<worn as a badge> the insignia of Lizizania [poor]
<worn on head> a gleaming marble coif from Bloodstone Keep
<worn in ear> a glittering bronze stud from The Surface Realm of Duris
<worn around neck> a human-made clay amulet from Kobold Settlement
<worn around neck> a hardened sapphire charm from Kobold Settlement
<worn on body> some robes of sand weaving (magic) [63%]
<worn on back> a large leather backpack
<worn about waist> a tool belt (magic)
<worn on belt buckle>a rugged adventurers satchel (magic)
<worn on arms> some angelic brass arm plates
<held as shield> a tower shield caked with blood (magic)
<worn around wrist> a steel bracer
<worn on finger> a static bamboo signet from Kobold Settlement
<worn on finger> a superior hide signet from Kobold Settlement
<held> a rugged adventurers satchel (magic)
<worn on feet> some patched clay shoes from Kobold Settlement
< 227h/253H 113v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 227h/253H 113v/134V Pos: standing >
A Gnome enters from the east.
< 227h/253H 114v/134V Pos: standing >
A giant tree full of leaves suddenly attacks a Gnome!
< 227h/253H 114v/134V Pos: standing >
< 227h/253H 114v/134V Pos: standing >
You see nothing special about him.
This Gnome is in awful condition.
He's small in size.
<worn on head> a blood-stained ruby circlet
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<worn on belt buckle>a quill
<held as shield> a little round wooden shield
<primary weapon> an amber-colored rod
<worn on legs> some cracked cured leather leg plates
<worn on feet> a pair of tight black slippers
< 227h/253H 117v/134V Pos: standing >
A Gnome attacks a giant tree full of leaves. [0 hits]
< 227h/253H 117v/134V Pos: standing >
A Gnome attempts to flee.
A Gnome leaves east.
< 227h/253H 118v/134V Pos: standing >
You failed.
< 228h/253H 118v/134V Pos: standing >
A Trail into the Woods
Obvious exits: -E -W
Fresh blood covers everything in the area.
A Gnome (small) stands in mid-air here.
A giant tree with leaves bigger than most gnomes.
A stag grazes here in the forest.
< 228h/253H 116v/134V Pos: standing >
You don't know that spell!
< 228h/253H 117v/134V Pos: standing >
You start chanting...
< 228h/253H 117v/134V Pos: standing >
It feels as though eyes are watching you as you walk through the forest.
< 228h/253H 118v/134V Pos: standing >
You complete your spell...
[Damage: 18 ] Your lightning bolt shatters a Gnome to pieces.
A Gnome's little round wooden shield exploded spreading charges of electrical energy!
A Gnome's light blue scarf exploded spreading charges of electrical energy!
A Gnome is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 125 epic points.
The unmistakable scent of fresh blood can be smelled as a Gnome dies in agony.
< 228h/253H 118v/134V Pos: standing >
< 228h/253H 119v/134V Pos: standing >
the corpse of Dru appears to be empty.
< 228h/253H 119v/134V Pos: standing >
You don't have anything to put in it.
< 228h/253H 119v/134V Pos: standing >
It appears to be the corpse of Dru.
a quill
an amber-colored rod
a belt of thick cured leather
a thin batwing cloak
a pair of tight black slippers
a shabby alligator skin jerkin
a light blue scarf
some cracked cured leather leg plates
a blood-stained ruby circlet
some brutal iron leg plates
a boreal leather skull
a spellbook
a rugged adventurers satchel (magic) (illuminating)
a magical essence of Power
< 228h/253H 120v/134V Pos: standing >
You quickly scan the area.
A giant tree full of leaves who is close by to your east.
A giant tree with massive roots who is not far off to your east.
A giant tree full of leaves who is not far off to your east.
A giant tree full of leaves who is not far off to your east.
A grazing stag who is not far off to your east.
A giant tree with massive roots who is a brief walk away to your east.
A blind fish who is rather far off to your east.
A playful otter who is in the distance to your east.
A blind fish who is in the distance to your east.
A blind fish who is in the distance to your east.
< 228h/253H 120v/134V Pos: standing >
You get a quill from the corpse of Dru.
You can't carry any more.
< 229h/253H 122v/134V Pos: standing >
a Trail into the Woods
Obvious exits: -E -SW
Puddles of fresh blood cover the ground.
A giant tree with leaves bigger than most gnomes.
< 229h/253H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 229h/253H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 229h/253H 125v/134V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
< 230h/253H 123v/134V Pos: standing >
< 230h/253H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/253H 125v/134V Pos: standing >
Before An Artist Home
Obvious exits: -N -S#
A small piece of cloth lies here.
A HUGE gemstone sparkles brilliantly here.
The corpse of a Gnome is lying here.
A small child learning to sew sits here.
A small child learning to sew sits here.
< 230h/253H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/253H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/253H 124v/134V Pos: standing >
A Stone Path
Obvious exits: -S -W -NE
< 230h/253H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 230h/253H 124v/134V Pos: standing >
Alas, you cannot go that way. . . .
< 231h/253H 125v/134V Pos: standing >
A Stone Path
Obvious exits: -E -W
A cute little chipmunk plays on the pathway.
A small child stands here. (Non-Fraggable)
< 231h/253H 124v/134V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Womo the seamstress dazzles you with her greenish-blue eyes.
< 231h/253H 122v/134V Pos: standing >
Fountain
Obvious exits: -N -E -S -W
A sparkling fountain is here.
A cute little chipmunk plays on the pathway.
An art student, hanging out with friends here.
< 231h/253H 121v/134V Pos: standing >
The Fountain Square
Obvious exits: -N -E -S -W
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.
< 231h/253H 121v/134V Pos: standing >
Pathway in the Artist Colony of Harrow
Obvious exits: -N -S#
An art student tries to find the class.
An art student tries to find his way around.
< 231h/253H 120v/134V Pos: standing >
The gate seems to be closed.
< 231h/253H 120v/134V Pos: standing >
Approaching the Artist Colony of Harrow
Obvious exits: -N -S -W
A Grey Elf (medium) The Resistance stands, floating here.
< 231h/253H 118v/134V Pos: standing >
MMMMMMMMM
M^^MMMMMMMM
M^^.^^MMMMMMM
^^..M^^MMMMMM
.M..^.@^MMMMM
^.^^^.^.^MMMM
.^^.^.^M^^MMM
.^..^^.^^MM
..^.^.^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 117v/134V Pos: standing >
I see no gate here.
< 232h/253H 117v/134V Pos: standing >
^^MMMMMMM
^^.^^MMMMMM
^^..M^^MMMMMM
.M..^.^^MMMMM
^.^^^.@.^MMMM
.^^.^.^M^^MMM
..^..^^.^^MMM
...^.^.^.^M
*M^^.^^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 115v/134V Pos: standing >
^.^^MMMMM
^..M^^MMMMM
.M..^.^^MMMMM
^.^^^.^.^MMMM
.^^.^.@M^^MMM
..^..^^.^^MMM
....^.^.^.^MM
**M^^.^^^^M
**....^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 114v/134V Pos: standing >
..M^^MMMM
M..^.^^MMMM
^.^^^.^.^MMMM
.^^.^.^M^^MMM
..^..^@.^^MMM
....^.^.^.^MM
***M^^.^^^^MM
***....^^^^
***..^.^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 112v/134V Pos: standing >
..^.^^MMM
.^^^.^.^MMM
.^^.^.^M^^MMM
..^..^^.^^MMM
....^.@.^.^MM
***M^^.^^^^MM
****....^^^^M
****..^.^.^
****.^.^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 110v/134V Pos: standing >
^^^.^.^MM
^^.^.^M^^MM
..^..^^.^^MMM
....^.^.^.^MM
***M^^@^^^^MM
****....^^^^M
*****..^.^.^M
*****.^.^^.
****.^..^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 109v/134V Pos: standing >
^.^.^M^^M
.^..^^.^^MM
....^.^.^.^MM
***M^^.^^^^MM
****..@.^^^^M
*****..^.^.^M
******.^.^^.M
*****.^..^^
****.^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 107v/134V Pos: standing >
^..^^.^^M
...^.^.^.^M
***M^^.^^^^MM
****....^^^^M
*****.@^.^.^M
******.^.^^.M
******.^..^^M
*****.^^.^^
****...^^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 105v/134V Pos: standing >
..^.^.^.^
**M^^.^^^^M
****....^^^^M
*****..^.^.^M
******@^.^^.M
******.^..^^M
******.^^.^^M
*****...^^^
***...^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 232h/253H 103v/134V Pos: standing >
**..^
**@.^
***.^
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 232h/253H 102v/134V Pos: standing >
A Grey Elf has set off your frost beacon at Pathway in the Artist Colony of Harrow!
A Grey Elf has set off your frost beacon at Pathway in the Artist Colony of Harrow!
***..
**@*.
****.
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 232h/253H 100v/134V Pos: standing >
****.
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 232h/253H 98v/134V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 232h/253H 96v/134V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 232h/253H 95v/134V Pos: standing >
*****
M*@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 232h/253H 93v/134V Pos: standing >
*****
*M@**
^****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 232h/253H 91v/134V Pos: standing >
*****
**@**
*^***
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A gnomish grenadier walks through the area, looking towards the horizon.
< 232h/253H 89v/134V Pos: standing >
*****
**@M*
**^**
A Grove of Tall Elm Trees
Obvious exits: -N -E -W
< 232h/253H 88v/134V Pos: standing >
A gnomish grenadier enters from the east.
*****
**@M*
***^*
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 233h/253H 86v/134V Pos: standing >
A gnomish grenadier enters from the east.
*****
M*@M*
****^
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 233h/253H 84v/134V Pos: standing >
A gnomish grenadier enters from the east.
*****
*M@M*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 233h/253H 83v/134V Pos: standing >
A gnomish grenadier enters from the east.
*****
*M@M*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 233h/253H 81v/134V Pos: standing >
A gnomish grenadier enters from the east.
*****
**@M*
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
A mountaineer walks through here, poised for combat.
< 233h/253H 79v/134V Pos: standing >
A gnomish grenadier enters from the east.
< 233h/253H 79v/134V Pos: standing >
A gnomish grenadier suddenly attacks YOU!
< 232h/253H 80v/134V Pos: standing >
< T: Bh TP: sta TC:few scratches E: gnome sta EP: excellent >
You attempt to flee...
.****
.*@M*
M****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You flee westward!
< 232h/253H 56v/134V Pos: standing >
A mountaineer enters from the east.
< 232h/253H 56v/134V Pos: standing >
You are knocked to the ground by a mountaineer's mighty bash!
You feel your skin soften and return to normal.
A mountaineer attacks you. [3 hits]
< 195h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: small wounds E: mountaineer sta EP: excellent >
A gnomish grenadier enters from the east.
< 195h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: small wounds E: mountaineer sta EP: excellent >
You feel your skill in double attack improving.
You attack a mountaineer. [0 hits]
< 195h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: small wounds E: mountaineer sta EP: excellent >
A gnomish grenadier suddenly attacks YOU!
< 173h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
< 173h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
You feel your skin harden to stone.
The spirits of Kobold Settlement grant you their protection.
< 173h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
A mountaineer attacks you. [2 hits]
< 160h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
< 160h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
The day has begun.
< 160h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
You attack a mountaineer. [0 hits]
< 160h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
You feel your skin soften and return to normal.
A gnomish grenadier's sweep catches you in the side and you almost stumble.
A gnomish grenadier attacks you. [4 hits]
A Grey Elf starts casting an offensive spell.
< 134h/253H 56v/134V Pos: sitting >
< T: Bh TP: sit TC: few wounds E: mountaineer sta EP: excellent >
You clamber to your feet.
< 134h/253H 56v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: mountaineer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 134h/253H 56v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: mountaineer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 134h/253H 56v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: mountaineer sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 134h/253H 56v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: mountaineer sta EP: excellent >
You feel your skill in double attack improving.
You attack a mountaineer. [0 hits]
You attempt to flee...
*****
*P@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You flee eastward!
< 134h/253H 32v/134V Pos: standing >
You attempt to flee...
*P***
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
You flee southward!
< 134h/253H 0v/134V Pos: standing >
You quickly scan the area.
A dwarven trapper who is a brief walk away to your west.
< 134h/253H 0v/134V Pos: standing >
You're too exhausted.
< 134h/253H 1v/134V Pos: standing >
You're too exhausted.
< 134h/253H 1v/134V Pos: standing >
You're too exhausted.
< 134h/253H 1v/134V Pos: standing >
MMP**
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 134h/253H 0v/134V Pos: standing >
You're too exhausted.
< 134h/253H 1v/134V Pos: standing >
You're too exhausted.
< 134h/253H 1v/134V Pos: standing >
You're too exhausted.
< 134h/253H 1v/134V Pos: standing >
**P**
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -N -E -S -W
< 134h/253H 0v/134V Pos: standing >
You failed.
< 135h/253H 2v/134V Pos: standing >
You failed.
< 135h/253H 3v/134V Pos: standing >
A Grey Elf suddenly attacks YOU!
< 135h/253H 3v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
You start chanting...
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
Casting: lightning bolt
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A Grey Elf attacks you. [0 hits]
You start chanting...
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
A gnomish grenadier enters from the north.
A Grey Elf starts casting an offensive spell.
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
You complete your spell...
[Damage: 26 ] The lightning bolt hits a Grey Elf with full impact.
< 135h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: few wounds E: A Grey Elf sta EP: small wounds >
A gnomish grenadier suddenly attacks YOU!
< 118h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
You feel your skill in double attack improving.
You attack a Grey Elf. [0 hits]
You start chanting...
< 118h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
Casting: static discharge
< 118h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC: nasty wounds E: A Grey Elf sta EP: small wounds >
A Grey Elf completes his spell...
A Grey Elf utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a Grey Elf - OUCH!
OUCH! That really did HURT!
< 63h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC:pretty hurt E: A Grey Elf sta EP: small wounds >
You complete your spell...
A web of cracking lightning appears around a Grey Elf!
< 63h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC:pretty hurt E: A Grey Elf sta EP: small wounds >
A Grey Elf attacks you. [0 hits]
< 63h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC:pretty hurt E: A Grey Elf sta EP: small wounds >
A Grey Elf starts casting an offensive spell.
You start chanting...
< 63h/253H 4v/134V Pos: standing >
< T: Bh TP: sta TC:pretty hurt E: A Grey Elf sta EP: small wounds >
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A gnomish grenadier's kick crashes into your chest.
You feel your pulse begin to slow and you realize you are mortally wounded...
< -6h/253H 4v/134V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your prayer before it's done!
< -6h/253H 4v/134V Pos: standing >
You are in pretty bad shape, unable to do anything!
< -6h/253H 4v/134V Pos: standing >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -6h/253H 4v/134V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
Sorry, you can't do that while laying around.
< -6h/253H 4v/134V Pos: on your ass >