<floating about head>a bright green ioun stone[20h 53m 33s]
<worn as a badge> the atlantan badge of strength of regeneration [79%]
<worn on horns> a bloody cloth of endurance [49%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a tiny lightning enshrouded black earring of damage (magic)
<worn in ear> a lightning earring of regeneration
<worn on face> a pitch-black leather mask of dexterity (magic)
<worn in nose> a bloodstained spiked nose ring of endurance
<worn around neck> a slaadi necklace of Chaos of damage (glowing)
<worn around neck> an amulet of creation of damage (magic) (humming)
<worn on body> the burnt full plate of a death knight of constitution
<worn about body> the cloak of the stalker (magic)[20h 53m 33s]
<worn on back> a well crafted backpack of precision (magic) [89%]
<worn on tail> a brass tail ring with two dangling rubies (magic) (glowing) [75%]
<worn as quiver> a sheath of stitched together skulls of endurance (magic)
<worn about waist> a shimmering chain-linked belt of precision (magic) (glowing) [80%]
<worn on belt buckle>a blood dagger of Tezcatlipoca of dexterity (magic) [80%]
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> the pauldrons of the tide of strength (glowing) [82%]
<worn around wrist> the bracer of the whirlwinds of agility (glowing) (humming)
<worn around wrist> a bracelet of dracolich hide of constitution (magic) (humming) [68%]
<worn on hands> the gauntlets of the lifestealer of regeneration (magic) (glowing)
<worn on finger> a black skull-shaped ring of strength (magic)
<worn on finger> a black skull-shaped ring of strength (magic)
<primary weapon> Doombringer, the sword of chaos (magic) (glowing)[20h 53m 33s]
<secondary weapon> the granite dagger 'BloodFeast' (magic)[20h 53m 33s]
<worn on legs> some pitch-black spiked leg plates of agility
^*.****@+......
***.M..^+....^.
*^..^MM.+.^^..M
..^M^..+.....
.^M...+++++
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1031h/1291H 229v/249V Pos: standing >
An elite highwayman enters from the north.
^.M^..+....
*....M.+..^..
*^**.^.^+..^...
+++++++M+....M^
^*.****@+......
***.M..^+....^.
*^..^MM.+.^^..M
..^M^..+.....
.^M...+++++
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++M+....M^.
*.****M@......M
**.M..^+....^..
^..^MM.+.^^..M.
.^M^..+......
^M...++++++
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1031h/1291H 229v/249V Pos: standing >
An elite highwayman enters from the west.
An elite highwayman suddenly attacks YOU!
You snap into visibility.
An elite highwayman's punch grazes you.
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++M+....M^.
*.****.@......M
**.M..^+....^..
^..^MM.+.^^..M.
.^M^..+......
^M...++++++
Sorry, you aren't allowed to do that in combat.
< 1030h/1291H 231v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: elite sta EP: excellent >
.M^..+.....
....M.+..^...
^**.^.^+..^....
++++++M+....M^.
*.****.@......M
**.M..^+....^..
^..^MM.+.^^..M.
.^M^..+......
^M...++++++
Sorry, you aren't allowed to do that in combat.
< 1030h/1291H 231v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: elite sta EP: excellent >
An elite highwayman shouts in common 'Guards! Come destroy this trash which threatens our road!'
Sorry, you aren't allowed to do that in combat.
< 1030h/1291H 231v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: elite sta EP: excellent >
.M^..+.....
....M.+..^...
^**.^.^+..^....
+++++M++....M^.
*.****.@......M
**.M..^+....^..
^..^MM.+.^^..M.
.^M^..+......
^M...++++++
Sorry, you aren't allowed to do that in combat.
< 1030h/1291H 231v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: elite sta EP: excellent >
.M^..M.....
....M.+..^...
^**.^.^+..^....
+++++M++....M^.
*.****.@......M
**.M..^+....^..
^..^MM.+.^^..M.
.^M^..+......
^M...++++++
You are no longer aggressive to monsters.
< 1030h/1291H 231v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: elite sta EP: excellent >
You attempt to flee...
M^...+...
^.M^..M......
*....M.+..^...^
^**.^.^+..^....
+++++M+@....M^.
*.****.M......M
**.M..^+....^..
..^MM.+.^^..M
^M^..+.....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
You flee northward!
< 1030h/1291H 208v/249V Pos: standing >
M^...+...
^.M^..M......
*....M.+..^...^
^**.^.^+..^....
++++M++@....M^.
*.****.+......M
**.M..^M....^..
..^MM.+.^^..M
^M^..+.....
Saving Noz.
< 1030h/1291H 208v/249V Pos: standing >
^...+...
.M^..M.......
....M.+..^...P^
**.^.^+..^.....
+++M+++@...M...
.****.+......M.
*.M..^M....^...
.^MM.+.^^..M.
M^..+......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are Avatar tracks going east.
< 1030h/1291H 208v/249V Pos: standing >
^...+...
.M^..+.......
....M.M..^...P^
**.^.^+..^.....
+++M+++@...M...
.****.+......M.
*.M..^M....^...
.^MM.+.^^..M.
M^..+......
...+... .
M^..+........
...M.M..^..P.^.
*.^.^+..^.....^
++M+++.@..M....
****.+......M..
.M..^M....^....
^MM.+.^^..M..
^..+.......
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are Avatar tracks going east.
< 1030h/1291H 208v/249V Pos: standing >
...+... .
M^..+........
...M.M..^..P.^.
*.^.^+..^.....^
++M+++.@..M....
****.+......M..
.M..^M....^....
^MM.+.^^..M..
^..+.......
..+... ..
^..+........^
..M.M..^.P....^
.^.^+..^.....^^
+M+++..@.M.....
***.+......M...
M..^M....^....
MM.+.^^..M...
..+........
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading east.
< 1030h/1291H 208v/249V Pos: standing >
..+... ..
^..+........^
..M.M..^.P....^
.^.^+..^.....^^
M++++..@.M.....
***.+......M...
M..^M....^....
MM.+.^^..M...
..+........
..+... M ..
...+... ...
M^..+........^.
..M.M..^P.....^
.^.^+..@.....^^
M++++....M.....
***.+......M...
..^M....^....
M.+.^^..M..
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1030h/1291H 208v/249V Pos: standing >
..+... M ..
...+... ...
M^..+........^.
..M.M..^P.....^
.^.^+..@.....^^
M++++....M.....
***.+......M...
..^+....^....
M.M.^^..M..
.+... M ...
..+... ....
^..+........^.M
.M.M..P......^.
^.^+...@....^^.
++++....M......
**.+......M...
.^+....^....
.M.^^..M...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1031h/1291H 208v/249V Pos: standing >
.+... M ...
..+... ....
^..+........^.M
.M.+..P......^.
^.^M...@....^^.
++++....M......
**.+......M...
.^+....^....
.M.^^..M...
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Court of the Muse (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (slightly evil)
The High Moor Forest (evil)
The Stone Tomb of Kelek (neutral)
Orrak (neutral)
Pits of Cerberus (evil)
Myrloch Vale (evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (slightly good)
Nizari (evil)
The Dark Stone Tower of the Northern Realms (neutral)
Tower of High Sorcery (slightly good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
*The Outcasts Tower (slightly good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (slightly good)
The Ruins of Tharnadia's Old Quarter (slightly evil)
The Fields Between (neutral)
The Githyanki Fortress (evil)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
*City of Torrhan (slightly good)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (slightly evil)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (very evil)
IceCrag Castle (neutral)
Prison of Fort Boyard (very evil)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (neutral)
Mazzolin (neutral)
*Forest of Mir (good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (neutral)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
The Kingdom of Torg (neutral)
Tribal Oasis (neutral)
*The Para-Elemental Plane of Smoke (slightly good)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (neutral)
The Ethereal Plane (neutral)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (neutral)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (neutral)
Jotunheim (neutral)
The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (neutral)
The Forgotten Mansion (neutral)
Domain of Lost Souls (neutral)
The Hall of Knighthood (slightly good)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (slightly good)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
*The 222nd Layer of the Abyss (slightly good)
Castle Ravenloft (neutral)
* = already completed this boot.
< 1031h/1291H 210v/249V Pos: standing >
.+... ...
..+... M ....
...+... ....^
^..+........^.M
.M.+.P^@.....^.
^.^M........^^.
++++....M......
*.+......M...
^+....^....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are some tracks heading west.
< 1031h/1291H 210v/249V Pos: standing >
.+... ...
..+... M ....
...+... ....^
^..+........^.M
.M.+.P^@.....^.
^.^M........^^.
++++....M......
*.+......M...
^+....^....
..+... ..
...+... M ...
^...+... ....
M^..+........^.
..M.+P.@......^
.^.^M........^^
+++++....M.....
**.+......M..
.^+....^...
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 1031h/1291H 209v/249V Pos: standing >
..+... ..
...+... M ...
^...+... ....
M^..+........^.
..M.+P.@......^
.^.^M........^^
+++++....M.....
**.+......M..
.^+....^...
...+... .
....+... M ..
M^...+... ...
.M^..+........^
...M.+P@.....^.
*.^.^M........^
M+++++....M....
***.+......M.
..^+....^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
There are Avatar tracks going west.
< 1032h/1291H 209v/249V Pos: standing >
...+... .
....+... M ..
M^...+... ...
.M^..+........^
...M.+P@.....^.
*.^.^+........^
M++++M....M....
***.+......M.
..^+....^..
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
+M++++M....M...
****.+......M
M..^+....^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Avatar (medium) stands in mid-air here.(Gold Aura)
There are Minotaur tracks going west.
< 1032h/1291H 209v/249V Pos: standing >
.....+...
MM....+... M
.^M^...+... .
^^.M^..+.......
*....M.@P.....^
^**.^.^+.......
++M++++M....M^.
.****.+......
.M..^+....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1032h/1291H 209v/249V Pos: standing >
.....+...
MM....+... M
.^M^...+... .
^^.M^..+.......
*....M.@P.....^
^**.^.^+.......
+M+++++M....M^.
.****.+......
.M..^+....^
^.....+...
^MM....+... M
..^M^...+...
.^^.M^..+......
**....M@+P.....
*^**.^.^+......
++M+++++M....M^
*.****.+.....
*.M..^+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 1033h/1291H 210v/249V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 1033h/1291H 212v/249V Pos: standing >
^.....+...
^MM....+... M
..^M^...+...
.^^.M^..+......
**....M@+P.....
*^**.^.^+......
++M++++M+....M^
*.****.+.....
*.M..^+....
Backstab who?
< 1033h/1291H 214v/249V Pos: standing >
^.....+...
^MM....+... M
..^M^...+...
.^^.M^..+......
**....M@+P.....
*^**.^.^+......
++M++++M+....M^
*.****.+.....
*.M..^+....
.....+...
MM....+... M
.^M^...+... .
^^.M^..+.......
*....M.@P.....^
^**.^.^+.......
+M++++M+....M^.
.****.+......
.M..^+....^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 1033h/1291H 214v/249V Pos: standing >
.....+...
MM....+... M
.^M^...+... .
^^.M^..+.......
*....M.@P.....^
^**.^.^+.......
M+++++M+....M^.
.****.+......
.M..^+....^
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
+++++M+....M...
****.+......M
M..^+....^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A Avatar (medium) stands in mid-air here.(Gold Aura)
There are some tracks heading east.
There are some tracks heading west.
There are some tracks heading west.
< 1034h/1291H 214v/249V Pos: standing >
You snap into visibility.
[Damage: 145 ] You slam your head into an Avatar, leaving a huge, red swollen lump.
< 1034h/1291H 216v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
++++M++....M...
****.+......M
M..^+....^.
< 1034h/1291H 218v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
++++M++....M...
****.+......M
M..^+....^.
< 1034h/1291H 218v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
+++M+++....M...
****.+......M
M..^+....^.
< 1034h/1291H 218v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
+++M+++....M...
****.+......M
M..^+....^.
< 1034h/1291H 218v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
++M++++....M...
****.+......M
M..^+....^.
< 1034h/1291H 218v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
An Avatar misses you.
You snap into visibility.
An Avatar's fine crush grazes you.
< 1029h/1291H 218v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
....+...
M....+... M .
^M^...+... ..
^.M^..+........
....M.+@.....^^
**.^.^+........
+M+++++....M...
****.+......M
M..^+....^.
< 1029h/1291H 218v/249V Pos: standing >
< T: Noz TP: sta TC: small wounds E: An Avatar sta EP: pretty hurt >
You snap into visibility.
[Damage: 7 ] Your crude slash strikes an Avatar.
[Damage: 5 ] Your weak pierce wounds an Avatar.
[Damage: 4 ] Your weak pierce wounds an Avatar.
The granite dagger 'BloodFeast' emits a blood curdling sCrEaM!!!
[Damage: 170 ] You feel energy flowing from an Avatar into you!
[Damage: 8 ] Your decent slash critically injures an Avatar.
An Avatar is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your final slash sends an Avatar's head bouncing along the ground.
An Avatar's little round wooden shield was completely destroyed by the massive blow!
An Avatar is dead! R.I.P.
You receive your share of experience.