<worn as a badge> a scarab of Ghore (magic)
<worn on head> a durethium helm [superior]
<worn on eyes> a pair of protective goggles
<worn in ear> a crucifix marbled earring [superior]
<worn in ear> a dangling golden earring [superior]
<worn on face> the mask of bloodlust (glowing)
<worn around neck> a crystal amulet [poor]
<worn around neck> an unholy symbol [superior] (glowing)
<worn on body> a suit of dwarven scale mail armor [poor] (magic)
<worn about body> a long flowing robe of fine silk [85%]
<worn about waist> a sparkling stone girth
<worn on belt buckle>a gleaming hemp belt buckle [86%]
<worn on arms> some jeweled stone sleeves from Morg's Place
<held as shield> a superior cured leather heater shield from Shairak and Smokeveil Forest
<worn around wrist> a shiny black bracelet
<worn around wrist> a spiked cured leather bracer from Jindon the Deathwood Forest
<worn on hands> the woven gloves of the harvest (magic)
<worn on finger> a dented hide band
<primary weapon> a slender sword of vapor (magic) (glowing)
<worn on legs> some stylish steel leg plates
<worn on feet> a pair of forest walking boots [poor]
A muscular villager enters from the south.
< 301h/301H 157v/157V Pos: sitting >
Grimdor starts casting an offensive spell called 'burning hands'.
< 301h/301H 157v/157V Pos: sitting >
Grimdor completes his spell...
A wandering merchant cries out as Grimdor burns him.
< 301h/301H 157v/157V Pos: sitting >
A peasant commoner leaves south.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental's fine slash strikes a wandering merchant.
A LARGE air elemental's fine slash strikes a wandering merchant.
A LARGE air elemental's fine slash strikes a wandering merchant.
< 301h/301H 157v/157V Pos: sitting >
Grimdor starts casting an offensive spell called 'burning hands'.
< 301h/301H 157v/157V Pos: sitting >
A young villager leaves south.
Grimdor completes his spell...
A wandering merchant cries out as Grimdor burns him.
Grimdor's weak pierce wounds a wandering merchant.
Grimdor's decent pierce strikes a wandering merchant.
< 301h/301H 157v/157V Pos: sitting >
Grimdor dodges a wandering merchant's attack.
A wandering merchant misses Grimdor.
Grimdor avoids being bashed by a wandering merchant, who loses his balance and falls.
< 301h/301H 157v/157V Pos: sitting >
A traveling merchant enters from the north.
< 301h/301H 157v/157V Pos: sitting >
Grimdor points at a wandering merchant.
A wandering merchant is surrounded by the dancing outline of purplish flames!
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental's fine slash strikes a wandering merchant very hard.
A LARGE air elemental's fine slash strikes a wandering merchant very hard.
A LARGE air elemental's slash seriously wounds a wandering merchant.
< 301h/301H 157v/157V Pos: sitting >
Grimdor's decent pierce strikes a wandering merchant very hard.
Grimdor misses a wandering merchant.
< 301h/301H 157v/157V Pos: sitting >
A peasant commoner enters from the south.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental's fine slash seriously wounds a wandering merchant.
A LARGE air elemental's slash enshrouds a wandering merchant in a mist of blood.
A wandering merchant is stunned!
A LARGE air elemental's impressive slash grievously wounds a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.
< 301h/301H 157v/157V Pos: sitting >
A small villager leaves north.
< 301h/301H 157v/157V Pos: sitting >
Grimdor stabs viciously at a wandering merchant, whose lifeless body falls to the ground.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a wandering merchant's last actions in this world.
< 301h/301H 157v/157V Pos: sitting >
You stop meditating.
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 11 gold coins.
< 301h/301H 157v/157V Pos: sitting >
Ok.
You put 1 platinum, 11 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 301h/301H 157v/157V Pos: sitting >
You are well on your way towards your next level.
< 301h/301H 157v/157V Pos: sitting >
It appears to be the corpse of a wandering merchant.
Nothing.
< 301h/301H 157v/157V Pos: sitting >
Saving Kymazz.
< 301h/301H 157v/157V Pos: sitting >
You currently have the following spell slots available:
1st circle: 7 of 9 ( 8 seconds)
2nd circle: 6 of 8 ( 12 seconds)
3rd circle: 5 of 8 ( 22 seconds)
4th circle: 6 of 7 ( 8 seconds)
5th circle: 6 of 6
6th circle: 4 of 4
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental fades from your mortal viewing...
< 301h/301H 157v/157V Pos: sitting >
a Well Traveled Path
Obvious exits: -N -S
Fresh blood covers everything in the area.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A peasant commoner wanders here with his head held low.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
The skeleton of a muscular villager is lying here, mortally wounded. (minion)
Grimdor Spawn *-* Bloodlust *-* (Drow Elf)(medium) stands, floating here (Newbie).
A young villager wanders here, singing songs of joy.(Gold Aura)
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 4th circle powers!
< 301h/301H 157v/157V Pos: sitting >
A village commoner leaves south.
< 301h/301H 157v/157V Pos: sitting >
Something melts into nothingness.
< 301h/301H 157v/157V Pos: sitting >
Ok.
Someone suddenly attacks a traveling merchant!
A LARGE air elemental snaps into visibility.
A LARGE air elemental misses a traveling merchant.
< 301h/301H 157v/157V Pos: sitting >
A traveling adventurer leaves south.
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 301h/301H 157v/157V Pos: sitting >
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental misses a traveling merchant.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental dodges a traveling merchant's attack.
A LARGE air elemental parries a traveling merchant's lunge at it.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental's slash wounds a traveling merchant.
A LARGE air elemental's impressive slash strikes a traveling merchant.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental blocks a traveling merchant's lunge at it.
A LARGE air elemental dodges a traveling merchant's attack.
< 301h/301H 157v/157V Pos: sitting >
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental's slash wounds a traveling merchant.
A LARGE air elemental's fine slash wounds a traveling merchant.
A LARGE air elemental's slash wounds a traveling merchant.
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental blocks a traveling merchant's lunge at it.
A LARGE air elemental dodges a traveling merchant's attack.
< 301h/301H 157v/157V Pos: sitting >
Grimdor starts casting a spell.
< 301h/301H 157v/157V Pos: sitting >
A wandering adventurer enters from the north.
< 301h/301H 157v/157V Pos: sitting >
Grimdor completes his spell...
Grimdor sucks the life out of the surroundings, healing the skeleton of a muscular villager.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental's fine slash wounds a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental dodges a traveling merchant's attack.
< 301h/301H 157v/157V Pos: sitting >
You start meditating...
< 301h/301H 157v/157V Pos: sitting >
A village commoner enters from the south.
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
< 301h/301H 157v/157V Pos: sitting >
The sun starts to set in the south.
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's slash wounds a traveling merchant.
Grimdor gives an order to his followers.
The skeleton of a muscular villager suddenly attacks a traveling merchant!
The skeleton of a muscular villager misses a traveling merchant.
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental parries a traveling merchant's lunge at it.
A LARGE air elemental parries a traveling merchant's lunge at it.
A traveling merchant turns to focus her attack on the skeleton of a muscular villager!
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 301h/301H 157v/157V Pos: sitting >
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's decent slash wounds a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's fine slash wounds a traveling merchant.
< 301h/301H 157v/157V Pos: sitting >
A traveling merchant dodges the skeleton of a muscular villager's attack.
A traveling merchant dodges the skeleton of a muscular villager's attack.
< 301h/301H 157v/157V Pos: sitting >
The skeleton of a muscular villager dodges a traveling merchant's attack.
A traveling merchant's fine punch strikes the skeleton of a muscular villager very hard.
A traveling merchant kicks the skeleton of a muscular villager causing parts of the skeleton of a muscular villager to cave in!
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 2nd circle powers!
< 301h/301H 157v/157V Pos: sitting >
A LARGE air elemental's fine slash wounds a traveling merchant.
A LARGE air elemental's slash wounds a traveling merchant.
A LARGE air elemental misses a traveling merchant.
Grimdor starts casting an offensive spell.
< 301h/301H 157v/157V Pos: sitting >
The skeleton of a muscular villager's decent punch wounds a traveling merchant.
The skeleton of a muscular villager's fine punch wounds a traveling merchant.
The skeleton of a muscular villager groans loudly.
< 301h/301H 157v/157V Pos: sitting >
Grimdor completes his spell...
Grimdor blasts a traveling merchant with acid, you cringe.
< 301h/301H 157v/157V Pos: sitting >
A traveling adventurer enters from the south.
The skeleton of a muscular villager dodges a traveling merchant's attack.
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
< 301h/301H 157v/157V Pos: sitting >
Grimdor starts casting an offensive spell.
< 301h/301H 157v/157V Pos: sitting >
Score information for Kymazz
Level: 30 Race: Kobold Class: Ethermancer / Tempest Magus Sex: Male
Hit points: 301(301) Moves: 157(157)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 379 platinum 434 gold 247 silver 239 copper
Playing time: 1 days / 4 hours/ 1 minutes
Received data: 0.2415 MB this session.
Send data: 0.0108 MB this session.
Compression ratio: 79%
Title: Spawn *-* Bloodlust *-*
Followers:
Grimdor
a LARGE air elemental
Status: Sitting around, resting.
Praying Meditating
Epic points(total): 69(69)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.25 Deaths: 7
Detecting: Good Magic
Protected from: Good Cold Lightning
Enchantments: Ultravision Farsee Fly Armor
Bartender Quests Remaining: 8
Combat Pulse: 12 Spell Pulse: 0.60
Leaderboard Points: 325
Active Spells:
--------------
storm empathy (23 minutes)
vapor armor (8 minutes)
faerie sight (8 minutes)
< 301h/301H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
Grimdor completes his spell...
Grimdor blasts a traveling merchant with acid, you cringe.
A LARGE air elemental's fine slash strikes a traveling merchant.
A LARGE air elemental's slash strikes a traveling merchant.
A LARGE air elemental's fine slash strikes a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
< 301h/301H 157v/157V Pos: sitting >
The skeleton of a muscular villager misses a traveling merchant.
The skeleton of a muscular villager's fine punch strikes a traveling merchant.
You hear the skeleton of a muscular villager's bones rattle slightly, before it presses the attack.
< 301h/301H 157v/157V Pos: sitting >
You clamber to your feet.
< 301h/301H 157v/157V Pos: standing >
A traveling merchant's fine punch seriously wounds the skeleton of a muscular villager.
A traveling merchant's impressive punch causes the skeleton of a muscular villager to grimace in pain.
< 301h/301H 157v/157V Pos: standing >
Grimdor starts casting an offensive spell.
< 301h/301H 157v/157V Pos: standing >
Grimdor completes his spell...
Grimdor utters the words 'aque bragh'
Grimdor blasts a traveling merchant with acid, you cringe.
< 301h/301H 157v/157V Pos: standing >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
A LARGE air elemental's decent slash strikes a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
A LARGE air elemental's slash strikes a traveling merchant.
< 301h/301H 157v/157V Pos: standing >
A traveling merchant dodges the skeleton of a muscular villager's attack.
The skeleton of a muscular villager's fine punch strikes a traveling merchant.
< 301h/301H 157v/157V Pos: standing >
A peasant commoner enters from the north.
You complete your spell...
You feel your awareness improve.
< 301h/301H 157v/157V Pos: standing >
A traveling merchant's fine punch causes the skeleton of a muscular villager to grimace in pain.
< 301h/301H 157v/157V Pos: standing >
You assist a LARGE air elemental heroically.
[Damage: 4 ] -=[Your slash strikes a traveling merchant.]=-
< 301h/301H 157v/157V Pos: standing >
< T: undead TP: sta TC: awful E: merchant sta EP: pretty hurt >
[Damage: 4 ] -=[Your slash strikes a traveling merchant.]=-
< 301h/301H 157v/157V Pos: standing >
< T: undead TP: sta TC: awful E: merchant sta EP: pretty hurt >
A LARGE air elemental's decent slash strikes a traveling merchant.
A LARGE air elemental's slash strikes a traveling merchant.
A traveling merchant dodges a LARGE air elemental's attack.
A traveling merchant dodges a LARGE air elemental's attack.
< 301h/301H 157v/157V Pos: standing >
< T: undead TP: sta TC: awful E: merchant sta EP: awful >
A peasant commoner leaves south.
< 301h/301H 157v/157V Pos: standing >
< T: undead TP: sta TC: awful E: merchant sta EP: awful >
A traveling merchant dodges the skeleton of a muscular villager's attack.
A traveling merchant dodges the skeleton of a muscular villager's attack.
The skeleton of a muscular villager starts moaning.
A traveling merchant's critical hit dislodged one of the skeleton of a muscular villager's bones, sending it tearing into a traveling merchant's flesh.
< 301h/301H 157v/157V Pos: standing >
< T: undead TP: sta TC: awful E: merchant sta EP: awful >
A muscular villager leaves south.
< 301h/301H 157v/157V Pos: standing >
< T: undead TP: sta TC: awful E: merchant sta EP: awful >
Grimdor looks at a traveling merchant.
< 301h/301H 157v/157V Pos: standing >
< T: undead TP: sta TC: awful E: merchant sta EP: awful >
A traveling merchant's fine punch hits the skeleton of a muscular villager.
The skeleton of a muscular villager is mortally wounded, and will die soon, if not aided.
A traveling merchant suddenly attacks Grimdor!
A traveling merchant misses Grimdor.
A traveling merchant misses Grimdor with a clumsy kick.
< 301h/301H 157v/157V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP: awful >
You miss a traveling merchant.
< 301h/301H 157v/157V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP: awful >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: Grimdor TP: sta TC:excellent E: merchant sta EP: awful >
You complete your spell...
[Damage: 30 ] You chill a traveling merchant.
The chilling cold causes a traveling merchant to stammer, apparently weakened.
A LARGE air elemental's fine slash causes a traveling merchant to grimace in pain.
A traveling merchant is incapacitated and will slowly die, if not aided.
A traveling merchant slumps to the ground.
< 301h/301H 157v/157V Pos: standing >
<A village commoner enters from the north.
A traveling adventurer leaves south.
< 301h/301H 157v/157V Pos: standing >
<[Damage: 5 ] -=[Your fine slash hits a traveling merchant.]=-
A traveling merchant is mortally wounded, and will die soon, if not aided.
[Damage: 1 ] Your final slash sends a traveling merchant's head bouncing along the ground.
A traveling merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a traveling merchant cause a sickening chill to run up your spine.
< 301h/301H 157v/157V Pos: standing >
You get a handful of coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 7 gold coins.
< 301h/301H 157v/157V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 301h/301H 157v/157V Pos: standing >
You are well on your way towards your next level.
< 301h/301H 157v/157V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.
< 301h/301H 157v/157V Pos: standing >
Saving Kymazz.
< 301h/301H 157v/157V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A village commoner wanders here in search of something to do.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A LARGE air elemental is here looking like a small living tornado. (minion)
The skeleton of a muscular villager is lying here, mortally wounded. (minion)
Grimdor Spawn *-* Bloodlust *-* (Drow Elf)(medium) stands, floating here (Newbie).
A young villager wanders here, singing songs of joy.(Gold Aura)
< 301h/301H 157v/157V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
< 301h/301H 157v/157V Pos: standing >
A village commoner leaves south.
< 301h/301H 157v/157V Pos: standing >
Ok.
A LARGE air elemental suddenly attacks a wandering adventurer!
A LARGE air elemental snaps into visibility.
A LARGE air elemental misses a wandering adventurer.
< 301h/301H 157v/157V Pos: standing >
A muscular villager enters from the south.
< 301h/301H 157v/157V Pos: standing >
A LARGE air elemental's slash grazes a wandering adventurer.
A LARGE air elemental's fine slash grazes a wandering adventurer.
A LARGE air elemental's fine slash grazes a wandering adventurer.
You assist a LARGE air elemental heroically.
[Damage: 5 ] -=[Your slash grazes a wandering adventurer.]=-
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:excellent E: dorf sta EP: few scratches >
A wandering adventurer's decent punch strikes a LARGE air elemental.
A wandering adventurer's decent punch strikes a LARGE air elemental.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few scratches >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few scratches >
You complete your spell...
[Damage: 44 ] A wandering adventurer screams in agony as your biting cold freezes his soul!
You miss a wandering adventurer.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: small wounds >
A wandering adventurer dodges a LARGE air elemental's attack.
A LARGE air elemental's fine slash grazes a wandering adventurer.
A wandering adventurer dodges a LARGE air elemental's attack.
A LARGE air elemental's slash grazes a wandering adventurer.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: small wounds >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: small wounds >
A wandering adventurer misses a LARGE air elemental.
A wandering adventurer misses a LARGE air elemental.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: small wounds >
You complete your spell...
[Damage: 45 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
The chilling cold causes a wandering adventurer to stammer, apparently weakened.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: small wounds >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: small wounds >
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental's slash wounds a wandering adventurer.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: small wounds >
You complete your spell...
[Damage: 47 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
The chilling cold causes a wandering adventurer to stammer, apparently weakened.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
A wandering adventurer dodges your futile attack.
[Damage: 5 ] -=[Your fine slash wounds a wandering adventurer.]=-
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
Grimdor gives an order to his followers.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
A LARGE air elemental dodges a wandering adventurer's attack.
A LARGE air elemental parries a wandering adventurer's lunge at it.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 61 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
A wandering adventurer dodges a LARGE air elemental's attack.
A LARGE air elemental misses a wandering adventurer.
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental's fine slash wounds a wandering adventurer.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: few wounds >
You complete your spell...
[Damage: 47 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC:few scratches E: dorf sta EP: nasty wounds >
A wandering adventurer's decent punch strikes a LARGE air elemental.
A LARGE air elemental parries a wandering adventurer's lunge at it.
You dodge a bash from a wandering adventurer, who loses his balance and falls.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
You score a CRITICAL HIT!!!!!
[Damage: 10 ] -=[Your impressive slash strikes a wandering adventurer.]=-
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
A small villager enters from the north.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
A LARGE air elemental misses a wandering adventurer.
A LARGE air elemental's decent slash wounds a wandering adventurer.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
Grimdor starts casting an offensive spell called 'burning hands'.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
Grimdor completes his spell...
Grimdor utters the words 'mosailla paieg'
A wandering adventurer cries out as Grimdor burns him.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
You complete your spell...
[Damage: 39 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: nasty wounds >
[Damage: 6 ] -=[Your fine slash strikes a wandering adventurer.]=-
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: pretty hurt >
A LARGE air elemental's fine slash wounds a wandering adventurer.
A LARGE air elemental misses a wandering adventurer.
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: pretty hurt >
Grimdor starts casting an offensive spell.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: pretty hurt >
You complete your spell...
[Damage: 47 ] Your blast of cold strikes a wandering adventurer dead on, who shudders from the pain.
The chilling cold causes a wandering adventurer to stammer, apparently weakened.
Grimdor completes his spell...
Grimdor utters the words 'mosailla paieg'
A wandering adventurer cries out as Grimdor burns him.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: awful >
[Damage: 5 ] -=[Your fine slash strikes a wandering adventurer.]=-
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf kne EP: awful >
Autosaving...
A wandering adventurer rises to his feet.
Your lucidity is not sufficient enough to cast that spell.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
Grimdor starts casting an offensive spell.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
A LARGE air elemental misses a wandering adventurer.
A LARGE air elemental's fine slash strikes a wandering adventurer.
A wandering adventurer dodges a LARGE air elemental's attack.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
A LARGE air elemental dodges a wandering adventurer's attack.
A LARGE air elemental dodges a wandering adventurer's attack.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
A wandering adventurer dodges your futile attack.
You miss a wandering adventurer.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
Grimdor completes his spell...
Grimdor utters the words 'burning hands'
A wandering adventurer cries out as Grimdor burns him.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
Grimdor starts casting an offensive spell.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
Grimdor completes his spell...
Grimdor utters the words 'burning hands'
A wandering adventurer cries out as Grimdor burns him.
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
You start chanting...
< 301h/301H 157v/157V Pos: standing >
< T: large TP: sta TC: small wounds E: dorf sta EP: awful >
You complete your spell...
[Damage: 22 ] You chill a wandering adventurer. Remember to put flowers on his grave.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a wandering adventurer dies in agony.
< 301h/301H 157v/157V Pos: standing >
You get a few coins from the corpse of a wandering adventurer.
There were: 2 platinum coins, 10 gold coins.
< 301h/301H 157v/157V Pos: standing >
Ok.
You put 2 platinum, 10 gold, 0 silver, and 0 copper coins into a rugged adventurers satchel.
< 301h/301H 157v/157V Pos: standing >
A young villager leaves south.
You are well on your way towards your next level.
< 301h/301H 157v/157V Pos: standing >
It appears to be the corpse of a wandering adventurer.
Nothing.
< 301h/301H 157v/157V Pos: standing >
Saving Kymazz.
< 301h/301H 157v/157V Pos: standing >
A peasant commoner leaves north.
< 301h/301H 157v/157V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
A pair of simple looking boots is on the ground here.
A small villager wanders here looking for something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A LARGE air elemental is here looking like a small living tornado. (minion)
The skeleton of a muscular villager is lying here, mortally wounded. (minion)
Grimdor Spawn *-* Bloodlust *-* (Drow Elf)(medium) stands, floating here (Newbie).
< 301h/301H 157v/157V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
< 301h/301H 157v/157V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 301h/301H 157v/157V Pos: standing >
Ok.
A LARGE air elemental suddenly attacks a muscular villager!
A LARGE air elemental snaps into visibility.
A LARGE air elemental's fine slash wounds a muscular villager.
< 301h/301H 157v/157V Pos: standing >
Grimdor starts casting a spell.
< 301h/301H 157v/157V Pos: standing >
Grimdor completes his spell...
Grimdor utters the words 'efaui iahjcandus'
Grimdor sucks the life out of the surroundings, healing the skeleton of a muscular villager.
< 301h/301H 157v/157V Pos: standing >
A Githzerai enters from the north.
A Githzerai enters from the north.
A Human enters from the north.
A beautiful pegasus trots in from the north.
< 301h/301H 157v/157V Pos: standing >
A Thri-Kreen snaps into visibility.
Grimdor is knocked to the ground by a Thri-Kreen's mighty bash!
< 301h/301H 157v/157V Pos: standing >
You are knocked to the ground by a Human's mighty bash!
< 299h/301H 157v/157V Pos: sitting >
< T: Kymazz TP: sit TC:few scratches E: A Human sta EP: excellent >
Someone parries Grimdor's lunge at him.
A Thri-Kreen snaps into visibility.
< 299h/301H 157v/157V Pos: sitting >
< T: Kymazz TP: sit TC:few scratches E: A Human sta EP: excellent >
A Githzerai suddenly attacks YOU!
-=[A Githzerai's fine pierce wounds you.]=-
< 294h/301H 157v/157V Pos: sitting >
< T: Kymazz TP: sit TC:few scratches E: A Human sta EP: excellent >
A muscular villager dodges a LARGE air elemental's attack.
A LARGE air elemental's decent slash wounds a muscular villager.
A LARGE air elemental's fine slash wounds a muscular villager.
A muscular villager dodges a LARGE air elemental's attack.
< 294h/301H 157v/157V Pos: sitting >
< T: Kymazz TP: sit TC:few scratches E: A Human sta EP: excellent >
A Thri-Kreen snaps into visibility.
A Thri-Kreen's powerful crush strikes Grimdor hard.
A Thri-Kreen's powerful slash strikes Grimdor very hard.
A Thri-Kreen's powerful slash strikes Grimdor very hard.
A Thri-Kreen's powerful crush seriously wounds Grimdor.
A Thri-Kreen's powerful slash seriously wounds Grimdor.
A Thri-Kreen's powerful crush seriously wounds Grimdor.
A Thri-Kreen's slash enshrouds Grimdor in a mist of blood.
Snapping ribs can be heard as a Thri-Kreen caves in Grimdor's chest with a fearsome blow.
Grimdor's twined emerald dirk was completely destroyed by the massive blow!
Grimdor's some misshaped cured leather cuirass from Ixxillikor was completely destroyed by the massive blow!
Grimdor's some crude copper sleeves was completely destroyed by the massive blow!
The skeleton of a muscular villager stops following Grimdor.
Grimdor is dead! R.I.P.