<worn as a badge> a long elegant peacock feather [superior] (illuminating)
<worn on head> a sparkling reed skull from Village of Split Shield
<worn on face> a twisted glass veil from Village of Split Shield
<worn around neck> a drow-made clay charm from Village of Split Shield
<worn around neck> a fine pearl necklace
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [superior]
<worn about body> a spiked rubber mantle from Village of Split Shield
<worn as quiver> a soldiers quiver
<worn about waist> a soldiers belt
<worn on belt buckle>a long elegant peacock feather [superior] (illuminating)
<worn on arms> some sandy sleeves (magic)
<worn around wrist> a soldiers wrist guard
<worn around wrist> a soldiers wrist guard
<worn on hands> some stylish bark claws from Village of Split Shield
<worn on finger> a soldiers ring
<worn on finger> a soldiers ring
<worn on legs> some knight's bark pants from Village of Split Shield
<worn on feet> some boots of forest running [superior]
< 386h/386H 140v/140V Pos: standing >
MMM ...
MMMM .....
MMMM .......
MM .....^..
...@...^.^
.............
...........^M
....M....^^
....^^.^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
M MMM ..
MMMMM ....
MMMMM ......
MMM .....^.
..@....^.
............
............^
.....M....^
.....^^.^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MM MMM .
MMMMMM ...
MMMMMM .....
MMMM .....^
M .@.....^
...........
............
......M....
......^^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMMMM ..
MMMMM ....
MMMM .....^
M .......^
....@......
............
.......M....^
.......^^.^
.......^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMMMMM .
MMMMMM ...
MMMMM .....
MM .......
...@......
...........
.......M....
........^^.
........^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMMMMMM
MMMMMMM ..
MMMMMM ....
MMM ......
M ..@......
..........
.......M...
*........^^
.........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMMMMMMM
MMMMMMMM .
^MMMMMM ...
^MMM .....
MM .@......
M .........
.......M..
*........^
*........
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMMMMMMMM
^MMMMMMMM
M^MMMMMM ..
^^MMM ....
MMM @......
MM ........
.......M.
*........
*.......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMMMMMMM
^MMMMMM .
^^MMM ....
MMM .......
MM .@......
.......M.
*........^
*........
***.....^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMMMMM
^MMM ...
MMM .......
MM ........
..@....M.
*........^
*.........
***.....^.
***......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMM ..
MM ......
MM ........
.......M.
*..@.....^
*.........
***.....^..
***.......
**......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
M .....
M .......
.......M.
*........^
*..@......
***.....^..
***.......^
**.......
*^......
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MM ....
MM ......
M .......M
*........
*.@......
***.....^.
***.......
**......
*^.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
MMM ...
MMM .....
MM .......
*.......
*@......
***.....^
***......
**.....
*^....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
*...
**@..
***..
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
***..
**@..
**..
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
***..
*@..
*^..
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
***.
@*.
*^.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
**.
@^.
**.
The Forest of Mistywood
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
You quickly scan the area.
Luncke who is not far off to your east.
Kylian Brightstar who is not far off to your east.
Dromis who is not far off to your east.
A proud lion who is rather far off to your east.
A loggerhead shrike who is in the distance to your east.
A giraffe who is almost out of sight to your east.
< 386h/386H 140v/140V Pos: standing >
Obvious exits:
North- The Forest of Mistywood
East - Endless Plains of Grassy Pastures
South- The Forest of Mistywood
West - Tranquil Waters of Lake Kilfray
< 386h/386H 140v/140V Pos: standing >
*.....
***.....
***......
**......
*@......
**......
**...^..
**....
**...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
A Wide Swath of Plain
Obvious exits: -E -W
(Q)Luncke BIG and DUMB *-*Clan RocChaser*-* stands here.
(Q)Ange de Morte *-*Clan RocChaser*-* stands here.
(Q)Kylian Brightstar *-*Clan RocChaser*-* stands here.
(Q)Dromis, the ancient elven sage, looks for inspiration here.
< 386h/386H 140v/140V Pos: standing >
Entrance to The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
< 386h/386H 140v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A sinewy cheetah slinks through the grasses, waiting to strike.
A sinewy cheetah slinks through the grasses, waiting to strike.
< 386h/386H 140v/140V Pos: standing >
Edge of The Savannah of Broken Trusts
Obvious exits: -N -E -S
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A small gazelle follows the others in the herd.
A longhorned gazelle keeps the savannah grasses in check.
A large gazelle leads its fellows to a new area.
< 386h/386H 140v/140V Pos: standing >
You quickly scan the area.
A cheetah who is close by to your north.
A cheetah who is close by to your north.
A crazed zebra who is close by to your east.
A giraffe who is a brief walk away to your east.
A cheetah who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A zebra who is a brief walk away to your east.
A proud lion who is rather far off to your east.
A thorn-root tree who is rather far off to your east.
< 386h/386H 140v/140V Pos: standing >
Obvious exits:
North- Edge of The Savannah of Broken Trusts
East - The Savannah of Broken Trusts
South- Edge of The Savannah of Broken Trusts
< 386h/386H 140v/140V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A crazed zebra madly bucks and snorts, kicking everything in sight.
< 386h/386H 140v/140V Pos: standing >
You quickly scan the area.
A proud lion who is not far off to your north.
A roc who is a brief walk away to your north.
A loggerhead shrike who is a brief walk away to your north.
A thorn-root tree who is rather far off to your north.
A giraffe who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A zebra who is not far off to your east.
A large zebra who is not far off to your east.
A proud lion who is a brief walk away to your east.
A thorn-root tree who is a brief walk away to your east.
A Grey Elf who is in the distance to your east.
A thorn-root tree who is not far off to your south.
A proud lion who is rather far off to your south.
A cheetah who is in the distance to your south.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A gazelle who is close by to your west.
A large gazelle who is close by to your west.
< 386h/386H 140v/140V Pos: standing >
Obvious exits:
North- Site of a Recent Battle
East - A Large Baobab Tree
South- The Savannah of Broken Trusts
West - Edge of The Savannah of Broken Trusts
< 386h/386H 140v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 386h/386H 140v/140V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
< 386h/386H 140v/140V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 386h/386H 140v/140V Pos: standing >
A baboon enters from the north.
< 386h/386H 140v/140V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
< 386h/386H 140v/140V Pos: standing >
Obvious exits:
North- On a Wide Baobab Limb
East - On a Wide Baobab Limb
South- On a Wide Baobab Limb
West - On a Wide Baobab Limb
Down - A Large Baobab Tree
< 386h/386H 140v/140V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -W
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 386h/386H 140v/140V Pos: standing >
You dismount a snarling warg.
< 386h/386H 140v/140V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -W
A warg prowls here looking for things to eat. (minion)
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 386h/386H 140v/140V Pos: standing >
The sun vanishes behind the southern horizon.
< 386h/386H 140v/140V Pos: standing >
< 386h/386H 140v/140V Pos: standing >
You quickly scan the area.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is not far off to your west.
< 386h/386H 140v/140V Pos: standing >
< 386h/386H 140v/140V Pos: standing >
< 386h/386H 140v/140V Pos: standing >
On a Wide Baobab Limb
Obvious exits: -W
A warg prowls here looking for things to eat. (minion)
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
< 386h/386H 140v/140V Pos: standing >
You quickly scan the area.
A baboon who is close by to your west.
A baboon who is close by to your west.
A baboon who is not far off to your west.
A baboon who is not far off to your west.
< 386h/386H 140v/140V Pos: standing >
< 386h/386H 140v/140V Pos: standing >
Pardon?
< 386h/386H 140v/140V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A snarling warg enters from the east.
< 386h/386H 138v/140V Pos: standing >
You quickly scan the area.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your north.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your east.
A baboon who is close by to your south.
A baboon who is close by to your south.
A baboon who is close by to your west.
< 386h/386H 138v/140V Pos: standing >
A baboon leaves east.
< 386h/386H 138v/140V Pos: standing >
A baboon enters from the east.
< 386h/386H 138v/140V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
A snarling warg enters from above.
< 382h/382H 136v/140V Pos: standing >
You quickly scan the area.
A proud lion who is close by to your north.
A giraffe who is not far off to your north.
A giraffe who is a brief walk away to your north.
A giraffe who is a brief walk away to your north.
A Tukluk guard who is in the distance to your north.
A giraffe who is close by to your east.
A proud lion who is close by to your east.
A giraffe who is close by to your east.
A cheetah who is close by to your east.
A Grey Elf who is rather far off to your east.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A zebra who is close by to your south.
A large zebra who is close by to your south.
A giraffe who is not far off to your south.
A crazed zebra who is not far off to your south.
A giraffe who is not far off to your south.
A mother lion who is a brief walk away to your south.
A mother lion who is a brief walk away to your south.
A young lion who is a brief walk away to your south.
A mountain lion who is in the distance to your south.
A baboon who is close by above you.
A baboon who is close by above you.
A baboon who is close by above you.
< 382h/382H 136v/140V Pos: standing >
Obvious exits:
North- The Savannah of Broken Trusts
East - The Savannah of Broken Trusts
South- The Savannah of Broken Trusts
West - The Savannah of Broken Trusts
Up - Up in a Baobab Tree
< 382h/382H 136v/140V Pos: standing >
Up in a Baobab Tree
Obvious exits: -N -E -S -W -D
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A baboon clings to a baobab limb, watching the savannah below.
A snarling warg enters from below.
< 382h/382H 135v/140V Pos: standing >
A baboon enters from the north.
< 382h/382H 135v/140V Pos: standing >
A baboon leaves east.
< 382h/382H 136v/140V Pos: standing >
A baboon leaves east.
< 382h/382H 137v/140V Pos: standing >
A baboon leaves south.
< 382h/382H 138v/140V Pos: standing >
A Large Baobab Tree
Obvious exits: -N -E -S -W -U
A snarling warg enters from above.
< 382h/382H 138v/140V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A large lion stalks here, wondering what to get for dinner.
A giraffe looks about for a nearby tree.
A snarling warg enters from the west.
< 382h/382H 136v/140V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A sinewy cheetah slinks through the grasses, waiting to strike.
A thorn-root tree stands amidst the grasses here, looking out of place.
A snarling warg enters from the west.
< 382h/382H 134v/140V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 382h/382H 134v/140V Pos: standing >
The Savannah of Broken Trusts
Obvious exits: -N -E -S -W
A snarling warg enters from the west.
< 382h/382H 133v/140V Pos: standing >
A true martial artist would know his opponent for certain before striking.
< 382h/382H 133v/140V Pos: standing >
A Calming Clearing in The Savannah of Broken Trusts
Obvious exits: -S -W
A Grey Elf (medium) sits resting.
A snarling warg enters from the west.
< 382h/382H 133v/140V Pos: standing >
[Damage: 88 ] WHAP! For a moment, you feel just like a dragon must as you punch a Grey Elf.
You shiver from the unnatural cold as you hit a Grey Elf.
OUCH! That really did HURT!
< 325h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: small wounds E: A Grey Elf sit EP: few wounds >
A snarling warg suddenly attacks a Grey Elf!
A snarling warg misses a Grey Elf.
< 325h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: small wounds E: A Grey Elf sit EP: few wounds >
A Grey Elf misses you.
[Damage: 9 ] Your fine punch strikes a Grey Elf.
You shiver from the unnatural cold as you hit a Grey Elf.
You miss a Grey Elf.
You miss a Grey Elf.
< 319h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: small wounds E: A Grey Elf sit EP: nasty wounds >
A snarling warg misses a Grey Elf.
< 319h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: small wounds E: A Grey Elf sit EP: nasty wounds >
You miss a Grey Elf.
You miss a Grey Elf.
[Damage: 24 ] You hit a pressure point on a Grey Elf with additional force.
You shiver from the unnatural cold as you hit a Grey Elf.
< 316h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: small wounds E: A Grey Elf sit EP: nasty wounds >
You begin moving into position for a combination...
< 316h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: small wounds E: A Grey Elf sit EP: nasty wounds >
A Grey Elf misses you.
You kneel.
< 316h/382H 133v/140V Pos: kneeling >
< T: Zkl TP: kne TC: small wounds E: A Grey Elf sit EP: nasty wounds >
You fly right over your target and land on your head!
[Damage: 3 ]
< 313h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: nasty wounds >
< 313h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: nasty wounds >
[Damage: 6 ] A snarling warg's decent bite strikes a Grey Elf.
A snarling warg shivers as he hits a Grey Elf.
< 313h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: nasty wounds >
You miss a Grey Elf.
You miss a Grey Elf.
< 313h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: nasty wounds >
A Grey Elf misses you.
< 313h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: nasty wounds >
A snarling warg misses a Grey Elf.
< 313h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: nasty wounds >
You miss a Grey Elf.
[Damage: 29 ] You hit a pressure point on a Grey Elf with additional force.
You shiver from the unnatural cold as you hit a Grey Elf.
< 309h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: pretty hurt >
You were unable to execute your deadly combination.
< 309h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: pretty hurt >
Maybe you should get on your feet first?
< 309h/382H 133v/140V Pos: sitting >
< T: Zkl TP: sit TC: small wounds E: A Grey Elf sit EP: pretty hurt >
You clamber to your feet.
< 309h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: small wounds E: A Grey Elf sit EP: pretty hurt >
A Grey Elf misses you.
[Damage: 75 ] WHAP! For a moment, you feel just like a dragon must as you punch a Grey Elf.
You shiver from the unnatural cold as you hit a Grey Elf.
OUCH! That really did HURT!
< 260h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: few wounds E: A Grey Elf sit EP: awful >
A snarling warg misses a Grey Elf.
< 260h/382H 133v/140V Pos: standing >
< T: Zkl TP: sta TC: few wounds E: A Grey Elf sit EP: awful >
You miss a Grey Elf.
[Damage: 27 ] As you reach inside a Grey Elf, you feel his life force fade.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!