^@++++++
*MM*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 21h/21H 95v/112V Pos: standing >
M^***..^M
M^**^*.^^.M
*******....
*M+**^**.^
^M@++++M+
*MM*^*.***
M^******...
MMM^***^..^
MMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 95v/112V Pos: standing >
^***..^M^
^**^*.^^.M^
*******....M
*M+**^**.^.
^M+@+++M++
*MM*^*.****
M^******....
MM^***^..^M
MM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 94v/112V Pos: standing >
***..^M^.
**^*.^^.M^.
*******....M.
*M+**^**.^.^
^M++@++M+++
*MM*^*.****.
M^******....M
M^***^..^MM
M*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 94v/112V Pos: standing >
**..^M^..
*^*.^^.M^..
******....M.+
*M+**^**.^.^+
^M+++@+M++++
*MM*^*.****.+
^******....M+
^***^..^MM.
*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 93v/112V Pos: standing >
*..^M^...
^*.^^.M^..+
*****....M.+.
M+**^**.^.^+.
^M++++@M++++.
MM*^*.****.+.
******....M+.
***^..^MM.+
^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 92v/112V Pos: standing >
..^M^...M
*.^^.M^..+.
****....M.+..
+**^**.^.^+..
M+++++@++++..
M*^*.****.+..
*****....M+..
**^..^MM.+.
*..^M^..M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 21h/21H 92v/112V Pos: standing >
.^M^...+.
.^^.M^..M..
***....M.+..^
**^**.^.^+..^
+++++M@+++...
*^*.****.+...
****....M+...
*^..^MM.+.^
..^M^..M.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 91v/112V Pos: standing >
^M^...+..
^^.M^..M...
**....M.+..^.
*^**.^.^+..^.
+++M++@++....
^*.****.+....
***....M+....
^..^MM.+.^^
.^M^..M..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 90v/112V Pos: standing >
< 21h/21H 90v/112V Pos: standing >
MM....M..
.^M^...+...
.^^.M^..+....
**....M.M..^.
*^**.^@^+..^.
+++M+++++....
^*.****.+....
**....M+...
..^MM.+.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 21h/21H 91v/112V Pos: standing >
You bounce around with excitement!
< 21h/21H 91v/112V Pos: standing >
M....M...
^M^...+...
^^.M^..+.....
*....M.+..^.M
^**.^.@M..^..
+M++++++.....
*.****.+.....
*....M+....
.^MM.+.^^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 21h/21H 90v/112V Pos: standing >
....M...
M^...+...
^.M^..+......
....M.+..^.M.
**.^.^@..^...
M++++++.....^
.****.+......
....M+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
< 21h/21H 90v/112V Pos: standing >
An elite highwayman leaves south.
....+...
M....M... M
^M^...+...
^.M^..+......
....M.@..^.M.
**.^.^+..^...
++++++M.....^
****.+.....
...M+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 90v/112V Pos: standing >
.M.*+....
.....+...
MM....M... M
^M^...+...
^.M^..@......
....M.+..^.M.
**.^.^+..^...
+++++M.....
***.+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 89v/112V Pos: standing >
You bounce around with excitement!
< 21h/21H 89v/112V Pos: standing >
^..*M.*..
..M.*+.....
^.....+...
MM....M... M
^M^...@...
^.M^..+......
....M.+..^.M.
*.^.^+..^..
++++M....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 89v/112V Pos: standing >
..**+****
.^..*M.*...
...M.*+......
^.....+...
MM....@... M
^M^...+...
^.M^..+......
...M.+..^.M
.^.^+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A well trained barbarian mercenary has been hired to guard the countryside from evil.
< 21h/21H 88v/112V Pos: standing >
..M*+****
...**+****.
..^..*M.*....
...M.*+......
^.....@...
MM....M... M
^M^...+...
.M^..+.....
..M.+..^.
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 87v/112V Pos: standing >
An elite highwayman enters from the north.
< 21h/21H 90v/112V Pos: standing >
An elite highwayman leaves south.
< 21h/21H 92v/112V Pos: standing >
< 21h/21H 95v/112V Pos: standing >
< 21h/21H 95v/112V Pos: standing >
M..*+****
...M*+*****
^...**+****..
..^..*+.*....
...M.*@......
^.....+...
MM....+... M
M^...M...
M^..+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 95v/112V Pos: standing >
< 21h/21H 96v/112V Pos: standing >
...*+****
.M..*+*****
....M*+******
^...**+****..
..^..*@.*....
...M.*+......
^.....+...
M....+... M
^...M...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 95v/112V Pos: standing >
..^M+****
....*+****.
..M..*+******
....M*+******
^...**@****..
..^..*+.*....
...M.*+......
.....+...
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 95v/112V Pos: standing >
....+.***
^..^M+*****
.....*+****..
..M..*+******
....M*@******
^...**+****..
..^..*+.*....
..M.*+.....
....+...
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 94v/112V Pos: standing >
.^..+.***
.....+.****
.^..^M+*****.
.....*+****..
..M..*@******
....M*+******
^...**+****..
.^..*+.*...
...*+....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 93v/112V Pos: standing >
< 21h/21H 94v/112V Pos: standing >
< 21h/21H 94v/112V Pos: standing >
....+..**
^.^..+.****
^.....+.*****
.^..^M+*****.
.....*@****..
..M..*+******
....M*+******
...**+****.
^..*+.*..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 93v/112V Pos: standing >
< 21h/21H 94v/112V Pos: standing >
< 21h/21H 94v/112V Pos: standing >
< 21h/21H 94v/112V Pos: standing >
< 21h/21H 95v/112V Pos: standing >
< 21h/21H 95v/112V Pos: standing >
^...M++M+
^....+..***
^^.^..+.*****
^.....+.*****
.^..^M@*****.
.....*+****..
..M..*+******
...M*+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 95v/112V Pos: standing >
< 21h/21H 96v/112V Pos: standing >
.^..^M..*
.^...M++M++
^^....+..****
^^.^..+.*****
^.....@.*****
.^..^M+*****.
.....*+****..
.M..*+*****
..M*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 95v/112V Pos: standing >
^^^......
..^..^M..**
^.^...M++M+++
^^....+..****
^^.^..@.*****
^.....+.*****
.^..^M+*****.
....*+****.
M..*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 95v/112V Pos: standing >
M^^^...^.
^^^^......*
^..^..^M..***
^.^...M++M+++
^^....@..****
^^.^..+.*****
^.....+.*****
^..^M+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 21h/21H 94v/112V Pos: standing >
MM^^^....
MM^^^...^..
M^^^^......**
^..^..^M..***
^.^...@++M+++
^^....+..****
^^.^..+.*****
.....+.****
..^M+****
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A small rabbit is here, hopping through the grass.
< 21h/21H 93v/112V Pos: standing >
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
< 21h/21H 93v/112V Pos: standing >
A Stone Path
This small stone path runs through the desert here up to a huge house,
which looks slightly gloomy, yet very popular, as this path has been
traveled often. The stones are very large and much like big stepping
stones that would be in a small pond or across a thin stream. There
are many foot prints and tracks along the way as this place is oftenly
traveled. There are many pieces of broken wagon, and wagon trails that
lead up the path towards the bordello.
Obvious exits: -North -South
< 21h/21H 91v/112V Pos: standing >
Outside Vella's Bordello
Standing here at the end of a stone path is a huge mansion type place
which looks slightly old. There are several small carts around this
bordello, some broaken down, some just arriving, but this place looks
pretty happening for this part of the world. The sand meet up to the
bordello all around, and there are several large boulders about the
outside of the bordello to provide shade for the customers.
Obvious exits: -North -South
An ugly looking wench cringes here, looking for some action.
< 21h/21H 89v/112V Pos: standing >
Jov enters from the north.
< 21h/21H 93v/112V Pos: standing >
Jov leaves south.
< 21h/21H 93v/112V Pos: standing >
Outside Vella's Bordello
Obvious exits: -North -South
An ugly looking wench cringes here, looking for some action.
< 21h/21H 99v/112V Pos: standing >
Bisil rides in on the mount from the north.
< 21h/21H 100v/112V Pos: standing >
Bisil leaves south riding on the mount.
< 21h/21H 101v/112V Pos: standing >
WHAP! For a moment, you feel just like a dragon must as you punch an ugly looking wench.
< 21h/21H 104v/112V Pos: standing >
< T: Jensen TP: sta TC:excellent E: wench sta EP: nasty wounds >
An ugly looking wench misses you.
An ugly looking wench misses you with her clumsy kick at your chest.
An ugly looking wench dodges your futile attack.
< 21h/21H 104v/112V Pos: standing >
< T: Jensen TP: sta TC:excellent E: wench sta EP: nasty wounds >
An ugly looking wench dodges your futile attack.
< 21h/21H 104v/112V Pos: standing >
< T: Jensen TP: sta TC:excellent E: wench sta EP: nasty wounds >
An ugly looking wench misses you.
You easily lean out of range of an ugly looking wench's vicious attack.
< 21h/21H 104v/112V Pos: standing >
< T: Jensen TP: sta TC:excellent E: wench sta EP: nasty wounds >
Bisil enters from the south.
< 21h/21H 104v/112V Pos: standing >
< T: Jensen TP: sta TC:excellent E: wench sta EP: nasty wounds >
Bisil leaves north.
< 21h/21H 104v/112V Pos: standing >
< T: Jensen TP: sta TC:excellent E: wench sta EP: nasty wounds >
An ugly looking wench dodges your futile attack.
WHAP! For a moment, you feel just like a dragon must as you punch an ugly looking wench.
An ugly looking wench is mortally wounded, and will die soon, if not aided.
< 21h/21H 104v/112V Pos: standing >
<Bisil enters from the north.
< 21h/21H 104v/112V Pos: standing >
<Bisil leaves south.
< 21h/21H 104v/112V Pos: standing >
<Your decent punch critically injures an ugly looking wench.
An ugly looking wench is mortally wounded, and will die soon, if not aided.
< 21h/21H 104v/112V Pos: standing >
<You feel your skill in unarmed damage improving.
You raise a level!
You hit an ugly looking wench in the throat, she chokes, gasps and dies.
An ugly looking wench is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An ugly looking wench's death cry reverberates in your head as she falls to the ground.
< 27h/27H 104v/112V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 27h/27H 104v/112V Pos: standing >
< 27h/27H 107v/112V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 27h/27H 112v/112V Pos: standing >
The sun hangs low on the southern sky.
< 27h/27H 112v/112V Pos: standing >
Hint: Save money and buy a boat! There's a whole world out there waiting for you! Use help ship to learn how.
< 27h/27H 112v/112V Pos: standing >
Pork enters from the south.
< 27h/27H 112v/112V Pos: standing >
Pork wiggles his bottom.
< 27h/27H 112v/112V Pos: standing >
Pork leaves north.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
Pork enters from the north.
< 27h/27H 112v/112V Pos: standing >
Pork leaves south.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
The sun starts to set in the south.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
Autosaving...
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
You have ranked up to Serf.
< 27h/27H 112v/112V Pos: standing >
A grinning merchant enters from the north.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
A grinning merchant leaves north.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
Hint: Your stats will be displayed more accurately at level 10 and completely revealed at level 20.
< 27h/27H 112v/112V Pos: standing >
A grinning merchant enters from the north.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
A grinning merchant leaves north.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
The sun vanishes behind the southern horizon.
< 27h/27H 112v/112V Pos: standing >
A grinning merchant enters from the north.
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
< 27h/27H 112v/112V Pos: standing >
The taste of blood slowly fades from your body.
< 27h/27H 112v/112V Pos: standing >
Hint: When out on the maps, avoid walking in hills (marked with ^) and mountains (marked with M) as they will fatigue you more quickly. Flying in these areas will not fatigue you as quickly.
< 27h/27H 112v/112V Pos: standing >
A grinning merchant leaves north.
< 27h/27H 112v/112V Pos: standing >
The snow is coming down faster now.
< 27h/27H 112v/112V Pos: standing >
The night has begun.
< 27h/27H 112v/112V Pos: standing >
An ugly looking wench enters from the north.
< 27h/27H 112v/112V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 27h/27H 112v/112V Pos: standing >
An ugly looking wench leaves north.
< 27h/27H 112v/112V Pos: standing >
An Ogre enters from the south.
An Orc enters from the south.
An Orc enters from the south.
< 27h/27H 112v/112V Pos: standing >
Everything is blurry after an Orc's head came crashing into your skull.
YIKES! Another hit like that, and you've had it!!
< 9h/27H 112v/112V Pos: standing >
< T: Jensen TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc starts casting an offensive spell.
< 9h/27H 112v/112V Pos: standing >
< T: Jensen TP: sta TC: nasty wounds E: An Orc sta EP: excellent >
An Orc completes his spell...
An Orc utters the words 'yfagh barh'
You feel an intense cold that turns your body numb.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
You duck under an Ogre's lame kick.
< 1h/27H 112v/112V Pos: standing >
<An Orc misses you.
< 1h/27H 112v/112V Pos: standing >
<An Orc starts casting a spell.
< 1h/27H 112v/112V Pos: standing >
<An Orc dodges your futile attack.
< 1h/27H 112v/112V Pos: standing >
<An Orc completes his spell...
An Orc utters the words 'qpurr hajqp'
You feel chilled by an Orc and then you feel no more - RIP.