<worn on head> a golden crown set with diamonds (magic)
<worn in ear> a delicate nipple ring [superior] (magic) (glowing)
<worn in ear> a small nightstone earring [superior] (magic)
<worn on face> a mask of hades [poor] (magic) (glowing)
<worn around neck> a decent dragonscale gorget
<worn on body> the robe of the mind [poor] (magic)
<worn about body> the living oceanic cloak [superior] (magic) (glowing)
<worn as quiver> an angelic mithril quiver
<worn about waist> a belt of scales (magic)
<worn on belt buckle>a soldier's chitin belt buckle [87%]
<worn on arms> some polished sleeves of Dagon [superior]
<held as shield> an icy dragonscale tower shield
<worn around wrist> a crimson braid of rank [89%]
<worn around wrist> a bracer made from the skin of a yuan-ti (magic)
<worn on hands> some fine ruby claws from The Great Shaboath
<held> a mummified deva's head (humming)
<worn on legs> a pair of flayed illithid hide leggings (glowing) [82%]
<worn on feet> some hunting sandals (illuminating)
< 856h/1095H 220v/221V Pos: standing >
You are carrying: (4/13)
a slab of beef
a bone-handled warhatchet (magic)
a glittering black longsword
a large leather backpack
< 856h/1095H 220v/221V Pos: standing >
Dressed in battle uniform, this elite wanders the city looking for
any signs of troubles that he might encounter here in the Shady Grove.
This orc has a well developed build and wears a tattoo over his face.
He is a warrior by nature and his cold eyes stare deep into your soul.
An orcish elite bank guard appears to be Orc and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
< 856h/1095H 220v/221V Pos: standing >
You eat the slab of beef.
< 856h/1095H 220v/221V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
A grave-robbing orc sifts through the remains here.(Red Aura)
There are some tracks heading west.
< 856h/1095H 219v/221V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
A pair of unwanted leggings collects in the rubble here.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
Newly recruited by Shady Grove, a young orc sentinel watches the gates.(Red Aura)
A massive umber hulk stands here chained to the ground.(Red Aura)
A small black skunk peers wearily at you.
< 856h/1095H 218v/221V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
Crawling about, this baby orc is crying loudly.
A festively dressed elf stands here making a note about your actions!(Red Aura)
There are Beholder tracks going west.
< 856h/1095H 218v/221V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
There are some tracks heading west.
< 856h/1095H 219v/221V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
Crawling about, this baby orc is crying loudly.
A festively dressed elf stands here making a note about your actions!(Red Aura)
There are residual brain waves in the area.
< 857h/1095H 220v/221V Pos: standing >
You failed.
< 858h/1095H 220v/221V Pos: standing >
A baby orc leaves west.
< 859h/1095H 220v/221V Pos: standing >
You begin to focus your will...
< 860h/1095H 220v/221V Pos: standing >
Casting: psychic crush *
< 861h/1095H 220v/221V Pos: standing >
Your mental manipulations become a reality...
A Christmas elf suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 12 ] A Christmas elf crumples to the ground, blood seeping from his ears as your psychic crush tears his mind to pieces.
A Christmas elf is dead! R.I.P.
You receive your share of experience.
A Christmas elf's death cry reverberates in your head as he falls to the ground.
A Christmas elf dissolves into thin air.
< 861h/1095H 220v/221V Pos: standing >
You get an elven bag of Rare Duris equipment.
< 863h/1095H 220v/221V Pos: standing >
You are carrying: (4/13)
an elven bag of Rare Duris equipment (magic) (glowing)
a bone-handled warhatchet (magic)
a glittering black longsword
a large leather backpack
< 863h/1095H 221v/221V Pos: standing >
As you open the bag, a magical mist explodes covering everything!
When at last it clears the bag is gone, and all that remains is a silk gown!
< 864h/1095H 221v/221V Pos: standing >
The Way of the Knife
Obvious exits: -East -West
There are Beholder tracks going east.
There are some tracks heading west.
< 865h/1095H 221v/221V Pos: standing >
Autosaving...
< 865h/1095H 221v/221V Pos: standing >
A grave-robbing orc sneaks in from the east.
< 866h/1095H 221v/221V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
Crawling about, this baby orc is crying loudly.
There are some tracks heading west.
There are residual brain waves in the area.
There are some tracks heading west.
< 866h/1095H 220v/221V Pos: standing >
An orcish shaman enters from the west.
A thick-haired buffalo enters from the west.
A wild horse trots in from the west.
A prong-horned antelope enters from the west.
< 866h/1095H 220v/221V Pos: standing >
A Small Hut
Filled with many items of witchcraft, this small hut houses a gypsy who
stands ready to serve you. A magical aroma fills the hut link the sunshine
on a sunny day. All around the room there are sealed jars of different herbs,
spices, and other concoctions. In the center of the room, there is a large
circular table with two chairs on opposite sides. In the center of the table,
a large crystal ball rests. A sign on the table indicates palms read and
futures foretold. There is only one exit out.
Obvious exits: -South
Mira Rathe closely examines an old rune from an ancient text.
< 867h/1095H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/1095H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 867h/1095H 220v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 868h/1095H 221v/221V Pos: standing >
You begin to focus your will...
Focusing your mind, you bend reality a lot more easily...
Mira suddenly attacks YOU!
Mira misses you.
< 869h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: mira sta EP: excellent >
Your mental manipulations become a reality...
Mira suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 12 ] Mira crumples to the ground, blood seeping from her ears as your psychic crush tears her mind to pieces.
Mira is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1662.
You feel the bloodlust in your heart as you hear the death cry of Mira.
< 869h/1095H 221v/221V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 15 hours.
The corpse of Mira is made of flesh and appears to be of average quality.
The corpse of Mira has an item value of 1.
It appears to be the corpse of Mira.
a shiny golden earring of the ancients [superior] (magic)
an orcish staff of the ancients (magic)
a red helm [superior]
a small pile of coins
< 870h/1095H 221v/221V Pos: standing >
You get a small pile of coins from the corpse of Mira.
There were: 5 gold coins, 9 silver coins, 16 copper coins.
< 871h/1095H 221v/221V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small hut.
Obvious exits: -North -East -West
A prong-horned antelope stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.(Red Aura)
There are residual brain waves in the area.
There are some tracks heading west.
There are some tracks heading west.
< 872h/1095H 220v/221V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a house of commons.
Obvious exits: -North# -East -West
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
There are some tracks heading west.
< 872h/1095H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 872h/1095H 219v/221V Pos: standing >
Your body vibrates as you fan out your molecules.
The First Floor of An Old Stone Tower
The room here is dark and very damp. Cool multi-colored stone blocks
form an mosaic on the floor and walls. Along the north wall, there
is an old bookcase filled with texts and old runes. One the small
table, next to the bookcase, there is an array of preserved organs and
animals in jars. There are stairs rising upward. There is another exit out
leading back to the Way of the Knife.
Obvious exits: -South# -Up
An orcish assassin prowls the area hunting his new prey.
< 873h/1095H 220v/221V Pos: standing >
The Study of Tarana
The room here is large and dark. A large elven rug lays in the center
of the room. Along the north wall, a large bookshelf is filled with
bound volumes of old ancient literature. Along the south wall, there is a
large storage shelf. It is here that many of the freshly collected
specimens lie. There are two exits from this room one leading down
and another leading up.
Obvious exits: -Up -Down
< 873h/1095H 219v/221V Pos: standing >
The Inner Sanctum of Tarana
This room serves as the inner sanctum of Tarana. The walls and floor
here are of polished marble that magically reflect images within these
walls. Draped from the walls, red silken banners line the northern part
of the room. These banners are lined in gold and have runes in an ancient
language woven into them. There is one large baywindow over looking
the city on the south wall. There is one exit leading out back to the
study.
Obvious exits: -Down
Tarana, near the window, casts a spell on another victim.(Red Aura)
< 873h/1095H 218v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 873h/1095H 219v/221V Pos: standing >
Alas, you cannot go that way. . . .
< 874h/1095H 220v/221V Pos: standing >
You begin to focus your will...
Tarana suddenly attacks YOU!
Tarana misses you.
< 875h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: tarana sta EP: excellent >
Casting: psychic crush *
< 876h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: tarana sta EP: excellent >
Focusing your mind, you bend reality a bit more easily...
Your mental manipulations become a reality...
Tarana suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 12 ] Tarana crumples to the ground, blood seeping from her ears as your psychic crush tears her mind to pieces.
Tarana is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 1662.
A look of horror and a silent scream are Tarana's last actions in this world.
< 876h/1095H 221v/221V Pos: standing >
You get a small pile of coins from the corpse of Tarana.
There were: 1 platinum coin, 7 gold coins, 16 silver coins, 21 copper coins.
< 876h/1095H 221v/221V Pos: standing >
You begin to focus your will...
< 877h/1095H 221v/221V Pos: standing >
Casting: full heal
< 878h/1095H 221v/221V Pos: standing >
Your mental manipulations become a reality...
A torrent of divine energy flows into your body, and your wounds begin to heal!
< 1093h/1095H 221v/221V Pos: standing >
The green mist around your body fades.
< 1095h/1095H 221v/221V Pos: standing >
Autosaving...
< 1095h/1095H 221v/221V Pos: standing >
You lose control of your molecules.
< 1095h/1095H 221v/221V Pos: standing >
Tarana starts casting a spell.
< 1095h/1095H 221v/221V Pos: standing >
Tarana completes her spell...
Tarana utters the words 'zawsufuq hajqp'
Tarana's hands start to glow RED as blood..
< 1095h/1095H 221v/221V Pos: standing >
Tarana starts casting a spell.
< 1095h/1095H 221v/221V Pos: standing >
Tarana completes her spell...
Tarana utters the word 'qaregpuzre'
Tarana is surrounded by an aura of deadly cold!
< 1095h/1095H 221v/221V Pos: standing >
Tarana starts casting a spell.
< 1095h/1095H 221v/221V Pos: standing >
Tarana completes her spell...
Tarana utters the words 'wuiaf orabz ay uizjrizfaburuhl'
Tarana begins to shimmer.
< 1095h/1095H 221v/221V Pos: standing >
Tarana starts casting a spell.
< 1095h/1095H 221v/221V Pos: standing >
Tarana completes her spell...
Tarana utters the word 'rzzuhahz'
Tarana floats up in the air!
< 1095h/1095H 221v/221V Pos: standing >
< 1095h/1095H 221v/221V Pos: standing >
< 1095h/1095H 221v/221V Pos: standing >
< 1095h/1095H 221v/221V Pos: standing >
Autosaving...
< 1095h/1095H 221v/221V Pos: standing >
< 1095h/1095H 221v/221V Pos: standing >
Lohrr demands your presence NOW!
MM
M@
The Pillars of Desecration
Obvious exits: -North -West
A Lich (medium) Legionary of The Empire stands here.(Gold Aura)
Ashyel happy wipe day. go kill someone. stands here.(Red Aura)
A Purple Worm (medium) Magister Militum of The Empire sits here.(Gold Aura)
A Githzerai (medium) Pontifex Maximus of The Empire stands here.(Red Aura)
Znar Nameless (Duergar)(medium) stands here.(Red Aura)
A Human (medium) stands here.(Gold Aura)
A Ghost (large) Magister Militum of The Empire stands in mid-air here.(Gold Aura)
A Halfling (small) stands in mid-air here.
An Illithid (medium) stands here.
A Ghost (medium) Legionary of The Empire stands in mid-air here.(Gold Aura)
An impenetrable globe of darkness floats near a Ghost's head.
*A Air Elemental (large) Legionary of The Empire stands in mid-air here.(Gold Aura)
A Firbolg (huge) stands here.(Gold Aura)
Oaop (Goblin)(small) stands here.(Red Aura)
Serix (Duergar)(medium) stands here.(Red Aura)
A Purple Worm (medium) stands here.
Lohrr Tell me help for current Chaos details. :) stands here (Newbie).(Red Aura)
A Purple Worm arrives from a puff of smoke.
A Grey Elf arrives from a puff of smoke.
A Grey Elf arrives from a puff of smoke.
Yzar arrives from a puff of smoke.
< 1095h/1095H 221v/221V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation enchanted by Ayla carried by a Ghost.
< 1095h/1095H 221v/221V Pos: standing >
An Air Elemental suddenly attacks Znar!
An Air Elemental snaps into visibility.
An Air Elemental's powerful slash strikes Znar.
An Air Elemental's impressive pierce wounds Znar.
Lohrr panics, screams and runs in circles, waving his hands in the air.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf sings a song to protect him from the world.
< 1095h/1095H 221v/221V Pos: standing >
Lohrr disappears in a puff of smoke.
< 1095h/1095H 221v/221V Pos: standing >
An Air Elemental snaps into visibility.
An Air Elemental's mighty slash strikes Znar.
An Air Elemental's impressive pierce wounds Znar.
An Air Elemental's impressive pierce wounds Znar.
An Air Elemental's impressive slash wounds Znar.
An Air Elemental's impressive slash wounds Znar.
An Air Elemental's slash wounds Znar.
Znar dodges an Air Elemental's attack.
An Air Elemental's impressive slash wounds Znar.
An Air Elemental's slash wounds Znar.
An Air Elemental's impressive slash wounds Znar.
An Air Elemental's impressive pierce wounds Znar.
< 1095h/1095H 221v/221V Pos: standing >
< 1095h/1095H 221v/221V Pos: standing >
Znar misses an Air Elemental.
An Air Elemental dodges Znar's attack.
Znar misses an Air Elemental.
An Air Elemental snaps into visibility.
< 1095h/1095H 221v/221V Pos: standing >
Znar's face turns pale as a Ghost slams his head into his face.
Znar stumbles side to side with starry eyes and a lost expression... finally collapsing.
< 1095h/1095H 221v/221V Pos: standing >
An Air Elemental suddenly attacks Znar!
An Air Elemental snaps into visibility.
An Air Elemental's powerful slash strikes Znar.
An Air Elemental's pierce strikes Znar.
Ashyel falls down, laughing hysterically.
< 1095h/1095H 221v/221V Pos: standing >
Ashyel falls down, laughing hysterically.
< 1095h/1095H 221v/221V Pos: standing >
A Ghost pokes Znar really hard, making you wince.
A Ghost pokes Znar really hard, making you wince.
A Ghost's impressive punch strikes Znar hard.
A Ghost's impressive punch strikes Znar hard.
A Ghost's impressive punch strikes Znar very hard.
A Ghost's impressive punch strikes Znar very hard.
A Ghost's punch strikes Znar very hard.
A Ghost's punch seriously wounds Znar.
A Ghost's powerful punch enshrouds Znar in a mist of blood.
A Ghost's impressive punch enshrouds Znar in a mist of blood.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf suddenly attacks Znar!
A Grey Elf's impressive pierce seriously wounds Znar.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf sings a song to protect him from the world.
< 1095h/1095H 221v/221V Pos: standing >
A Ghost's impressive punch critically injures Znar.
A Ghost punches Znar to death.
Znar is dead! R.I.P.
Znar's death cry reverberates in your head as he falls to the ground.
< 1095h/1095H 221v/221V Pos: standing >
An Air Elemental is now a member of a Ghost's group.
< 1095h/1095H 221v/221V Pos: standing >
Oaop's face turns pale as a Ghost slams his head into his face.
A Ghost deftly pulls back his head and slams it into Oaop again!
Oaop's face turns pale as a Ghost slams his head into his face.
Oaop stumbles side to side with starry eyes and a lost expression... finally collapsing.
< 1095h/1095H 221v/221V Pos: standing >
A Ghost's flesh magically hardens, turning to stone.
An Air Elemental suddenly attacks Oaop!
An Air Elemental's impressive slash wounds Oaop.
An Air Elemental's impressive pierce wounds Oaop.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf suddenly attacks Oaop!
A Grey Elf's impressive pierce grazes Oaop.
< 1095h/1095H 221v/221V Pos: standing >
A Ghost pokes Oaop really hard, making you wince.
A Ghost's impressive punch wounds Oaop.
A Ghost's powerful punch strikes Oaop.
A Ghost pokes Oaop really hard, making you wince.
A Ghost's punch wounds Oaop.
A Ghost's impressive punch wounds Oaop.
A Ghost's impressive punch wounds Oaop.
A Ghost's impressive punch strikes Oaop.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf sings a song to protect him from the world.
< 1095h/1095H 221v/221V Pos: standing >
A Halfling is now a member of a Ghost's group.
< 1095h/1095H 221v/221V Pos: standing >
A faint hum can be heard from the legendary platemail of defense carried by an Air Elemental.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf's impressive pierce reached Oaop's arm severing tendons and muscles.
A Grey Elf's slash wounds Oaop.
A Grey Elf's impressive slash wounds Oaop.
A Grey Elf slips beneath Oaop's guard dealing a vicious attack!!
A Grey Elf's impressive pierce wounds Oaop.
A Grey Elf's impressive pierce wounds Oaop.
A Grey Elf's impressive pierce wounds Oaop.
< 1095h/1095H 221v/221V Pos: standing >
A Ghost pokes Oaop really hard, making you wince.
A Ghost pokes Oaop really hard, making you wince.
A Ghost pokes Oaop really hard, making you wince.
A Ghost's impressive punch strikes Oaop.
A Ghost's powerful punch strikes Oaop very hard.
A Ghost's impressive punch strikes Oaop.
< 1095h/1095H 221v/221V Pos: standing >
An Air Elemental suddenly attacks Oaop!
An Air Elemental's impressive slash strikes Oaop.
An Air Elemental's impressive pierce strikes Oaop.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf almost sweeps Oaop off of his feet with a well placed leg sweep.
< 1095h/1095H 221v/221V Pos: standing >
Oaop seems to have come back to his senses.
< 1095h/1095H 221v/221V Pos: standing >
A Human's fist shoots with sound barrier-breaking force towards Oaop, stopping only when it strikes his flesh.
< 1095h/1095H 221v/221V Pos: standing >
A Human pokes Oaop really hard, making you wince.
A Human's decent punch strikes Oaop.
A Human's impressive punch seriously wounds Oaop.
A Human pokes Oaop really hard, making you wince.
A Human's fine punch seriously wounds Oaop.
A Human's fine punch seriously wounds Oaop.
< 1095h/1095H 221v/221V Pos: standing >
Yzar sits down in a comfortable spot.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf's impressive pierce seriously wounds Oaop.
A Grey Elf's impressive slash seriously wounds Oaop.
A Grey Elf's impressive slash seriously wounds Oaop.
A Grey Elf's impressive pierce enshrouds Oaop in a mist of blood.
A Grey Elf's pierce grievously wounds Oaop.
A Ghost punches Oaop in the throat, he chokes, gasps and dies.
Oaop is dead! R.I.P.
The last gasps of Oaop cause a sickening chill to run up your spine.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf is now a member of a Ghost's group.
< 1095h/1095H 221v/221V Pos: standing >
An Air Elemental puts a pile of coins into a large leather backpack.
< 1095h/1095H 221v/221V Pos: standing >
A Grey Elf sings a song to protect him from the world.
< 1095h/1095H 221v/221V Pos: standing >
A Ghost suddenly attacks YOU!
A Ghost's fine bludgeon grazes you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
< 1085h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: excellent >
Yzar clambers to her feet.
< 1085h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: excellent >
Serix's face turns pale as a Ghost slams his head into his face.
A Ghost deftly pulls back his head and slams it into Serix again!
Serix's face turns pale as a Ghost slams his head into his face.
Serix stumbles side to side with starry eyes and a lost expression... finally collapsing.
< 1085h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: excellent >
A Lich suddenly attacks Serix!
A Lich's fine punch grazes Serix.
< 1085h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Ghost dodges your futile attack.
A Ghost blocks your futile lunge at her.
[Damage: 1 ] Your crude punch grazes a Ghost.
A Ghost dodges your futile attack.
Your attack glances off of a Ghost's stone hide!
[Damage: 1 ] Your crude punch grazes a Ghost.
< 1085h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Human suddenly attacks Serix!
A Human's decent punch wounds Serix.
A Grey Elf suddenly attacks Serix!
A Grey Elf's mighty pierce strikes Serix.
< 1085h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
[Damage: 1 ] You block a Ghost's lunge at you and immediately slam her with your shield!
You dodge a Ghost's vicious attack.
A Ghost's fine bludgeon grazes you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
A Ghost's bludgeon grazes you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
A Ghost's fine bludgeon grazes you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
< 1056h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Ghost's impressive punch strikes Serix.
A Ghost pokes Serix really hard, making you wince.
A Ghost's powerful punch strikes Serix very hard.
A Ghost's punch strikes Serix.
A Ghost's punch strikes Serix.
A Ghost's impressive punch strikes Serix.
A Ghost's punch strikes Serix.
A Ghost's punch strikes Serix.
A Ghost's impressive punch strikes Serix.
< 1056h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Lich's fine punch grazes Serix.
An Air Elemental suddenly attacks Serix!
< 1056h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Ghost dodges your futile attack.
A Ghost blocks your futile lunge at her.
You miss a Ghost.
A Ghost blocks your futile lunge at her.
A Githzerai is now a member of a Ghost's group.
< 1056h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Grey Elf sings a song to protect him from the world.
A Grey Elf's pierce wounds Serix.
A Grey Elf's impressive slash wounds Serix.
A Grey Elf's impressive slash wounds Serix.
A Grey Elf's impressive pierce wounds Serix.
A Grey Elf's pierce strikes Serix.
A Human's punch strikes Serix.
A Human pokes Serix really hard, making you wince.
A Human's decent punch strikes Serix.
A Human's decent punch strikes Serix.
A Human pokes Serix really hard, making you wince.
A Human's fine punch strikes Serix hard.
< 1056h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Ghost's fine bludgeon wounds you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
You block a Ghost's lunge at you.
A Ghost's fine bludgeon grazes you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
A Ghost's fine bludgeon grazes you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
A Purple Worm suddenly attacks YOU!
A Purple Worm's punch wounds you.
[Damage: 3 ] A Purple Worm suffers from contact with the aura about you.
< 1015h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Ghost pokes Serix really hard, making you wince.
As a Ghost reaches inside Serix, Serix collapses.
Serix is dead! R.I.P.
You feel the bloodlust in your heart as you hear the death cry of Serix.
< 1015h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Human starts to chant in a deep voice.
< 1015h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Grey Elf gets a thin steel dagger from the corpse of Serix.
A Grey Elf gets a long steel sword from the corpse of Serix.
A Grey Elf gets a dwarf skin belt from the corpse of Serix.
A Grey Elf gets a roperskin cloak from the corpse of Serix.
A Grey Elf gets some fine glass sleeves from Khildarak Stronghold from the corpse of Serix.
A Grey Elf gets some thick leather gloves from the corpse of Serix.
A Grey Elf gets a pair of studded leather boots from the corpse of Serix.
A Grey Elf gets a pair of studded leather leggings from the corpse of Serix.
A Grey Elf gets a bunch of stuff from the corpse of Serix.
< 1015h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
A Ghost assists a Ghost heroically.
A Ghost's decent punch wounds you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
< 1001h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Ghost.
A Ghost blocks your futile lunge at her.
A Ghost blocks your futile lunge at her.
You score a DEVASTATING HIT!!!!!
[Damage: 1 ] Your crude punch grazes a Ghost.
A Ghost blocks your futile lunge at her.
< 1001h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
An Air Elemental assists a Ghost heroically.
An Air Elemental snaps into visibility.
An Air Elemental's fine slash grazes you.
[Damage: 2 ] An Air Elemental suffers from contact with the aura about you.
< 991h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC:few scratches E: A Ghost sta EP: few scratches >
You block a Purple Worm's lunge at you.
You dodge a Purple Worm's vicious attack.
A Purple Worm's finger drives deep inside you.
[Damage: 3 ] A Purple Worm suffers from contact with the aura about you.
A Purple Worm's finger drives deep inside you.
[Damage: 3 ] A Purple Worm suffers from contact with the aura about you.
You dodge a Purple Worm's vicious attack.
You expertly block a Purple Worm's lunge at you.
< 891h/1095H 221v/221V Pos: standing >
< T: Jixan TP: sta TC: small wounds E: A Ghost sta EP: few scratches >
You dodge a Ghost's vicious attack.
You block a Ghost's lunge at you.
[Damage: 1 ] You block a Ghost's lunge at you and immediately slam her with your shield!
A Ghost's fine bludgeon wounds you.
The globe around a Ghost's body flares as it bears the brunt of your assault!
You block a Ghost's lunge at you.
You dodge a Ghost's vicious attack.
A Ghost's forehead slams into you!
The globe around a Ghost's body flares as it bears the brunt of your assault!
With a quick move, a Ghost pulls back his head and rams it into you again!
A Ghost's forehead slams into you!
The globe around a Ghost's body flares as it bears the brunt of your assault!
CRASSSHHHH! Your head is pulsating, the world around you suddenly becomes black.
< 766h/1095H 221v/221V Pos: on your ass >
[Damage: 2 ]
< 757h/1095H 221v/221V Pos: on your ass >
[Damage: 4 ] [Damage: 3 ] [Damage: 5 ] [Damage: 4 ] [Damage: 7 ]
< 172h/1095H 221v/221V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!
[Damage: 4 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 5 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 3 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 3 ] You wish that your wounds would stop BLEEDING so much!
[Damage: 2 ] [Damage: 2 ]