<held as shield> a small round wooden shield
<primary weapon> a slender sword of vapor (glowing)
<worn on feet> some knight's rubber moccasins from Morg's Place
Obvious exits: -N -E -S -W
< 165h/165H 17v/114V Pos: standing >
M **...^^
** ***^.M^^
** M**.M...
**M *@*.^^M
*** ***M^*
M*** M***M.
.** ***
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 15v/114V Pos: standing >
**..^^M
*M **...^^M
** ***^.M^^
** M*@.M...
**M ***.^^M
*** ***M^*
*** M***M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 13v/114V Pos: standing >
****.^^MM
* **..^^MM
*M **...^^M
** **@^.M^^
** M**.M...
** ***.^^M
*M ***M^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 13v/114V Pos: standing >
****.^^MM
*****.^^MMM
* **..^^MM
*M **@..^^M
** ***^.M^^
** M**.M...
* ***.^^
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 165h/165H 11v/114V Pos: standing >
*****.^^M
******.^^MM
** **..^^M
**M *@...^^
*** ***^.M^
*** M**.M..
** ***.^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 10v/114V Pos: standing >
**M**..^M
M*****.^^MM
******.^^MM
** *@..^^M
**M **...^^
*** ***^.M^
** M**.M.
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 8v/114V Pos: standing >
******.^M
***M**..^MM
M*****.^^MM
*****@.^^MM
** **..^^M
**M **...^^
** ***^.M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 6v/114V Pos: standing >
*M*M**..^
*******.^MM
***M**..^MM
M****@.^^MM
******.^^MM
** **..^^M
*M **...^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 5v/114V Pos: standing >
******..^
.*M*M**..^M
*******.^MM
***M*@..^MM
M*****.^^MM
******.^^MM
* **..^^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 3v/114V Pos: standing >
*******M.
.******..^M
.*M*M**..^M
*****@*.^MM
***M**..^MM
M*****.^^MM
*****.^^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 1v/114V Pos: standing >
You're too exhausted.
< 165h/165H 1v/114V Pos: standing >
.*******.
.*******M.M
.******..^M
.*M*M@*..^M
*******.^MM
***M**..^MM
*****.^^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 0v/114V Pos: standing >
You're too exhausted.
< 165h/165H 0v/114V Pos: standing >
You're too exhausted.
< 165h/165H 0v/114V Pos: standing >
< 165h/165H 1v/114V Pos: standing >
M*******M
^.*******..
.*******M.M
.****@*..^M
.*M*M**..^M
*******.^MM
**M**..^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 0v/114V Pos: standing >
You're too exhausted.
< 165h/165H 1v/114V Pos: standing >
You sit down and relax.
< 165h/165H 2v/114V Pos: sitting >
You currently have the following spell slots available:
1st circle: 8 of 8
2nd circle: 7 of 7
3rd circle: 6 of 6
4th circle: 5 of 5
5th circle: 1 of 1
< 165h/165H 2v/114V Pos: sitting >
You start meditating...
< 165h/165H 3v/114V Pos: sitting >
You stop meditating.
You stop sitting around and lay down.
< 165h/165H 16v/114V Pos: on your ass >
< 165h/165H 24v/114V Pos: on your ass >
< 165h/165H 63v/114V Pos: on your ass >
M*******M
^.*******..
.*******M.M
.**MM@*..^M
.******..^M
*******.^MM
**M**..^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 64v/114V Pos: on your ass >
You clamber to your feet.
< 165h/165H 67v/114V Pos: standing >
..*******
^M*******M.
^.*******..
.****@**M.M
.**MM**..^M
.******..^M
******.^M
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 66v/114V Pos: standing >
^..******
^..********
^M*******M.
^.***@***..
.*******M.M
.**MM**..^M
******..^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 65v/114V Pos: standing >
Your group consists of ( 2/10):
( Head) 165/165 hit, 65/114 move Bh
(Front) Nazz
< 165h/165H 65v/114V Pos: standing >
.....****
.^..*******
^..********
^M***@***M.
^.*******..
.*******M.M
**MM**..^
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 63v/114V Pos: standing >
M^....***
......*****
.^..*******
^..**@*****
^M*******M.
^.*******..
*******M.
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 61v/114V Pos: standing >
***^^M.**
^M^....****
......*****
.^..*@*****
^..********
^M*******M.
.*******.
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 60v/114V Pos: standing >
^***^^M.*
^^M^....***
^......****
..^..@*****
.^..*******
.^M*******M
^.*******
The Foul Bog of Chief Bloodeye
Obvious exits: -N -E -S -W
< 165h/165H 58v/114V Pos: standing >
^^***^^M.
^^^M^....**
^^......***
^..^.@*****
^.^..******
..^M*******
.^.******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 165h/165H 57v/114V Pos: standing >
^^^**.^^.
M^^***^^M.*
^^^M^....**
^^...@..***
^..^..*****
^.^..******
.^M******
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 165h/165H 55v/114V Pos: standing >
M^^^M....
M^^^**.^^..
M^^***^^M.*
^^^M^@...**
^^......***
^..^..*****
.^..*****
A Marshy Clearing with Patches of Tanglebush
Obvious exits: -N -E -S -W
< 165h/165H 53v/114V Pos: standing >
^*M.^
**@^^
M^...
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 165h/165H 51v/114V Pos: standing >
^^*M.
^*@*^
^M^..
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 165h/165H 50v/114V Pos: standing >
^^^^.
^^@M.
^***^
Inside a Dark Forest
Obvious exits: -N -E -S -W
< 165h/165H 49v/114V Pos: standing >
A Game Trail
Obvious exits: -N -S
A strange levitating light seems to bob and weave its way through the room.
< 165h/165H 47v/114V Pos: standing >
Before a Giant Wooden Fence
Obvious exits: -N# -E -S -W
A wobbly sign is planted here, barely standing up by a thin wooden pole.
A giant wooden fence stands here, blocking travel to the north.
< 165h/165H 45v/114V Pos: standing >
The iron seems to be closed.
< 165h/165H 46v/114V Pos: standing >
The iron seems to be closed.
< 165h/165H 46v/114V Pos: standing >
It seems to be locked.
< 165h/165H 46v/114V Pos: standing >
It seems to be locked.
< 165h/165H 46v/114V Pos: standing >
You quickly scan the area.
A large will o' wisp who is close by to your south.
< 165h/165H 47v/114V Pos: standing >
Along the Perimeter of the Fence
Obvious exits: -E -W
A giant wooden fence stands here, blocking travel to the north.
< 165h/165H 45v/114V Pos: standing >
< 165h/165H 46v/114V Pos: standing >
< 165h/165H 47v/114V Pos: standing >
Behind the Fence
Obvious exits: -E
A giant wooden fence stands here, blocking travel to the south.
Something really naughty and mischievious is running around here.
< 165h/165H 45v/114V Pos: standing >
Close what?
< 165h/165H 48v/114V Pos: standing >
< 165h/165H 50v/114V Pos: standing >
On the Trail Behind the Wooden Fence
Obvious exits: -N -E -S# -W
< 165h/165H 49v/114V Pos: standing >
You quickly scan the area.
A kobold youth who is close by to your north.
The Incarnate of Mischief who is close by to your west.
< 165h/165H 49v/114V Pos: standing >
A Trail
Obvious exits: -N -S
A kobold youth stands here, waiting for nothing in particular.
< 165h/165H 48v/114V Pos: standing >
Entrance to the Kobold Settlement
Obvious exits: -E -S -W
< 165h/165H 46v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 165h/165H 47v/114V Pos: standing >
You quickly scan the area.
A kobold guard who is not far off to your east.
A kobold youth who is close by to your south.
A kobold youth who is a brief walk away to your west.
A kobold youth who is rather far off to your west.
A wild horse who is in the distance to your west.
A wild horse who is in the distance to your west.
A thick-haired buffalo who is in the distance to your west.
A wild horse who is in the distance to your west.
The kobold shaman who is in the distance to your west.
< 165h/165H 47v/114V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -W
< 165h/165H 48v/114V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
[3] A small sword lies here.
A small fragment of ivory has been dropped here.
A kobold guard of the kobold settlement looks for signs of trouble.
< 165h/165H 46v/114V Pos: standing >
A Bend in the Trail
Obvious exits: -E -S -W
< 165h/165H 44v/114V Pos: standing >
You quickly scan the area.
A Vampire who is not far off to your south.
An old kobold warrior who is a brief walk away to your south.
An old kobold warrior who is a brief walk away to your south.
An old kobold warrior who is a brief walk away to your south.
An old kobold warrior who is a brief walk away to your south.
A kobold maid who is a brief walk away to your south.
A kobold guard who is close by to your west.
< 165h/165H 45v/114V Pos: standing >
An Ill-Kept Trail
Obvious exits: -N -E -S -W
[3] A small sword lies here.
A small fragment of ivory has been dropped here.
A kobold guard of the kobold settlement looks for signs of trouble.
< 165h/165H 46v/114V Pos: standing >
< 165h/165H 52v/114V Pos: standing >
A Bend in the Trail
Obvious exits: -E -S -W
< 165h/165H 52v/114V Pos: standing >
You quickly scan the area.
A magnificent heavy warhorse who is not far off to your south.
An old kobold warrior who is a brief walk away to your south.
An old kobold warrior who is a brief walk away to your south.
An old kobold warrior who is a brief walk away to your south.
An old kobold warrior who is a brief walk away to your south.
A kobold maid who is a brief walk away to your south.
A kobold guard who is close by to your west.
A kobold youth who is in the distance to your west.
< 165h/165H 53v/114V Pos: standing >
A Less Used Trail
Obvious exits: -N -E -S
< 165h/165H 52v/114V Pos: standing >
You quickly scan the area.
A Vampire who is close by to your south.
A magnificent heavy warhorse who is close by to your south.
An old kobold warrior who is not far off to your south.
An old kobold warrior who is not far off to your south.
An old kobold warrior who is not far off to your south.
An old kobold warrior who is not far off to your south.
A kobold maid who is not far off to your south.
< 165h/165H 52v/114V Pos: standing >
< 165h/165H 54v/114V Pos: standing >
A Less Used Trail
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a kobold guard is lying here.
A Vampire (medium) sits atop a magnificent heavy warhorse.
< 165h/165H 59v/114V Pos: standing >
You start chanting...
< 165h/165H 59v/114V Pos: standing >
You complete your spell...
< 165h/165H 60v/114V Pos: standing >
You start chanting...
< 165h/165H 61v/114V Pos: standing >
You complete your spell...
< 165h/165H 63v/114V Pos: standing >
A Vampire's a large two-handed sword eminates a soft glow and a Vampire looks refreshed!
A Vampire attacks you. [1 hits]
You start chanting...
< 155h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Vampire sta EP: excellent >
You complete your spell...
< 155h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Vampire sta EP: excellent >
You start chanting...
A Vampire says 'dii'
< 155h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Vampire sta EP: excellent >
A magnificent heavy warhorse bucks madly disobeying a Vampire's order.
< 155h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Vampire sta EP: excellent >
You complete your spell...
< 155h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC:few scratches E: A Vampire sta EP: excellent >
A Vampire attacks you. [1 hits]
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: excellent >
You start chanting...
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: excellent >
Autosaving...
Casting: lightning bolt
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: excellent >
You complete your spell...
[Damage: 27 ] The lightning bolt hits a Vampire with full impact.
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: small wounds >
You attack a Vampire. [0 hits]
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: small wounds >
You start chanting...
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: small wounds >
A Vampire attacks a magnificent heavy warhorse. [0 hits]
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: small wounds >
You complete your spell...
[Damage: 39 ] The lightning bolt hits a Vampire with full impact.
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: few wounds >
A magnificent heavy warhorse attacks a Vampire. [0 hits]
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: few wounds >
You start chanting...
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: few wounds >
You complete your spell...
[Damage: 50 ] The lightning bolt hits a Vampire with full impact.
< 140h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: pretty hurt >
A Vampire attacks you. [1 hits]
< 135h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: pretty hurt >
A Vampire attempts to flee.
A Vampire tries to flee, but can't make it out of here!
< 135h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: pretty hurt >
You start chanting...
< 135h/165H 64v/114V Pos: standing >
< T: Bh TP: sta TC: small wounds E: A Vampire sta EP: pretty hurt >
A Vampire attempts to flee.
A Vampire leaves south riding on a magnificent heavy warhorse.
< 135h/165H 64v/114V Pos: standing >
Casting: lightning bolt
< 135h/165H 64v/114V Pos: standing >
You complete your spell...
[Damage: 41 ] The lightning bolt hits a Vampire with full impact.
< 135h/165H 64v/114V Pos: standing >
You failed.
< 135h/165H 65v/114V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 135h/165H 65v/114V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 135h/165H 66v/114V Pos: standing >
You failed.
< 135h/165H 66v/114V Pos: standing >
You failed.
< 135h/165H 66v/114V Pos: standing >
A Less Used Trail
Obvious exits: -N -E -S -W
[4] Shattered bits of ice are scattered about the area.
Fresh blood covers everything in the area.
The corpse of a kobold guard is lying here.
< 135h/165H 66v/114V Pos: standing >
< 135h/165H 68v/114V Pos: standing >
You failed.
< 136h/165H 70v/114V Pos: standing >
You failed.
< 136h/165H 70v/114V Pos: standing >
The Kobold Gathering Place
Obvious exits: -N
A tarnished bamboo ring lies here on the ground.
A small chunk of obsidian sparkles with a lustrous shimmer here.
A Vampire (medium) is lying here, mortally wounded.
A magnificent white warhorse stands here quietly. (minion)
An old kobold warrior sits here, telling tales of fame and fortune.
An old kobold warrior sits here, telling tales of fame and fortune.
An old kobold warrior sits here, telling tales of fame and fortune.
An old kobold warrior sits here, telling tales of fame and fortune.
A kobold maid is here offering refreshments to those assembled here.
< 136h/165H 71v/114V Pos: standing >
< 137h/165H 73v/114V Pos: standing >
You start chanting...
< 137h/165H 74v/114V Pos: standing >
You complete your spell...
You point at a Vampire.
< 137h/165H 75v/114V Pos: standing >
You start chanting...
< 137h/165H 76v/114V Pos: standing >
You complete your spell...
You point at a Vampire.
< 137h/165H 77v/114V Pos: standing >
You start chanting...
< 137h/165H 78v/114V Pos: standing >
You complete your spell...
You point at a Vampire.
< 138h/165H 80v/114V Pos: standing >
You start chanting...
< 138h/165H 81v/114V Pos: standing >
Casting: ice missile
< 138h/165H 82v/114V Pos: standing >
You complete your spell...
You point at a Vampire.
< 138h/165H 83v/114V Pos: standing >
You start chanting...
< 139h/165H 84v/114V Pos: standing >
You complete your spell...
You point at a Vampire.
< 139h/165H 86v/114V Pos: standing >
You failed.
< 139h/165H 87v/114V Pos: standing >
You start chanting...
< 139h/165H 87v/114V Pos: standing >
Casting: lightning bolt
< 139h/165H 88v/114V Pos: standing >
You complete your spell...
[Damage: 4 ] Your lightning bolt shatters a Skeleton to pieces.
A Skeleton's large two-handed sword exploded spreading charges of electrical energy!
A Skeleton's some masterly-crafted glass gloves from Kobold Settlement exploded spreading charges of electrical energy!
A Skeleton's suit of spiked leather armor exploded spreading charges of electrical energy!
A Skeleton's humming softwood mantle exploded spreading charges of electrical energy!
A Skeleton's an illithid-skin belt exploded spreading charges of electrical energy!
A magnificent heavy warhorse stops following a Skeleton.
A Skeleton is dead! R.I.P.
You receive your share of experience.