<worn on head> a smelly fur hat
<worn on body> a suit of smelly animal furs
<worn about waist> a thin leather belt
<held as shield> a little round wooden shield
The Ogre's Foot Inn
A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it. It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day. A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work. Attached to the front of the counter is
a large sign.
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 21h/21H 112v/112V Pos: standing >
Score information for Surik
Level: 1 Race: Human Class: Shaman Sex: Male
Hit points: 21(21) Moves: 112(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0075 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 63%
63%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 10
Active Spells:
--------------
well-rested bonus (150 minutes)
Score information for Surik
Level: 1 Race: Human Class: Shaman Sex: Male
Hit points: 21(21) Moves: 112(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0075 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 63%
63%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 10
< 21h/21H 112v/112V Pos: standing >
You have now turned Paging mode off.
< 21h/21H 112v/112V Pos: standing >
Score information for Surik
Level: 1 Race: Human Class: Shaman Sex: Male
Hit points: 21(21) Moves: 112(112)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 0 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 0 hours/ 0 minutes
Received data: 0.0081 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: 62%
62%
Status: Standing.
Epic points: 0
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 0
Bartender Quests Remaining: 8
Combat Pulse: 18 Spell Pulse: 1.00
Leaderboard Points: 10
Active Spells:
--------------
well-rested bonus (150 minutes)
< 21h/21H 112v/112V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'
< 21h/21H 112v/112V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -West -Down
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 21h/21H 112v/112V Pos: standing >
The Ogre's Foot Lounge
One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn. A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates. Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale. A small bar runs along the southern wall,
around which some warriors wait looking for work. At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North -Up -Down
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 21h/21H 111v/112V Pos: standing >
The Great Fountain of Tharnadia
An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia. The fountains pristine waters are
quite inviting, crystal clear and about two feet deep. You can see some grey
fish swimming lazily about the fountain's bottom. The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street. A tall
two story building rises to the south of here, its sides made of adobe and
wood. An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn. From here, you can see the high city
walls in all directions off in the distance. There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
An odd little man, with a shaved head and an orange robe, hums something.
A large rat is scurrying about here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 21h/21H 110v/112V Pos: standing >
You may not use this command until level two.
< 21h/21H 112v/112V Pos: standing >
Hint: Beware of guards! Some guards will come to the aid of your victims!
< 21h/21H 112v/112V Pos: standing >
You aren't wearing anything!
< 21h/21H 112v/112V Pos: standing >
A stray dog leaves east.
< 21h/21H 112v/112V Pos: standing >
A large rat leaves east.
< 21h/21H 112v/112V Pos: standing >
The town crier says in common 'The patrol guards outside are there to help you, but even they can't protect you from everything.'
< 21h/21H 112v/112V Pos: standing >
You shrug into a suit of smelly animal furs.
You clasp a thin leather belt around your waist.
You place a pair of fur boots on your feet.
You don a smelly fur hat on your head.
You strap a little round wooden shield to your arm.
You wear a hard leather cloak about your body.
You wield a large stone warhammer.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 21h/21H 112v/112V Pos: standing >
A stray dog enters from the east.
< 21h/21H 112v/112V Pos: standing >
The town crier says in common 'If you have anything and I mean anything for sale,'
The town crier says in common 'you now can auction it - though let's get real,'
The town crier says in common 'you'll just kill for it.'
The town crier snickers softly to himself.
< 21h/21H 112v/112V Pos: standing >
A militia guard enters from the west.
< 21h/21H 112v/112V Pos: standing >
A large rat enters from the east.
< 21h/21H 112v/112V Pos: standing >
No-one by that name here...
< 21h/21H 112v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.
An odd little man, with a shaved head and an orange robe, hums something.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 21h/21H 112v/112V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
A young man in leather armor seems to be patrolling the area.
< 21h/21H 111v/112V Pos: standing >
The door seems to be closed.
< 21h/21H 111v/112V Pos: standing >
A religious zealot enters from the west.
The door seems to be closed.
< 21h/21H 111v/112V Pos: standing >
A stray dog enters from the west.
< 21h/21H 112v/112V Pos: standing >
A militia guard leaves west.
< 21h/21H 112v/112V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 21h/21H 111v/112V Pos: standing >
You are using:
<worn on head> a smelly fur hat
<worn on body> a suit of smelly animal furs
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<held as shield> a little round wooden shield
<primary weapon> a large stone warhammer
<worn on feet> a pair of fur boots
< 21h/21H 111v/112V Pos: standing >
The gods ignore you.
< 21h/21H 111v/112V Pos: standing >
1st CIRCLE:
ice missile
spirit armor
transfer wellness
wolfspeed
2nd CIRCLE:
flameburst
lesser mending
reveal spirit essence
3rd CIRCLE:
cold ward
fire ward
molevision
purify spirit
pythonsting
scalding blast
snailspeed
4th CIRCLE:
hawkvision
mending
mousestrength
pantherspeed
scorching touch
soul disturbance
summon beast
5th CIRCLE:
bearstrength
malison
molten spray
sense spirit
shrewtameness
6th CIRCLE:
earthen grasp
greater mending
lionrage
spirit anguish
spirit sight
wellness
7th CIRCLE:
elephantstrength
greater soul disturbance
ravenflight
spirit ward
8th CIRCLE:
corrosive blast
greater pythonsting
reveal true form
scathing wind
spirit jump
9th CIRCLE:
arieks shattering iceball
greater ravenflight
greater spirit ward
10th CIRCLE:
earthen rain
etherportal
gaseous cloud
11th CIRCLE:
greater earthen grasp
greater spirit sight
12th CIRCLE:
greater spirit anguish
< 21h/21H 111v/112V Pos: standing >
You can memorize 1 1st circle spell(s).
< 21h/21H 111v/112V Pos: standing >
A Lich snaps into visibility.
< 21h/21H 111v/112V Pos: standing >
A Lich completes his spell...
A Lich utters the words 'buoblg qfjgpuio paie'
A huge fist crushes you completely, leaving nothing but a wet smear.
Your large stone warhammer was completely destroyed by the massive blow!
Your hard leather cloak was completely destroyed by the massive blow!
Your pair of fur boots was completely destroyed by the massive blow!