The death of [ 4 Monk] Sen (Orc)

in Northwestern Corner in the Road Along the Fence

from the perspective of [ 4 Monk] Sen (Orc)


The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
[57] A small bandage rests upon the ground here.
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 27h/27H 113v/113V Pos: standing >
You turn your battle alert status on.

< 27h/27H 113v/113V Pos: standing >

< 27h/27H 113v/113V Pos: standing >
You drop a little round wooden shield.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a small bandage.
You drop a whisper-thin helm.
You drop some thin leather sandals.
You drop a set of loose fitting sleeves.
You drop a set of loose fitting leggings.
You drop a set of loose fitting robes.

< 27h/27H 113v/113V Pos: standing >
A little round wooden shield crumbles to dust and blows away.
A whisper-thin helm crumbles to dust and blows away.
Some thin leather sandals crumbles to dust and blows away.
A set of loose fitting sleeves crumbles to dust and blows away.
A set of loose fitting leggings crumbles to dust and blows away.
A set of loose fitting robes crumbles to dust and blows away.

< 27h/27H 113v/113V Pos: standing >
Hints are now turned OFF.

< 27h/27H 113v/113V Pos: standing >
An orc anti-paladin starts casting a spell.

< 27h/27H 113v/113V Pos: standing >
An orc anti-paladin completes his spell...
An orc anti-paladin utters the words 'ofzahzf gsufuh xabrae'
An orc anti-paladin glows visibly as a faint white halo surrounds him.

< 27h/27H 113v/113V Pos: standing >
Damage Display is now ON

< 27h/27H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 27h/27H 112v/113V Pos: standing >
An orcish street sweeper enters from below.

< 27h/27H 112v/113V Pos: standing >
Duris News

Duris News

December 26th 2016
* A steel warhammer is now a 2h bludgeon weapon.
* To clarify things, the spell 'contain being' is now spec only.
* Your local dealer should no longer have a ton of potions, nor invis self.
* Yzar is now permenantly A Skeleton and now has a skeletal mount (less moves / hps) to match.
* All locker accesses have been reset (a day or so ago) as this was missed at wipe.
* Skeletons are now eyeless.
* The prices on herbs and pipes has been reduced.
* The amount of time remaining before a new level can be achieved now displays via the frag command.
* The level cap timer is now 1 day for level 20s, 2 days for level 30s, 3 days for level 40s, and 4 days for the 50s.
* The timer has been reset allowing for lvl 28.

December 23rd 2016
* We have wiped.

< 27h/27H 112v/113V Pos: standing >
You have now turned Paging mode off.

< 27h/27H 112v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
A small collar collects among the rubble on the ground.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
Running about town, this female orc is restocking her low supplies.

< 27h/27H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 

< 27h/27H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
(Q)An old orcish woman cries over the loss of her spouse.

< 27h/27H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South
An orc guard of the Black Order is here watching your every action.

< 27h/27H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
An orcish elite in mid-air sits atop a large warhorse.

< 27h/27H 108v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
An orcish assassin prowls the area hunting his new prey.

< 27h/27H 107v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Crawling about, this baby orc is crying loudly.

< 27h/27H 106v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
An orcish warrior is here preparing for the next invasion.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 27h/27H 106v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 27h/27H 106v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
A long steel sword is here in the dirt.
[5] A small bandage rests upon the ground here.
A steel dagger has been tossed aside here.
An orcish elite searches the area here for any signs of problems.

< 27h/27H 105v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
An orc guard of the Black Order is here watching your every action.
Running about town, this female orc is restocking her low supplies.

< 27h/27H 105v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South

< 27h/27H 104v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .M...+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 104v/113V Pos: standing >
 
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 .M...+...**  
 ..^..+....*  
  ^*..+.M..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 103v/113V Pos: standing >
 
  *^*^^^^**   
 *^.^^+..***  
 .^...+..^**  
 .M...@...**  
 ..^..+....*  
 .^*..+.M...  
  ^**.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 102v/113V Pos: standing >
 
  ^.^^+..**   
 .^...+..^**  
 .M...+...**  
 ..^..@.M..*  
 .^*..+.....  
 ^^**.+.....  
  ****+*...   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 101v/113V Pos: standing >
 
  ^...+..^*   
 .M...+...**  
 ..^..+.M..*  
 .^*..@.....  
 ^^**.+.....  
 .****+*....  
  *M^*+*^^.   
A repaired Cobblestone Path
Obvious exits: -North -East  -South -West 

< 27h/27H 101v/113V Pos: standing >
 
  M...+...*   
 ..^..+.M..*  
 .^*..+.....  
 ^^**.@.....  
 .****+*....  
 **M^*+*^^.^  
  **^*+^M*.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 100v/113V Pos: standing >
 
  .^..+.M..   
 .^*..+.....  
 ^^**.+.....  
 .****@*....  
 **M^*+*^^.^  
 .**^*+^M*..  
  +++.++**.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 99v/113V Pos: standing >
 
  ^*..+....   
 ^^**.+.....  
 .****+*....  
 **M^*@*^^.^  
 .**^*+^M*..  
 ++++.++**..  
  .**^*+**.   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 99v/113V Pos: standing >
 
  ^**.+....   
 .****+*....  
 **M^*+*^^.^  
 .**^*@^M*..  
 ++++.++**..  
 ..**^*+**..  
  ...^^+*..   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 27h/27H 98v/113V Pos: standing >
Inside the Western Gate
   A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes.  Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town.  From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West  -Up   
A tree branch lies here broken from a tree.
A large dog walks slowly down the road.
A village guard is here watching the gates.
A village guard is here watching the gates.

< 27h/27H 98v/113V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
The corpse of a common female orc is lying here.
The corpse of an adult orc is lying here.
A small dog is here chasing his tail.
A young adolescent orc scans the crowd looking for a mark.

< 27h/27H 98v/113V Pos: standing >
A brown wolf enters from the north.

< 27h/27H 99v/113V Pos: standing >

< 27h/27H 100v/113V Pos: standing >
[Damage: 21 ] WHAP!  For a moment, you feel just like a dragon must as you punch a teen-age orc.

< 27h/27H 103v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: teen sta EP:  nasty wounds >
 A teen-age orc misses you.
You miss a teen-age orc.

< 27h/27H 103v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: teen sta EP:  nasty wounds >
 A small dog leaves east.

< 27h/27H 103v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: teen sta EP:  nasty wounds >
 A teen-age orc dodges your futile attack.

< 27h/27H 103v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: teen sta EP:  nasty wounds >
 You easily lean out of range of a teen-age orc's vicious attack.

< 27h/27H 103v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: teen sta EP:  nasty wounds >
 A teen-age orc dodges your futile attack.
[Damage: 22 ] WHAP!  For a moment, you feel just like a dragon must as you punch a teen-age orc.
A teen-age orc is mortally wounded, and will die soon, if not aided.

< 27h/27H 103v/113V Pos: standing >
<[Damage:  4 ] You hit a teen-age orc in the throat, he chokes, gasps and dies.
A teen-age orc is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!
A teen-age orc's death cry reverberates in your head as he falls to the ground.

< 41h/41H 103v/113V Pos: standing >
It appears to be the corpse of a teen-age orc.
a few coins
a slab of orc meat

< 41h/41H 107v/113V Pos: standing >
the corpse of a teen-age orc does not contain the essence.

< 41h/41H 107v/113V Pos: standing >

< 41h/41H 108v/113V Pos: standing >
A common female orc enters from the north.

< 41h/41H 111v/113V Pos: standing >
An immature leucrotta enters from the east.

< 41h/41H 113v/113V Pos: standing >
The winds of time have reclaimed the corpse of an adult orc.
The corpse of an adult orc crumbles to dust and blows away.

< 41h/41H 113v/113V Pos: standing >
A brown wolf leaves north.

< 41h/41H 113v/113V Pos: standing >

< 41h/41H 113v/113V Pos: standing >

< 41h/41H 113v/113V Pos: standing >
You get a few coins from the corpse of a teen-age orc.
There were: 1 gold coin, 4 silver coins, 5 copper coins. 
You get a slab of orc meat from the corpse of a teen-age orc.

< 41h/41H 113v/113V Pos: standing >
An Intersection in the Western Road Along the Fence
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of a teen-age orc is lying here.
The corpse of a common female orc is lying here.
An immature leucrotta wanders around looking for scraps of food.
A common female orc walks around here.

< 41h/41H 113v/113V Pos: standing >
An immature leucrotta leaves east.

< 41h/41H 113v/113V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
The corpse of a seasoned village guard is lying here.
The corpse of a common male orc is lying here.
A brown wolf is here growling at you.

< 41h/41H 112v/113V Pos: standing >
An Intersection in the Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.  A beaten path leads east towards the
towns center.
Obvious exits: -North -East  -South
Puddles of fresh blood cover the ground.
The corpse of a teen-age orc is lying here.
The corpse of a common female orc is lying here.
A common female orc walks around here.

< 41h/41H 111v/113V Pos: standing >
[Damage: 22 ] WHAP!  For a moment, you feel just like a dragon must as you punch a common female orc.

< 41h/41H 112v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: common sta EP:  nasty wounds >
 A common female orc misses you.

< 41h/41H 112v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: common sta EP:  nasty wounds >
 You miss a common female orc.

< 41h/41H 112v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: common sta EP:  nasty wounds >
 You whirl around, just avoiding a common female orc's vicious attack.

< 41h/41H 112v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: common sta EP:  nasty wounds >
 [Damage:  2 ] -=[Your crude punch strikes a common female orc.]=-

< 41h/41H 112v/113V Pos: standing >
< T: Sen TP: sta TC:excellent E: common sta EP:  nasty wounds >
 You raise a level!
[Damage: 21 ] WHAP!  For a moment, you feel just like a dragon must as you punch a common female orc.
A common female orc is incapacitated and will slowly die, if not aided.
A common female orc slumps to the ground.

< 52h/52H 112v/113V Pos: standing >
<[Damage:  4 ] -=[Your fine punch grievously wounds a common female orc.]=-
A common female orc is mortally wounded, and will die soon, if not aided.

< 52h/52H 112v/113V Pos: standing >
<You feel your skill in martial arts improving.
[Damage:  3 ] You hit a common female orc in the throat, she chokes, gasps and dies.
A common female orc is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A common female orc's death cry reverberates in your head as she falls to the ground.

< 52h/52H 112v/113V Pos: standing >
It appears to be the corpse of a common female orc.
a few coins
a tightly rolled vellum recipe for a dark black leather cloak
a slab of orc meat

< 52h/52H 112v/113V Pos: standing >
the corpse of a common female orc does not contain the essence.

< 52h/52H 112v/113V Pos: standing >
You get a few coins from the corpse of a common female orc.
There were: 1 gold coin, 6 silver coins, 7 copper coins. 
You get a tightly rolled vellum recipe for a dark black leather cloak from the corpse of a common female orc.
You get a slab of orc meat from the corpse of a common female orc.

< 52h/52H 113v/113V Pos: standing >
You drop a tightly rolled vellum recipe for a dark black leather cloak.

< 52h/52H 113v/113V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
The corpse of a seasoned village guard is lying here.
The corpse of a common male orc is lying here.
A brown wolf is here growling at you.

< 52h/52H 112v/113V Pos: standing >
A Githzerai enters from the north.
A Githzerai enters from the north.
A Dwarf enters from the north.
A Human rides in on a magnificent heavy warhorse from the north.
A Grey Elf enters from the north.
A Gnome enters from the north.

< 52h/52H 112v/113V Pos: standing >
A Githzerai leaves south.

< 52h/52H 112v/113V Pos: standing >
Western Road Along the Fence
   This is the western leg of the perimeter road.  Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -South
A small dog is here chasing his tail.
An adult orc wanders around.
A seasoned village guard is standing here.
A very large warg is wandering about here, snarling viciously at you.

< 52h/52H 111v/113V Pos: standing >
A father orc enters from the north.

< 52h/52H 112v/113V Pos: standing >
A Githzerai enters from the south.
A Githzerai enters from the south.
A Dwarf enters from the south.
A Human rides in on a magnificent heavy warhorse from the south.
A Grey Elf enters from the south.
A Gnome enters from the south.

< 52h/52H 113v/113V Pos: standing >
A Dwarf suddenly attacks a father orc!
A Dwarf's impressive punch strikes a father orc.
A Githzerai leaves north.
A Githzerai leaves north.
A Human leaves north riding on a magnificent heavy warhorse.
A Grey Elf leaves north.
A Gnome leaves north.

< 52h/52H 113v/113V Pos: standing >
Northwestern Corner in the Road Along the Fence
   The northern stretch and the western leg of the road along the
fence meet here, forming a natural gathering place where the lower
class citizens come to socialize.  The city's center square is reserved
for commerce and the upper crust of Orcish society.  The trash and
litter on the ground show the true colors of Split Shields seedier side.
Obvious exits: -East  -South
A Gnome (small)  The Resistance stands in mid-air here.
A Grey Elf (medium)  The Resistance stands in mid-air here.
A Human (medium)  The Resistance, floating sits atop a magnificent heavy warhorse.
A Githzerai (medium)  The Resistance stands, floating here.
A Githzerai (medium)  The Resistance stands in mid-air here.
A common male orc shuffles down the path.
A very large warg is wandering about here, snarling viciously at you.
A young orc shaman practices his incantations.
A large dog walks slowly down the road.
A halo of white light descends upon a Human burning your soul.
A magnificent heavy warhorse's hooves crash into you with a stunning force!
OUCH!  That really did HURT!

< 42h/52H 112v/113V Pos: standing >
< T: Sen TP: sta TC: small wounds E: A Human sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 42h/52H 112v/113V Pos: standing >
< T: Sen TP: sta TC: small wounds E: A Human sta EP: excellent >
 -=[A Human's impressive slash seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Human's slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
Sorry, you aren't allowed to do that in combat.

< 16h/52H 112v/113V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 A Githzerai leaves south.
A Githzerai leaves south.
A Grey Elf leaves south.
A Gnome leaves south.

< 16h/52H 112v/113V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 16h/52H 112v/113V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 You raise a level!

< 28h/64H 112v/113V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 You miss a Human.

< 28h/64H 112v/113V Pos: standing >
< T: Sen TP: sta TC: nasty wounds E: A Human sta EP: excellent >
 -=[A Human's slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A Human's fine slash enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!

< 10h/64H 112v/113V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 A Human dodges your futile attack.

< 10h/64H 112v/113V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 An adult orc enters from the south.
A magnificent heavy warhorse's hooves crash into an adult orc's chest with a stunning force.
An adult orc is knocked to the ground!

< 10h/64H 112v/113V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 An adult orc misses a magnificent heavy warhorse.

< 10h/64H 112v/113V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 A magnificent heavy warhorse's impressive thrash seriously wounds an adult orc.

< 10h/64H 112v/113V Pos: standing >
< T: Sen TP: sta TC:pretty hurt E: A Human sta EP: excellent >
 -=[A Human's impressive slash causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
Your upper body is disconnected from your legs as a Human slashes you.