<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> an imp-skull cap (humming)
<worn on eyes> a magical spyglass
<worn in ear> an ear clasp of petrified dragon claws (illuminating)
<worn in ear> a dangling chain crucifix (glowing)
<worn on face> an irridescent blue mask
<worn around neck> a psionicist locket of power (glowing)
<worn around neck> a patched obsidian torque from The Kingdom of Torg
<worn on body> the robes of equality of health (glowing) (humming)
<worn about body> a cowlskin of bearfur
<worn as quiver> an embroidered illithid-hide backsheath
<worn about waist> a coconut belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<attached to belt> the lost book of Magic [76%]
<worn on arms> a pair of drow and illithid-skin armguards (glowing) [83%]
<held as shield> a crystalline tower shield (glowing)
<worn around wrist> some lily pads (illuminating)
<worn around wrist> a silver band with blue stones
<worn on hands> the gloves of randomness
<worn on finger> a blackened ring
<worn on finger> a blackened ring
<held> a wand of lightning speed (glowing)
<worn on legs> some magical bamboo greaves
<worn on feet> a pair of winded boots
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
The corpse of a patrolling Mazzolin guard is lying here.
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A drow walks here with a blue longsword and armor.
Hami enters from the west.
< 248h/248H 116v/140V Pos: standing >
Nz leaves west.
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
The corpse of a patrolling Mazzolin guard is lying here.
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A drow walks here with a blue longsword and armor.
Hami enters from the east.
< 248h/248H 115v/140V Pos: standing >
< 248h/248H 115v/140V Pos: standing >
< 248h/248H 116v/140V Pos: standing >
Nz leaves east.
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
The corpse of a patrolling Mazzolin guard is lying here.
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A drow walks here with a blue longsword and armor.
Hami enters from the west.
< 248h/248H 114v/140V Pos: standing >
Nz leaves west.
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
The corpse of a patrolling Mazzolin guard is lying here.
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A drow walks here with a blue longsword and armor.
Hami enters from the east.
< 248h/248H 120v/140V Pos: standing >
< 248h/248H 120v/140V Pos: standing >
< 248h/248H 120v/140V Pos: standing >
Nz leaves north.
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Hami enters from the south.
< 248h/248H 119v/140V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
Nz leaves north.
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Hami enters from the south.
< 248h/248H 118v/140V Pos: standing >
Nz leaves north.
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Hami enters from the south.
< 248h/248H 116v/140V Pos: standing >
Nz leaves north.
You follow Nz.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
[8] The corpse of a Mazzolin Warrior is lying here.
a strange yellow stone lies here.
some blue platemail has been left here
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Kobold (small) stands here.
Hami enters from the south.
< 248h/248H 114v/140V Pos: standing >
A Troll enters from the south.
< 248h/248H 115v/140V Pos: standing >
Hami suddenly looks a bit dumb, and madly slams at a Kobold!
A Kobold is stunned!
< 248h/248H 115v/140V Pos: standing >
You start chanting...
< 248h/248H 117v/140V Pos: standing >
Casting: fireball *
A Kobold screams out in pain!
< 248h/248H 118v/140V Pos: standing >
Hami's powerful bludgeon enshrouds a Kobold in a mist of blood.
Hami misses a Kobold.
< 248h/248H 119v/140V Pos: standing >
Casting: fireball
< 248h/248H 119v/140V Pos: standing >
You complete your spell...
[Damage: 63 ] Your fireball hits a Kobold with full force, causing an immediate death.
A Kobold's shimmering bronze mantle melted from the intense heat!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.33 frags!
Your guild gained prestige!
You have gained 83 epic points.
The Gods of Duris have sent you to seek out the magical stone of The Dark Stone Tower of the Northern Realms!
The last gasps of a Kobold cause a sickening chill to run up your spine.
Nz's face flushes white for a moment.
Everything is blurry after a Troll's head came crashing into your skull.
OUCH! That really did HURT!
< 194h/248H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
A Troll parries your futile lunge at him.
A Troll dodges your futile attack.
< 194h/248H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
A Troll misses you.
< 194h/248H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
You raise a level!
Your guild gained prestige!
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
You failed.
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
A Troll screams out in pain!
You start chanting...
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: small wounds >
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
A Mazzolin Warrior enters from the south.
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
Nz avoids being bashed by a Mazzolin Warrior, who loses his balance and falls.
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few scratches >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 119 ] You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few wounds >
You dodge a Troll's vicious attack.
You dodge a Troll's vicious attack.
A Troll misses you.
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few wounds >
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few wounds >
A Troll screams out in pain!
You start chanting...
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few wounds >
Hami gets a large leather backpack from the corpse of Icthyus.
Hami gets a fanged bone warhammer from Mazzolin from the corpse of Icthyus.
Hami gets a small leather bag from the corpse of Icthyus.
Hami gets a blue longsword [poor] from the corpse of Icthyus.
Hami gets a blue longsword [poor] from the corpse of Icthyus.
Hami gets some blue platemail [superior] from the corpse of Icthyus.
Hami gets a decent hide visor from Mazzolin from the corpse of Icthyus.
Hami gets a bunch of stuff from the corpse of Icthyus.
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few wounds >
Nz's slash strikes a Mazzolin Warrior.
Nz's impressive slash strikes a Mazzolin Warrior.
< 202h/256H 120v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: A Troll sta EP: few wounds >
Casting: fireball *
A Troll attempts to flee.
A Troll leaves north.
< 202h/256H 120v/140V Pos: standing >
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!
< 202h/256H 120v/140V Pos: standing >
Nz attempts to flee.
Nz tries to flee, but can't make it out of here!
< 202h/256H 120v/140V Pos: standing >
Nz attempts to flee.
Nz leaves north.
< 202h/256H 120v/140V Pos: standing >
You complete your spell...
[Damage: 158 ] You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.
< 202h/256H 120v/140V Pos: standing >
Nz enters from the north.
< 202h/256H 120v/140V Pos: standing >
A Troll enters from the north.
< 202h/256H 120v/140V Pos: standing >
A Troll leaves south.
< 202h/256H 120v/140V Pos: standing >
Nz's face flushes white for a moment.
< 202h/256H 120v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 204h/256H 120v/140V Pos: standing >
A Barracks
This room is very plain save the four cots in it, one along each wall
respctively. This is where the soldiers of Mazzolin make their bed and
spend their few leisure hours together. The hallway passes by the open
doorway.
Obvious exits: -West
A Mazzolin Warrior stands here.
A drow with blue dye staining his arms is sleeping here.
A Mazzolin Warrior suddenly attacks YOU!
A Mazzolin Warrior misses you.
< 204h/256H 118v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: warrior sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 204h/256H 118v/140V Pos: standing >
< T: Bisil TP: sta TC: small wounds E: warrior sta EP: excellent >
You attempt to flee...
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
You flee westward!
< 204h/256H 88v/140V Pos: standing >
A Mazzolin Warrior enters from the north.
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 204h/256H 86v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 205h/256H 85v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
The corpse of a patrolling Mazzolin guard is lying here.
A drow walks here with a blue longsword and armor.
< 205h/256H 84v/140V Pos: standing >
Alas, you cannot go that way. . . .
< 206h/256H 84v/140V Pos: standing >
You quickly scan the area.
A Mazzolin Warrior who is a brief walk away to your north.
A Mazzolin Warrior who is a brief walk away to your north.
Hami who is rather far off to your north.
A patrolling Mazzolin guard who is close by to your east.
A patrolling Mazzolin guard who is not far off to your east.
A patrolling Mazzolin guard who is not far off to your east.
A patrolling Mazzolin guard who is rather far off to your east.
< 207h/256H 85v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 209h/256H 85v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 209h/256H 84v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
A Mazzolin Warrior stands here, fighting Hami.
Hami The Resistance (Barbarian)(large) stands, floating here, fighting a Mazzolin Warrior.
A globe of darkness floats near Hami's head.
A Mazzolin Warrior stands here, fighting Hami.
< 210h/256H 82v/140V Pos: standing >
A Mazzolin Warrior is knocked to the ground by Hami's skillful bash!
< 210h/256H 83v/140V Pos: standing >
You quickly scan the area.
A patrolling Mazzolin guard who is a brief walk away to your south.
< 212h/256H 85v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 212h/256H 83v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East -South -West
< 213h/256H 81v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -North -East
The corpse of a patrolling Mazzolin guard is lying here.
A drow walks here with a blue longsword and armor.
< 213h/256H 79v/140V Pos: standing >
A Lavish Hallway
This lavish hallway is exquisitely decorated and elegant in every respect.
It has numerous illithid skull trophies dotting the hallways serving as torch
holders to illuminate dimly the architecture of the keep. The floors are made
of polished basalt as are the walls. The ceiling is vaulted high and not a
trace of the apex can be seen from the ground.
Obvious exits: -East -West
The corpse of a patrolling Mazzolin guard is lying here.
A drow walks here with a blue longsword and armor.
< 214h/256H 78v/140V Pos: standing >
Before a Great Stairway
The hall ends abruptly here in a graceful stairway leading upward to the
south. Some finished hallways also lead off to the east and west from here.
The stairway is coted with a rich crimson rotheskin rug, and the hallways
are left bare to demostrate the high polish of their basalt floors.
Obvious exits: -East -South -West -Up
A drow walks here with a blue longsword and armor.
A drow walks here with a blue longsword and armor.
< 214h/256H 77v/140V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
< 215h/256H 75v/140V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
A drow walks here with a blue longsword and armor.
A drow walks here with a blue longsword and armor.
< 215h/256H 74v/140V Pos: standing >
A Long Polished Basalt Hallway
This hallway has a plished basalt floor and walls with a rough cavernous
ceiling rising high overhead. There are numerous trappings and paintings on
the wall each depicting a different scene in the conquest of the drow of
Mazzolin over the illithids of Izaraka.
Obvious exits: -North -South
< 215h/256H 72v/140V Pos: standing >
Hint: Typing "aggressive 0" will make you automatically attack any aggressive monsters that enter the room. Type "aggressioff" to turn this off.
A Hall of Golems
This most unusual hall is lined with eight strong and tall golems that are
fashioned after mighty drow warriors. The baslat here has been polished to a
high gloss to allow the reflections of the mighty warriors to glint
flawlessly off the floor.
Obvious exits: -North -South
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
A mighty statue of a drow warrior stands at the ready.
< 216h/256H 70v/140V Pos: standing >
A Basalt Cave
The basalt here has crumbled from above to form a fine sand in the bottom
of the cave. It is very still and quiet as it runs form north to south
connecting eventually to the north to the Great Llzazan cavern. A strange
hall begins to the south.
Obvious exits: -North -South
< 216h/256H 68v/140V Pos: standing >
A Basalt Cave
This cave is lined with rich basalt that has softly crumbled into a myriad
of shapes upon the ground and a fine sand through the middle of the passage.
It runs from north to south with the Great Llzazan cavern to the north and
darkness to the south.
Obvious exits: -North -South -West
< 217h/256H 67v/140V Pos: standing >
...MM
oo..^M
oooo@MMM
oo..P.MM
..M ..,MM
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 217h/256H 66v/140V Pos: standing >
....MM
ooo..^M
oooo@oMMM
.oo..oPMM
M..M ..,M
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 218h/256H 65v/140V Pos: standing >
ooo..^M
ooooooMMM
.oo.@oPMM
M..M ..,M
M.MM M,,,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -West
< 218h/256H 63v/140V Pos: standing >
oo..^M
oooooMMM
oo..@PMM
..M ..,MM
.MM M,,,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 219h/256H 61v/140V Pos: standing >
o..^M
ooooMMM
o..o@MM
.M ..,MMM
MM M,,,,M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 219h/256H 60v/140V Pos: standing >
< 220h/256H 61v/140V Pos: standing >
< 221h/256H 61v/140V Pos: standing >
< 221h/256H 62v/140V Pos: standing >
< 222h/256H 63v/140V Pos: standing >
You get a slab of beef from a magical glowing sphere.
< 223h/256H 64v/140V Pos: standing >
You eat the slab of beef.
< 224h/256H 65v/140V Pos: standing >
o..^M
ooooMMM
o..o@MM
.M ..,MMM
MM M,,,,M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 224h/256H 65v/140V Pos: standing >
< 225h/256H 66v/140V Pos: standing >
< 229h/256H 72v/140V Pos: standing >
o..^M
ooooMMM
o..o@MM
.M ..,MMM
MM M,,,,M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 230h/256H 74v/140V Pos: standing >
You quickly scan the area.
You see nothing.
< 231h/256H 75v/140V Pos: standing >
< 232h/256H 77v/140V Pos: standing >
Hami enters from the west.
< 236h/256H 83v/140V Pos: standing >
Hami madly swings his weapon...
Hami's weak bludgeon grazes a Troll.
< 239h/256H 87v/140V Pos: standing >
Nz suddenly attacks a Troll!
Nz misses a Troll.
< 240h/256H 88v/140V Pos: standing >
< 240h/256H 89v/140V Pos: standing >
A Troll attempts to flee.
A Troll leaves west.
< 240h/256H 89v/140V Pos: standing >
You failed.
< 244h/256H 94v/140V Pos: standing >
oo..^M
oooooMMM
oo.P@PMM
..M ..,MM
.MM M,,,,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 245h/256H 93v/140V Pos: standing >
Nz enters from the east.
< 246h/256H 95v/140V Pos: standing >
ooo..^M
ooooooMMM
.oo.@PPMM
M..M ..,M
M.MM M,,,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -West
A Troll (large) MuRdErEr *-* Bloodlust *-* stands here.
Nz enters from the east.
< 246h/256H 93v/140V Pos: standing >
Nz leaves west.
You follow Nz.
oooo..^M
.ooooooMM
..oo@PoPM
MM..M ..,
M.MM M,,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 246h/256H 92v/140V Pos: standing >
Nz leaves west.
You follow Nz.
.oooo..^M
..ooooooM
..o@.PoP
MM..M ..
M.MM M,
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 247h/256H 90v/140V Pos: standing >
Nz leaves east.
You follow Nz.
oooo..^M
.ooooooMM
..oo@PoPM
MM..M ..,
M.MM M,,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 248h/256H 89v/140V Pos: standing >
Nz leaves east.
You follow Nz.
ooo..^M
ooooooMMM
.oo.@oPMM
M..M ..,M
M.MM M,,,
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -West
Nz The Resistance (Githzerai)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) MuRdErEr *-* Bloodlust *-* stands here.
< 249h/256H 89v/140V Pos: standing >
Nz suddenly attacks a Troll!
Nz's weak slash grazes a Troll.
< 249h/256H 90v/140V Pos: standing >
Hami enters from the east.
< 251h/256H 92v/140V Pos: standing >
A Troll is knocked to the ground by Hami's skillful bash!
< 251h/256H 93v/140V Pos: standing >
You start chanting...
< 253h/256H 96v/140V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 36 ] You burned a Troll.
< 255h/256H 98v/140V Pos: standing >
Hami's weak bludgeon grazes a Troll.
Hami's weak bludgeon grazes a Troll.
Nz misses a Troll.
Nz's weak slash grazes a Troll.
< 255h/256H 99v/140V Pos: standing >
Nz parries a Troll's lunge at him.
Nz parries a Troll's lunge at him.
< 255h/256H 99v/140V Pos: standing >
You start chanting...
< 256h/256H 100v/140V Pos: standing >
You complete your spell...
[Damage: 46 ] The lightning bolt hits a Troll with full impact.
< 256h/256H 102v/140V Pos: standing >
A Troll screams out in pain!
< 256h/256H 103v/140V Pos: standing >
You start chanting...
< 256h/256H 104v/140V Pos: standing >
< 256h/256H 105v/140V Pos: standing >
You complete your spell...
[Damage: 58 ] The lightning bolt hits a Troll with full impact.
< 256h/256H 105v/140V Pos: standing >
You start chanting...
< 256h/256H 107v/140V Pos: standing >
Hami's bludgeon grazes a Troll.
Hami's weak bludgeon grazes a Troll.
< 256h/256H 108v/140V Pos: standing >
A Troll misses Nz.
Nz parries a Troll's lunge at him.
Hami futilely tries to rescue Nz!
< 256h/256H 109v/140V Pos: standing >
A Troll screams out in pain!
You complete your spell...
[Damage: 47 ] The lightning bolt hits a Troll with full impact.
A Troll is mortally wounded, and will die soon, if not aided.
< 256h/256H 109v/140V Pos: standing >
< 256h/256H 109v/140V Pos: standing >
You start chanting...
< 256h/256H 111v/140V Pos: standing >
You complete your spell...
[Damage: 1 ] Your lightning bolt shatters a Troll to pieces.
A Troll's humming bone long sword exploded spreading charges of electrical energy!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!