The death of [22 Shaman] Azar (Kobold)

in A Dirt Path

from the perspective of [24 Illusionist] Xziz (Grey Elf)

<worn as a badge>    a royal badge of Arcium [poor] (illuminating)
<worn around neck>   a royal pendant [poor]
<worn around neck>   an ashen iron medallion from Arcium, the Plagued Kingdom
<worn on body>       a hardened cured leather ringmail from The City of Newhaven
<worn about body>    a sinister emerald mantle from Arcium, the Plagued Kingdom
<worn about waist>   an elfskin belt
<worn on belt buckle>a glowing quill (glowing)
<worn on hands>      some masterly-crafted bark gauntlets
<worn on finger>     a fragile bark signet
<wielding twohanded> a twined bark shillelagh
<worn on legs>       some hardened reed pants
<worn on feet>       a pair of tight black slippers

Obvious exits: -N -S
Fresh blood covers everything in the area.

< 135h/135H 127v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
An evil looking black crow sits here.

< 135h/135H 125v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 135h/135H 123v/131V Pos: standing >
A Dark Trail
Obvious exits: -E -S
Fresh blood covers everything in the area.
A tiny repulsive lizard lies here ready to attack.
A tiny repulsive lizard lies here ready to attack.

< 135h/135H 121v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 122v/131V Pos: standing >
A Bend in the Trail
Obvious exits: -S -W
Fresh blood splatters cover the area.

< 135h/135H 120v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 120v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 121v/131V Pos: standing >

< 135h/135H 121v/131V Pos: standing >
You don't know that spell!

< 135h/135H 121v/131V Pos: standing >
You don't know that spell!

< 135h/135H 122v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.

< 135h/135H 121v/131V Pos: standing >
A Dark Trail
Obvious exits: -S -W
Puddles of fresh blood cover the ground.

< 135h/135H 119v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 119v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.

< 135h/135H 118v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
An evil looking black crow sits here.

< 135h/135H 116v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
Fresh blood covers everything in the area.

< 135h/135H 114v/131V Pos: standing >
A Dark Trail
Obvious exits: -E -W
Puddles of fresh blood cover the ground.

< 135h/135H 113v/131V Pos: standing >

< 135h/135H 113v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -E -W
Fresh blood covers everything in the area.

< 135h/135H 112v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -S
Fresh blood splatters cover the area.

< 135h/135H 110v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -E -S
Fresh blood splatters cover the area.

< 135h/135H 108v/131V Pos: standing >
A Bend in the Trail
Obvious exits: -S -W

< 135h/135H 107v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 107v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 107v/131V Pos: standing >
A Dark Trail
Obvious exits: -N -E -S
Fresh blood splatters cover the area.

< 135h/135H 106v/131V Pos: standing >
A Dark Intersection
Obvious exits: -N -E -W
Fresh blood splatters cover the area.

< 135h/135H 104v/131V Pos: standing >
A Dead End
Obvious exits: -W
A few drops of fresh blood are scattered around the area.
A strange circular pool of liquid lies hovering against the wall. (magic)

< 135h/135H 102v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 102v/131V Pos: standing >
A Forest Opening
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
A strange circular pool of liquid lies hovering here. (magic)
Nair (Halfling)(small) stands here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands, floating here.

< 135h/135H 103v/131V Pos: standing >
You quickly scan the area.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
Joji, the odd hermit who is in the distance to your east.

< 135h/135H 103v/131V Pos: standing >

< 135h/135H 105v/131V Pos: standing >
A Forest Opening
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
A strange circular pool of liquid lies hovering here. (magic)
Nair (Halfling)(small) stands here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands, floating here.

< 135h/135H 105v/131V Pos: standing >
A Forest Opening
Obvious exits: -E
A few drops of fresh blood are scattered around the area.
A strange circular pool of liquid lies hovering here. (magic)
Nair (Halfling)(small) stands here.
Nil (Minotaur)(huge) stands here.
Nz (Githzerai)(medium) stands, floating here.

< 135h/135H 107v/131V Pos: standing >
You quickly scan the area.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
Joji, the odd hermit who is in the distance to your east.

< 135h/135H 108v/131V Pos: standing >
You quickly scan the area.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
Joji, the odd hermit who is in the distance to your east.

< 135h/135H 108v/131V Pos: standing >
You quickly scan the area.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
An undead horse who is in the distance to your east.
Joji, the odd hermit who is in the distance to your east.

< 135h/135H 108v/131V Pos: standing >
A Riverside Road
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[4] The corpse of a rabid raccoon is lying here.

< 135h/135H 107v/131V Pos: standing >
A Riverside Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
[5] A small bandage rests upon the ground here.
The corpse of a rabid raccoon is lying here.
The corpse of a Githzerai is lying here.

< 135h/135H 105v/131V Pos: standing >
A Riverside Road
Obvious exits: -E -W
Fresh blood splatters cover the area.

< 135h/135H 103v/131V Pos: standing >
You quickly scan the area.
An undead horse who is not far off to your east.
An undead horse who is not far off to your east.
An undead horse who is not far off to your east.
An undead horse who is not far off to your east.
Joji, the odd hermit who is not far off to your east.
Nair who is a brief walk away to your west.
Nil who is a brief walk away to your west.
Nz who is a brief walk away to your west.

< 135h/135H 103v/131V Pos: standing >
A Riverside Road
Obvious exits: -E -S -W
Puddles of fresh blood cover the ground.

< 135h/135H 102v/131V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
Joji, the odd hermit who is close by to your east.
A hostile fish who is not far off to your south.
A magnificent pegasus who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
Nair who is rather far off to your west.
Nil who is rather far off to your west.
Nz who is rather far off to your west.

< 135h/135H 103v/131V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
Joji, the odd hermit who is close by to your east.
A hostile fish who is not far off to your south.
A magnificent pegasus who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
Nair who is rather far off to your west.
Nil who is rather far off to your west.
Nz who is rather far off to your west.

< 135h/135H 103v/131V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
Joji, the odd hermit who is close by to your east.
A hostile fish who is not far off to your south.
A magnificent pegasus who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
Nair who is rather far off to your west.
Nil who is rather far off to your west.
Nz who is rather far off to your west.

< 135h/135H 103v/131V Pos: standing >
You quickly scan the area.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
An undead horse who is close by to your east.
Joji, the odd hermit who is close by to your east.
A hostile fish who is not far off to your south.
A magnificent pegasus who is a brief walk away to your south.
A hostile fish who is a brief walk away to your south.
Nair who is rather far off to your west.
Nil who is rather far off to your west.
Nz who is rather far off to your west.

< 135h/135H 104v/131V Pos: standing >
A Raging River
Obvious exits: -N -S

< 135h/135H 102v/131V Pos: standing >
A Raging River
Obvious exits: -N -S
A hostile fish swims by here trying to bite You!

< 135h/135H 98v/131V Pos: standing >
Pardon?

< 135h/135H 98v/131V Pos: standing >
A Raging River
Obvious exits: -N -S
A magnificent white pegasus trots about here.
A hostile fish swims by here trying to bite You!

< 135h/135H 95v/131V Pos: standing >
Pardon?

< 135h/135H 96v/131V Pos: standing >
Pardon?

< 135h/135H 96v/131V Pos: standing >
Pardon?

< 135h/135H 96v/131V Pos: standing >
Pardon?

< 135h/135H 96v/131V Pos: standing >
A Raging River
Obvious exits: -N -E -W

< 135h/135H 93v/131V Pos: standing >
You quickly scan the area.
A magnificent pegasus who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A hostile fish who is close by to your east.

< 135h/135H 93v/131V Pos: standing >
You quickly scan the area.
A magnificent pegasus who is close by to your north.
A hostile fish who is close by to your north.
A hostile fish who is not far off to your north.
A hostile fish who is close by to your east.

< 135h/135H 93v/131V Pos: standing >
A Raging River
Obvious exits: -S -W
A hostile fish swims by here trying to bite You!

< 135h/135H 90v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 90v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 91v/131V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your south.
A bruised salmon who is close by to your south.

< 135h/135H 91v/131V Pos: standing >
A Raging River
Obvious exits: -N -S
A pink salmon swims here, fighting the current up stream.
A pink salmon swims here, fighting the current up stream.

< 135h/135H 87v/131V Pos: standing >
A Raging River
Obvious exits: -N -E -W

< 135h/135H 84v/131V Pos: standing >
You quickly scan the area.
A bruised salmon who is close by to your north.
A bruised salmon who is close by to your north.
A hostile fish who is not far off to your north.
An undead beggar who is not far off to your east.
An irate slave who is a brief walk away to your east.
An undead royal maid who is rather far off to your east.
An undead royal maid who is rather far off to your east.
A hostile fish who is close by to your west.

< 135h/135H 84v/131V Pos: standing >
A Dirt Path
Obvious exits: -E -W

< 135h/135H 82v/131V Pos: standing >
A Dirt Path
Obvious exits: -E -W
An undead beggar stands here holding out a donation cup.

< 135h/135H 81v/131V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 135h/135H 80v/131V Pos: standing >
You quickly scan the area.
An undead royal maid who is close by to your east.
An undead royal maid who is close by to your east.
Obe who is not far off to your east.
An irate slave who is close by to your south.
An undead beggar who is close by to your west.

< 135h/135H 80v/131V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W
The undead royal maid is here cleaning everything in sight.
The undead royal maid is here cleaning everything in sight.
Obe enters from the east.

< 135h/135H 82v/131V Pos: standing >
Pardon?

< 135h/135H 82v/131V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 135h/135H 82v/131V Pos: standing >
Pardon?

< 135h/135H 83v/131V Pos: standing >
You quickly scan the area.
Obe who is close by to your north.
An undead royal maid who is close by to your north.
An undead royal maid who is close by to your north.
Fer who is close by to your east.
An undead beggar who is close by to your east.
Kale who is not far off to your east.
Laz who is not far off to your east.
A diseased rat who is not far off to your east.
An undead royal maid who is close by to your south.
An irate slave who is close by to your south.
An irate slave who is close by to your west.

< 135h/135H 83v/131V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -W
The undead royal maid is here cleaning everything in sight.
An irate undead slave stands here muttering something.

< 135h/135H 82v/131V Pos: standing >
You quickly scan the area.
Fer who is close by to your north.
Obe who is not far off to your north.
An undead royal maid who is not far off to your north.
An undead royal maid who is not far off to your north.
An undead beggar who is not far off to your east.
Mredock, the bartender who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.

< 135h/135H 83v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 84v/131V Pos: standing >
You quickly scan the area.
Fer who is close by to your north.
Obe who is not far off to your north.
An undead royal maid who is not far off to your north.
An undead royal maid who is not far off to your north.
An undead beggar who is not far off to your east.
Mredock, the bartender who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.
An undead drunk who is a brief walk away to your east.

< 135h/135H 84v/131V Pos: standing >
A Tower of Undead Minions
Obvious exits: -N -E -S -W

< 135h/135H 84v/131V Pos: standing >
You quickly scan the area.
An undead beggar who is close by to your north.
An undead royal maid who is a brief walk away to your north.
An irate slave who is a brief walk away to your north.
An undead beggar who is close by to your east.
Mredock, the bartender who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
An undead drunk who is not far off to your east.
A werewolf who is not far off to your south.
An undead royal maid who is close by to your west.
An irate slave who is close by to your west.

< 135h/135H 84v/131V Pos: standing >
A Dirt Path
Obvious exits: -N -S

< 135h/135H 84v/131V Pos: standing >
You quickly scan the area.
An undead beggar who is not far off to your north.
An undead royal maid who is rather far off to your north.
An irate slave who is rather far off to your north.
A werewolf who is close by to your south.

< 135h/135H 84v/131V Pos: standing >
A Dirt Path
Obvious exits: -N -E
A dark sinister looking werewolf stands here.

< 135h/135H 83v/131V Pos: standing >
You quickly scan the area.
An undead beggar who is a brief walk away to your north.
An undead royal maid who is in the distance to your north.
An irate slave who is in the distance to your north.

< 135h/135H 83v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 84v/131V Pos: standing >
A Dirt Path
Obvious exits: -S -W

< 135h/135H 82v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 83v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 83v/131V Pos: standing >
Alas, you cannot go that way. . . .

< 135h/135H 83v/131V Pos: standing >
You quickly scan the area.
A Kobold who is close by to your south.
A hellhound who is close by to your south.
A hellhound who is close by to your south.
A hellhound who is close by to your south.
A cruel wight who is not far off to your south.
A deranged ghoul who is a brief walk away to your south.
A cruel wight who is a brief walk away to your south.
A deranged ghoul who is rather far off to your south.
A cruel wight who is in the distance to your south.
A werewolf who is close by to your west.

< 135h/135H 83v/131V Pos: standing >
A Dirt Path
Obvious exits: -N -S
A Kobold (small) sits resting.
A large hellhound roams here.
A large hellhound roams here.
A large hellhound roams here.

< 135h/135H 82v/131V Pos: standing >
A Dirt Path
Obvious exits: -N -S
A cruel looking wight stands here staring you down with his burning eyes.

< 135h/135H 80v/131V Pos: standing >
Pardon?

< 135h/135H 80v/131V Pos: standing >
A Dirt Path
Obvious exits: -N -S
A Kobold (small) sits resting.
A large hellhound roams here.
A large hellhound roams here.
A large hellhound roams here.

< 135h/135H 79v/131V Pos: standing >
You start chanting...

< 135h/135H 79v/131V Pos: standing >
Casting: magic missile 

< 135h/135H 81v/131V Pos: standing >
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
A Kobold snaps out of his trance, looking frustrated.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.

< 135h/135H 81v/131V Pos: standing >
A Kobold clambers to his feet.

< 135h/135H 81v/131V Pos: standing >
You start chanting...

< 135h/135H 82v/131V Pos: standing >
You dodge a Kobold's vicious attack.

< 135h/135H 83v/131V Pos: standing >
You complete your spell...
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  3 ] You watch with self-pride as the magic missile hits a Kobold.

< 135h/135H 83v/131V Pos: standing >
A Kobold starts casting an offensive spell.

< 135h/135H 84v/131V Pos: standing >
You start chanting...

< 135h/135H 85v/131V Pos: standing >
Casting: magic missile 
A Kobold completes his spell...
A Kobold utters the word 'yrawzmosagh'
A Kobold points at you.
The globe around your body flares as it bears the brunt of a Kobold's assault!

< 135h/135H 86v/131V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Kobold sta EP:  nasty wounds >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  8 ] You watch with self-pride as the magic missile hits a Kobold.

< 135h/135H 86v/131V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A Kobold misses you.

< 135h/135H 86v/131V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A Kobold starts casting an offensive spell.

< 135h/135H 86v/131V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 You start chanting...

< 135h/135H 86v/131V Pos: standing >
< T: Xziz TP: sta TC:excellent E: A Kobold sta EP: pretty hurt >
 A Kobold completes his spell...
A Kobold utters the word 'yrawzmosagh'
A Kobold points at you.
The globe around your body flares as it bears the brunt of a Kobold's assault!
You complete your spell...
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
[Damage:  7 ] You watch with self-pride as the magic missile hits a Kobold.
A Kobold is incapacitated and will slowly die, if not aided.
A Kobold slumps to the ground.

< 135h/135H 86v/131V Pos: standing >
<[Damage:  4 ] -=[Your fine crush grievously wounds a Kobold.]=-
A Kobold is mortally wounded, and will die soon, if not aided.

< 135h/135H 86v/131V Pos: standing >
<You start chanting...

< 135h/135H 86v/131V Pos: standing >
<You complete your spell...
[Damage:  4 ] The magic missile tears away the remaining life of a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!