The death of [56 Mercenary] Silir (Dwarf)

in Reception Room

from the perspective of [56 Dark Dreamer] Hardace Nameless (Shade)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik
<worn on head>       a headband of snake fangs (magic)
<worn on eyes>       some destruction holo-gogs (magic) (glowing)
<worn in ear>        a tiny sapphire earring (glowing)
<worn in ear>        a tiny endurium earring (magic) [89%]
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[227h 29m 54s]
<worn around neck>   the sapphire necklace of Insanity (magic) (glowing)
<worn around neck>   an oathstone pendant (magic) (humming)
<worn on body>       a robe of a Netheril Battle Mage (magic) (humming) [88%]
<worn about body>    a cloak of elvenkind (magic)
<worn as quiver>     a sheath of stitched together skulls (magic)
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a pantherhide quiver (magic) (glowing)
<worn on arms>       some barbed sleeves oozing slime (magic)
<worn around wrist>  some polished endurium bracers (magic) [62%]
<worn around wrist>  some polished endurium bracers (magic)
<worn on hands>      the enchanted gloves of oblivion (humming) [89%]
<worn on finger>     a seal of fire dragons (magic) (glowing)
<worn on finger>     a ring of constitution [86%]
<primary weapon>     the jewel of the Spider Queen (magic) (glowing)
<held>               the tome of Strahd (magic) (glowing) [76%]
<worn on legs>       some barbed leggings oozing slime (magic)
<worn on feet>       the spacial boots of Limbo (magic)

[3] The corpse of an elite guard is lying here.

< 1006h/1006H 264v/266V Pos: standing >
As you quaff a fiery red potion, the vial disappears in a bright flash of light!
Their skin is already hard as a rock!
You feel a slight magical surge that reinforces and refreshes your vitality.

< 1006h/1006H 266v/266V Pos: standing >
You are carrying: (2/13)
a ring of elemental control (magic) (glowing)
a large sack of stitched nebree skin (glowing)

< 1006h/1006H 266v/266V Pos: standing >
You start chanting...

< 1006h/1006H 266v/266V Pos: standing >
You complete your spell...

< 1006h/1006H 266v/266V Pos: standing >
You sit down and relax.

< 1006h/1006H 266v/266V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 10 of 12   (   1 seconds)
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  6 of  8   (   3 seconds)
  6th circle:  6 of  7   (   1 seconds)
  7th circle:  6 of  6
  8th circle:  4 of  6   (   4 seconds)
  9th circle:  5 of  5
 10th circle:  3 of  5   (   4 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1006h/1006H 266v/266V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 8th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 6th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 1st circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 1st circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1006h/1006H 266v/266V Pos: sitting >
You clamber to your feet.

< 1006h/1006H 266v/266V Pos: standing >
Reception Room
Obvious exits: -D
[3] The corpse of an elite guard is lying here.

< 1006h/1006H 266v/266V Pos: standing >
Pardon?

< 1006h/1006H 266v/266V Pos: standing >
Pardon?

< 1006h/1006H 266v/266V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A long steel sword is here in the dirt.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is close by to your south.
A large dog who is not far off to your south.
A huge rat who is rather far off to your south.

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A patrolling guard who is close by to your south.
A large dog who is not far off to your south.
A huge rat who is rather far off to your south.

< 1006h/1006H 265v/266V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
There are some tracks heading south.

< 1006h/1006H 264v/266V Pos: standing >
You quickly scan the area.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A huge rat who is a brief walk away to your south.
A large dog who is close by to your west.
A gully dwarf who is not far off to your west.
An elite guard who is not far off to your west.
A patrolling guard who is a brief walk away to your west.
A dwarven commoner who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.

< 1006h/1006H 264v/266V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1006h/1006H 264v/266V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is rather far off to your east.
A huge rat who is not far off to your south.
A dwarven commoner who is close by to your west.
A patrolling guard who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.

< 1006h/1006H 266v/266V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 1006h/1006H 265v/266V Pos: standing >

< 1006h/1006H 265v/266V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A huge rat scurries along here, whiskers wiggling.

< 1006h/1006H 264v/266V Pos: standing >
You quickly scan the area.
A large dog who is a brief walk away to your north.
A patrolling guard who is a brief walk away to your north.
A brutish bartender who is rather far off to your north.
Ratroper who is close by above you.

< 1006h/1006H 265v/266V Pos: standing >
The Bank of Kimordril
Obvious exits: -D
A large wooden counter is here, with a sign posted on it.
Ratroper is here, ready to take your money.(Gold Aura)

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A huge rat who is close by below you.

< 1006h/1006H 265v/266V Pos: standing >
Goldsmiths Guild
Obvious exits: -N -U
A huge rat scurries along here, whiskers wiggling.

< 1006h/1006H 264v/266V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W

< 1006h/1006H 263v/266V Pos: standing >
You quickly scan the area.
A large dog who is not far off to your north.
A patrolling guard who is not far off to your north.
A brutish bartender who is a brief walk away to your north.
A large dog who is close by to your east.
A dirty dwarf who is close by to your east.
A huge rat who is close by to your south.
A gully dwarf who is close by to your west.
An honor guard who is a brief walk away to your west.
An honor guard who is a brief walk away to your west.
General Kimordril who is a brief walk away to your west.
A large pony who is a brief walk away to your west.
Kilmoruk who is a brief walk away to your west.

< 1006h/1006H 265v/266V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A large dog who is close by to your north.
A patrolling guard who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is rather far off to your east.
A huge rat who is not far off to your south.
A dwarven commoner who is close by to your west.
A patrolling guard who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.

< 1006h/1006H 265v/266V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
There are some tracks heading north.
There are Shade tracks going south.

< 1006h/1006H 264v/266V Pos: standing >
A patrolling guard leaves north.
You quickly scan the area.
A patrolling guard who is close by to your north.
A brutish bartender who is close by to your north.
Kalrin who is close by to your east.
A huge rat who is a brief walk away to your south.
A gully dwarf who is close by to your west.
A large dog who is close by to your west.
A dwarven commoner who is a brief walk away to your west.
Zarlir who is a brief walk away to your west.

< 1006h/1006H 265v/266V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A long steel sword is here in the dirt.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A huge rat who is rather far off to your south.

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A huge rat who is rather far off to your south.

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A huge rat who is rather far off to your south.

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A huge rat who is rather far off to your south.

< 1006h/1006H 265v/266V Pos: standing >
Reception Room
Obvious exits: -D
[3] The corpse of an elite guard is lying here.

< 1006h/1006H 264v/266V Pos: standing >
You quickly scan the area.
A patrolling guard who is close by below you.
A brutish bartender who is close by below you.

< 1006h/1006H 265v/266V Pos: standing >
Reception Room
Obvious exits: -D
[3] The corpse of an elite guard is lying here.

< 1006h/1006H 266v/266V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A long steel sword is here in the dirt.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1006h/1006H 265v/266V Pos: standing >
You start chanting...

< 1006h/1006H 265v/266V Pos: standing >
Casting: clone form *

< 1006h/1006H 265v/266V Pos: standing >
Casting: clone form 

< 1006h/1006H 265v/266V Pos: standing >
You complete your spell...
You blur and take on the form of a patrolling guard!

< 1006h/1006H 265v/266V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 1006h/1006H 265v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A huge rat who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A Dwarf who is close by above you.

< 1006h/1006H 266v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A huge rat who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A Dwarf who is close by above you.

< 1006h/1006H 266v/266V Pos: standing >
You quickly scan the area.
A dwarven postal clerk who is close by to your east.
A large dog who is close by to your south.
A huge rat who is rather far off to your south.
An elite guard who is close by above you.
An elite guard who is close by above you.
A Dwarf who is close by above you.

< 1006h/1006H 266v/266V Pos: standing >
Reception Room
Obvious exits: -D
[3] The corpse of an elite guard is lying here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
A Dwarf (medium) stands here.(Red Aura)

< 1006h/1006H 265v/266V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1006h/1006H 265v/266V Pos: standing >
You complete your spell...
But you doesn't need to breathe!

< 1006h/1006H 266v/266V Pos: standing >
You start chanting...

< 1006h/1006H 266v/266V Pos: standing >
Casting: asphyxiate *

< 1006h/1006H 266v/266V Pos: standing >
You complete your spell...
But you doesn't need to breathe!

< 1006h/1006H 266v/266V Pos: standing >
You feel a strange shadowy mist cover your body.

< 1006h/1006H 266v/266V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
An elite guard suddenly attacks YOU!
An elite guard suddenly appears a bit confused!
You watch in glee as an elite guard looks dazzled.
An elite guard's punch grazes you.

< 1003h/1006H 266v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
A pair of Ghostly Hands appear before an elite guard, close around his neck and begin to squeeze!
[Damage: 12 ] Your illusionary hands choke the life out of an elite guard, who falls over dead and lifeless.
An elite guard is dead! R.I.P.
You receive your share of experience.
An elite guard's death cry reverberates in your head as he falls to the ground.

< 1006h/1006H 266v/266V Pos: standing >
You start chanting...
An elite guard suddenly attacks YOU!
An elite guard's feeble punch grazes you.

< 1004h/1006H 266v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: asphyxiate *

< 1004h/1006H 266v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: elite sta EP: excellent >
 A patrolling guard enters from below.

< 1004h/1006H 266v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
A pair of Ghostly Hands appear before an elite guard, close around his neck and begin to squeeze!
[Damage: 12 ] Your illusionary hands choke the life out of an elite guard, who falls over dead and lifeless.
An elite guard is dead! R.I.P.
As the last bit of blood drips onto the ground, a festively dressed elf suddenly appears in a puff of smoke....
'Ah ha! Being quite Naughty this year aren't we an elite guard? Wait until Santa Claws hears about this!' he cackles as he reaches beneath his coat and pulls out a small parchment and quill.

You receive your share of experience.
This being a hometown, you receive fewer exps...
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 1006h/1006H 266v/266V Pos: standing >
A Dwarf looks at a patrolling guard.

< 1006h/1006H 266v/266V Pos: standing >
You start chanting...

< 1006h/1006H 266v/266V Pos: standing >
You complete your spell...
But you doesn't need to breathe!

< 1006h/1006H 266v/266V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1006h/1006H 266v/266V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1006h/1006H 266v/266V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1006h/1006H 266v/266V Pos: standing >
Reception Room
Obvious exits: -D
Fresh blood covers everything in the area.
[5] The corpse of an elite guard is lying here.
A festively dressed elf stands here making a note about your actions!(Red Aura)
A dwarven guard wanders around the area, watching for trouble.(Gold Aura)
A Dwarf (medium) stands here.(Red Aura)

< 1006h/1006H 266v/266V Pos: standing >
You roll on the floor laughing.

< 1006h/1006H 266v/266V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A long steel sword is here in the dirt.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A steel long sword has been left here.
[2] A steel short sword lies discarded here.
[5] A steel dagger has been tossed aside here.
[2] A two-handed sword, nearly six feet in length, lies here.
[2] A warhammer with a sturdy-looking steel head lies here.
[2] A stout cudgel carved from oak wood lies here.
[4] A large wooden torch has been discarded here.
[10] A small bandage rests upon the ground here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A brutish bartender serves drinks to his patrons here.(Gold Aura)

< 1006h/1006H 265v/266V Pos: standing >
You sit down and relax.

< 1006h/1006H 265v/266V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  0 of  5   (  10 seconds)
 10th circle:  4 of  5   (   2 seconds)
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1006h/1006H 265v/266V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1006h/1006H 266v/266V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1006h/1006H 266v/266V Pos: sitting >
You clamber to your feet.

< 1006h/1006H 266v/266V Pos: standing >
A patrolling guard enters from above.

< 1006h/1006H 266v/266V Pos: standing >
Reception Room
Obvious exits: -D
Fresh blood covers everything in the area.
[5] The corpse of an elite guard is lying here.
A festively dressed elf stands here making a note about your actions!(Red Aura)
A Dwarf (medium) stands here.(Red Aura)

< 1006h/1006H 265v/266V Pos: standing >
You failed.

< 1006h/1006H 265v/266V Pos: standing >
A Dwarf says 'i gorhot my astastint neme i kusv rullid vo hivi tjis gua giar :P'

< 1006h/1006H 265v/266V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1006h/1006H 265v/266V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 64 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!
A Dwarf misses you.
A Dwarf's crude punch grazes you.
You dodge a Dwarf's vicious attack.

< 1005h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP: few scratches >
 [Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  small wounds >
 [Damage: 70 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 You complete your spell...
A pair of Ghostly Hands appear before a Dwarf, close around his neck and begin to squeeze!
[Damage: 72 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 68 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  few wounds >
 [Damage: 38 ] You smirk as a pair of ghostly hands tighten around a Dwarf's throat!

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your crush wounds a Dwarf.
[Damage:  9 ] Your fine crush wounds a Dwarf.
[Damage:  9 ] Your crush hits a Dwarf on the torso making him grimace in pain.

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 1006h/1006H 265v/266V Pos: sitting >
< T: Hardace TP: sit TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A patrolling guard enters from below.

< 1006h/1006H 265v/266V Pos: sitting >
< T: Hardace TP: sit TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf misses you.
A Dwarf misses you.
A Dwarf misses you.

< 1006h/1006H 265v/266V Pos: sitting >
< T: Hardace TP: sit TC:excellent E: A Dwarf sta EP:  nasty wounds >
 [Damage:  8 ] Your crush wounds a Dwarf.

< 1006h/1006H 265v/266V Pos: sitting >
< T: Hardace TP: sit TC:excellent E: A Dwarf sta EP:  nasty wounds >
 A Dwarf suddenly appears a bit confused!
You watch in glee as a Dwarf looks dazzled.
A Dwarf misses you.
A Dwarf's crude punch grazes you.
A Dwarf misses you.

< 1005h/1006H 265v/266V Pos: sitting >
< T: Hardace TP: sit TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 Autosaving...

< 1005h/1006H 265v/266V Pos: sitting >
< T: Hardace TP: sit TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 [Damage:  8 ] Your fine crush wounds a Dwarf.
Pardon?

< 1005h/1006H 265v/266V Pos: sitting >
< T: Hardace TP: sit TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 A Dwarf attempted to headbutt you.
You clamber to your feet.

< 1005h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 You are already standing.

< 1005h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 You start chanting...

< 1005h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 A Dwarf grunts as his head passes cleanly through you!

< 1005h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 Casting: dragon 

< 1005h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 You complete your spell...
A gigantic red dragon appears from nowhere!
A gigantic red dragon lashes out with his mighty tail!
A patrolling guard crashes to the ground!
A patrolling guard is incapacitated and will slowly die, if not aided.
A gigantic red dragon's impressive claw strikes a Dwarf.
A gigantic red dragon's impressive claw strikes a Dwarf.
A gigantic red dragon's impressive claw strikes a Dwarf.
A gigantic red dragon lashes out with his mighty tail!

< 1005h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 A Dwarf's punch grazes you.
You dodge a Dwarf's vicious attack.
A Dwarf misses you.
You start chanting...

< 1004h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:few scratches E: A Dwarf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your crush wounds a Dwarf.
[Damage:  9 ] Your fine crush strikes a Dwarf.
You score a DEVASTATING HIT!!!!!
[Damage: 28 ] Your powerful crush strikes a Dwarf hard.
[Damage:  9 ] Your crush strikes a Dwarf.

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 Casting: hammer *

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP: pretty hurt >
 You complete your spell...
[Damage: 116 ] Your massive hammer causes a Dwarf to double over in pain!

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A Dwarf attempts to flee.
A Dwarf tries to flee, but can't make it out of here!
You start chanting...

< 1006h/1006H 265v/266V Pos: standing >
< T: Hardace TP: sta TC:excellent E: A Dwarf sta EP:  awful >
 A gigantic red dragon's impressive claw seriously wounds a Dwarf.
A gigantic red dragon's impressive claw enshrouds a Dwarf in a mist of blood.
A gigantic red dragon's fine claw enshrouds a Dwarf in a mist of blood.
A gigantic red dragon kicks a Dwarf in the stomach, rendering him breathless.
A Dwarf is mortally wounded, and will die soon, if not aided.
A Dwarf is no condition to avoid a gigantic red dragon's attack!
With a final swipe of a claw, a gigantic red dragon ends a Dwarf's life for good.
A Dwarf is dead! R.I.P.
You receive your share of experience.