying here.
[3] The corpse of a Thri-Kreen is lying here.
A slimy mold oozes across the cavern floor.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle enters from the north.
Rizzle enters from the north.
< 1196h/809H 189v/190V Pos: standing >
Ok.
Rizzle tries to drag the corpse of a duergar assassin out of the room.
Rizzle leaves south.
Rizzle tries to drag out the corpse of Ferifs, but after a series of grunts, gives up.
Rizzle tries to drag the corpse of Ferifs out of the room.
Rizzle leaves south.
Rizzle tries to drag the corpse of Derif out of the room.
Rizzle leaves south.
< 1196h/809H 189v/190V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
[2] The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle enters from the north.
< 1193h/809H 188v/190V Pos: standing >
Within a Domed Cavern
Obvious exits: -N -E -S
The corpse of a Thri-Kreen is lying here.
A slimy mold oozes across the cavern floor.
Rizzle enters from the south.
Rizzle enters from the south.
Rizzle enters from the south.
Rizzle enters from the south.
< 1193h/809H 187v/190V Pos: standing >
Ok.
Rizzle tries to drag the corpse of Deriff out of the room.
Rizzle leaves south.
< 1193h/809H 188v/190V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
[3] The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle enters from the north.
Rizzle enters from the north.
Rizzle enters from the north.
< 1191h/809H 189v/190V Pos: standing >
Ok.
Rizzle tries to drag the corpse of Deriff out of the room.
Rizzle leaves west.
Rizzle tries to drag out the corpse of Derif, but after a series of grunts, gives up.
Rizzle tries to drag out the corpse of Derif, but after a series of grunts, gives up.
Rizzle tries to drag the corpse of Derif out of the room.
Rizzle leaves west.
< 1191h/809H 189v/190V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A ring made of bark lies here.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[3] The corpse of a Thri-Kreen is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A double-bladed weapon lies here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
A Thri-Kreen (medium) stands here.(Gold Aura)
A Thri-Kreen (medium) stands here.(Gold Aura)
Rizzle enters from the east.
Rizzle enters from the east.
< 1189h/809H 188v/190V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
Rizzle enters from the west.
Rizzle enters from the west.
Rizzle enters from the west.
Rizzle enters from the west.
< 1189h/809H 187v/190V Pos: standing >
Ok.
Rizzle tries to drag the corpse of Ferifs out of the room.
Rizzle leaves west.
Rizzle tries to drag the corpse of a duergar assassin out of the room.
Rizzle leaves west.
< 1189h/809H 188v/190V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A ring made of bark lies here.
The corpse of a duergar assassin is lying here.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[3] The corpse of a Thri-Kreen is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A double-bladed weapon lies here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
A Thri-Kreen (medium) stands here.(Gold Aura)
A Thri-Kreen (medium) stands here.(Gold Aura)
Rizzle enters from the east.
Rizzle enters from the east.
< 1186h/809H 189v/190V Pos: standing >
You failed.
< 1184h/809H 190v/190V Pos: standing >
You failed.
< 1184h/809H 190v/190V Pos: standing >
You start chanting...
You snap into visibility.
< 1183h/809H 190v/190V Pos: standing >
You complete your spell...
[Damage: 29 ] Your fist crushes a Thri-Kreen, leaving nothing but a smear of blood on the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You just gained 1.00 frags!
You have gained 135 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
A Thri-Kreen's death cry reverberates in your head as he falls to the ground.
< 1203h/809H 190v/190V Pos: standing >
You start chanting...
You snap into visibility.
< 1202h/809H 190v/190V Pos: standing >
You snap into visibility.
You complete your spell...
[Damage: 29 ] Your fist crushes a Thri-Kreen, leaving nothing but a smear of blood on the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
Congratulations! You have completed the Serial Killer achievement!
You just gained 1.00 frags!
You have gained 136 epic points.
You feel a light sense of satisfaction from somewhere...
You feel a light sense of satisfaction from somewhere...
The last gasps of a Thri-Kreen cause a sickening chill to run up your spine.
< 1223h/809H 190v/190V Pos: standing >
You failed.
< 1222h/809H 190v/190V Pos: standing >
Saving Rizzle.
< 1222h/809H 190v/190V Pos: standing >
It appears to be the corpse of Derif.
Nothing.
< 1222h/809H 190v/190V Pos: standing >
Saving Rizzle.
< 1222h/809H 190v/190V Pos: standing >
It appears to be the corpse of Derif.
Nothing.
< 1222h/809H 190v/190V Pos: standing >
You failed.
< 1222h/809H 190v/190V Pos: standing >
You sit down and relax.
< 1221h/809H 190v/190V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 3 of 9 ( 3 seconds)
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 6 of 6
9th circle: 5 of 5
10th circle: 2 of 5 ( 3 seconds)
11th circle: 1 of 4 ( 3 seconds)
You begin to invoke evil and assimilate the powers of darkness.
< 1221h/809H 190v/190V Pos: sitting >
You start meditating...
< 1221h/809H 190v/190V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1220h/809H 190v/190V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1220h/809H 190v/190V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1220h/809H 190v/190V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1220h/809H 190v/190V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1220h/809H 190v/190V Pos: sitting >
You feel infused by 10th circle DARK powers!
< 1219h/809H 190v/190V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 1219h/809H 190v/190V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 1219h/809H 190v/190V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 1219h/809H 190v/190V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 1219h/809H 190v/190V Pos: sitting >
You feel infused by 4th circle DARK powers!
< 1219h/809H 190v/190V Pos: sitting >
You feel infused by 4th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1218h/809H 190v/190V Pos: sitting >
You clamber to your feet.
< 1218h/809H 190v/190V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
Puddles of fresh blood cover the ground.
A ring made of bark lies here.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[3] The corpse of a Thri-Kreen is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A double-bladed weapon lies here.
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
Rizzle (Lich)(medium) stands in mid-air here.(Illusion)(Red Aura)
< 1218h/809H 190v/190V Pos: standing >
Score information for Rizzle
Level: 55 Race: Lich Class: Necromancer Sorcerer Sex: Male
Hit points: 1217(809) Moves: 190(190)
Coins carried: 20 platinum 23 gold 0 silver 0 copper
Coins in bank: 270 platinum 25 gold 0 silver 0 copper
Playing time: 2 days / 10 hours/ 20 minutes
Received data: 0.0528 MB this session.
Send data: 0.0026 MB this session.
Compression ratio: 81%
81%
Followers:
Rizzle
Rizzle
Rizzle
Rizzle
Status: Standing.
Epic points(total): 2756(2606) Current task: find runestone of Temple of Flames
Epic Bonus: Epic Points Bonus (14.92%)
Frags: +11.50 Deaths: 24
Detecting: Illusions Invisible Evil Good Magic
Protected from: Good Fire Cold Lightning Gas Acid Living
Protected by: Greater Spirit Ward
Enchantments: Ultravision Farsee Aware Haste Invisibility Sneaking Tower of Iron Will Fearless Lightfooted
Stat pool timeout: none
Bartender Quests Remaining: 5
Combat Pulse: 16 Spell Pulse: 0.53
Leaderboard Points: 1720
Active Spells:
--------------
agility (54 minutes)
strength (54 minutes)
stone skin (2 minutes)
protection from living (51 minutes)
haste (12 minutes)
detect magic (51 minutes)
cannibalize (29 minutes)
vitalize undead (17 minutes)
vitality (9 minutes)
combat mind (36 minutes)
< 1217h/809H 190v/190V Pos: standing >
You make a magical gesture, sending Rizzle back to the nether plane.
Rizzle stops following you.
You make a magical gesture, sending Rizzle back to the nether plane.
Rizzle stops following you.
You make a magical gesture, sending Rizzle back to the nether plane.
Rizzle stops following you.
You make a magical gesture, sending Rizzle back to the nether plane.
Rizzle stops following you.
< 1216h/809H 190v/190V Pos: standing >
A faint hum can be heard from the crown of Aramus you are carrying.
< 1214h/809H 190v/190V Pos: standing >
You failed.
< 1196h/809H 190v/190V Pos: standing >
You failed.
< 1196h/809H 190v/190V Pos: standing >
You failed.
< 1196h/809H 190v/190V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A ring made of bark lies here.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[3] The corpse of a Thri-Kreen is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A double-bladed weapon lies here.
< 1168h/809H 190v/190V Pos: standing >
Among the Cracked Tunnels
Obvious exits: -N -S -W
< 1168h/809H 189v/190V Pos: standing >
Cavern of the Thri-kreen Warrior
Obvious exits: -E
A ring made of bark lies here.
[2] The corpse of a Thri-Kreen is lying here.
The corpse of a duergar assassin is lying here.
[3] The corpse of a Thri-Kreen is lying here.
The corpse of slipper is lying here.
[3] The corpse of a Thri-Kreen is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
[2] A double-bladed weapon lies here.
< 1168h/809H 188v/190V Pos: standing >
Autosaving...
< 1166h/809H 190v/190V Pos: standing >
A Thri-Kreen has returned from the dead.
< 1165h/809H 190v/190V Pos: standing >
You start chanting...
You snap into visibility.
< 1164h/809H 190v/190V Pos: standing >
You complete your spell...
[Damage: 49 ] Your fist crushes a Thri-Kreen, leaving nothing but a smear of blood on the ground.
A Thri-Kreen is dead! R.I.P.
You receive your share of experience.
You raise a level!