<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an imp-skull cap (humming)
<worn on eyes> a magical spyglass (magic)
<worn in ear> an ear clasp of petrified dragon claws (magic) (illuminating)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> a mask of eagle feathers
<worn around neck> a psionicist locket of power (magic) (glowing)
<worn around neck> a patched obsidian torque from The Kingdom of Torg
<worn on body> the robes of equality of health (magic) (glowing) (humming)
<worn about body> a cowlskin of bearfur
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a coconut belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt> the lost book of Magic (magic) [76%]
<worn on arms> a pair of drow and illithid-skin armguards (magic) (glowing)
<held as shield> a crystalline tower shield (magic) (glowing)
<worn around wrist> some lily pads (illuminating)
<worn around wrist> a silver band with blue stones
<worn on hands> some static granite gloves from Caves of Mt. Skelenak
<worn on finger> a blackened ring
<worn on finger> a blackened ring
<held> a wand of lightning speed (magic) (glowing)
<worn on legs> some magical bamboo greaves
<worn on feet> a pair of winded boots
...*@*+*.
...***+M.
...***+*M
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 241h/241H 218v/218V Pos: on your ass >
Hint: Agility affects your armor class, how often you abort your spells, and how often you dodge attacks.
< 241h/241H 218v/218V Pos: on your ass >
You are already awake...
< 241h/241H 218v/218V Pos: on your ass >
You clamber to your feet.
< 241h/241H 218v/218V Pos: standing >
^.....+..
......+M.
....@*...
...***+*.
...***+M.
A Thick Forest of Mirkwood
Obvious exits: -North -East -South -West
< 241h/241H 216v/218V Pos: standing >
M^...^++.
^.....+..
....@.+M.
....**...
...***+*.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 241h/241H 214v/218V Pos: standing >
MM^......
M^...^++.
^...@.+..
......+M.
....**...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 241h/241H 212v/218V Pos: standing >
M^......M
^...^++..
....@+...
.....+M..
...**....
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
< 241h/241H 212v/218V Pos: standing >
^......M.
...^++..M
....@....
....+M...
..**....^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 210v/218V Pos: standing >
M^^^.+...
^......M.
...^@+..M
....+....
....+M...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 210v/218V Pos: standing >
You quickly scan the area.
A mature leucrotta who is rather far off to your east.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear child who is rather far off to your west.
A bugbear commoner who is in the distance to your west.
A bugbear noble who is in the distance to your west.
< 241h/241H 213v/218V Pos: standing >
City Gates of Bugentolen
A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East -West
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
< 241h/241H 216v/218V Pos: standing >
You quickly scan the area.
A mature leucrotta who is in the distance to your east.
A bugbear child who is a brief walk away to your west.
A bugbear elite guard who is a brief walk away to your west.
A bugbear commoner who is rather far off to your west.
A bugbear noble who is rather far off to your west.
A bugbear cleaner who is in the distance to your west.
A bugbear commoner who is in the distance to your west.
< 241h/241H 216v/218V Pos: standing >
Booger Street
This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East -South -West
< 241h/241H 217v/218V Pos: standing >
You quickly scan the area.
A drunk bugbear who is close by to your north.
A bugbear youth who is close by to your north.
A bugbear mercenary who is close by to your north.
A bugbear butcher who is close by to your north.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear father who is close by to your south.
A bugbear child who is not far off to your west.
A bugbear elite guard who is not far off to your west.
A bugbear commoner who is a brief walk away to your west.
A bugbear noble who is a brief walk away to your west.
A bugbear cleaner who is rather far off to your west.
A bugbear commoner who is rather far off to your west.
A bugbear gardener who is in the distance to your west.
A bugbear girl who is in the distance to your west.
A bugbear commoner who is in the distance to your west.
< 241h/241H 217v/218V Pos: standing >
Booger Street
This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. Small children can be seen playing around in
the side streets during the day and even the night. The parents and other
older bugbears seem to be hard at their daily work, running many errands
about the town.
Obvious exits: -North -East -West
[4] A small bandage rests upon the ground here.
A long steel sword is here in the dirt.
< 241h/241H 216v/218V Pos: standing >
You quickly scan the area.
A bugbear father who is close by to your north.
A bugbear mercenary who is close by to your north.
A bugbear father who is close by to your north.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear child who is close by to your west.
A bugbear elite guard who is close by to your west.
A bugbear commoner who is not far off to your west.
A bugbear noble who is not far off to your west.
A bugbear cleaner who is a brief walk away to your west.
A bugbear commoner who is a brief walk away to your west.
A bugbear gardener who is rather far off to your west.
A bugbear girl who is rather far off to your west.
A bugbear commoner who is rather far off to your west.
A bugbear girl who is in the distance to your west.
< 241h/241H 216v/218V Pos: standing >
You quickly scan the area.
A bugbear father who is close by to your north.
A bugbear mercenary who is close by to your north.
A bugbear father who is close by to your north.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear child who is close by to your west.
A bugbear elite guard who is close by to your west.
A bugbear commoner who is not far off to your west.
A bugbear noble who is not far off to your west.
A bugbear cleaner who is a brief walk away to your west.
A bugbear commoner who is a brief walk away to your west.
A bugbear gardener who is rather far off to your west.
A bugbear girl who is rather far off to your west.
A bugbear commoner who is rather far off to your west.
A bugbear girl who is in the distance to your west.
< 241h/241H 218v/218V Pos: standing >
Booger Street
This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East -South -West
< 241h/241H 217v/218V Pos: standing >
City Gates of Bugentolen
A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East -West
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
A bugbear guard stands here.
< 241h/241H 216v/218V Pos: standing >
M^^^.+...
^........
...^@+.MM
....+....
....+M...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 216v/218V Pos: standing >
^^^.+....
.........
..^+@.MM.
...+.....
...+M...M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 217v/218V Pos: standing >
M^^^+++++
^^^.+....
....@....
..^++.MM.
...+.....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 241h/241H 216v/218V Pos: standing >
M^.....
M^^^+++++
^^^.@....
.........
..^++.MM.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 214v/218V Pos: standing >
M^^***
M^.....
M^^^@++++
^^^.+....
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 213v/218V Pos: standing >
M^^***.
M^......
^^^+@+++.
^^.+.....
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 214v/218V Pos: standing >
M^^***..
M^.......
^^++@++..
^.+......
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 213v/218V Pos: standing >
M^^***...
^........
^+++@+..+
.+.......
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 213v/218V Pos: standing >
^^***....
.........
++++@..++
+........
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 213v/218V Pos: standing >
^***.....
.........
++++@.+++
........M
.........
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 241h/241H 213v/218V Pos: standing >
***......
.........
+++.@++++
.......M.
.........
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 241h/241H 211v/218V Pos: standing >
**.......
.........
++..@++++
......M..
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 210v/218V Pos: standing >
*........
.........
+..+@++++
.....M..M
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 210v/218V Pos: standing >
.........
.........
..++@+++.
....M..M.
.........
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 209v/218V Pos: standing >
.........
.........
.+++@++..
......M..
...M....^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 209v/218V Pos: standing >
.........
.........
++++@+..+
.....M...
..M....^.
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 209v/218V Pos: standing >
.........
.........
++++@..+.
....M....
.M....^.^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 209v/218V Pos: standing >
........*
.........
++++@.+.+
...M.....
M....^.^.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 241h/241H 208v/218V Pos: standing >
.......**
........*
+++.@+.++
..M......
....^.^..
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 241h/241H 207v/218V Pos: standing >
......**^
.......**
++..@.+++
.M......*
...^.^...
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 206v/218V Pos: standing >
.....**^^
......**^
+..+@++++
M......**
..^.^....
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 241h/241H 206v/218V Pos: standing >
....**^^*
.....**^*
..+.@+++.
......**^
.^.^....^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 204v/218V Pos: standing >
...**^^*+
....**^*+
.+.+@++.+
.....**^*
^.^....^^
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 204v/218V Pos: standing >
..**^^*+*
...**^*+^
+.++@+.+M
....**^*+
.^....^^+
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 204v/218V Pos: standing >
.**^^*+*^
..**^*+^M
.+++@.+M*
...**^*+*
^....^^+*
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 203v/218V Pos: standing >
**^^*+*^^
.**^*+^M*
++++@+M**
..**^*+**
....^^+*.
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East -South -West
< 241h/241H 203v/218V Pos: standing >
*^^*+*^^.
**^*+^M*.
+++.@M**.
.**^*+**M
...^^+*..
A Turning Point Marked with an Impaled Head
Obvious exits: -North -East -South -West
An old sign is posted here in the grass.
< 241h/241H 203v/218V Pos: standing >
****+*...
*^^*+*^^.
**^*@^M*.
+++.+M**.
.**^*+**M
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
< 241h/241H 203v/218V Pos: standing >
Inside the Western Gate
A tall wooden fence surrounds the town of Split Shield to keep out
invaders and warring tribes. Watch towers are posted all around the
fence allowing full view of the surrounding area including the path up
to the town. From inside the walls, the sounds of everyday life come
pouring into the woods, driving away the wildlife.
Obvious exits: -North -South -West -Up
[2] A portion of trail ration is left here.
[3] A slab of orc meat is left here.
A tree branch lies here broken from a tree.
An old male orc is moving very slowly.
A common female orc walks around here.
< 241h/241H 203v/218V Pos: standing >
You quickly scan the area.
A common male orc who is not far off to your north.
An Orc who is not far off to your north.
A common female orc who is a brief walk away to your north.
A large warg who is a brief walk away to your north.
A large dog who is rather far off to your north.
A mother orc who is rather far off to your north.
An adult orc who is not far off to your south.
A young orc shaman who is a brief walk away to your south.
A small dog who is a brief walk away to your south.
A large dog who is a brief walk away to your south.
A huge village guard who is not far off above you.
A young orc shaman who is not far off above you.
A small dog who is not far off above you.
< 241h/241H 206v/218V Pos: standing >
An old male orc leaves north.
< 241h/241H 209v/218V Pos: standing >
An Intersection in the Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village. A beaten path leads east towards the
towns center.
Obvious exits: -North -East -South
The corpse of an adult orc is lying here.
The corpse of a small dog is lying here.
The corpse of a large dog is lying here.
An old male orc is moving very slowly.
< 241h/241H 211v/218V Pos: standing >
Western Road Along the Fence
This is the western leg of the perimeter road. Used primarily by
the guards to patrol the town, it also provides housing for many of the
poorer residents of Split Shield. Garbage and assorted sticks, rocks,
and refuse litter the path, indicating the lack of respect the inhabitants
have for their own village.
Obvious exits: -North -East # -South
The corpse of a mother orc is lying here.
The corpse of a village protector is lying here.
[2] The corpse of a common female orc is lying here.
A common male orc stands here, fighting an Orc.
An Orc (medium) (HardCore) stands here, fighting a common male orc. (Non-Fraggable)
< 241h/241H 211v/218V Pos: standing >
An Orc's fine punch seriously wounds a common male orc.
< 241h/241H 213v/218V Pos: standing >
You start chanting...
< 241h/241H 214v/218V Pos: standing >
Casting: fireball *
< 241h/241H 217v/218V Pos: standing >
You complete your spell...
[Damage: 21 ] Your fireball hits a common male orc with full force, causing an immediate death.
A common male orc is dead! R.I.P.
You receive your share of experience.
A common male orc's death cry reverberates in your head as he falls to the ground.
< 241h/241H 218v/218V Pos: standing >
You start chanting...
< 241h/241H 218v/218V Pos: standing >
You complete your spell...
[Damage: 34 ] You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.
< 241h/241H 218v/218V Pos: standing >
An Orc's fist flies toward you at frightening speeds, stopping only when it strikes your flesh.
< 223h/241H 218v/218V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: An Orc sta EP: few wounds >
An Orc misses you.
You start chanting...
< 223h/241H 218v/218V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: An Orc sta EP: few wounds >
You complete your spell...
[Damage: 53 ] You throw a fireball at an Orc and have the satisfaction of seeing him enveloped in flames.
< 223h/241H 218v/218V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You miss an Orc.
An Orc nimbly swivels out of the path of your attack.
< 223h/241H 218v/218V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You start chanting...
< 223h/241H 218v/218V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
An Orc misses you.
< 223h/241H 218v/218V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
Casting: fireball
< 223h/241H 218v/218V Pos: standing >
< T: Bisil TP: sta TC:few scratches E: An Orc sta EP: pretty hurt >
You complete your spell...
[Damage: 43 ] Your fireball hits an Orc with full force, causing an immediate death.
An Orc is dead! R.I.P.
You receive your share of experience.