<worn as a badge> a sergeant's badge of the Hammerhelm militia
<worn on head> a ghastly granite skull from Kobold Settlement
<worn on eyes> a black opal eyepiece (magic)
<worn in ear> a blood-stained rubber earring from Kobold Settlement
<worn in ear> a goblin earring (glowing)
<worn on face> a carved bone mask
<worn around neck> a blue quartz medallion (glowing)
<worn around neck> a decent gold charm from Kobold Settlement
<worn on body> a rusty hemp chainmail from Kobold Settlement
<worn about body> a burnt copper bodycloak from Kobold Settlement
<worn as quiver> a diabolical bone quiver
<worn about waist> a hangman's noose
<worn on belt buckle>an angelic obsidian belt buckle
<worn on arms> some gladiators vambraces (magic)
<worn around wrist> a bracer of hunting of endurance
<worn around wrist> a silver hoop of agility
<worn on hands> some sparkling crystal gloves from Kobold Settlement
<worn on finger> a ghastly hemp ring from The Underworld [82%]
<worn on finger> a bloodstone ring (glowing)
<wielding twohanded> a durethium axe of regeneration (magic)
<worn on legs> a pair of chainmail leggings (magic) (illuminating)
<worn on feet> some fine dragonscale boots (magic)
< 482h/482H 213v/312V Pos: standing >
**.......M^
.........^.**
........M..**^^
............**^
.++++++@M+.++++
..M..........**
........^.^....
..M..^^^^....
.^^^MMM...M
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 482h/482H 213v/312V Pos: standing >
*.......M^*
........^.***
.......M..**^^*
...........**^*
++++++.@+.++++.
.M..........**^
.......^.^....^
.M..^^^^.....
^^^MMM...M.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
A mature male leucrotta sniffs the air in search of prey.
< 482h/482H 214v/312V Pos: standing >
.......M^**
.......^.****
.......M.**^^*+
..........**^*M
+++++.M@.++++.+
M..........**^*
......^.^....^M
M..^^^^......
^^MMM...M.M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 482h/482H 215v/312V Pos: standing >
......M^**.
......^.****+
......M.**^^*+*
.........**^*M^
++++.M+@++++.++
..........**^*+
.....^.^....^M+
..^^^^.......
^MMM...M.M.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 482h/482H 215v/312V Pos: standing >
.....M^**.+
.....^.****+*
.....M.**^^*+*^
........**^*M^^
+++.M+.@+++.++*
.........**^*+*
....^.^....^M+*
.^^^^.......+
MMM...M.M..
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 482h/482H 216v/312V Pos: standing >
....M^**.+.
....^.****+*.
....M.**^^*+*^^
.......**^*M^^*
++.M+.+@++.++**
........**^*+**
...^.^....^M+*.
^^^^.......+^
MM...M.M..+
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 482h/482H 216v/312V Pos: standing >
...M^**.+..
...^.****+*..
...M.**^^*+*^^M
......**^*M^^*.
+.M+.++@+.++**.
.......**^*+**.
..^.^....^M+*..
^^^.......+^.
M...M.M..+^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 480h/480H 217v/312V Pos: standing >
..M^**.+...
..^.****+*...
..M.**^^*+*^^M^
.....**^*M^^*..
.M+.+++@.++**..
......**^*+**..
.^.^....^M+*...
^^.......+^..
...M.M..+^.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 480h/480H 218v/312V Pos: standing >
.M^**.+....
.^.****+*....
.M.**^^*+*^^M^.
....**^*M^^*..^
M+.++++@++**...
.....**^*+**...
^.^....^M+*....
^.......+^...
..M.M..+^..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 480h/480H 219v/312V Pos: standing >
M^**.+.....
^.****+*.....
M.**^^*+*^^M^..
...**^*M^^*..^.
+.++++.@+**...^
....**^*+**....
.^....^M+*.....
.......+^...^
.M.M..+^...
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.
< 480h/480H 219v/312V Pos: standing >
^**.+......
.****+*......
.**^^*+*^^M^...
..**^*M^^*..^..
.++++.+@**...^.
...**^*+**.....
^....^M+*......
......+^...^^
M.M..+^....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 480h/480H 221v/312V Pos: standing >
Inside the Southern Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -East -South -West -Up
A portion of trail ration is left here.
A large wooden torch has been discarded here.
< 478h/478H 222v/312V Pos: standing >
You quickly scan the area.
An adult orc who is close by to your east.
A brown wolf who is not far off to your east.
A large dog who is a brief walk away to your east.
A small dog who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A common male orc who is a brief walk away to your west.
A large dog who is a brief walk away to your west.
< 478h/478H 222v/312V Pos: standing >
Southern Road Along the Fence
This is the southern stretch of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -West
A slab of orc meat is left here.
A tree branch lies here broken from a tree.
< 478h/478H 224v/312V Pos: standing >
You quickly scan the area.
An adult orc who is not far off to your east.
A large dog who is rather far off to your east.
A small dog who is rather far off to your east.
An adult orc who is rather far off to your east.
A large dog who is rather far off to your east.
A large dog who is rather far off to your east.
A young orc shaman who is close by to your west.
< 478h/478H 225v/312V Pos: standing >
Southern Road Along the Fence
This is the southern stretch of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -East -West
A slab of orc meat is left here.
A small slab of meat is left here.
[2] A small stick lays discarded here.
A young orc shaman practices his incantations.(Red Aura)
An adult orc wanders around.(Red Aura)
< 476h/476H 227v/312V Pos: standing >
Southwestern Corner in the Road Along the Fence
The southern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize. The city's center square is reserved
for commerce and the upper crust of Orcish society. The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -North -East
[2] A slab of orc meat is left here.
A small slab of meat is left here.
A common male orc shuffles down the path.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
< 476h/476H 228v/312V Pos: standing >
Alas, you cannot go that way. . . .
< 476h/476H 228v/312V Pos: standing >
You quickly scan the area.
A young orc shaman who is not far off to your north.
A large dog who is not far off to your north.
A small dog who is not far off to your north.
A brown wolf who is not far off to your north.
A village gate guard who is a brief walk away to your north.
A village gate guard who is a brief walk away to your north.
A teen-age orc who is rather far off to your north.
A large warg who is rather far off to your north.
A common male orc who is rather far off to your north.
An adult orc who is in the distance to your north.
A young orc shaman who is close by to your east.
An adult orc who is close by to your east.
An adult orc who is rather far off to your east.
An adult orc who is rather far off to your east.
A brown wolf who is in the distance to your east.
< 476h/476H 229v/312V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A small slab of meat is left here.
A small dog is here chasing his tail.(Red Aura)
< 474h/474H 231v/312V Pos: standing >
You quickly scan the area.
An experienced guard who is close by to your north.
A young orc shaman who is close by to your north.
A teen-age orc who is a brief walk away to your north.
A common female orc who is a brief walk away to your north.
A large warg who is a brief walk away to your north.
A small dog who is in the distance to your north.
A large dog who is close by to your south.
< 474h/474H 232v/312V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
[2] A large stick lays discarded here.
An experienced guard oversees his subordinates.(Red Aura)
A young orc shaman practices his incantations.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A small dog is here chasing his tail.(Red Aura)
A large dog walks slowly down the road.(Red Aura)
A brown wolf is here growling at you.(Red Aura)
< 474h/474H 234v/312V Pos: standing >
Inside the Western Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
A tree branch lies here broken from a tree.
A small dog is here chasing his tail.(Red Aura)
A village guard is here watching the gates.(Red Aura)
A village guard is here watching the gates.(Red Aura)
< 474h/474H 234v/312V Pos: standing >
An Intersection in the Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village. A beaten path leads east towards the
towns center.
Obvious exits: -North -East -South
A slab of orc meat is left here.
A young adolescent orc scans the crowd looking for a mark.(Red Aura)
A mother orc is looking for her cubs.(Red Aura)
A common female orc walks around here.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
< 474h/474H 235v/312V Pos: standing >
You quickly scan the area.
An adult orc who is close by to your north.
A common male orc who is close by to your north.
A small dog who is not far off to your north.
An old male orc who is not far off to your north.
A large dog who is close by to your east.
An old female orc who is not far off to your east.
An adult orc who is not far off to your east.
A young orc shaman who is a brief walk away to your east.
An experienced guard who is a brief walk away to your east.
A brown wolf who is a brief walk away to your east.
A common female orc who is in the distance to your east.
A special guard orc who is in the distance to your east.
A village gate guard who is close by to your south.
An experienced guard who is not far off to your south.
A young orc shaman who is not far off to your south.
A large dog who is not far off to your south.
A small dog who is not far off to your south.
A large dog who is not far off to your south.
A brown wolf who is not far off to your south.
A common male orc who is rather far off to your south.
< 474h/474H 236v/312V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
An adult orc wanders around.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A brown wolf is here growling at you.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
< 472h/472H 238v/312V Pos: standing >
You quickly scan the area.
A small dog who is close by to your north.
An old male orc who is close by to your north.
A common male orc who is not far off to your north.
An elite orc village guard who is not far off to your north.
A teen-age orc who is close by to your south.
A mother orc who is close by to your south.
A common female orc who is close by to your south.
A large warg who is close by to your south.
A young orc shaman who is a brief walk away to your south.
A brown wolf who is a brief walk away to your south.
A small dog who is rather far off to your south.
A large dog who is in the distance to your south.
< 472h/472H 239v/312V Pos: standing >
Ok.
< 470h/470H 242v/312V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A slab of orc meat is left here.
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A common female orc walks around here.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 470h/470H 243v/312V Pos: standing >
You quickly scan the area.
A seasoned village guard who is close by to your east.
A common male orc who is close by to your east.
A very drunk orc who is close by to your east.
A very drunk orc who is not far off to your east.
A brown wolf who is close by to your west.
A common male orc who is close by to your west.
An Ogre who is close by below you.
An orc who is close by below you.
< 470h/470H 244v/312V Pos: standing >
Gaming and gambling room.
You extend your sights downward.
Gambling Room Below the Inn
The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
An Ogre (huge) stands here.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
< 468h/468H 246v/312V Pos: standing >
A brown wolf enters from the west.
< 468h/468H 247v/312V Pos: standing >
I see no door there.
< 466h/466H 251v/312V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A seasoned village guard is standing here.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A young orc shaman practices his incantations.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 466h/466H 252v/312V Pos: standing >
A common female orc enters from the west.
< 466h/466H 254v/312V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West -Down
A slab of orc meat is left here.
A brown wolf is here growling at you.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 466h/466H 254v/312V Pos: standing >
Ok.
< 464h/464H 258v/312V Pos: standing >
Midsection of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A few chairs
and an occasional table appear scattered around the room.
Obvious exits: -East -West
A common female orc walks around here.(Red Aura)
A seasoned village guard is standing here.(Red Aura)
A common male orc shuffles down the path.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A young orc shaman practices his incantations.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 464h/464H 259v/312V Pos: standing >
A young orc shaman starts casting a spell.
< 456h/456H 275v/312V Pos: standing >
West End of the Barreling Brew Tavern and Inn
A classic dive in every sense of the word. A bar runs the entire
length of the bar against the north wall, but hardly an elegant piece
of woodwork. The floor is comprised of every scrap of flat wood the
builder could find. Broken doors, busted window frames, and misshapen
planks make up the majority of the slipshod construction. A rickety
staircase leads into darkness, though in this place it may very well lead
to the depths of hell itself.
Obvious exits: -East -West # -Down
A slab of orc meat is left here.
A brown wolf is here growling at you.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
A drunkard drinks away his life.(Red Aura)
< 456h/456H 276v/312V Pos: standing >
The tavern seems to be closed.
< 456h/456H 276v/312V Pos: standing >
Gaming and gambling room.
You extend your sights downward.
Gambling Room Below the Inn
The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
An Ogre (huge) stands here.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
< 456h/456H 278v/312V Pos: standing >
Your divine power fades.
< 454h/454H 279v/312V Pos: standing >
Gambling Room Below the Inn
The gaming room is filled with smoke as players battle each other for
small stakes. A number of card tables fill the small room. This pit makes
the bar look clean. The sight and smell are almost beyond description.
Ale, blood, and other substances are spilled across tables and the floor.
The air is filled with smoke and smell of rotting food. The stair case leads
up into the bar.
Obvious exits: -Up
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
An Ogre (huge) stands here.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
< 454h/454H 282v/312V Pos: standing >
You lean into your saddle for the engagement!!!
You order your mount to trample an Ogre.
A large bear bucks madly disobeying your order.
< 454h/454H 282v/312V Pos: standing >
Divine power encases you as you turn to battle evil.
[Damage: 8 ] Your impressive slash wounds an Ogre.
< 454h/454H 302v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: few scratches >
A large warg leaves up.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: few scratches >
[Damage: 7 ] Your fine slash wounds an Ogre.
[Damage: 6 ] Your slash wounds an Ogre.
[Damage: 8 ] Your impressive slash wounds an Ogre.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: few scratches >
Gambling Room Below the Inn
Obvious exits: -Up
A spellbook has been tossed aside here.
A spellbook lies here, discarded.
A very large warg is wandering about here, snarling viciously at you.(Red Aura)
An Ogre (huge) stands here, fighting YOU!(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
An orc playing cards quickly lowers his hand, and reaches for a dagger.(Red Aura)
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: few scratches >
You direct your battle steed into action!!!
You order your mount to trample an Ogre.
A large bear's hooves crash into an Ogre's chest with a stunning force.
An Ogre is knocked to the ground!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: small wounds >
You parry an Ogre's lunge at you.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: small wounds >
You score a CRITICAL HIT!!!!!
[Damage: 21 ] Your powerful slash strikes an Ogre.
[Damage: 11 ] Your impressive slash strikes an Ogre.
[Damage: 9 ] Your impressive slash wounds an Ogre.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: small wounds >
A large warg enters from above.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: small wounds >
An Ogre misses a large bear.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: small wounds >
A large bear's impressive bite strikes an Ogre.
A large bear whacks an Ogre in the side with a sound kick.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: few wounds >
[Damage: 10 ] Your impressive slash strikes an Ogre.
[Damage: 10 ] Your impressive slash strikes an Ogre.
[Damage: 10 ] Your impressive slash strikes an Ogre.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: few wounds >
You see nothing special about him.
This Ogre has quite a few wounds.
He's huge in size.
<primary weapon> a two-handed sword
<secondary weapon> a steel long sword
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: few wounds >
You haven't reoriented the mount yet enough for another trample!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: few wounds >
A seasoned village guard enters from above.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: few wounds >
A brown wolf enters from above.
You haven't reoriented the mount yet enough for another trample!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: few wounds >
You lean into your saddle for the engagement!!!
You order your mount to trample an Ogre.
A large bear's hooves crash into an Ogre's chest with a stunning force.
An Ogre is knocked to the ground!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: few wounds >
A large bear's bite strikes an Ogre hard.
A large bear's impressive bite strikes an Ogre hard.
[Damage: 10 ] Your impressive slash strikes an Ogre.
The holy power of your a durethium axe of regeneration replenishes your soul with holy energy!
You feel a lot better!
[Damage: 8 ] Your impressive slash strikes an Ogre.
[Damage: 10 ] Your impressive slash strikes an Ogre.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: nasty wounds >
An Ogre misses you.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: nasty wounds >
[Damage: 9 ] Your impressive slash strikes an Ogre.
[Damage: 10 ] Your impressive slash strikes an Ogre.
[Damage: 8 ] Your impressive slash strikes an Ogre.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: nasty wounds >
A seasoned village guard frowns in boredom at the obviously one-sided struggle.
A large bear's impressive bite strikes an Ogre very hard.
A large bear's bite causes an Ogre to grimace in pain.
A large bear whacks an Ogre in the side with a sound kick.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sit EP: awful >
Looking panicked, an Ogre scrambles madly to his feet!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
An Ogre misses you.
An Ogre misses you.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
Sorry, you aren't allowed to do that in combat.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
A large warg leaves up.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
[Damage: 8 ] Your impressive slash seriously wounds an Ogre.
[Damage: 7 ] Your slash seriously wounds an Ogre.
The holy power of your a durethium axe of regeneration replenishes your soul with holy energy!
You feel a lot better!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
A large bear misses an Ogre.
You haven't reoriented the mount yet enough for another trample!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
A young orc shaman enters from above.
You haven't reoriented the mount yet enough for another trample!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
An Ogre attempts to flee.
An Ogre tries to flee, but can't make it out of here!
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
You lean into your saddle for the engagement!!!
You order your mount to trample an Ogre.
A large bear's hooves crash into an Ogre's chest with a stunning force.
< 474h/474H 303v/312V Pos: standing >
< T: Yzar TP: sta TC:excellent E: An Ogre sta EP: awful >
[Damage: 6 ] Your fine slash enshrouds an Ogre in a mist of blood.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] Your impressive slash hits an Ogre.
An Ogre is mortally wounded, and will die soon, if not aided.
< 474h/474H 303v/312V Pos: standing >
<A seasoned village guard watches the battle in amusement.
< 474h/474H 303v/312V Pos: standing >
<[Damage: 1 ] Your final slash sends an Ogre's head bouncing along the ground.
An Ogre is dead! R.I.P.
You receive your share of experience.