********.....
***.**.^...
....*.^..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 83h/164H 85v/114V Pos: standing >
****^MMMM
..*****MMMM
**....***^MMM
*****.....M^M
+..+++@++..+.
********.....
*******......
**.**.^....
...*.^...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 84h/164H 84v/114V Pos: standing >
***^MMMM^
.*****MMMMM
*....***^MMM^
****.....M^M^
..++++@+..+..
*******.....^
******......^
*.**.^.....
..*.^....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 84h/164H 83v/114V Pos: standing >
**^MMMM^M
*****MMMMMM
....***^MMM^^
***.....M^M^.
.+++++@..+..M
******.....^.
*****......^^
.**.^.....M
.*.^.....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 84h/164H 83v/114V Pos: standing >
*^MMMM^MM
****MMMMMMM
...***^MMM^^^
**.....M^M^..
++++++@.+..M.
*****.....^..
****......^^.
**.^.....M^
*.^......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 84h/164H 82v/114V Pos: standing >
^MMMM^MMM
***MMMMMMMM
..***^MMM^^^^
*.....M^M^...
+++++.@+..M..
****.....^..*
***......^^..
*.^.....M^.
.^.......
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 84h/164H 80v/114V Pos: standing >
MMMM^MMMM
**MMMMMMMMM
.***^MMM^^^^.
.....M^M^....
++++..@..M..*
***.....^..**
**......^^..*
.^......^..
^.....M..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 84h/164H 79v/114V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 84h/164H 78v/114V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 84h/164H 76v/114V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -East -South
An Orc trader stands by the side of the road here.
< 84h/164H 73v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/164H 73v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 84h/164H 74v/114V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -West
An Orc raider is looking for someone to ambush.
< 84h/164H 71v/114V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
An Orc raider is looking for someone to ambush.
< 84h/164H 68v/114V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 84h/164H 66v/114V Pos: standing >
Along an Orc Trade Path
This orc trade path cuts right through the DarkPeak mountains. This
path provides a vital route from the city of Shady Grove to the large
town of Storm Port. Both day and night, this path is filled with Orcs
pushing carts loaded with valuable commodities destined for sale at
local and distant markets.
Obvious exits: -North -South
< 84h/164H 63v/114V Pos: standing >
^.**.***.
M^...+**...
MMMM..+*.....
MMMMM.M.^..^^
^MMMMM@MM^^^M
*^MMMM^MMMMMM
***MMMMMMMMMM
***^MMM^^^^
...M^M^..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 84h/164H 62v/114V Pos: standing >
.***+****
M^.**.***.*
MM^...+**...*
MMMM..+*.....
MMMMM.@.^..^^
^MMMMM+MM^^^M
*^MMMM^MMMMMM
**MMMMMMMMM
**^MMM^^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
An Orc merchant wanders the city, selling his wares.
< 85h/164H 61v/114V Pos: standing >
.***++.+*
^.***+*****
MM^.**.***.**
MM^...+**...*
MMMM..@*.....
MMMMM.M.^..^^
^MMMMM+MM^^^M
^MMMM^MMMMM
*MMMMMMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 61v/114V Pos: standing >
**.****.*
..***++.+**
M^.***+******
MM^.**.***.**
MM^...@**...*
MMMM..+*.....
MMMMM.M.^..^^
MMMMM+MM^^^
MMMM^MMMM
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 60v/114V Pos: standing >
**...M*+*
***.****.*.
...***++.+**.
M^.***+******
MM^.**@***.**
MM^...+**...*
MMMM..+*.....
MMMM.M.^..^
MMMM+MM^^
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 85h/164H 60v/114V Pos: standing >
.. M.+.
***...M*+*.
.***.****.*..
...***++.+**.
M^.***@******
MM^.**.***.**
MM^...+**...*
MMM..+*....
MMM.M.^..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 58v/114V Pos: standing >
. .^.
*.. M.+.
****...M*+*.
.***.****.*..
...***@+.+**.
M^.***+******
MM^.**.***.**
M^...+**...
MM..+*...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 58v/114V Pos: standing >
.^.
.. M.+.
***...M*+*.
***.****.*..
..***+@.+**..
^.***+******.
M^.**.***.**.
^...+**...*
M..+*....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 57v/114V Pos: standing >
.^.
. M.+.
**...M*+*.
**.****.*..
.***++@+**..
.***+******.
^.**.***.**..
...+**...*.
..+*.....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 85h/164H 57v/114V Pos: standing >
.^.
M.+.
*P..M*+*.
*.****.*..
***++.@**..
***+******.
.**.***.**..
..+**...*..
.+*......
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 55v/114V Pos: standing >
.^.
. M.+.
*.P.M*+*.
*.****@*..
***++.+**..
***+******.
**.***.**..
.+**...*.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 85h/164H 54v/114V Pos: standing >
.^.
. M.+.
*..PM*@*.
*.****.*..
***++.+**..
**+******.
*.***.**.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 53v/114V Pos: standing >
.^.
. M.@.
*...P*+*.
*.****.*..
**++.+**..
*+******.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 85h/164H 52v/114V Pos: standing >
Before the South Gates of Storm Port
Just outside the gates and through the trail between the rocky
terrain south, the sounds and smells of Storm Port are intense.
Orc merchants can be heard shouting out their wares and just around
the corner the vigilant gate guards jostle their weapons, clanking
iron on iron. The smell of the sea has become overpowering, a
salty mist floats in the air, not severe, but enough to cause
discomfort.
Obvious exits: -North -East -South -West
< 85h/164H 51v/114V Pos: standing >
You qualify for a new boon (#1680) that has been created.
< 86h/164H 53v/114V Pos: standing >
Ditor enters from the south.
< 86h/164H 53v/114V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
< 86h/164H 53v/114V Pos: standing >
You quickly scan the area.
An orc gate guard who is close by to your east.
An orc gate guard who is close by to your east.
< 86h/164H 53v/114V Pos: standing >
The South Gates of Storm Port
Although there are no walls surrounding the the orc harbour city
of Storm Port, the terrain itself makes it almost a fortress. Large
rocks jutt out from the earth almost mountainous in nature but no
where near as large. Despite this they still prove to deter invaders
from entering anywhere other than the three primary entrances to the
city. The first and foremost being here, the south gates of the
city, guarded by half a dozen elite orc guards.
Obvious exits: -East -West
An Orc guards the gates from invaders here.
An Orc guards the gates from invaders here.
< 86h/164H 53v/114V Pos: standing >
It's already open!
< 86h/164H 55v/114V Pos: standing >
On the Verge of Squall Road
Years ago, Storm Port was built as just a naval harbour for the orc
armies. Having spread their influence well across most of the country
they looked further for new lands to conquer or new allies to unite with.
The future of the orc kingdom was laying across the seas. This city
was but a military staging point at first, however, as the orc presence
grew so did the city. Today, it rivals even the distant human cities
it might as well as dense population.
Obvious exits: -North -West
< 86h/164H 54v/114V Pos: standing >
Squall Road West Intersection
In the early days, Storm Port consisted solely of the harbour,
several small supply shops, and naval barracks connected by two
roads. Squall Road was one of those two. North of here is a
small alley that connects up with another major street in the city,
Tempest Avenue. The busy Storm Port bank sits to the west, and south
leads to the southern gates. The traffic here is amazing as orcs
bustle about, heading for the harbour, elsewhere in the city, or
outside town.
Obvious exits: -North -East -South -West #
< 87h/164H 54v/114V Pos: standing >
Tempest Avenue and Squall Road Connector
This small road connects Squall Road and Tempest Avenue, for those
wishing a more direct route to or from the southern gates. The dirt
packed road is covered with litter as orcs living in the large buildings
on either side tend to just throw their trash out the windows. The
sounds of the harbour seem distant here, yet can still be heard. A
small shop sits east.
Obvious exits: -North -East # -South
< 87h/164H 53v/114V Pos: standing >
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. West of here the avenue intersects with the
entrance to the graveyard and a connector road to North Storm Street.
South lies yet another connector to Squall Road, probably the busiest
road in the city.
Obvious exits: -East -South -West
< 87h/164H 52v/114V Pos: standing >
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. Orc commoners pass through this street, heading
to other locations in the city. Gutteral shouts from the merchants
and fish mongers ring in the ears.
Obvious exits: -East -West
< 87h/164H 52v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 87h/164H 53v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 87h/164H 53v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 87h/164H 53v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 87h/164H 54v/114V Pos: standing >
Tempest Avenue
Tempest Avenue runs east to west through the city, parallel to
Squall Road and North Storm Street. On the west end of the Avenue the
gate to the Storm Port graveyard is located. To the east it connects
with Gale Road. North here lies the Tower of Resurrection, where
the dark orc priests converge for worship. Tempest Avenue ends to the
east where it meets with Gale Road.
Obvious exits: -North# -East -West
A female Orc wanders the city here, bitching at the males she passes.
< 87h/164H 53v/114V Pos: standing >
The door seems to be closed.
< 87h/164H 53v/114V Pos: standing >
Tempest Avenue and Gale Road Intersection
Gale Road connects with Tempest Avenue here, one block away
from the harbour. As the city grew, this intersection became
increasingly more important. When the harbour became open to the
public, merchants began to flock off the incoming ships and setting
up shop along Tempest Avenue, possibly making it the most second
most used intersection in the city.
Obvious exits: -North -South -West
A young Orc soldier wanders the city here, preparing for training.
< 88h/164H 53v/114V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
< 88h/164H 53v/114V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
The corpse of a Kobold is lying here.
< 88h/164H 52v/114V Pos: standing >
Gale Road
Gale Road ends to the north here after running the length of
the Storm Port's commercial sector with a set of large double doors
just ahead. Behind the doors to the north lies the local brothel,
a location that makes as much money as any other business within
town. The intersection with North Storm Street lies just to the
south.
Obvious exits: -North# -South
A black crow hops through the streets, pecking at trash.
An Orc city guard walks here, most likely abusing his power.
< 88h/164H 51v/114V Pos: standing >
< 88h/164H 52v/114V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
The corpse of a Kobold is lying here.
A young Orc soldier wanders the city here, preparing for training.
< 88h/164H 52v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 88h/164H 53v/114V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
< 88h/164H 53v/114V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 88h/164H 52v/114V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
An Orc sailor searches for his ship along the pier.
< 89h/164H 53v/114V Pos: standing >
The door seems to be closed.
< 89h/164H 53v/114V Pos: standing >
The door seems to be closed.
< 89h/164H 54v/114V Pos: standing >
< 89h/164H 54v/114V Pos: standing >
You can't seem to find anything to enter.
< 89h/164H 55v/114V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc guards the docks viciously.
< 89h/164H 55v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 89h/164H 55v/114V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc shipwright stands here, selling ship rides across the sea.
< 90h/164H 55v/114V Pos: standing >
The Northern Docks
The north docks are identical to the south docks. Trees have been
cut and placed in a row, one after another, forming a wharf into the
the sea. Ships of all sizes are tied onto the sides of the docks
and both crewmen from the ships and harbour workers hustle to finish
preparations for the next departure.
Obvious exits: -East -West
An Orc sailor searches for his ship along the pier.
An Orc guards the docks viciously.
< 90h/164H 55v/114V Pos: standing >
The Docks of Storm Port
For the ammount of traffic coming and going through this harbour
it is probably not as large as many would hope it to be. It consists
of a north dock and a south dock, both running parallel into the sea.
Galleons line the docks, completely overcrowding them and giving the
poor harbour master a great deal of stress who happens to be severely
under handed. His station sits north, but it rare for him to ever
be inside when there is so much work to be doing.
Obvious exits: -North# -East -South -West
< 90h/164H 55v/114V Pos: standing >
Before the Docks of Storm Port
The name Storm Port is deceptive in nature for storms in this orc
city are actually quite rare. In fact, due to the rock formations in
the surrounding area creating a haven from all sorts of bad weather,
the harbour was built on this spot because it was storm free. Without
the harbour, the city would have never have flourished, thus leading
to quite an irony of sorts and the thoughts of whatever orc actually
named this town must have had a twisted sense of humour.
Obvious exits: -East -West
< 90h/164H 54v/114V Pos: standing >
Gale Road
Gale Road connects with the harbour here, making it one of the
oldest and most used pathways in the city. The sheer ammount of traffic
coming through this road then heading north or south into the city from
boarding or disembarking passengers is amazing. The harbour, once only
used for orc military personnel, now is abundant with many of the more
evil races of all classes and skills.
Obvious exits: -North -East -South
< 90h/164H 53v/114V Pos: standing >
East End of North Storm Street and Gale Road
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. With the aqueduct above running south, the road
in this corner of the city is somewhat muddy, and the smell of sea
salt is still quite strong. The mystical Pillar of Elements can
be seen rising above the city close by the north. The street continues
west of here.
Obvious exits: -North -South -West -Up
The corpse of a Kobold is lying here.
A young Orc soldier wanders the city here, preparing for training.
< 90h/164H 52v/114V Pos: standing >
North Storm Street and Soldier's Path
North Storm Street was one of the last few roads to be constructed
in the city. After the popularity of the harbour, the rocky terrain
had to be excavated to make room for the population explosion in the
northern sector. Soldier's Path breaks away to the north here, home
to three fighter's guilds and the Storm Port inn. The road here is
somewhat less muddy from not being under the aqueduct, but sea mist
blows through the air, dampening clothes.
Obvious exits: -North -East -West
< 90h/164H 52v/114V Pos: standing >
Soldier's Path
Soldier's Path connects the fighters guilds with the rest of the
city. Since the city grew so large in the past few years, jobs of all
sorts opened up, foremost being soldiers for transport across the seas
from the harbour to far off lands for invasion. West of this small
path lies the hastily constructed inn of Storm Port, replacing the
tent city that was being used for both the military and merchants not so
long ago. Now, for the right price, they can sleep in somewhat comfortable
beds.
Obvious exits: -North -East # -South
< 90h/164H 52v/114V Pos: standing >
Ok.
< 91h/164H 53v/114V Pos: standing >
Waiting Room of the Inn
The waiting room of the inn is a breeding ground for brawls. Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West -Up
A female Orc wanders the city here, bitching at the males she passes.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.
< 91h/164H 53v/114V Pos: standing >
Ok.
< 91h/164H 54v/114V Pos: standing >
The Inn of Storm Port
The Storm Port inn is a haven for all sorts of ruffians and pirates.
Brawls between the sailors and city folk are a common thing in the
waiting room and thanks to the uncaring city guards the fights usually
rage on for quite some time. The innkeeper here is a burly orc,
most likely as burly as an orc could possibly get, and usually is
the one who breaks up the fights in frustation and sends the drunk
or unconcious to their beds.
Obvious exits: -Down
The corpse of a Kobold is lying here.
An Orc city guard walks here, most likely abusing his power.
< 91h/164H 53v/114V Pos: standing >
You get a small leather backpack from the corpse of Taji.
You get an ebony staff from the corpse of Taji.
You get a raw leather cloak from the corpse of Taji.
You get a wooden buckler from the corpse of Taji.
You get a pair of well crafted leather sleeves from the corpse of Taji.
You get a pair of well crafted leather gloves from the corpse of Taji.
You get a pair of raw leather pants from the corpse of Taji.
You get a well crafted leather jacket from the corpse of Taji.
You can't carry any more.
< 91h/164H 56v/114V Pos: standing >
< 92h/164H 58v/114V Pos: standing >
A Barbarian enters from below.
< 92h/164H 59v/114V Pos: standing >
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
< 84h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: few wounds E: A Barbarian sta EP: excellent >
A Barbarian's impressive crush strikes you very hard.
A Barbarian's crush strikes you very hard.
< 61h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
An orc city guard leaves down.
< 61h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
A Barbarian parries your futile lunge at him.
< 61h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: nasty wounds E: A Barbarian sta EP: excellent >
A Barbarian's impressive crush strikes you very hard.
A Barbarian misses you.
A Barbarian's crush seriously wounds you.
< 40h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
A Barbarian parries your futile lunge at him.
< 40h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
< 40h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
A Barbarian parries your futile lunge at him.
< 40h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC:pretty hurt E: A Barbarian sta EP: excellent >
A Barbarian's crush seriously wounds you.
A Barbarian's impressive crush enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Barbarian's crush enshrouds you in a mist of blood.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 6h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: awful E: A Barbarian sta EP: excellent >
Sorry, you can't do that while laying around.
Sorry, you aren't allowed to do that in combat.
< 6h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: awful E: A Barbarian sta EP: excellent >
Sorry, you can't do that while laying around.
< 6h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: awful E: A Barbarian sta EP: excellent >
Sorry, you can't do that while laying around.
Sorry, you aren't allowed to do that in combat.
< 6h/164H 59v/114V Pos: on your ass >
< T: Taji TP: ass TC: awful E: A Barbarian sta EP: excellent >
A Barbarian parries your futile lunge at him.
You clamber to your feet.
< 6h/164H 59v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Barbarian sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 6h/164H 59v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Barbarian sta EP: excellent >
That's tough to do in battle, but still you try...
< 6h/164H 59v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Barbarian sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 6h/164H 59v/114V Pos: standing >
< T: Taji TP: sta TC: awful E: A Barbarian sta EP: excellent >
A Barbarian's impressive crush causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a Barbarian's vicious attack.
You attempt to flee...
PANIC! You couldn't escape!
< -2h/164H 59v/114V Pos: standing >
< T: Taji TP: sta TC: bleeding, close to death E: A Barbarian sta EP: excellent >
< -2h/164H 59v/114V Pos: standing >
< T: Taji TP: sta TC: bleeding, close to death E: A Barbarian sta EP: excellent >
You miss a Barbarian.
You attempt to flee...
Waiting Room of the Inn
The waiting room of the inn is a breeding ground for brawls. Most
likely caused by the brawny sailors constantly flowing in and out
of the city, always rowdy and looking for a good time, including
beating on a few of the locals, however, the trolls and ogres who
frequent this inn have a tendancy to turn around and push the sailors
around, forcing the locals out of the room and back into the streets,
lest they fall prey to an ogre's fist or troll's forehead. A flimsey
staircase leads up to the inn itself.
Obvious exits: -West # -Up
Fresh blood covers everything in the area.
An Orc city guard walks here, most likely abusing his power.
A female Orc wanders the city here, bitching at the males she passes.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
An Orc sailor waits for his room here.
A Troll patron waits for his room here.
A Troll patron waits for his room here.
You flee downward!
< -2h/164H 34v/114V Pos: standing >
A Barbarian enters from above.
< -2h/164H 34v/114V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian's crushing blow to your head makes you see stars, then nothing.